Difference between revisions of "DSB/Locking Flags"
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+ | To lock multiple aspects just put them together with a '+'. Such as, to lock both movement and actuators use: | ||
+ | |||
+ | <code> | ||
+ | dsb_lock_game(LOCK_MOVEMENT + LOCK_ACTUATORS) | ||
+ | </code> | ||
+ | |||
+ | |||
; LOCK_ACTUATORS : Triggers will not work | ; LOCK_ACTUATORS : Triggers will not work | ||
; LOCK_MOVEMENT : Party cannot move | ; LOCK_MOVEMENT : Party cannot move | ||
Line 9: | Line 16: | ||
; LOCK_MESSAGES : Message timers will not run | ; LOCK_MESSAGES : Message timers will not run | ||
; LOCK_ALL_TIMERS : No game timers will run at all | ; LOCK_ALL_TIMERS : No game timers will run at all | ||
+ | |||
+ | [[Category:DSB|Locking Flags]] |
Latest revision as of 14:03, 9 May 2011
To lock multiple aspects just put them together with a '+'. Such as, to lock both movement and actuators use:
dsb_lock_game(LOCK_MOVEMENT + LOCK_ACTUATORS)
- LOCK_ACTUATORS
- Triggers will not work
- LOCK_MOVEMENT
- Party cannot move
- LOCK_MOUSE
- Mouse clicks will not work at all
- LOCK_MAGIC
- Cannot enter runes or cast spells
- LOCK_INVENTORY
- Cannot view inventories
- LOCK_ATTACK
- Cannot trigger attack methods
- LOCK_FLYERS
- Flying objects will not update
- LOCK_CONDITIONS
- Timed conditions will not update
- LOCK_MESSAGES
- Message timers will not run
- LOCK_ALL_TIMERS
- No game timers will run at all