Conflux/Changelog: Difference between revisions
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= Version History = | |||
== WIP 008 == | |||
=== CHANGED === | |||
*Slightly more comfortable to kill Lich Vecna. | |||
*Raised the rate of disease transmission to 2%. | |||
== WIP 007 == | |||
=== FIXED === | |||
FIXED | *Lowered the rate of disease transmission by infected monsters | ||
== WIP 006 == | |||
=== FIXED === | |||
FIXED | *The Archmaster of Mampang should summon a spiked worm and other creatures during the battle. | ||
*Giant Ants should be killed more easily by poison cloud like bug spray. | |||
*Soap and water doesn't work. | |||
== WIP 005 == | |||
=== FIXED === | |||
FIXED | * Any missile hitting party was creating an explosion. | ||
== WIP 004 == | |||
=== FIXED === | |||
* Ghoultouch could reset vitality to zero. | |||
* A crash in the altar of doors. | |||
* Some missiles would cause an explosion. | |||
* Lightning would sometimes cause no damage. | |||
* Coral crab could get hurt by aquantana's mechanisms. | |||
* Obtaining the energise spell would yield an error. | |||
* Some power items would increase wizard experience with time. | |||
CHANGED | === CHANGED === | ||
* Awaken armor spell can't fizzle. | |||
ADDED | === ADDED === | ||
* Helm of Madness has a beneficial effect. | |||
* Zo liqueur has a negative effect. | |||
== WIP 003 == | |||
=== FIXED === | |||
* Some item generators would not stop. | |||
* Water elemental level could be populated before entering it. | |||
* Sundrier bugs. | |||
* Any missile would cause an explosion. | |||
* Magic purses would reset after 30 items. | |||
* Killing the egg mothers wasn't giving a score point anymore. | |||
== WIP 002 == | |||
=== ADDED === | |||
* Sound ending for the maleficient guild. | |||
== WIP 001 == | |||
* Several minor bugs are known. | |||
=== CHANGED === | |||
* All the files are unencrypted. | |||
V3.5 beta | == V3.5 beta 8 == | ||
=== FIXED === | |||
* DirectX set by default | |||
== V3.5 beta 7 == | |||
=== FIXED === | |||
* The 6 sar keys couldn't open a door in the metamorph's halls. | |||
* A rare case of DSA flooding. | |||
== V3.5 beta 6 == | |||
=== FIXED === | |||
* Minor bugs. | |||
* Dragon armor spell. | |||
* Lyte armor spell. | |||
* Talk action. | |||
* Locate treasure spell. | |||
=== CHANGED === | |||
* Ooptimized some parts that could slow down the game. | |||
* Toned down lightning. | |||
* Flood can now go down through pits and stairs. | |||
=== ADDED === | |||
* Statues descriptions. | |||
* A trap in the dwarven vault. | |||
* Monster immunities, vulnerabilities and resistances to lightning. | |||
- | * Blinking power. | ||
* Room of fate (in-built config for difficulty and slow cpu). | |||
* Two challenges in the palace of the polymorphing wizard. | |||
== V3.5 beta 5 == | |||
=== FIXED === | |||
* Overpopulation in the sewers. | |||
* Vecna's bug. | |||
* Disease bug. | |||
* Missile sound bug. | |||
* Teleporter room dead end. | |||
=== ADDED === | |||
* Flood effect. | |||
* Jitter effect. | |||
== V3.5 beta 4 == | |||
=== FIXED === | |||
* Juicy fountains. | |||
* Diseases can be cured. | |||
CHANGED | === CHANGED === | ||
* Toned down stats gains through alchemical potions. | |||
=== ADDED === | |||
* Iaido's hand. | |||
* Unquiet Cerberus. | |||
== V3.5 beta 3 == | |||
=== FIXED === | |||
* Missing sound for the Shakes. | |||
=== CHANGED === | |||
* Chani's mana. | |||
* Diseases toned down. | |||
* Curing potions enhanced. | |||
== V3.5 beta 2 == | |||
=== FIXED === | |||
* Corpses are restricted to certain tiles. | |||
* Other corpses fixes. | |||
* Big reaper power. | |||
* Beasts fixed. | |||
* Drunkness. | |||
=== CHANGED === | |||
* Halk's ending. | |||
* Guild characters are now more powerful. | |||
=== ADDED === | |||
* Dwarven heroes special stomach. | |||
* Party can be slowed down or paralyzed. | |||
* New missile behaviours. | |||
* Shields more efficient against missiles. | |||
* Antifire more helpful against fireballs. | |||
* Diseases. | |||
== V3.5 beta 1 == | |||
=== FIXED === | |||
* Some mechanisms in Leyla ending were too noisy. | |||
* Removed a pit blocking the dark councillor quest. | |||
* All the spells should give experience. | |||
* The slow down caused by beholders was almost permanent. | |||
* The nightmare is back. | |||
=== CHANGED === | |||
* Items linked to characters must now be found in the dungeon. | |||
=== ADDED === | |||
* Some items have new powers. | |||
* Some characters have new powers. | |||
* New level. | |||
* Some useless items should now be more interesting. | |||
* The beasts within. | |||
* Twists of fate (fate gaze, great reaper). | |||
* Cosmetic enhancements (sounds and graphics). | |||
* Decaying corpses and blood. | |||
* Purses. | |||
* Alchemy. | |||
* A few new monters. | |||
== V3bugfix V == | |||
=== FIXED === | |||
* Some bugs... I guess | |||
== V3bugfix IV == | |||
=== FIXED === | |||
* Smaug lair was inescapable. | |||
* Scorching whip and some dragon armour pieces weren't granting the due points. | |||
* Munchers are not psychic anymore. | |||
* The wu tse area doesn't damage you anymore | |||
* Some important items can no longer be put in bags | |||
* Charging or knockbacked monsters would sometime freeze or disappear | |||
* Spells shouldn't fizzle at random anymore | |||
* A possible dead end in the thieves' maze | |||
* Some growth mechanisms could go wrong | |||
* Under certain conditions the reactor was not accessible | |||
* Treasure hunt spell now correctly acknowledge the treasure of level 13 when found | |||
* Beholders now slow you down instead of hasting you. You won't laugh at them so much. | |||
* Mischievous bag works better. | |||
* Updated clones. | |||
* Anchor spell doesn't consume a coin anymore when failed. | |||
* And a horde of minor bugs | |||
=== CHANGED === | |||
* Toned down the aquatic muncher generation | |||
* Toned down funereal weapons | |||
* Archmage fight is different. | |||
* Slightly toned down monks | |||
* A few monsters can now be pregnant | |||
* Reduced the range of fear aura | |||
* Lyte armor quest is different | |||
* Ashes of Herakles grant a better bonus | |||
* An internal reorganisation of character specific events. Will prove useful for next version. | |||
=== ADDED === | |||
* A special helm | |||
* Wedding ring now useful | |||
* A few magic items (experimental) | |||
* Guides have enhanced capacities | |||
== V3bugfix III == | |||
=== FIXED === | |||
* Some monsters were attacking backwards | |||
* Canteen fixed | |||
* Ending messages sometimes were displayed wrongly | |||
== V3bugfix II == | |||
ADDED | === ADDED === | ||
* Some spells won't work under water. | |||
* A small part under the mountain. | |||
=== CHANGED === | |||
* Monsters in the guild hall will use the teleporter more obviously and coherently. | |||
* Crypt heroes have better stats. | |||
* 2nd and 3rd grade guild heroes have better stats. | |||
* The archmage is now immune to freeze effects. | |||
* The knockback effect can push into pits and teleporters. | |||
* Upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel. | |||
* Vampiric weapons are now more effective. | |||
* Coral crab toned down, coral poleyn enhanced. | |||
* The fight against the archmage is different now. | |||
* Toned down the water dimension. | |||
* Munchers, tormentors, rooflurkers and imps have new attack behaviour. | |||
* Monsters should now be harder to sneak from behind. | |||
=== FIXED === | |||
* A rare bug where splitting monsters would get converted to something else. | |||
* A way to avoid vecna's curse. | |||
* Some broken teleport scrolls. | |||
* A way to roam freely with Halk's powergem. | |||
* Swift death now only works on fleshy creatures. | |||
* Funereal effect now has a tiny chance to fail. | |||
* Funereal effect doesn't work from backrow anymore. | |||
* A way to mix endings texts. | |||
* Stoneskin wasn't working. | |||
* Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly. | |||
* A way to get away being guilty. | |||
* The color scheme of dragon armour is now more coherent. | |||
* Dozens of minor bugs. | |||
== V3bugfix I == | |||
=== ADDED === | |||
* An exit to the emmerald path | |||
* Some missing hints for the Oracle | |||
=== CHANGED === | |||
* Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now. | |||
* Mudman behaviour | |||
* Most of the "full party needed" blocks were removed. | |||
* Iron doors are easier to bash. | |||
=== FIXED === | |||
* An incoherent decoration. | |||
* Some text mechanisms. | |||
* Size of scorpions | |||
* Footprints spell sometimes didn't expire | |||
* Ettin starve-to-death trap | |||
* Spider death | |||
* Dead torches igniting explosions. | |||
* Minor bugs | |||
* Infinite generator in the moria. | |||
* Dragon armor spell | |||
== V3Competition == | |||
=== ADDED === | |||
* Sar wines and zo liqueurs are drinkable now. | |||
* A scroll to keep record of the score | |||
=== CHANGED === | |||
* The boulders in the mines should integrate better with the wallsets now. | |||
=== FIXED === | |||
* Egg hatching mechanism | |||
* An emerald key was missing | |||
== V3k == | |||
=== ADDED === | |||
* You will now know when guild ranks are needed to progress further in the experience levels. | |||
=== CHANGED === | |||
* Experience progression should be notably faster for the first levels. | |||
== V3j == | |||
=== ADDED === | |||
* A few sounds | |||
FIXED | === FIXED === | ||
* Locate treasure spell | |||
* Air rune scrolls | |||
== V3i == | |||
=== FIXED === | |||
* A bug that would generate hundreds of missiles and kill Vecna | |||
== V3h == | |||
=== ADDED === | |||
* Recharger | |||
* Another article for the furs merchant | |||
=== CHANGED === | |||
* Giggler and leprechaun populations in the sewers | |||
* Fire shield and magic shield harder to cast | |||
* Vecna is now better protected | |||
* Fright trump toned down again | |||
* Lyte set is lighter | |||
* Balanced some weapons | |||
=== FIXED === | |||
* A graphical glitch with wallsets | |||
* Too low armor values for some monsters | |||
* Bug with knockback effect | |||
* Monster joining groups would sometime duplicate for a few ticks | |||
* A rare bug that would cause a savegame to be unreadable | |||
* Master thief mechanism | |||
* There was a wicked way to escape from the fate linked to the powergem | |||
* A way to kill Morpanthrax | |||
* A bug with the hit action | |||
* The starving fog could follow you through levels | |||
* Some monsters would drop more items than normal when telefragged | |||
== V3g == | |||
=== CHANGED === | |||
* Spiders are tougher | |||
* Tweaked Furx, Leviathan, Excalibur | |||
=== FIXED === | |||
* Power of coral armor | |||
* More optimizations | |||
== V3f == | |||
=== CHANGED === | |||
* Furx is harder to obtain | |||
* Some keys and locks | |||
* Boots of speed harder to get | |||
=== FIXED === | |||
* Xp progression easier and smoother | |||
* Saving game doesn't remain disabled when you die. | |||
* A crash when attacked in ghost form | |||
== V3e == | |||
CHANGED | === CHANGED === | ||
* Inner mechanics to manage character stats, to avoid possible crashes. | |||
* Xp progression | |||
* Initial stamina slightly raised | |||
FIXED | === FIXED === | ||
* Some minor bugs | |||
== V3d == | |||
=== CHANGED === | |||
* Furx won't be so good at first | |||
V3c | === FIXED === | ||
* Starvation death in Uqbar room | |||
* Scorpion missing sound | |||
* Deep level training cheat | |||
* A crash while attacking | |||
* Bouncing time | |||
== V3c == | |||
OPTIMIZED VERSION | OPTIMIZED VERSION | ||
ADDED | === ADDED === | ||
* A little muncher's nest in the mines | |||
* Gando will be more helpful. | |||
* Torches at the beginning | |||
* A hint for the truth spell. | |||
=== CHANGED === | |||
* Slightly raised the starting hitpoints. | |||
* Raised food values. | |||
* Vexirks toned down. | |||
* Toned down blow horn and confuse. | |||
* Balanced the guild riddles | |||
* Toned down the mace of order | |||
FIXED | === FIXED === | ||
* A revealing graphical glitch in the tomb of druafang | |||
* Some weapon locations | |||
* Unleashed hell was impossible to play. | |||
* Ggaining level usually didn't increase stats | |||
== V3b == | |||
=== FIXED === | |||
* Rats were present at level 0 with a bad palette | |||
* Batch files. | |||
== V3a == | |||
THE RELEASE! | |||
=== ADDED === | |||
* New monsters | |||
=== CHANGED === | |||
* You cannot venture beyond level 7 without a full party (to avoid a way of cheating). | |||
== V3 beta: b to e == | |||
* Playtesters: Beowuuf, Trantor, Ian, PitD | |||
=== FIXED === | |||
* Lots of bugs | |||
== V3 beta a == | |||
* Playtest version for Trantor and Suule | |||
=== ADDED === | |||
* Sounds | |||
* Skins | |||
* Monsters' AI | |||
* Unique items | |||
=== FIXED === | |||
* Graphical glitches | |||
V2. | == V2.k == | ||
=== CHANGED === | |||
* You cannot wander in the dungeon with the Powergem anymore. This was too unbalancing. | |||
* You cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing. | |||
* You cannot freeze the council anymore. This was too easy. | |||
* Training against Lord Grey should be harder and limited. | |||
* Cellar: some tweaks. | |||
* Shields are now more efficient. | |||
* Emerald Level: increased cost of the big shortcut. | |||
* Some duels with special monsters should be more challenging now. | |||
* Penultimate member of each guild has been boosted in a secondary stat. | |||
=== ADDED === | |||
* Spiders lair: Path of Light, Revenge Room, Master Thief. | |||
* Tower of Mampang: tower of loops, tower of doors, tower of pits. | |||
* Neta: spider guardians. | |||
* Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon. | |||
* Deathtrap dungeon. | |||
* Council: Torture Chamber. | |||
* Crypt: heroes. | |||
* Sudden death: Weapon replicator. | |||
* Moria: a third exit. | |||
* More levels. | |||
* Curses. | |||
* Special event/spells for hidden characters. | |||
* New spells. | |||
* Sauron's will. | |||
* Cartographer's Maps. | |||
* Several unique monster's AI. | |||
* Hint file. | |||
* Sounds. | |||
* Skins. | |||
* Unique items. | |||
* Lots of new stuff! | |||
=== FIXED === | |||
* A bug with one of Halk's endings. | |||
* Some illegal stairs. | |||
* Sudden Death: a trap could generate thousands of weapons! | |||
* Some minor bugs. | |||
* Some bugs with the oven. | |||
* Some bugs giving infinite experience. | |||
== V2.j == | |||
=== ADDED === | |||
* Council level: Ra locks. | |||
* Sudden death: reward and traps. | |||
* Mines: unstable roof. | |||
* Spiders lair: furnitures. | |||
* Sewers: furnitures. | |||
* Neta: furnitures. | |||
* Bottom of Ashes Stairs: Thieves Maze. | |||
* Crypt: Spiteful Spittles. | |||
=== CHANGED === | |||
* The archmage of Mampang should be more impredictable. | |||
* Council level and vexirks: harder. | |||
* Experience progression should be faster. | |||
=== FIXED === | |||
* Some mispells and moria texts. | |||
* Precious charges. | |||
* The false exit should always require a rope. | |||
* The stick stuck door had the wrong graphic. | |||
* The final demon after the sudden death will wait for the party. | |||
* Lots of wrong decorations. | |||
* The egg chamber could be opened by monsters. | |||
* There was a way to create a powergolem too powerful. | |||
* Smaug health. | |||
* "Emerald Guardians" text put back. | |||
== V2.i == | |||
=== FIXED === | |||
* Some texts and false walls in the prison | |||
* Unlimited experience bug in the egg chambers | |||
* Cell of prizes' examinator | |||
== V2.h == | |||
=== CHANGED === | |||
* The "supplies for the strong" was not working as wanted. | |||
=== FIXED === | |||
* Shrimp bug... again! | |||
* Gothmog's text bugs | |||
* Generators at 03(25,24), 07(25,30), 13(00,23) | |||
* Mace of Order glitch | |||
* Trial crash | |||
== V2.g == | |||
* The official release! | |||
== V2.a to 2.f == | |||
* Playtesting versions | |||
== V2.0 == | |||
* Graphics.dat edited! | |||
=== ADDED === | |||
* Several new layouts and traps. | |||
* The lucky stones idea from Charlatan75 | |||
=== CHANGED === | |||
* Several graphics (by Cowsmanaut and Charlatan75) | |||
* Physics | |||
* Objects names | |||
* Spells | |||
FIXED | === FIXED === | ||
* Special pushbutton and objectholder bug | |||
* Some texts problems. | |||
== V1.31 == | |||
=== FIXED === | |||
* Clones problem | |||
* Texts on stairs and pits | |||
* Actuators on false wall | |||
* Some CSBuild related bugs | |||
V1. | == V1.3 == | ||
=== ADDED === | |||
* Moria | |||
* The bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea). | |||
* Furnitures and texts for a better atmosphere | |||
* Mildew references | |||
* Enfers references | |||
* Traps from Christopher's dungeons (like the EE doors). Thank you Christopher. | |||
== V1.2 == | |||
* Switched to CSBuild | |||
=== FIXED === | |||
* Overpopulating bugs | |||
V1. | == V1.11 == | ||
=== FIXED === | |||
* Cellar: the teleporter in the rats' nest now only affect monsters. | |||
* Crypt: the access to an unfinished puzzle in the NW area was removed. | |||
* Temple: Inscriptions on walls now have a correct wordwrapping. | |||
== V1.1 == | |||
* Switched to Dmbuiler. | |||
=== ADDED === | |||
* Two paths of wisdom in the temple and several tweaks for a better balance. | |||
=== FIXED === | |||
* Sewers: the floor grates swallowing the water elementals are no longer fatal to party | |||
* Spider level: the SE pit fall has now an exit | |||
* Mines: Iaido now talks only when supposed to! | |||
* Temple: "Puny shrimps" glitch at least fixed. | |||
V1.0 | == V1.0 == | ||
A dungeon with multiple ends and "events" triggered by the characters. | * A dungeon with multiple ends and "events" triggered by the characters.<br> | ||
For journeymen. | * For journeymen.<br> | ||
Ran out of objects with Dmute. | * Ran out of objects with Dmute.<br> | ||
< | |||
[[Category:Conflux|Version history]] | [[Category:Conflux|Version history]] |
Latest revision as of 04:59, 16 September 2020
Version History
WIP 008
CHANGED
- Slightly more comfortable to kill Lich Vecna.
- Raised the rate of disease transmission to 2%.
WIP 007
FIXED
- Lowered the rate of disease transmission by infected monsters
WIP 006
FIXED
- The Archmaster of Mampang should summon a spiked worm and other creatures during the battle.
- Giant Ants should be killed more easily by poison cloud like bug spray.
- Soap and water doesn't work.
WIP 005
FIXED
- Any missile hitting party was creating an explosion.
WIP 004
FIXED
- Ghoultouch could reset vitality to zero.
- A crash in the altar of doors.
- Some missiles would cause an explosion.
- Lightning would sometimes cause no damage.
- Coral crab could get hurt by aquantana's mechanisms.
- Obtaining the energise spell would yield an error.
- Some power items would increase wizard experience with time.
CHANGED
- Awaken armor spell can't fizzle.
ADDED
- Helm of Madness has a beneficial effect.
- Zo liqueur has a negative effect.
WIP 003
FIXED
- Some item generators would not stop.
- Water elemental level could be populated before entering it.
- Sundrier bugs.
- Any missile would cause an explosion.
- Magic purses would reset after 30 items.
- Killing the egg mothers wasn't giving a score point anymore.
WIP 002
ADDED
- Sound ending for the maleficient guild.
WIP 001
- Several minor bugs are known.
CHANGED
- All the files are unencrypted.
V3.5 beta 8
FIXED
- DirectX set by default
V3.5 beta 7
FIXED
- The 6 sar keys couldn't open a door in the metamorph's halls.
- A rare case of DSA flooding.
V3.5 beta 6
FIXED
- Minor bugs.
- Dragon armor spell.
- Lyte armor spell.
- Talk action.
- Locate treasure spell.
CHANGED
- Ooptimized some parts that could slow down the game.
- Toned down lightning.
- Flood can now go down through pits and stairs.
ADDED
- Statues descriptions.
- A trap in the dwarven vault.
- Monster immunities, vulnerabilities and resistances to lightning.
- Blinking power.
- Room of fate (in-built config for difficulty and slow cpu).
- Two challenges in the palace of the polymorphing wizard.
V3.5 beta 5
FIXED
- Overpopulation in the sewers.
- Vecna's bug.
- Disease bug.
- Missile sound bug.
- Teleporter room dead end.
ADDED
- Flood effect.
- Jitter effect.
V3.5 beta 4
FIXED
- Juicy fountains.
- Diseases can be cured.
CHANGED
- Toned down stats gains through alchemical potions.
ADDED
- Iaido's hand.
- Unquiet Cerberus.
V3.5 beta 3
FIXED
- Missing sound for the Shakes.
CHANGED
- Chani's mana.
- Diseases toned down.
- Curing potions enhanced.
V3.5 beta 2
FIXED
- Corpses are restricted to certain tiles.
- Other corpses fixes.
- Big reaper power.
- Beasts fixed.
- Drunkness.
CHANGED
- Halk's ending.
- Guild characters are now more powerful.
ADDED
- Dwarven heroes special stomach.
- Party can be slowed down or paralyzed.
- New missile behaviours.
- Shields more efficient against missiles.
- Antifire more helpful against fireballs.
- Diseases.
V3.5 beta 1
FIXED
- Some mechanisms in Leyla ending were too noisy.
- Removed a pit blocking the dark councillor quest.
- All the spells should give experience.
- The slow down caused by beholders was almost permanent.
- The nightmare is back.
CHANGED
- Items linked to characters must now be found in the dungeon.
ADDED
- Some items have new powers.
- Some characters have new powers.
- New level.
- Some useless items should now be more interesting.
- The beasts within.
- Twists of fate (fate gaze, great reaper).
- Cosmetic enhancements (sounds and graphics).
- Decaying corpses and blood.
- Purses.
- Alchemy.
- A few new monters.
V3bugfix V
FIXED
- Some bugs... I guess
V3bugfix IV
FIXED
- Smaug lair was inescapable.
- Scorching whip and some dragon armour pieces weren't granting the due points.
- Munchers are not psychic anymore.
- The wu tse area doesn't damage you anymore
- Some important items can no longer be put in bags
- Charging or knockbacked monsters would sometime freeze or disappear
- Spells shouldn't fizzle at random anymore
- A possible dead end in the thieves' maze
- Some growth mechanisms could go wrong
- Under certain conditions the reactor was not accessible
- Treasure hunt spell now correctly acknowledge the treasure of level 13 when found
- Beholders now slow you down instead of hasting you. You won't laugh at them so much.
- Mischievous bag works better.
- Updated clones.
- Anchor spell doesn't consume a coin anymore when failed.
- And a horde of minor bugs
CHANGED
- Toned down the aquatic muncher generation
- Toned down funereal weapons
- Archmage fight is different.
- Slightly toned down monks
- A few monsters can now be pregnant
- Reduced the range of fear aura
- Lyte armor quest is different
- Ashes of Herakles grant a better bonus
- An internal reorganisation of character specific events. Will prove useful for next version.
ADDED
- A special helm
- Wedding ring now useful
- A few magic items (experimental)
- Guides have enhanced capacities
V3bugfix III
FIXED
- Some monsters were attacking backwards
- Canteen fixed
- Ending messages sometimes were displayed wrongly
V3bugfix II
ADDED
- Some spells won't work under water.
- A small part under the mountain.
CHANGED
- Monsters in the guild hall will use the teleporter more obviously and coherently.
- Crypt heroes have better stats.
- 2nd and 3rd grade guild heroes have better stats.
- The archmage is now immune to freeze effects.
- The knockback effect can push into pits and teleporters.
- Upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
- Vampiric weapons are now more effective.
- Coral crab toned down, coral poleyn enhanced.
- The fight against the archmage is different now.
- Toned down the water dimension.
- Munchers, tormentors, rooflurkers and imps have new attack behaviour.
- Monsters should now be harder to sneak from behind.
FIXED
- A rare bug where splitting monsters would get converted to something else.
- A way to avoid vecna's curse.
- Some broken teleport scrolls.
- A way to roam freely with Halk's powergem.
- Swift death now only works on fleshy creatures.
- Funereal effect now has a tiny chance to fail.
- Funereal effect doesn't work from backrow anymore.
- A way to mix endings texts.
- Stoneskin wasn't working.
- Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
- A way to get away being guilty.
- The color scheme of dragon armour is now more coherent.
- Dozens of minor bugs.
V3bugfix I
ADDED
- An exit to the emmerald path
- Some missing hints for the Oracle
CHANGED
- Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
- Mudman behaviour
- Most of the "full party needed" blocks were removed.
- Iron doors are easier to bash.
FIXED
- An incoherent decoration.
- Some text mechanisms.
- Size of scorpions
- Footprints spell sometimes didn't expire
- Ettin starve-to-death trap
- Spider death
- Dead torches igniting explosions.
- Minor bugs
- Infinite generator in the moria.
- Dragon armor spell
V3Competition
ADDED
- Sar wines and zo liqueurs are drinkable now.
- A scroll to keep record of the score
CHANGED
- The boulders in the mines should integrate better with the wallsets now.
FIXED
- Egg hatching mechanism
- An emerald key was missing
V3k
ADDED
- You will now know when guild ranks are needed to progress further in the experience levels.
CHANGED
- Experience progression should be notably faster for the first levels.
V3j
ADDED
- A few sounds
FIXED
- Locate treasure spell
- Air rune scrolls
V3i
FIXED
- A bug that would generate hundreds of missiles and kill Vecna
V3h
ADDED
- Recharger
- Another article for the furs merchant
CHANGED
- Giggler and leprechaun populations in the sewers
- Fire shield and magic shield harder to cast
- Vecna is now better protected
- Fright trump toned down again
- Lyte set is lighter
- Balanced some weapons
FIXED
- A graphical glitch with wallsets
- Too low armor values for some monsters
- Bug with knockback effect
- Monster joining groups would sometime duplicate for a few ticks
- A rare bug that would cause a savegame to be unreadable
- Master thief mechanism
- There was a wicked way to escape from the fate linked to the powergem
- A way to kill Morpanthrax
- A bug with the hit action
- The starving fog could follow you through levels
- Some monsters would drop more items than normal when telefragged
V3g
CHANGED
- Spiders are tougher
- Tweaked Furx, Leviathan, Excalibur
FIXED
- Power of coral armor
- More optimizations
V3f
CHANGED
- Furx is harder to obtain
- Some keys and locks
- Boots of speed harder to get
FIXED
- Xp progression easier and smoother
- Saving game doesn't remain disabled when you die.
- A crash when attacked in ghost form
V3e
CHANGED
- Inner mechanics to manage character stats, to avoid possible crashes.
- Xp progression
- Initial stamina slightly raised
FIXED
- Some minor bugs
V3d
CHANGED
- Furx won't be so good at first
FIXED
- Starvation death in Uqbar room
- Scorpion missing sound
- Deep level training cheat
- A crash while attacking
- Bouncing time
V3c
OPTIMIZED VERSION
ADDED
- A little muncher's nest in the mines
- Gando will be more helpful.
- Torches at the beginning
- A hint for the truth spell.
CHANGED
- Slightly raised the starting hitpoints.
- Raised food values.
- Vexirks toned down.
- Toned down blow horn and confuse.
- Balanced the guild riddles
- Toned down the mace of order
FIXED
- A revealing graphical glitch in the tomb of druafang
- Some weapon locations
- Unleashed hell was impossible to play.
- Ggaining level usually didn't increase stats
V3b
FIXED
- Rats were present at level 0 with a bad palette
- Batch files.
V3a
THE RELEASE!
ADDED
- New monsters
CHANGED
- You cannot venture beyond level 7 without a full party (to avoid a way of cheating).
V3 beta: b to e
- Playtesters: Beowuuf, Trantor, Ian, PitD
FIXED
- Lots of bugs
V3 beta a
- Playtest version for Trantor and Suule
ADDED
- Sounds
- Skins
- Monsters' AI
- Unique items
FIXED
- Graphical glitches
V2.k
CHANGED
- You cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
- You cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
- You cannot freeze the council anymore. This was too easy.
- Training against Lord Grey should be harder and limited.
- Cellar: some tweaks.
- Shields are now more efficient.
- Emerald Level: increased cost of the big shortcut.
- Some duels with special monsters should be more challenging now.
- Penultimate member of each guild has been boosted in a secondary stat.
ADDED
- Spiders lair: Path of Light, Revenge Room, Master Thief.
- Tower of Mampang: tower of loops, tower of doors, tower of pits.
- Neta: spider guardians.
- Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
- Deathtrap dungeon.
- Council: Torture Chamber.
- Crypt: heroes.
- Sudden death: Weapon replicator.
- Moria: a third exit.
- More levels.
- Curses.
- Special event/spells for hidden characters.
- New spells.
- Sauron's will.
- Cartographer's Maps.
- Several unique monster's AI.
- Hint file.
- Sounds.
- Skins.
- Unique items.
- Lots of new stuff!
FIXED
- A bug with one of Halk's endings.
- Some illegal stairs.
- Sudden Death: a trap could generate thousands of weapons!
- Some minor bugs.
- Some bugs with the oven.
- Some bugs giving infinite experience.
V2.j
ADDED
- Council level: Ra locks.
- Sudden death: reward and traps.
- Mines: unstable roof.
- Spiders lair: furnitures.
- Sewers: furnitures.
- Neta: furnitures.
- Bottom of Ashes Stairs: Thieves Maze.
- Crypt: Spiteful Spittles.
CHANGED
- The archmage of Mampang should be more impredictable.
- Council level and vexirks: harder.
- Experience progression should be faster.
FIXED
- Some mispells and moria texts.
- Precious charges.
- The false exit should always require a rope.
- The stick stuck door had the wrong graphic.
- The final demon after the sudden death will wait for the party.
- Lots of wrong decorations.
- The egg chamber could be opened by monsters.
- There was a way to create a powergolem too powerful.
- Smaug health.
- "Emerald Guardians" text put back.
V2.i
FIXED
- Some texts and false walls in the prison
- Unlimited experience bug in the egg chambers
- Cell of prizes' examinator
V2.h
CHANGED
- The "supplies for the strong" was not working as wanted.
FIXED
- Shrimp bug... again!
- Gothmog's text bugs
- Generators at 03(25,24), 07(25,30), 13(00,23)
- Mace of Order glitch
- Trial crash
V2.g
- The official release!
V2.a to 2.f
- Playtesting versions
V2.0
- Graphics.dat edited!
ADDED
- Several new layouts and traps.
- The lucky stones idea from Charlatan75
CHANGED
- Several graphics (by Cowsmanaut and Charlatan75)
- Physics
- Objects names
- Spells
FIXED
- Special pushbutton and objectholder bug
- Some texts problems.
V1.31
FIXED
- Clones problem
- Texts on stairs and pits
- Actuators on false wall
- Some CSBuild related bugs
V1.3
ADDED
- Moria
- The bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
- Furnitures and texts for a better atmosphere
- Mildew references
- Enfers references
- Traps from Christopher's dungeons (like the EE doors). Thank you Christopher.
V1.2
- Switched to CSBuild
FIXED
- Overpopulating bugs
V1.11
FIXED
- Cellar: the teleporter in the rats' nest now only affect monsters.
- Crypt: the access to an unfinished puzzle in the NW area was removed.
- Temple: Inscriptions on walls now have a correct wordwrapping.
V1.1
- Switched to Dmbuiler.
ADDED
- Two paths of wisdom in the temple and several tweaks for a better balance.
FIXED
- Sewers: the floor grates swallowing the water elementals are no longer fatal to party
- Spider level: the SE pit fall has now an exit
- Mines: Iaido now talks only when supposed to!
- Temple: "Puny shrimps" glitch at least fixed.
V1.0
- A dungeon with multiple ends and "events" triggered by the characters.
- For journeymen.
- Ran out of objects with Dmute.