Conflux/Places/The Prison: Difference between revisions

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=== Description ===
=== Description ===


* This jail is used to hold recalcitrant  prisoners unwanted by the [[Conflux/Places/The Council|The Council]].
* This jail is used to hold recalcitrant  prisoners unwanted by [[Conflux/Places/The Council|The Council]].
* The Prison is guarded by vexirks who patrol the area and who can be called from other areas.
* The Prison is guarded by vexirks who patrol the area and who can be called from other parts of the level.
 
=== How to get there ===
 
* Follow the main corridor travelling east, past the [[Conflux/Places/Chamberlain|Chamberlain]] until reaching the junction to [[Conflux/Places/The Captain Quarters|The Captain Quarters]] then proceed south past the [[Conflux/Places/Barracks|Barracks]].
* By falling from the [[Conflux/Places/Revenge Room|Revenge Room]] at {6,13,19}.
* By attempting to take items from the alcove hiding a pit at {6,17,19} on the [[Conflux/Places/Spiders|Spiders]]’ level.
* By falling into the pit at {6,22,23} and taking the “Back to Prison” teleporter at {9,22,24}.
 
=== Interests ===
 
* There are 3 iron keys in an alcove.
* An imprisoned (and slightly unhinged) vexirk can be freed from the north western cell and can provide interesting items once defeated.
* There are 2 cells whose doors can be bashed and that are linked via a fake wall.
 
=== Connections ===
 
* The teleport haze at {7,16,23} sends the party to [[Conflux/Places/The Joggler Giggler Arena|The Joggler Giggler Arena]].

Latest revision as of 17:43, 22 October 2026

Description

  • This jail is used to hold recalcitrant prisoners unwanted by The Council.
  • The Prison is guarded by vexirks who patrol the area and who can be called from other parts of the level.

How to get there

  • Follow the main corridor travelling east, past the Chamberlain until reaching the junction to The Captain Quarters then proceed south past the Barracks.
  • By falling from the Revenge Room at {6,13,19}.
  • By attempting to take items from the alcove hiding a pit at {6,17,19} on the Spiders’ level.
  • By falling into the pit at {6,22,23} and taking the “Back to Prison” teleporter at {9,22,24}.

Interests

  • There are 3 iron keys in an alcove.
  • An imprisoned (and slightly unhinged) vexirk can be freed from the north western cell and can provide interesting items once defeated.
  • There are 2 cells whose doors can be bashed and that are linked via a fake wall.

Connections