Difference between revisions of "DSB/Monster Scripting"
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;<b>special_attack</b>(monster_arch, monster_id, target_position, target_char, damage_type, damage_amount) | ;<b>special_attack</b>(monster_arch, monster_id, target_position, target_char, damage_type, damage_amount) | ||
:Adds a special_attack method to the monster's archetype. By default, it has a 50% chance of occurring, but you can set <b>special_chance</b> in the archetype to change this percentage. This function is executed after the character takes normal damage from an attack. [http://www.dungeon-master.com/forum/viewtopic.php?f=53&t=28854&p=118957#p118893 Example] | :Adds a special_attack method to the monster's archetype. By default, it has a 50% chance of occurring, but you can set <b>special_chance</b> in the archetype to change this percentage. This function is executed after the character takes normal damage from an attack. [http://www.dungeon-master.com/forum/viewtopic.php?f=53&t=28854&p=118957#p118893 Example] | ||
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+ | [[Category:DSB|Monster Scripting]] |
Latest revision as of 14:04, 9 May 2011
Monster Scripting
See the base/monster.lua file for more information on functions called by objects (monsters!) but be careful of overriding them.
- special_attack(monster_arch, monster_id, target_position, target_char, damage_type, damage_amount)
- Adds a special_attack method to the monster's archetype. By default, it has a 50% chance of occurring, but you can set special_chance in the archetype to change this percentage. This function is executed after the character takes normal damage from an attack. Example