Difference between revisions of "Conflux/Changelog"

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(updated changlog to wip008)
 
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= Version History =
 
= Version History =
 +
 +
== WIP 008 ==
 +
 +
=== CHANGED ===
 +
*Slightly more comfortable to kill Lich Vecna.
 +
*Raised the rate of disease transmission to 2%.
 +
 +
== WIP 007 ==
 +
 +
=== FIXED ===
 +
*Lowered the rate of disease transmission by infected monsters
 +
 +
== WIP 006 ==
 +
 +
=== FIXED ===
 +
*The Archmaster of Mampang should summon a spiked worm and other creatures during the battle.
 +
 +
*Giant Ants should be killed more easily by poison cloud like bug spray.
 +
 +
*Soap and water doesn't work.
 +
 +
== WIP 005 ==
 +
 +
=== FIXED ===
 +
* Any missile hitting party was creating an explosion.
 +
 +
== WIP 004 ==
 +
 +
=== FIXED ===
 +
* Ghoultouch could reset vitality to zero.
 +
* A crash in the altar of doors.
 +
* Some missiles would cause an explosion.
 +
* Lightning would sometimes cause no damage.
 +
* Coral crab could get hurt by aquantana's mechanisms.
 +
* Obtaining the energise spell would yield an error.
 +
* Some power items would increase wizard experience with time.
 +
 +
=== CHANGED ===
 +
* Awaken armor spell can't fizzle.
 +
 +
=== ADDED ===
 +
* Helm of Madness has a beneficial effect.
 +
* Zo liqueur has a negative effect.
  
 
== WIP 003 ==
 
== WIP 003 ==
  
 
=== FIXED ===
 
=== FIXED ===
*some item generators would not stop.
+
* Some item generators would not stop.
*water elemental level could be populated before entering it.
+
* Water elemental level could be populated before entering it.
*sundrier bugs.
+
* Sundrier bugs.
*any missile would cause an explosion.
+
* Any missile would cause an explosion.
*magic purses would reset after 30 items.
+
* Magic purses would reset after 30 items.
*killing the egg mothers wasn't giving a score point anymore.
+
* Killing the egg mothers wasn't giving a score point anymore.
  
 
== WIP 002 ==
 
== WIP 002 ==
  
 
=== ADDED ===
 
=== ADDED ===
*Sound ending for the maleficient guild.
+
* Sound ending for the maleficient guild.
  
 
== WIP 001 ==
 
== WIP 001 ==
Several minor bugs are known.
+
* Several minor bugs are known.
  
 
=== CHANGED ===
 
=== CHANGED ===
*All the files are unencrypted.
+
* All the files are unencrypted.
  
 
== V3.5 beta 8 ==
 
== V3.5 beta 8 ==
  
 
=== FIXED ===
 
=== FIXED ===
*DirectX set by default
+
* DirectX set by default
  
 
== V3.5 beta 7 ==
 
== V3.5 beta 7 ==
  
 
=== FIXED ===
 
=== FIXED ===
*the 6 sar keys couldn't open a door in the metamorph's halls.
+
* The 6 sar keys couldn't open a door in the metamorph's halls.
*a rare case of DSA flooding.
+
* A rare case of DSA flooding.
  
 
== V3.5 beta 6 ==
 
== V3.5 beta 6 ==
  
 
=== FIXED ===
 
=== FIXED ===
*minor bugs.
+
* Minor bugs.
*dragon armor spell.
+
* Dragon armor spell.
*Lyte armor spell.
+
* Lyte armor spell.
*talk action.
+
* Talk action.
*locate treasure spell.
+
* Locate treasure spell.
  
 
=== CHANGED ===
 
=== CHANGED ===
*optimized some parts that could slow down the game.
+
* Ooptimized some parts that could slow down the game.
*toned down lightning.
+
* Toned down lightning.
*flood can now go down through pits and stairs.
+
* Flood can now go down through pits and stairs.
  
 
=== ADDED ===
 
=== ADDED ===
*statues descriptions.
+
* Statues descriptions.
*a trap in the dwarven vault.
+
* A trap in the dwarven vault.
*monster immunities, vulnerabilities and resistances to lightning.
+
* Monster immunities, vulnerabilities and resistances to lightning.
*blinking power.
+
* Blinking power.
*room of fate (in-built config for difficulty and slow cpu).
+
* Room of fate (in-built config for difficulty and slow cpu).
*two challenges in the palace of the polymorphing wizard.
+
* Two challenges in the palace of the polymorphing wizard.
  
 
== V3.5 beta 5 ==
 
== V3.5 beta 5 ==
  
 
=== FIXED ===
 
=== FIXED ===
*overpopulation in the sewers.
+
* Overpopulation in the sewers.
*Vecna's bug.
+
* Vecna's bug.
*disease bug.
+
* Disease bug.
*missile sound bug.
+
* Missile sound bug.
*teleporter room dead end.
+
* Teleporter room dead end.
  
 
=== ADDED ===
 
=== ADDED ===
*Flood effect.
+
* Flood effect.
*Jitter effect.
+
* Jitter effect.
  
 
== V3.5 beta 4 ==
 
== V3.5 beta 4 ==
  
 
=== FIXED ===
 
=== FIXED ===
*juicy fountains.
+
* Juicy fountains.
*diseases can be cured.
+
* Diseases can be cured.
  
 
=== CHANGED ===
 
=== CHANGED ===
*Toned down stats gains through alchemical potions.
+
* Toned down stats gains through alchemical potions.
  
 
=== ADDED ===
 
=== ADDED ===
*Iaido's hand.
+
* Iaido's hand.
*Unquiet Cerberus.
+
* Unquiet Cerberus.
  
 
== V3.5 beta 3 ==
 
== V3.5 beta 3 ==
  
 
=== FIXED ===
 
=== FIXED ===
*missing sound for the Shakes.
+
* Missing sound for the Shakes.
  
 
=== CHANGED ===
 
=== CHANGED ===
*Chani's mana.
+
* Chani's mana.
*Diseases toned down.
+
* Diseases toned down.
*curing potions enhanced.
+
* Curing potions enhanced.
  
 
== V3.5 beta 2 ==
 
== V3.5 beta 2 ==
  
 
=== FIXED ===
 
=== FIXED ===
*corpses are restricted to certain tiles.
+
* Corpses are restricted to certain tiles.
*other corpses fixes.
+
* Other corpses fixes.
*big reaper power.
+
* Big reaper power.
*beasts fixed.
+
* Beasts fixed.
*drunkness.
+
* Drunkness.
  
 
=== CHANGED ===
 
=== CHANGED ===
*Halk's ending.
+
* Halk's ending.
*guild characters are now more powerful.
+
* Guild characters are now more powerful.
  
 
=== ADDED ===
 
=== ADDED ===
*dwarven heroes special stomach.
+
* Dwarven heroes special stomach.
*party can be slowed down or paralyzed.
+
* Party can be slowed down or paralyzed.
*new missile behaviours.
+
* New missile behaviours.
*shields more efficient against missiles.
+
* Shields more efficient against missiles.
*antifire more helpful against fireballs.
+
* Antifire more helpful against fireballs.
*diseases.
+
* Diseases.
  
 
== V3.5 beta 1 ==
 
== V3.5 beta 1 ==
  
 
=== FIXED ===
 
=== FIXED ===
*some mechanisms in Leyla ending were too noisy.
+
* Some mechanisms in Leyla ending were too noisy.
*removed a pit blocking the dark councillor quest.
+
* Removed a pit blocking the dark councillor quest.
*all the spells should give experience.
+
* All the spells should give experience.
*the slow down caused by beholders was almost permanent.
+
* The slow down caused by beholders was almost permanent.
*the nightmare is back.
+
* The nightmare is back.
  
 
=== CHANGED ===
 
=== CHANGED ===
*items linked to characters must now be found in the dungeon.
+
* Items linked to characters must now be found in the dungeon.
  
 
=== ADDED ===
 
=== ADDED ===
*some items have new powers.
+
* Some items have new powers.
*some characters have new powers.
+
* Some characters have new powers.
*new level.
+
* New level.
*some useless items should now be more interesting.
+
* Some useless items should now be more interesting.
*the beasts within.
+
* The beasts within.
*twists of fate (fate gaze, great reaper).
+
* Twists of fate (fate gaze, great reaper).
*cosmetic enhancements (sounds and graphics).
+
* Cosmetic enhancements (sounds and graphics).
*decaying corpses and blood.
+
* Decaying corpses and blood.
*purses.
+
* Purses.
*alchemy.
+
* Alchemy.
*a few new monters.
+
* A few new monters.
  
 
== V3bugfix V ==
 
== V3bugfix V ==
  
 
=== FIXED ===
 
=== FIXED ===
*some bugs... I guess
+
* Some bugs... I guess
  
 
== V3bugfix IV ==
 
== V3bugfix IV ==
  
 
=== FIXED ===
 
=== FIXED ===
*smaug lair was inescapable.
+
* Smaug lair was inescapable.
*scorching whip and some dragon armour pieces weren't granting the due points.
+
* Scorching whip and some dragon armour pieces weren't granting the due points.
*munchers are not psychic anymore.
+
* Munchers are not psychic anymore.
*the wu tse area doesn't damage you anymore
+
* The wu tse area doesn't damage you anymore
*some important items can no longer be put in bags
+
* Some important items can no longer be put in bags
*charging or knockbacked monsters would sometime freeze or disappear
+
* Charging or knockbacked monsters would sometime freeze or disappear
*spells shouldn't fizzle at random anymore
+
* Spells shouldn't fizzle at random anymore
*a possible dead end in the thieves' maze
+
* A possible dead end in the thieves' maze
*some growth mechanisms could go wrong
+
* Some growth mechanisms could go wrong
*under certain conditions the reactor was not accessible
+
* Under certain conditions the reactor was not accessible
*treasure hunt spell now correctly acknowledge the treasure of level 13 when found
+
* Treasure hunt spell now correctly acknowledge the treasure of level 13 when found
*beholders now slow you down instead of hasting you. You won't laugh at them so much.
+
* Beholders now slow you down instead of hasting you. You won't laugh at them so much.
*mischievous bag works better.
+
* Mischievous bag works better.
*updated clones.
+
* Updated clones.
*anchor spell doesn't consume a coin anymore when failed.
+
* Anchor spell doesn't consume a coin anymore when failed.
*and a horde of minor bugs
+
* And a horde of minor bugs
  
 
=== CHANGED ===
 
=== CHANGED ===
*toned down the aquatic muncher generation
+
* Toned down the aquatic muncher generation
*toned down funereal weapons
+
* Toned down funereal weapons
*archmage fight is different.
+
* Archmage fight is different.
*slightly toned down monks
+
* Slightly toned down monks
*a few monsters can now be pregnant
+
* A few monsters can now be pregnant
*reduced the range of fear aura
+
* Reduced the range of fear aura
*lyte armor quest is different
+
* Lyte armor quest is different
*ashes of Herakles grant a better bonus
+
* Ashes of Herakles grant a better bonus
*an internal reorganisation of character specific events. Will prove useful for next version.
+
* An internal reorganisation of character specific events. Will prove useful for next version.
  
 
=== ADDED ===
 
=== ADDED ===
*a special helm
+
* A special helm
*wedding ring now useful
+
* Wedding ring now useful
*a few magic items (experimental)
+
* A few magic items (experimental)
*guides have enhanced capacities
+
* Guides have enhanced capacities
  
 
== V3bugfix III ==
 
== V3bugfix III ==
  
 
=== FIXED ===
 
=== FIXED ===
*some monsters were attacking backwards
+
* Some monsters were attacking backwards
*canteen fixed
+
* Canteen fixed
*ending messages sometimes were displayed wrongly
+
* Ending messages sometimes were displayed wrongly
  
 
== V3bugfix II ==
 
== V3bugfix II ==
  
 
=== ADDED ===
 
=== ADDED ===
*some spells won't work under water.
+
* Some spells won't work under water.
*a small part under the mountain.
+
* A small part under the mountain.
  
 
=== CHANGED ===
 
=== CHANGED ===
*monsters in the guild hall will use the teleporter more obviously and coherently.
+
* Monsters in the guild hall will use the teleporter more obviously and coherently.
*Crypt heroes have better stats.
+
* Crypt heroes have better stats.
*2nd and 3rd grade guild heroes have better stats.
+
* 2nd and 3rd grade guild heroes have better stats.
*the archmage is now immune to freeze effects.
+
* The archmage is now immune to freeze effects.
*the knockback effect can push into pits and teleporters.
+
* The knockback effect can push into pits and teleporters.
*upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
+
* Upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
*vampiric weapons are now more effective.
+
* Vampiric weapons are now more effective.
*coral crab toned down, coral poleyn enhanced.
+
* Coral crab toned down, coral poleyn enhanced.
*the fight against the archmage is different now.
+
* The fight against the archmage is different now.
*toned down the water dimension.
+
* Toned down the water dimension.
*munchers, tormentors, rooflurkers and imps have new attack behaviour.
+
* Munchers, tormentors, rooflurkers and imps have new attack behaviour.
*monsters should now be harder to sneak from behind.
+
* Monsters should now be harder to sneak from behind.
  
 
=== FIXED ===
 
=== FIXED ===
*a rare bug where splitting monsters would get converted to something else.
+
* A rare bug where splitting monsters would get converted to something else.
*a way to avoid vecna's curse.
+
* A way to avoid vecna's curse.
*some broken teleport scrolls.
+
* Some broken teleport scrolls.
*a way to roam freely with Halk's powergem.
+
* A way to roam freely with Halk's powergem.
*swift death now only works on fleshy creatures.
+
* Swift death now only works on fleshy creatures.
*funereal effect now has a tiny chance to fail.
+
* Funereal effect now has a tiny chance to fail.
*funereal effect doesn't work from backrow anymore.
+
* Funereal effect doesn't work from backrow anymore.
*a way to mix endings texts.
+
* A way to mix endings texts.
*stoneskin wasn't working.
+
* Stoneskin wasn't working.
*Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
+
* Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
*a way to get away being guilty.
+
* A way to get away being guilty.
*the color scheme of dragon armour is now more coherent.
+
* The color scheme of dragon armour is now more coherent.
*dozens of minor bugs.
+
* Dozens of minor bugs.
  
 
== V3bugfix I ==
 
== V3bugfix I ==
  
 
=== ADDED ===
 
=== ADDED ===
*an exit to the emmerald path
+
* An exit to the emmerald path
*some missing hints for the Oracle
+
* Some missing hints for the Oracle
  
 
=== CHANGED ===
 
=== CHANGED ===
*Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
+
* Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
*mudman behaviour
+
* Mudman behaviour
*most of the "full party needed" blocks were removed.
+
* Most of the "full party needed" blocks were removed.
*iron doors are easier to bash.
+
* Iron doors are easier to bash.
  
 
=== FIXED ===
 
=== FIXED ===
*an incoherent decoration.
+
* An incoherent decoration.
*some text mechanisms.
+
* Some text mechanisms.
*size of scorpions
+
* Size of scorpions
*footprints spell sometimes didn't expire
+
* Footprints spell sometimes didn't expire
*Ettin starve-to-death trap
+
* Ettin starve-to-death trap
*spider death
+
* Spider death
*dead torches igniting explosions.
+
* Dead torches igniting explosions.
*minor bugs
+
* Minor bugs
*infinite generator in the moria.
+
* Infinite generator in the moria.
*dragon armor spell
+
* Dragon armor spell
  
 
== V3Competition ==
 
== V3Competition ==
  
 
=== ADDED ===
 
=== ADDED ===
*sar wines and zo liqueurs are drinkable now.
+
* Sar wines and zo liqueurs are drinkable now.
*a scroll to keep record of the score
+
* A scroll to keep record of the score
  
 
=== CHANGED ===
 
=== CHANGED ===
*the boulders in the mines should integrate better with the wallsets now.
+
* The boulders in the mines should integrate better with the wallsets now.
  
 
=== FIXED ===
 
=== FIXED ===
*egg hatching mechanism
+
* Egg hatching mechanism
*an emerald key was missing
+
* An emerald key was missing
  
 
== V3k ==
 
== V3k ==
  
 
=== ADDED ===
 
=== ADDED ===
*you will now know when guild ranks are needed to progress further in the experience levels.
+
* You will now know when guild ranks are needed to progress further in the experience levels.
  
 
=== CHANGED ===
 
=== CHANGED ===
*experience progression should be notably faster for the first levels.
+
* Experience progression should be notably faster for the first levels.
  
 
== V3j ==
 
== V3j ==
  
 
=== ADDED ===
 
=== ADDED ===
*a few sounds
+
* A few sounds
  
 
=== FIXED ===
 
=== FIXED ===
*locate treasure spell
+
* Locate treasure spell
*air rune scrolls
+
* Air rune scrolls
  
 
== V3i ==
 
== V3i ==
  
 
=== FIXED ===
 
=== FIXED ===
*a bug that would generate hundreds of missiles and kill Vecna
+
* A bug that would generate hundreds of missiles and kill Vecna
  
 
== V3h ==
 
== V3h ==
  
 
=== ADDED ===
 
=== ADDED ===
*recharger
+
* Recharger
*another article for the furs merchant
+
* Another article for the furs merchant
  
 
=== CHANGED ===
 
=== CHANGED ===
*giggler and leprechaun populations in the sewers
+
* Giggler and leprechaun populations in the sewers
*fire shield and magic shield harder to cast
+
* Fire shield and magic shield harder to cast
*Vecna is now better protected
+
* Vecna is now better protected
*fright trump toned down again
+
* Fright trump toned down again
*Lyte set is lighter
+
* Lyte set is lighter
*balanced some weapons
+
* Balanced some weapons
  
 
=== FIXED ===
 
=== FIXED ===
*a graphical glitch with wallsets
+
* A graphical glitch with wallsets
*too low armor values for some monsters
+
* Too low armor values for some monsters
*bug with knockback effect
+
* Bug with knockback effect
*monster joining groups would sometime duplicate for a few ticks
+
* Monster joining groups would sometime duplicate for a few ticks
*a rare bug that would cause a savegame to be unreadable
+
* A rare bug that would cause a savegame to be unreadable
*master thief mechanism
+
* Master thief mechanism
*there was a wicked way to escape from the fate linked to the powergem
+
* There was a wicked way to escape from the fate linked to the powergem
*a way to kill Morpanthrax
+
* A way to kill Morpanthrax
*a bug with the hit action
+
* A bug with the hit action
*the starving fog could follow you through levels
+
* The starving fog could follow you through levels
*some monsters would drop more items than normal when telefragged
+
* Some monsters would drop more items than normal when telefragged
  
 
== V3g ==
 
== V3g ==
  
 
=== CHANGED ===
 
=== CHANGED ===
*spiders are tougher
+
* Spiders are tougher
*tweaked Furx, Leviathan, Excalibur
+
* Tweaked Furx, Leviathan, Excalibur
  
 
=== FIXED ===
 
=== FIXED ===
*power of coral armor
+
* Power of coral armor
*more optimizations
+
* More optimizations
  
 
== V3f ==
 
== V3f ==
  
 
=== CHANGED ===
 
=== CHANGED ===
*Furx is harder to obtain
+
* Furx is harder to obtain
*some keys and locks
+
* Some keys and locks
*boots of speed harder to get
+
* Boots of speed harder to get
  
 
=== FIXED ===
 
=== FIXED ===
*xp progression easier and smoother
+
* Xp progression easier and smoother
*saving game doesn't remain disabled when you die.
+
* Saving game doesn't remain disabled when you die.
*a crash when attacked in ghost form
+
* A crash when attacked in ghost form
  
 
== V3e ==
 
== V3e ==
  
 
=== CHANGED ===
 
=== CHANGED ===
*inner mechanics to manage character stats, to avoid possible crashes.
+
* Inner mechanics to manage character stats, to avoid possible crashes.
*xp progression
+
* Xp progression
*initial stamina slightly raised
+
* Initial stamina slightly raised
  
 
=== FIXED ===
 
=== FIXED ===
*some minor bugs
+
* Some minor bugs
  
 
== V3d ==
 
== V3d ==
  
 
=== CHANGED ===
 
=== CHANGED ===
*Furx won't be so good at first
+
* Furx won't be so good at first
  
 
=== FIXED ===
 
=== FIXED ===
*starvation death in Uqbar room
+
* Starvation death in Uqbar room
*scorpion missing sound
+
* Scorpion missing sound
*deep level training cheat
+
* Deep level training cheat
*a crash while attacking
+
* A crash while attacking
*bouncing time
+
* Bouncing time
  
 
== V3c ==
 
== V3c ==
Line 355: Line 398:
  
 
=== ADDED ===
 
=== ADDED ===
*a little muncher's nest in the mines
+
* A little muncher's nest in the mines
*Gando will be more helpful.
+
* Gando will be more helpful.
*torches at the beginning
+
* Torches at the beginning
*a hint for the truth spell.
+
* A hint for the truth spell.
  
 
=== CHANGED ===
 
=== CHANGED ===
*slightly raised the starting hitpoints.
+
* Slightly raised the starting hitpoints.
*raised food values.
+
* Raised food values.
*Vexirks toned down.
+
* Vexirks toned down.
*toned down blow horn and confuse.
+
* Toned down blow horn and confuse.
*balanced the guild riddles
+
* Balanced the guild riddles
*toned down the mace of order
+
* Toned down the mace of order
  
 
=== FIXED ===
 
=== FIXED ===
*a revealing graphical glitch in the tomb of druafang
+
* A revealing graphical glitch in the tomb of druafang
*some weapon locations
+
* Some weapon locations
*unleashed hell was impossible to play.
+
* Unleashed hell was impossible to play.
*gaining level usually didn't increase stats
+
* Ggaining level usually didn't increase stats
  
 
== V3b ==
 
== V3b ==
  
 
=== FIXED ===
 
=== FIXED ===
*rats were present at level 0 with a bad palette
+
* Rats were present at level 0 with a bad palette
*batch files.
+
* Batch files.
  
 
== V3a ==
 
== V3a ==
Line 384: Line 427:
  
 
=== ADDED ===
 
=== ADDED ===
*New monsters
+
* New monsters
  
 
=== CHANGED ===
 
=== CHANGED ===
*You cannot venture beyond level 7 without a full party (to avoid a way of cheating).
+
* You cannot venture beyond level 7 without a full party (to avoid a way of cheating).
  
 
== V3 beta: b to e ==
 
== V3 beta: b to e ==
Playtesters: Beowuuf, Trantor, Ian, PitD
+
* Playtesters: Beowuuf, Trantor, Ian, PitD
  
 
=== FIXED ===
 
=== FIXED ===
*lots of bugs
+
* Lots of bugs
  
 
== V3 beta a ==
 
== V3 beta a ==
playtest version for Trantor and Suule
+
* Playtest version for Trantor and Suule
  
 
=== ADDED ===
 
=== ADDED ===
*Sounds
+
* Sounds
*Skins
+
* Skins
*Monsters' AI
+
* Monsters' AI
*unique items
+
* Unique items
  
 
=== FIXED ===
 
=== FIXED ===
*graphical glitches
+
* Graphical glitches
  
 
== V2.k ==
 
== V2.k ==
  
 
=== CHANGED ===
 
=== CHANGED ===
*you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
+
* You cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
*you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
+
* You cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
*you cannot freeze the council anymore. This was too easy.
+
* You cannot freeze the council anymore. This was too easy.
*training against Lord Grey should be harder and limited.
+
* Training against Lord Grey should be harder and limited.
*Cellar: some tweaks.
+
* Cellar: some tweaks.
*Shields are now more efficient.
+
* Shields are now more efficient.
*Emerald Level: increased cost of the big shortcut.
+
* Emerald Level: increased cost of the big shortcut.
*Some duels with special monsters should be more challenging now.
+
* Some duels with special monsters should be more challenging now.
*Penultimate member of each guild has been boosted in a secondary stat.
+
* Penultimate member of each guild has been boosted in a secondary stat.
  
 
=== ADDED ===
 
=== ADDED ===
*Spiders lair: Path of Light, Revenge Room, Master Thief.
+
* Spiders lair: Path of Light, Revenge Room, Master Thief.
*Tower of Mampang: tower of loops, tower of doors, tower of pits.
+
* Tower of Mampang: tower of loops, tower of doors, tower of pits.
*Neta: spider guardians.
+
* Neta: spider guardians.
*Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
+
* Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
*Deathtrap dungeon.
+
* Deathtrap dungeon.
*Council: Torture Chamber.
+
* Council: Torture Chamber.
*Crypt: heroes.
+
* Crypt: heroes.
*Sudden death: Weapon replicator.
+
* Sudden death: Weapon replicator.
*Moria: a third exit.
+
* Moria: a third exit.
*More levels.
+
* More levels.
*Curses.
+
* Curses.
*Special event/spells for hidden characters.
+
* Special event/spells for hidden characters.
*New spells.
+
* New spells.
*Sauron's will.
+
* Sauron's will.
*Cartographer's Maps.
+
* Cartographer's Maps.
*Several unique monster's AI.
+
* Several unique monster's AI.
*Hint file.
+
* Hint file.
*Sounds.
+
* Sounds.
*Skins.
+
* Skins.
*Unique items.
+
* Unique items.
*Lots of new stuff!
+
* Lots of new stuff!
  
 
=== FIXED ===
 
=== FIXED ===
*a bug with one of Halk's endings.
+
* A bug with one of Halk's endings.
*some illegal stairs.
+
* Some illegal stairs.
*Sudden Death: a trap could generate thousands of weapons!
+
* Sudden Death: a trap could generate thousands of weapons!
*some minor bugs.
+
* Some minor bugs.
*some bugs with the oven.
+
* Some bugs with the oven.
*some bugs giving infinite experience.
+
* Some bugs giving infinite experience.
  
 
== V2.j ==
 
== V2.j ==
  
 
=== ADDED ===
 
=== ADDED ===
*Council level: Ra locks.
+
* Council level: Ra locks.
*Sudden death: reward and traps.
+
* Sudden death: reward and traps.
*Mines: unstable roof.
+
* Mines: unstable roof.
*Spiders lair: furnitures.
+
* Spiders lair: furnitures.
*Sewers: furnitures.
+
* Sewers: furnitures.
*Neta: furnitures.
+
* Neta: furnitures.
*Bottom of Ashes Stairs: Thieves Maze.
+
* Bottom of Ashes Stairs: Thieves Maze.
*Crypt: Spiteful Spittles.
+
* Crypt: Spiteful Spittles.
  
 
=== CHANGED ===
 
=== CHANGED ===
*the archmage of Mampang should be more impredictable.
+
* The archmage of Mampang should be more impredictable.
*Council level and vexirks: harder.
+
* Council level and vexirks: harder.
*experience progression should be faster.
+
* Experience progression should be faster.
  
 
=== FIXED ===
 
=== FIXED ===
*some mispells and moria texts.
+
* Some mispells and moria texts.
*precious charges.
+
* Precious charges.
*the false exit should always require a rope.
+
* The false exit should always require a rope.
*the stick stuck door had the wrong graphic.
+
* The stick stuck door had the wrong graphic.
*the final demon after the sudden death will wait for the party.
+
* The final demon after the sudden death will wait for the party.
*lots of wrong decorations.
+
* Lots of wrong decorations.
*the egg chamber could be opened by monsters.
+
* The egg chamber could be opened by monsters.
*there was a way to create a powergolem too powerful.
+
* There was a way to create a powergolem too powerful.
*Smaug health.
+
* Smaug health.
*"Emerald Guardians" text put back.
+
* "Emerald Guardians" text put back.
  
 
== V2.i ==
 
== V2.i ==
  
 
=== FIXED ===
 
=== FIXED ===
*some texts and false walls in the prison
+
* Some texts and false walls in the prison
*unlimited experience bug in the egg chambers
+
* Unlimited experience bug in the egg chambers
*cell of prizes' examinator
+
* Cell of prizes' examinator
  
 
== V2.h ==
 
== V2.h ==
  
 
=== CHANGED ===
 
=== CHANGED ===
*the "supplies for the strong" was not working as wanted.
+
* The "supplies for the strong" was not working as wanted.
  
 
=== FIXED ===
 
=== FIXED ===
*Shrimp bug... again!
+
* Shrimp bug... again!
*Gothmog's text bugs
+
* Gothmog's text bugs
*generators at 03(25,24), 07(25,30), 13(00,23)
+
* Generators at 03(25,24), 07(25,30), 13(00,23)
*mace of Order glitch
+
* Mace of Order glitch
*trial crash
+
* Trial crash
  
 
== V2.g ==
 
== V2.g ==
The official release!
+
* The official release!
  
 
== V2.a to 2.f ==
 
== V2.a to 2.f ==
Playtesting versions
+
* Playtesting versions
  
 
== V2.0 ==
 
== V2.0 ==
Graphics.dat edited!
+
* Graphics.dat edited!
  
 
=== ADDED ===
 
=== ADDED ===
*several new layouts and traps.
+
* Several new layouts and traps.
*the lucky stones idea from Charlatan75
+
* The lucky stones idea from Charlatan75
  
 
=== CHANGED ===
 
=== CHANGED ===
*several graphics (by Cowsmanaut and Charlatan75)
+
* Several graphics (by Cowsmanaut and Charlatan75)
*physics
+
* Physics
*objects names
+
* Objects names
*spells
+
* Spells
  
 
=== FIXED ===
 
=== FIXED ===
*special pushbutton and objectholder bug
+
* Special pushbutton and objectholder bug
*some texts problems.
+
* Some texts problems.
  
 
== V1.31 ==
 
== V1.31 ==
  
 
=== FIXED ===
 
=== FIXED ===
*clones problem
+
* Clones problem
*texts on stairs and pits
+
* Texts on stairs and pits
*actuators on false wall
+
* Actuators on false wall
*some CSBuild related bugs
+
* Some CSBuild related bugs
  
 
== V1.3 ==
 
== V1.3 ==
  
 
=== ADDED ===
 
=== ADDED ===
*Moria
+
* Moria
*the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
+
* The bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
*furnitures and texts for a better atmosphere
+
* Furnitures and texts for a better atmosphere
*mildew references
+
* Mildew references
*enfers references
+
* Enfers references
*traps from Christopher's dungeons (like the EE doors). Thank you Christopher.
+
* Traps from Christopher's dungeons (like the EE doors). Thank you Christopher.
  
 
== V1.2 ==
 
== V1.2 ==
Switched to CSBuild
+
* Switched to CSBuild
  
 
=== FIXED ===
 
=== FIXED ===
*overpopulating bugs
+
* Overpopulating bugs
  
 
== V1.11 ==
 
== V1.11 ==
  
 
=== FIXED ===
 
=== FIXED ===
*Cellar: the teleporter in the rats' nest now only affect monsters.
+
* Cellar: the teleporter in the rats' nest now only affect monsters.
*Crypt: the access to an unfinished puzzle in the NW area was removed.
+
* Crypt: the access to an unfinished puzzle in the NW area was removed.
*Temple: Inscriptions on walls now have a correct wordwrapping.
+
* Temple: Inscriptions on walls now have a correct wordwrapping.
  
 
== V1.1 ==
 
== V1.1 ==
Switched to Dmbuiler.
+
* Switched to Dmbuiler.
  
 
=== ADDED ===
 
=== ADDED ===
*Two paths of wisdom in the temple and several tweaks for a better balance.
+
* Two paths of wisdom in the temple and several tweaks for a better balance.
  
 
=== FIXED ===
 
=== FIXED ===
*Sewers: the floor grates swallowing the water elementals are no longer fatal to party
+
* Sewers: the floor grates swallowing the water elementals are no longer fatal to party
*Spider level: the SE pit fall has now an exit
+
* Spider level: the SE pit fall has now an exit
*Mines: Iaido now talks only when supposed to!
+
* Mines: Iaido now talks only when supposed to!
*Temple: "Puny shrimps" glitch at least fixed.
+
* Temple: "Puny shrimps" glitch at least fixed.
  
 
== V1.0 ==
 
== V1.0 ==
A dungeon with multiple ends and "events" triggered by the characters.<br>
+
* A dungeon with multiple ends and "events" triggered by the characters.<br>
For journeymen.<br>
+
* For journeymen.<br>
Ran out of objects with Dmute.<br>
+
* Ran out of objects with Dmute.<br>
 
[[Category:Conflux|Version history]]
 
[[Category:Conflux|Version history]]

Latest revision as of 04:59, 16 September 2020

Version History

WIP 008

CHANGED

  • Slightly more comfortable to kill Lich Vecna.
  • Raised the rate of disease transmission to 2%.

WIP 007

FIXED

  • Lowered the rate of disease transmission by infected monsters

WIP 006

FIXED

  • The Archmaster of Mampang should summon a spiked worm and other creatures during the battle.
  • Giant Ants should be killed more easily by poison cloud like bug spray.
  • Soap and water doesn't work.

WIP 005

FIXED

  • Any missile hitting party was creating an explosion.

WIP 004

FIXED

  • Ghoultouch could reset vitality to zero.
  • A crash in the altar of doors.
  • Some missiles would cause an explosion.
  • Lightning would sometimes cause no damage.
  • Coral crab could get hurt by aquantana's mechanisms.
  • Obtaining the energise spell would yield an error.
  • Some power items would increase wizard experience with time.

CHANGED

  • Awaken armor spell can't fizzle.

ADDED

  • Helm of Madness has a beneficial effect.
  • Zo liqueur has a negative effect.

WIP 003

FIXED

  • Some item generators would not stop.
  • Water elemental level could be populated before entering it.
  • Sundrier bugs.
  • Any missile would cause an explosion.
  • Magic purses would reset after 30 items.
  • Killing the egg mothers wasn't giving a score point anymore.

WIP 002

ADDED

  • Sound ending for the maleficient guild.

WIP 001

  • Several minor bugs are known.

CHANGED

  • All the files are unencrypted.

V3.5 beta 8

FIXED

  • DirectX set by default

V3.5 beta 7

FIXED

  • The 6 sar keys couldn't open a door in the metamorph's halls.
  • A rare case of DSA flooding.

V3.5 beta 6

FIXED

  • Minor bugs.
  • Dragon armor spell.
  • Lyte armor spell.
  • Talk action.
  • Locate treasure spell.

CHANGED

  • Ooptimized some parts that could slow down the game.
  • Toned down lightning.
  • Flood can now go down through pits and stairs.

ADDED

  • Statues descriptions.
  • A trap in the dwarven vault.
  • Monster immunities, vulnerabilities and resistances to lightning.
  • Blinking power.
  • Room of fate (in-built config for difficulty and slow cpu).
  • Two challenges in the palace of the polymorphing wizard.

V3.5 beta 5

FIXED

  • Overpopulation in the sewers.
  • Vecna's bug.
  • Disease bug.
  • Missile sound bug.
  • Teleporter room dead end.

ADDED

  • Flood effect.
  • Jitter effect.

V3.5 beta 4

FIXED

  • Juicy fountains.
  • Diseases can be cured.

CHANGED

  • Toned down stats gains through alchemical potions.

ADDED

  • Iaido's hand.
  • Unquiet Cerberus.

V3.5 beta 3

FIXED

  • Missing sound for the Shakes.

CHANGED

  • Chani's mana.
  • Diseases toned down.
  • Curing potions enhanced.

V3.5 beta 2

FIXED

  • Corpses are restricted to certain tiles.
  • Other corpses fixes.
  • Big reaper power.
  • Beasts fixed.
  • Drunkness.

CHANGED

  • Halk's ending.
  • Guild characters are now more powerful.

ADDED

  • Dwarven heroes special stomach.
  • Party can be slowed down or paralyzed.
  • New missile behaviours.
  • Shields more efficient against missiles.
  • Antifire more helpful against fireballs.
  • Diseases.

V3.5 beta 1

FIXED

  • Some mechanisms in Leyla ending were too noisy.
  • Removed a pit blocking the dark councillor quest.
  • All the spells should give experience.
  • The slow down caused by beholders was almost permanent.
  • The nightmare is back.

CHANGED

  • Items linked to characters must now be found in the dungeon.

ADDED

  • Some items have new powers.
  • Some characters have new powers.
  • New level.
  • Some useless items should now be more interesting.
  • The beasts within.
  • Twists of fate (fate gaze, great reaper).
  • Cosmetic enhancements (sounds and graphics).
  • Decaying corpses and blood.
  • Purses.
  • Alchemy.
  • A few new monters.

V3bugfix V

FIXED

  • Some bugs... I guess

V3bugfix IV

FIXED

  • Smaug lair was inescapable.
  • Scorching whip and some dragon armour pieces weren't granting the due points.
  • Munchers are not psychic anymore.
  • The wu tse area doesn't damage you anymore
  • Some important items can no longer be put in bags
  • Charging or knockbacked monsters would sometime freeze or disappear
  • Spells shouldn't fizzle at random anymore
  • A possible dead end in the thieves' maze
  • Some growth mechanisms could go wrong
  • Under certain conditions the reactor was not accessible
  • Treasure hunt spell now correctly acknowledge the treasure of level 13 when found
  • Beholders now slow you down instead of hasting you. You won't laugh at them so much.
  • Mischievous bag works better.
  • Updated clones.
  • Anchor spell doesn't consume a coin anymore when failed.
  • And a horde of minor bugs

CHANGED

  • Toned down the aquatic muncher generation
  • Toned down funereal weapons
  • Archmage fight is different.
  • Slightly toned down monks
  • A few monsters can now be pregnant
  • Reduced the range of fear aura
  • Lyte armor quest is different
  • Ashes of Herakles grant a better bonus
  • An internal reorganisation of character specific events. Will prove useful for next version.

ADDED

  • A special helm
  • Wedding ring now useful
  • A few magic items (experimental)
  • Guides have enhanced capacities

V3bugfix III

FIXED

  • Some monsters were attacking backwards
  • Canteen fixed
  • Ending messages sometimes were displayed wrongly

V3bugfix II

ADDED

  • Some spells won't work under water.
  • A small part under the mountain.

CHANGED

  • Monsters in the guild hall will use the teleporter more obviously and coherently.
  • Crypt heroes have better stats.
  • 2nd and 3rd grade guild heroes have better stats.
  • The archmage is now immune to freeze effects.
  • The knockback effect can push into pits and teleporters.
  • Upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
  • Vampiric weapons are now more effective.
  • Coral crab toned down, coral poleyn enhanced.
  • The fight against the archmage is different now.
  • Toned down the water dimension.
  • Munchers, tormentors, rooflurkers and imps have new attack behaviour.
  • Monsters should now be harder to sneak from behind.

FIXED

  • A rare bug where splitting monsters would get converted to something else.
  • A way to avoid vecna's curse.
  • Some broken teleport scrolls.
  • A way to roam freely with Halk's powergem.
  • Swift death now only works on fleshy creatures.
  • Funereal effect now has a tiny chance to fail.
  • Funereal effect doesn't work from backrow anymore.
  • A way to mix endings texts.
  • Stoneskin wasn't working.
  • Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
  • A way to get away being guilty.
  • The color scheme of dragon armour is now more coherent.
  • Dozens of minor bugs.

V3bugfix I

ADDED

  • An exit to the emmerald path
  • Some missing hints for the Oracle

CHANGED

  • Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
  • Mudman behaviour
  • Most of the "full party needed" blocks were removed.
  • Iron doors are easier to bash.

FIXED

  • An incoherent decoration.
  • Some text mechanisms.
  • Size of scorpions
  • Footprints spell sometimes didn't expire
  • Ettin starve-to-death trap
  • Spider death
  • Dead torches igniting explosions.
  • Minor bugs
  • Infinite generator in the moria.
  • Dragon armor spell

V3Competition

ADDED

  • Sar wines and zo liqueurs are drinkable now.
  • A scroll to keep record of the score

CHANGED

  • The boulders in the mines should integrate better with the wallsets now.

FIXED

  • Egg hatching mechanism
  • An emerald key was missing

V3k

ADDED

  • You will now know when guild ranks are needed to progress further in the experience levels.

CHANGED

  • Experience progression should be notably faster for the first levels.

V3j

ADDED

  • A few sounds

FIXED

  • Locate treasure spell
  • Air rune scrolls

V3i

FIXED

  • A bug that would generate hundreds of missiles and kill Vecna

V3h

ADDED

  • Recharger
  • Another article for the furs merchant

CHANGED

  • Giggler and leprechaun populations in the sewers
  • Fire shield and magic shield harder to cast
  • Vecna is now better protected
  • Fright trump toned down again
  • Lyte set is lighter
  • Balanced some weapons

FIXED

  • A graphical glitch with wallsets
  • Too low armor values for some monsters
  • Bug with knockback effect
  • Monster joining groups would sometime duplicate for a few ticks
  • A rare bug that would cause a savegame to be unreadable
  • Master thief mechanism
  • There was a wicked way to escape from the fate linked to the powergem
  • A way to kill Morpanthrax
  • A bug with the hit action
  • The starving fog could follow you through levels
  • Some monsters would drop more items than normal when telefragged

V3g

CHANGED

  • Spiders are tougher
  • Tweaked Furx, Leviathan, Excalibur

FIXED

  • Power of coral armor
  • More optimizations

V3f

CHANGED

  • Furx is harder to obtain
  • Some keys and locks
  • Boots of speed harder to get

FIXED

  • Xp progression easier and smoother
  • Saving game doesn't remain disabled when you die.
  • A crash when attacked in ghost form

V3e

CHANGED

  • Inner mechanics to manage character stats, to avoid possible crashes.
  • Xp progression
  • Initial stamina slightly raised

FIXED

  • Some minor bugs

V3d

CHANGED

  • Furx won't be so good at first

FIXED

  • Starvation death in Uqbar room
  • Scorpion missing sound
  • Deep level training cheat
  • A crash while attacking
  • Bouncing time

V3c

OPTIMIZED VERSION

ADDED

  • A little muncher's nest in the mines
  • Gando will be more helpful.
  • Torches at the beginning
  • A hint for the truth spell.

CHANGED

  • Slightly raised the starting hitpoints.
  • Raised food values.
  • Vexirks toned down.
  • Toned down blow horn and confuse.
  • Balanced the guild riddles
  • Toned down the mace of order

FIXED

  • A revealing graphical glitch in the tomb of druafang
  • Some weapon locations
  • Unleashed hell was impossible to play.
  • Ggaining level usually didn't increase stats

V3b

FIXED

  • Rats were present at level 0 with a bad palette
  • Batch files.

V3a

THE RELEASE!

ADDED

  • New monsters

CHANGED

  • You cannot venture beyond level 7 without a full party (to avoid a way of cheating).

V3 beta: b to e

  • Playtesters: Beowuuf, Trantor, Ian, PitD

FIXED

  • Lots of bugs

V3 beta a

  • Playtest version for Trantor and Suule

ADDED

  • Sounds
  • Skins
  • Monsters' AI
  • Unique items

FIXED

  • Graphical glitches

V2.k

CHANGED

  • You cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
  • You cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
  • You cannot freeze the council anymore. This was too easy.
  • Training against Lord Grey should be harder and limited.
  • Cellar: some tweaks.
  • Shields are now more efficient.
  • Emerald Level: increased cost of the big shortcut.
  • Some duels with special monsters should be more challenging now.
  • Penultimate member of each guild has been boosted in a secondary stat.

ADDED

  • Spiders lair: Path of Light, Revenge Room, Master Thief.
  • Tower of Mampang: tower of loops, tower of doors, tower of pits.
  • Neta: spider guardians.
  • Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
  • Deathtrap dungeon.
  • Council: Torture Chamber.
  • Crypt: heroes.
  • Sudden death: Weapon replicator.
  • Moria: a third exit.
  • More levels.
  • Curses.
  • Special event/spells for hidden characters.
  • New spells.
  • Sauron's will.
  • Cartographer's Maps.
  • Several unique monster's AI.
  • Hint file.
  • Sounds.
  • Skins.
  • Unique items.
  • Lots of new stuff!

FIXED

  • A bug with one of Halk's endings.
  • Some illegal stairs.
  • Sudden Death: a trap could generate thousands of weapons!
  • Some minor bugs.
  • Some bugs with the oven.
  • Some bugs giving infinite experience.

V2.j

ADDED

  • Council level: Ra locks.
  • Sudden death: reward and traps.
  • Mines: unstable roof.
  • Spiders lair: furnitures.
  • Sewers: furnitures.
  • Neta: furnitures.
  • Bottom of Ashes Stairs: Thieves Maze.
  • Crypt: Spiteful Spittles.

CHANGED

  • The archmage of Mampang should be more impredictable.
  • Council level and vexirks: harder.
  • Experience progression should be faster.

FIXED

  • Some mispells and moria texts.
  • Precious charges.
  • The false exit should always require a rope.
  • The stick stuck door had the wrong graphic.
  • The final demon after the sudden death will wait for the party.
  • Lots of wrong decorations.
  • The egg chamber could be opened by monsters.
  • There was a way to create a powergolem too powerful.
  • Smaug health.
  • "Emerald Guardians" text put back.

V2.i

FIXED

  • Some texts and false walls in the prison
  • Unlimited experience bug in the egg chambers
  • Cell of prizes' examinator

V2.h

CHANGED

  • The "supplies for the strong" was not working as wanted.

FIXED

  • Shrimp bug... again!
  • Gothmog's text bugs
  • Generators at 03(25,24), 07(25,30), 13(00,23)
  • Mace of Order glitch
  • Trial crash

V2.g

  • The official release!

V2.a to 2.f

  • Playtesting versions

V2.0

  • Graphics.dat edited!

ADDED

  • Several new layouts and traps.
  • The lucky stones idea from Charlatan75

CHANGED

  • Several graphics (by Cowsmanaut and Charlatan75)
  • Physics
  • Objects names
  • Spells

FIXED

  • Special pushbutton and objectholder bug
  • Some texts problems.

V1.31

FIXED

  • Clones problem
  • Texts on stairs and pits
  • Actuators on false wall
  • Some CSBuild related bugs

V1.3

ADDED

  • Moria
  • The bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
  • Furnitures and texts for a better atmosphere
  • Mildew references
  • Enfers references
  • Traps from Christopher's dungeons (like the EE doors). Thank you Christopher.

V1.2

  • Switched to CSBuild

FIXED

  • Overpopulating bugs

V1.11

FIXED

  • Cellar: the teleporter in the rats' nest now only affect monsters.
  • Crypt: the access to an unfinished puzzle in the NW area was removed.
  • Temple: Inscriptions on walls now have a correct wordwrapping.

V1.1

  • Switched to Dmbuiler.

ADDED

  • Two paths of wisdom in the temple and several tweaks for a better balance.

FIXED

  • Sewers: the floor grates swallowing the water elementals are no longer fatal to party
  • Spider level: the SE pit fall has now an exit
  • Mines: Iaido now talks only when supposed to!
  • Temple: "Puny shrimps" glitch at least fixed.

V1.0

  • A dungeon with multiple ends and "events" triggered by the characters.
  • For journeymen.
  • Ran out of objects with Dmute.