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<nowiki>
= Version History =
WIP 002
ADDED:
Sound ending for the maleficient guild.


== WIP 008 ==


WIP 001
=== CHANGED ===
CHANGED:
*Slightly more comfortable to kill Lich Vecna.
All the files are unencrypted.
*Raised the rate of disease transmission to 2%.


Several minor bugs are known.
== WIP 007 ==


V3.5 beta 8
=== FIXED ===
FIXED:
*Lowered the rate of disease transmission by infected monsters
- DirectX set by default


V3.5 beta 7
== WIP 006 ==
FIXED:
- the 6 sar keys couldn't open a door in the metamorph's halls.
- a rare case of DSA flooding.


V3.5 beta 6
=== FIXED ===
FIXED:
*The Archmaster of Mampang should summon a spiked worm and other creatures during the battle.
- minor bugs.
- dragon armor spell.
- Lyt armor spell.
- talk action.
- locate treasure spell.


CHANGED:
*Giant Ants should be killed more easily by poison cloud like bug spray.
- optimized some parts that could slow down the game.
- toned down lightning.
*Soap and water doesn't work.
- flood can now go down through pits and stairs.


ADDED:
== WIP 005 ==
- statues descriptions.
- a trap in the dwarven vault.
- monster immunities, vulnerabilities and resistances to lightning.
- blinking power.
- room of fate (in-built config for difficulty and slow cpu).
- two challenges in the palace of the polymorphing wizard.


V3.5 beta 5
=== FIXED ===
FIXED:
* Any missile hitting party was creating an explosion.
- overpopulation in the sewers.
- Vecna's bug.
- disease bug.
- missile sound bug.
- teleporter room dead end.


ADDED:
== WIP 004 ==
- Flood effect.
- Jitter effect.


V3.5 beta 4
=== FIXED ===
FIXED:
* Ghoultouch could reset vitality to zero.
- juicy fountains.
* A crash in the altar of doors.
- diseases can be cured.
* Some missiles would cause an explosion.
* Lightning would sometimes cause no damage.
* Coral crab could get hurt by aquantana's mechanisms.
* Obtaining the energise spell would yield an error.
* Some power items would increase wizard experience with time.


CHANGED:
=== CHANGED ===
- Toned down stats gains through alchemical potions.
* Awaken armor spell can't fizzle.


ADDED:
=== ADDED ===
- Iaido's hand.
* Helm of Madness has a beneficial effect.
- Unquiet Cerberus.
* Zo liqueur has a negative effect.


V3.5 beta 3
== WIP 003 ==
FIXED:
- missing sound for the Shakes.


CHANGED:
=== FIXED ===
- Chani's mana.
* Some item generators would not stop.
- Diseases toned down.
* Water elemental level could be populated before entering it.
- curing potions enhanced.
* Sundrier bugs.
* Any missile would cause an explosion.
* Magic purses would reset after 30 items.
* Killing the egg mothers wasn't giving a score point anymore.


V3.5 beta 2
== WIP 002 ==
FIXED:
- corpses are restricted to certain tiles.
- other corpses fixes.
- big reaper power.
- beasts fixed.
- drunkness.


CHANGED:
=== ADDED ===
- Halk's ending.
* Sound ending for the maleficient guild.
- guild characters are now more powerful.


ADDED:
== WIP 001 ==
- dwarven heroes special stomach.
* Several minor bugs are known.
- party can be slowed down or paralyzed.
- new missile behaviours.
- shields more efficient against missiles.
- antifire more helpful against fireballs.
- diseases.


=== CHANGED ===
* All the files are unencrypted.


V3.5 beta 1
== V3.5 beta 8 ==
FIXED:
- some mechanisms in Leyla ending were too noisy.
- removed a pit blocking the dark councillor quest.
- all the spells should give experience.
- the slow down caused by beholders was almost permanent.
- the nightmare is back.


CHANGED:
=== FIXED ===
- items linked to characters must now be found in the dungeon.
* DirectX set by default


ADDED:
== V3.5 beta 7 ==
- some items have new powers.
- some characters have new powers.
- new level.
- some useless items should now be more interesting.
- the beasts within.
- twists of fate (fate gaze, great reaper).
- cosmetic enhancements (sounds and graphics).
- decaying corpses and blood.
- purses.
- alchemy.
- a few new monters.


=== FIXED ===
* The 6 sar keys couldn't open a door in the metamorph's halls.
* A rare case of DSA flooding.


== V3.5 beta 6 ==


V3bugfix V:
=== FIXED ===
FIXED: some bugs... I guess
* Minor bugs.
* Dragon armor spell.
* Lyte armor spell.
* Talk action.
* Locate treasure spell.


V3bugfix IV:
=== CHANGED ===
FIXED:
* Ooptimized some parts that could slow down the game.
- smaug lair was inescapable.
* Toned down lightning.
- scorching whip and some dragon armour pieces weren't granting the due points.
* Flood can now go down through pits and stairs.
- munchers are not psychic anymore.
- the wu tse area doesn't damage you anymore
- some important items can no longer be put in bags
- charging or knockbacked monsters would sometime freeze or disappear
- spells shouldn't fizzle at random anymore
- a possible dead end in the thieves' maze
- some growth mechanisms could go wrong
- under certain conditions the reactor was not accessible
- treasure hunt spell now correctly acknowledge the treasure of level 13 when found
- beholders now slow you down instead of hasting you. You won't laugh at them so much.
- mischievous bag works better.
- updated clones.
- anchor spell doesn't consume a coin anymore when failed.
- and a horde of minor bugs


CHANGED:
=== ADDED ===
- toned down the aquatic muncher generation
* Statues descriptions.
- toned down funereal weapons
* A trap in the dwarven vault.
- archmage fight is different.
* Monster immunities, vulnerabilities and resistances to lightning.
- slightly toned down monks
* Blinking power.
- a few monsters can now be pregnant
* Room of fate (in-built config for difficulty and slow cpu).
- reduced the range of fear aura
* Two challenges in the palace of the polymorphing wizard.
- lyte armor quest is different
- ashes of Herakles grant a better bonus
- an internal reorganisation of character specific events. Will prove useful for next version.


ADDED:
== V3.5 beta 5 ==
- a special helm
- wedding ring now useful
- a few magic items (experimental)
- guides have enhanced capacities


=== FIXED ===
* Overpopulation in the sewers.
* Vecna's bug.
* Disease bug.
* Missile sound bug.
* Teleporter room dead end.


V3bugfix III:
=== ADDED ===
FIXED:
* Flood effect.
- some monsters were attacking backwards
* Jitter effect.
- canteen fixed
- ending messages sometimes were displayed wrongly


V3bugfix II:
== V3.5 beta 4 ==


ADDED:
=== FIXED ===
- some spells won't work under water.
* Juicy fountains.
- a small part under the mountain.
* Diseases can be cured.


CHANGED:
=== CHANGED ===
- monsters in the guild hall will use the teleporter more obviously and coherently.
* Toned down stats gains through alchemical potions.
- Crypt heroes have better stats.
- 2nd and 3rd grade guild heroes have better stats.
- the archmage is now immune to freeze effects.
- the knockback effect can push into pits and teleporters.
- upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
- vampiric weapons are now more effective.
- coral crab toned down, coral poleyn enhanced.
- the fight against the archmage is different now.
- toned down the water dimension.
- munchers, tormentors, rooflurkers and imps have new attack behaviour.
- monsters should now be harder to sneak from behind.


FIXED:
=== ADDED ===
- a rare bug where splitting monsters would get converted to something else.
* Iaido's hand.
- a way to avoid vecna's curse.
* Unquiet Cerberus.
- some broken teleport scrolls.
- a way to roam freely with Halk's powergem.
- swift death now only works on fleshy creatures.
- funereal effect now has a tiny chance to fail.
- funereal effect doesn't work from backrow anymore.
- a way to mix endings texts.
- stoneskin wasn't working.
- Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
- a way to get away being guilty.
- the color scheme of dragon armour is now more coherent.
- dozens of minor bugs.


== V3.5 beta 3 ==


=== FIXED ===
* Missing sound for the Shakes.


V3bugfix I:
=== CHANGED ===
* Chani's mana.
* Diseases toned down.
* Curing potions enhanced.


ADDED:
== V3.5 beta 2 ==
- an exit to the emmerald path
- some missing hints for the Oracle


CHANGED:
=== FIXED ===
- Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
* Corpses are restricted to certain tiles.
- mudman behaviour
* Other corpses fixes.
- most of the "full party needed" blocks were removed.
* Big reaper power.
- iron doors are easier to bash.
* Beasts fixed.
* Drunkness.


FIXED:
=== CHANGED ===
- an incoherent decoration.
* Halk's ending.
- some text mechanisms.
* Guild characters are now more powerful.
- size of scorpions
- footprints spell sometimes didn't expire
- Ettin starve-to-death trap
- spider death
- dead torches igniting explosions.
- minor bugs
- infinite generator in the moria.
- dragon armor spell


=== ADDED ===
* Dwarven heroes special stomach.
* Party can be slowed down or paralyzed.
* New missile behaviours.
* Shields more efficient against missiles.
* Antifire more helpful against fireballs.
* Diseases.


== V3.5 beta 1 ==


V3Competition:
=== FIXED ===
* Some mechanisms in Leyla ending were too noisy.
* Removed a pit blocking the dark councillor quest.
* All the spells should give experience.
* The slow down caused by beholders was almost permanent.
* The nightmare is back.


ADDED:
=== CHANGED ===
- sar wines and zo liqueurs are drinkable now.
* Items linked to characters must now be found in the dungeon.
- a scroll to keep record of the score


CHANGED:
=== ADDED ===
- the boulders in the mines should integrate better with the wallsets now.
* Some items have new powers.
* Some characters have new powers.
* New level.
* Some useless items should now be more interesting.
* The beasts within.
* Twists of fate (fate gaze, great reaper).
* Cosmetic enhancements (sounds and graphics).
* Decaying corpses and blood.
* Purses.
* Alchemy.
* A few new monters.


FIXED:
== V3bugfix V ==
- egg hatching mechanism
- an emerald key was missing


=== FIXED ===
* Some bugs... I guess


== V3bugfix IV ==


V3k:
=== FIXED ===
* Smaug lair was inescapable.
* Scorching whip and some dragon armour pieces weren't granting the due points.
* Munchers are not psychic anymore.
* The wu tse area doesn't damage you anymore
* Some important items can no longer be put in bags
* Charging or knockbacked monsters would sometime freeze or disappear
* Spells shouldn't fizzle at random anymore
* A possible dead end in the thieves' maze
* Some growth mechanisms could go wrong
* Under certain conditions the reactor was not accessible
* Treasure hunt spell now correctly acknowledge the treasure of level 13 when found
* Beholders now slow you down instead of hasting you. You won't laugh at them so much.
* Mischievous bag works better.
* Updated clones.
* Anchor spell doesn't consume a coin anymore when failed.
* And a horde of minor bugs


ADDED:
=== CHANGED ===
- you will now know when guild ranks are needed to progress further in the experience levels.
* Toned down the aquatic muncher generation
* Toned down funereal weapons
* Archmage fight is different.
* Slightly toned down monks
* A few monsters can now be pregnant
* Reduced the range of fear aura
* Lyte armor quest is different
* Ashes of Herakles grant a better bonus
* An internal reorganisation of character specific events. Will prove useful for next version.


CHANGED:
=== ADDED ===
- experience progression should be notably faster for the first levels.
* A special helm
* Wedding ring now useful
* A few magic items (experimental)
* Guides have enhanced capacities


== V3bugfix III ==


=== FIXED ===
* Some monsters were attacking backwards
* Canteen fixed
* Ending messages sometimes were displayed wrongly


V3j:
== V3bugfix II ==


ADDED:
=== ADDED ===
- a few sounds
* Some spells won't work under water.
* A small part under the mountain.


FIXED:
=== CHANGED ===
- locate treasure spell
* Monsters in the guild hall will use the teleporter more obviously and coherently.
- air rune scrolls
* Crypt heroes have better stats.
* 2nd and 3rd grade guild heroes have better stats.
* The archmage is now immune to freeze effects.
* The knockback effect can push into pits and teleporters.
* Upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
* Vampiric weapons are now more effective.
* Coral crab toned down, coral poleyn enhanced.
* The fight against the archmage is different now.
* Toned down the water dimension.
* Munchers, tormentors, rooflurkers and imps have new attack behaviour.
* Monsters should now be harder to sneak from behind.


=== FIXED ===
* A rare bug where splitting monsters would get converted to something else.
* A way to avoid vecna's curse.
* Some broken teleport scrolls.
* A way to roam freely with Halk's powergem.
* Swift death now only works on fleshy creatures.
* Funereal effect now has a tiny chance to fail.
* Funereal effect doesn't work from backrow anymore.
* A way to mix endings texts.
* Stoneskin wasn't working.
* Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
* A way to get away being guilty.
* The color scheme of dragon armour is now more coherent.
* Dozens of minor bugs.


== V3bugfix I ==


V3i:
=== ADDED ===
* An exit to the emmerald path
* Some missing hints for the Oracle


FIXED:
=== CHANGED ===
- a bug that would generate hundreds of missiles and kill Vecna
* Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
* Mudman behaviour
* Most of the "full party needed" blocks were removed.
* Iron doors are easier to bash.


=== FIXED ===
* An incoherent decoration.
* Some text mechanisms.
* Size of scorpions
* Footprints spell sometimes didn't expire
* Ettin starve-to-death trap
* Spider death
* Dead torches igniting explosions.
* Minor bugs
* Infinite generator in the moria.
* Dragon armor spell


== V3Competition ==


V3h:
=== ADDED ===
* Sar wines and zo liqueurs are drinkable now.
* A scroll to keep record of the score


ADDED:
=== CHANGED ===
- recharger
* The boulders in the mines should integrate better with the wallsets now.
- another article for the furs merchant


CHANGED:
=== FIXED ===
- giggler and leprechaun populations in the sewers
* Egg hatching mechanism
- fire shield and magic shield harder to cast
* An emerald key was missing
- Vecna is now better protected
- fright trump toned down again
- Lyte set is lighter
- balanced some weapons


FIXED:
== V3k ==
- a graphical glitch with wallsets
- too low armor values for some monsters
- bug with knockback effect
- monster joining groups would sometime duplicate for a few ticks
- a rare bug that would cause a savegame to be unreadable
- master thief mechanism
- there was a wicked way to escape from the fate linked to the powergem
- a way to kill Morpanthrax
- a bug with the hit action
- the starving fog could follow you through levels
- some monsters would drop more items than normal when telefragged


=== ADDED ===
* You will now know when guild ranks are needed to progress further in the experience levels.


=== CHANGED ===
* Experience progression should be notably faster for the first levels.


V3g:
== V3j ==


CHANGED:
=== ADDED ===
- spiders are tougher
* A few sounds
- tweaked Furx, Leviathan, Excalibur


FIXED:
=== FIXED ===
- power of coral armor
* Locate treasure spell
- more optimizations
* Air rune scrolls


== V3i ==


=== FIXED ===
* A bug that would generate hundreds of missiles and kill Vecna


V3f:
== V3h ==


CHANGED:
=== ADDED ===
- Furx is harder to obtain
* Recharger
- some keys and locks
* Another article for the furs merchant
- boots of speed harder to get


FIXED:
=== CHANGED ===
- xp progression easier and smoother
* Giggler and leprechaun populations in the sewers
- saving game doesn't remain disabled when you die.
* Fire shield and magic shield harder to cast
- a crash when attacked in ghost form
* Vecna is now better protected
* Fright trump toned down again
* Lyte set is lighter
* Balanced some weapons


=== FIXED ===
* A graphical glitch with wallsets
* Too low armor values for some monsters
* Bug with knockback effect
* Monster joining groups would sometime duplicate for a few ticks
* A rare bug that would cause a savegame to be unreadable
* Master thief mechanism
* There was a wicked way to escape from the fate linked to the powergem
* A way to kill Morpanthrax
* A bug with the hit action
* The starving fog could follow you through levels
* Some monsters would drop more items than normal when telefragged


== V3g ==


V3e:
=== CHANGED ===
* Spiders are tougher
* Tweaked Furx, Leviathan, Excalibur


CHANGED:
=== FIXED ===
- inner mechanics to manage character stats, to avoid possible crashes.
* Power of coral armor
- xp progression
* More optimizations
- initial stamina slightly raised


FIXED:
== V3f ==
- some minor bugs


=== CHANGED ===
* Furx is harder to obtain
* Some keys and locks
* Boots of speed harder to get


=== FIXED ===
* Xp progression easier and smoother
* Saving game doesn't remain disabled when you die.
* A crash when attacked in ghost form


V3d:
== V3e ==


CHANGED:
=== CHANGED ===
- Furx won't be so good at first
* Inner mechanics to manage character stats, to avoid possible crashes.
* Xp progression
* Initial stamina slightly raised


FIXED:
=== FIXED ===
- starvation death in Uqbar room
* Some minor bugs
- scorpion missing sound
- deep level training cheat
- a crash while attacking
- bouncing time


== V3d ==


=== CHANGED ===
* Furx won't be so good at first


V3c:
=== FIXED ===
* Starvation death in Uqbar room
* Scorpion missing sound
* Deep level training cheat
* A crash while attacking
* Bouncing time
 
== V3c ==
OPTIMIZED VERSION
OPTIMIZED VERSION


ADDED:
=== ADDED ===
- a little muncher's nest in the mines
* A little muncher's nest in the mines
- Gando will be more helpful.
* Gando will be more helpful.
- torches at the beginning
* Torches at the beginning
- a hint for the truth spell.
* A hint for the truth spell.
 
CHANGED:
- slightly raised the starting hitpoints.
- raised food values.
- Vexirks toned down.
- toned down blow horn and confuse.
- balanced the guild riddles
- toned down the mace of order
 
FIXED:
- a revealing graphical glitch in the tomb of druafang
- some weapon locations
- unleashed hell was impossible to play.
- gaining level usually didn't increase stats
 
 
 
V3b:
 
FIXED:
- rats were present at level 0 with a bad palette
- batch files.
 
 
 
V3a: THE RELEASE!
 
ADDED:
- New monsters
 
CHANGED:
- You cannot venture beyond level 7 without a full party (to avoid a way of cheating).
 
 
 
V3 beta: b to e
Playtesters: Beowuuf, Trantor, Ian, PitD
 
FIXED:
- lots of bugs
 
 
 
V3 beta a
playtest version for Trantor and Suule
 
ADDED:
- Sounds
- Skins
- Monsters' AI
- unique items
 
FIXED:
- graphical glitches
 
 
 
V2.k
 
CHANGED:
- you cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
- you cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
- you cannot freeze the council anymore. This was too easy.
- training against Lord Grey should be harder and limited.
- Cellar: some tweaks.
- Shields are now more efficient.
- Emerald Level: increased cost of the big shortcut.
- Some duels with special monsters should be more challenging now.
- Penultimate member of each guild has been boosted in a secondary stat.
 
ADDED:
- Spiders lair: Path of Light, Revenge Room, Master Thief.
- Tower of Mampang: tower of loops, tower of doors, tower of pits.
- Neta: spider guardians.
- Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
- Deathtrap dungeon.
- Council: Torture Chamber.
- Crypt: heroes.
- Sudden death: Weapon replicator.
- Moria: a third exit.
- More levels.
- Curses.
- Special event/spells for hidden characters.
- New spells.
- Sauron's will.
- Cartographer's Maps.
- Several unique monster's AI.
- Hint file.
- Sounds.
- Skins.
- Unique items.
- Lots of new stuff!
 
FIXED:
- a bug with one of Halk's endings.
- some illegal stairs.
- Sudden Death: a trap could generate thousands of weapons!
- some minor bugs.
- some bugs with the oven.
- some bugs giving infinite experience.
 
 
 
 
V2.j
 
ADDED:
- Council level: Ra locks.
- Sudden death: reward and traps.
- Mines: unstable roof.
- Spiders lair: furnitures.
- Sewers: furnitures.
- Neta: furnitures.
- Bottom of Ashes Stairs: Thieves Maze.
- Crypt: Spiteful Spittles.
 
CHANGED:
- the archmage of Mampang should be more impredictable.
- Council level and vexirks: harder.
- experience progression should be faster.
 
FIXED:
- some mispells and moria texts.
- precious charges.
- the false exit should always require a rope.
- the stick stuck door had the wrong graphic.
- the final demon after the sudden death will wait for the party.
- lots of wrong decorations.
- the egg chamber could be opened by monsters.
- there was a way to create a powergolem too powerful.
- Smaug health.
- "Emerald Guardians" text put back.
 
 


V2.i
=== CHANGED ===
* Slightly raised the starting hitpoints.
* Raised food values.
* Vexirks toned down.
* Toned down blow horn and confuse.
* Balanced the guild riddles
* Toned down the mace of order


FIXED:
=== FIXED ===
- some texts and false walls in the prison
* A revealing graphical glitch in the tomb of druafang
- unlimited experience bug in the egg chambers
* Some weapon locations
- cell of prizes' examinator
* Unleashed hell was impossible to play.
* Ggaining level usually didn't increase stats


== V3b ==


=== FIXED ===
* Rats were present at level 0 with a bad palette
* Batch files.


V2.h
== V3a ==
THE RELEASE!


CHANGED:
=== ADDED ===
- the "supplies for the strong" was not working as wanted.
* New monsters


FIXED:
=== CHANGED ===
- Shrimp bug... again!
* You cannot venture beyond level 7 without a full party (to avoid a way of cheating).
- Gothmog's text bugs
- generators at 03(25,24), 07(25,30), 13(00,23)
- mace of Order glitch
- trial crash


== V3 beta: b to e ==
* Playtesters: Beowuuf, Trantor, Ian, PitD


=== FIXED ===
* Lots of bugs


V2.g
== V3 beta a ==
The official release!
* Playtest version for Trantor and Suule


=== ADDED ===
* Sounds
* Skins
* Monsters' AI
* Unique items


=== FIXED ===
* Graphical glitches


V2.a to 2.f
== V2.k ==
Playtesting versions


=== CHANGED ===
* You cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
* You cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
* You cannot freeze the council anymore. This was too easy.
* Training against Lord Grey should be harder and limited.
* Cellar: some tweaks.
* Shields are now more efficient.
* Emerald Level: increased cost of the big shortcut.
* Some duels with special monsters should be more challenging now.
* Penultimate member of each guild has been boosted in a secondary stat.


=== ADDED ===
* Spiders lair: Path of Light, Revenge Room, Master Thief.
* Tower of Mampang: tower of loops, tower of doors, tower of pits.
* Neta: spider guardians.
* Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
* Deathtrap dungeon.
* Council: Torture Chamber.
* Crypt: heroes.
* Sudden death: Weapon replicator.
* Moria: a third exit.
* More levels.
* Curses.
* Special event/spells for hidden characters.
* New spells.
* Sauron's will.
* Cartographer's Maps.
* Several unique monster's AI.
* Hint file.
* Sounds.
* Skins.
* Unique items.
* Lots of new stuff!


V2.0
=== FIXED ===
Graphics.dat edited!
* A bug with one of Halk's endings.
* Some illegal stairs.
* Sudden Death: a trap could generate thousands of weapons!
* Some minor bugs.
* Some bugs with the oven.
* Some bugs giving infinite experience.


ADDED:
== V2.j ==
- several new layouts and traps.
- the lucky stones idea from Charlatan75


CHANGED:  
=== ADDED ===
- several graphics (by Cowsmanaut and Charlatan75)
* Council level: Ra locks.
- physics
* Sudden death: reward and traps.
- objects names
* Mines: unstable roof.
- spells
* Spiders lair: furnitures.
* Sewers: furnitures.
* Neta: furnitures.
* Bottom of Ashes Stairs: Thieves Maze.
* Crypt: Spiteful Spittles.


FIXED:
=== CHANGED ===
- special pushbutton and objectholder bug
* The archmage of Mampang should be more impredictable.
- some texts problems.
* Council level and vexirks: harder.
* Experience progression should be faster.


=== FIXED ===
* Some mispells and moria texts.
* Precious charges.
* The false exit should always require a rope.
* The stick stuck door had the wrong graphic.
* The final demon after the sudden death will wait for the party.
* Lots of wrong decorations.
* The egg chamber could be opened by monsters.
* There was a way to create a powergolem too powerful.
* Smaug health.
* "Emerald Guardians" text put back.


== V2.i ==


V1.31
=== FIXED ===
* Some texts and false walls in the prison
* Unlimited experience bug in the egg chambers
* Cell of prizes' examinator


FIXED:
== V2.h ==
- clones problem
- texts on stairs and pits
- actuators on false wall
- some CSBuild related bugs


=== CHANGED ===
* The "supplies for the strong" was not working as wanted.


=== FIXED ===
* Shrimp bug... again!
* Gothmog's text bugs
* Generators at 03(25,24), 07(25,30), 13(00,23)
* Mace of Order glitch
* Trial crash


V1.3
== V2.g ==
* The official release!


ADDED:
== V2.a to 2.f ==
- Moria
* Playtesting versions
- the bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
- furnitures and texts for a better atmosphere
- mildew references
- enfers references
- traps from Christopher's dungeons (like the EE doors). Thank you Christopher.


== V2.0 ==
* Graphics.dat edited!


=== ADDED ===
* Several new layouts and traps.
* The lucky stones idea from Charlatan75


V1.2
=== CHANGED ===
Switched to CSBuild
* Several graphics (by Cowsmanaut and Charlatan75)
* Physics
* Objects names
* Spells


FIXED:
=== FIXED ===
- overpopulating bugs
* Special pushbutton and objectholder bug
* Some texts problems.


== V1.31 ==


=== FIXED ===
* Clones problem
* Texts on stairs and pits
* Actuators on false wall
* Some CSBuild related bugs


V1.11
== V1.3 ==


FIXED:
=== ADDED ===
- Cellar: the teleporter in the rats'nestle now only affect monsters.
* Moria
- Crypt: the access to an unfinished puzzle in the NW area was removed.
* The bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
- Temple: Inscriptions on walls now have a correct wordwrapping.
* Furnitures and texts for a better atmosphere
* Mildew references
* Enfers references
* Traps from Christopher's dungeons (like the EE doors). Thank you Christopher.


== V1.2 ==
* Switched to CSBuild


=== FIXED ===
* Overpopulating bugs


V1.1
== V1.11 ==
Switched to Dmbuiler.


ADDED:
=== FIXED ===
- Two paths of wisdom in the temple and several tweaks for a better balance.
* Cellar: the teleporter in the rats' nest now only affect monsters.
* Crypt: the access to an unfinished puzzle in the NW area was removed.
* Temple: Inscriptions on walls now have a correct wordwrapping.


FIXED:
== V1.1 ==
- Sewers: the floor grates swallowing the water elementals are no longer fatal to party
* Switched to Dmbuiler.
- Spider level: the SE pit fall has now an exit
- Mines: Iaido now talks only when supposed to!
- Temple: "Puny shrimps" glitch at least fixed.


=== ADDED ===
* Two paths of wisdom in the temple and several tweaks for a better balance.


=== FIXED ===
* Sewers: the floor grates swallowing the water elementals are no longer fatal to party
* Spider level: the SE pit fall has now an exit
* Mines: Iaido now talks only when supposed to!
* Temple: "Puny shrimps" glitch at least fixed.


V1.0
== V1.0 ==
A dungeon with multiple ends and "events" triggered by the characters.  
* A dungeon with multiple ends and "events" triggered by the characters.<br>
For journeymen.
* For journeymen.<br>
Ran out of objects with Dmute.
* Ran out of objects with Dmute.<br>
<nowiki>
[[Category:Conflux|Version history]]
[[Category:Conflux|Version history]]

Latest revision as of 04:59, 16 September 2020

Version History

WIP 008

CHANGED

  • Slightly more comfortable to kill Lich Vecna.
  • Raised the rate of disease transmission to 2%.

WIP 007

FIXED

  • Lowered the rate of disease transmission by infected monsters

WIP 006

FIXED

  • The Archmaster of Mampang should summon a spiked worm and other creatures during the battle.
  • Giant Ants should be killed more easily by poison cloud like bug spray.
  • Soap and water doesn't work.

WIP 005

FIXED

  • Any missile hitting party was creating an explosion.

WIP 004

FIXED

  • Ghoultouch could reset vitality to zero.
  • A crash in the altar of doors.
  • Some missiles would cause an explosion.
  • Lightning would sometimes cause no damage.
  • Coral crab could get hurt by aquantana's mechanisms.
  • Obtaining the energise spell would yield an error.
  • Some power items would increase wizard experience with time.

CHANGED

  • Awaken armor spell can't fizzle.

ADDED

  • Helm of Madness has a beneficial effect.
  • Zo liqueur has a negative effect.

WIP 003

FIXED

  • Some item generators would not stop.
  • Water elemental level could be populated before entering it.
  • Sundrier bugs.
  • Any missile would cause an explosion.
  • Magic purses would reset after 30 items.
  • Killing the egg mothers wasn't giving a score point anymore.

WIP 002

ADDED

  • Sound ending for the maleficient guild.

WIP 001

  • Several minor bugs are known.

CHANGED

  • All the files are unencrypted.

V3.5 beta 8

FIXED

  • DirectX set by default

V3.5 beta 7

FIXED

  • The 6 sar keys couldn't open a door in the metamorph's halls.
  • A rare case of DSA flooding.

V3.5 beta 6

FIXED

  • Minor bugs.
  • Dragon armor spell.
  • Lyte armor spell.
  • Talk action.
  • Locate treasure spell.

CHANGED

  • Ooptimized some parts that could slow down the game.
  • Toned down lightning.
  • Flood can now go down through pits and stairs.

ADDED

  • Statues descriptions.
  • A trap in the dwarven vault.
  • Monster immunities, vulnerabilities and resistances to lightning.
  • Blinking power.
  • Room of fate (in-built config for difficulty and slow cpu).
  • Two challenges in the palace of the polymorphing wizard.

V3.5 beta 5

FIXED

  • Overpopulation in the sewers.
  • Vecna's bug.
  • Disease bug.
  • Missile sound bug.
  • Teleporter room dead end.

ADDED

  • Flood effect.
  • Jitter effect.

V3.5 beta 4

FIXED

  • Juicy fountains.
  • Diseases can be cured.

CHANGED

  • Toned down stats gains through alchemical potions.

ADDED

  • Iaido's hand.
  • Unquiet Cerberus.

V3.5 beta 3

FIXED

  • Missing sound for the Shakes.

CHANGED

  • Chani's mana.
  • Diseases toned down.
  • Curing potions enhanced.

V3.5 beta 2

FIXED

  • Corpses are restricted to certain tiles.
  • Other corpses fixes.
  • Big reaper power.
  • Beasts fixed.
  • Drunkness.

CHANGED

  • Halk's ending.
  • Guild characters are now more powerful.

ADDED

  • Dwarven heroes special stomach.
  • Party can be slowed down or paralyzed.
  • New missile behaviours.
  • Shields more efficient against missiles.
  • Antifire more helpful against fireballs.
  • Diseases.

V3.5 beta 1

FIXED

  • Some mechanisms in Leyla ending were too noisy.
  • Removed a pit blocking the dark councillor quest.
  • All the spells should give experience.
  • The slow down caused by beholders was almost permanent.
  • The nightmare is back.

CHANGED

  • Items linked to characters must now be found in the dungeon.

ADDED

  • Some items have new powers.
  • Some characters have new powers.
  • New level.
  • Some useless items should now be more interesting.
  • The beasts within.
  • Twists of fate (fate gaze, great reaper).
  • Cosmetic enhancements (sounds and graphics).
  • Decaying corpses and blood.
  • Purses.
  • Alchemy.
  • A few new monters.

V3bugfix V

FIXED

  • Some bugs... I guess

V3bugfix IV

FIXED

  • Smaug lair was inescapable.
  • Scorching whip and some dragon armour pieces weren't granting the due points.
  • Munchers are not psychic anymore.
  • The wu tse area doesn't damage you anymore
  • Some important items can no longer be put in bags
  • Charging or knockbacked monsters would sometime freeze or disappear
  • Spells shouldn't fizzle at random anymore
  • A possible dead end in the thieves' maze
  • Some growth mechanisms could go wrong
  • Under certain conditions the reactor was not accessible
  • Treasure hunt spell now correctly acknowledge the treasure of level 13 when found
  • Beholders now slow you down instead of hasting you. You won't laugh at them so much.
  • Mischievous bag works better.
  • Updated clones.
  • Anchor spell doesn't consume a coin anymore when failed.
  • And a horde of minor bugs

CHANGED

  • Toned down the aquatic muncher generation
  • Toned down funereal weapons
  • Archmage fight is different.
  • Slightly toned down monks
  • A few monsters can now be pregnant
  • Reduced the range of fear aura
  • Lyte armor quest is different
  • Ashes of Herakles grant a better bonus
  • An internal reorganisation of character specific events. Will prove useful for next version.

ADDED

  • A special helm
  • Wedding ring now useful
  • A few magic items (experimental)
  • Guides have enhanced capacities

V3bugfix III

FIXED

  • Some monsters were attacking backwards
  • Canteen fixed
  • Ending messages sometimes were displayed wrongly

V3bugfix II

ADDED

  • Some spells won't work under water.
  • A small part under the mountain.

CHANGED

  • Monsters in the guild hall will use the teleporter more obviously and coherently.
  • Crypt heroes have better stats.
  • 2nd and 3rd grade guild heroes have better stats.
  • The archmage is now immune to freeze effects.
  • The knockback effect can push into pits and teleporters.
  • Upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
  • Vampiric weapons are now more effective.
  • Coral crab toned down, coral poleyn enhanced.
  • The fight against the archmage is different now.
  • Toned down the water dimension.
  • Munchers, tormentors, rooflurkers and imps have new attack behaviour.
  • Monsters should now be harder to sneak from behind.

FIXED

  • A rare bug where splitting monsters would get converted to something else.
  • A way to avoid vecna's curse.
  • Some broken teleport scrolls.
  • A way to roam freely with Halk's powergem.
  • Swift death now only works on fleshy creatures.
  • Funereal effect now has a tiny chance to fail.
  • Funereal effect doesn't work from backrow anymore.
  • A way to mix endings texts.
  • Stoneskin wasn't working.
  • Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
  • A way to get away being guilty.
  • The color scheme of dragon armour is now more coherent.
  • Dozens of minor bugs.

V3bugfix I

ADDED

  • An exit to the emmerald path
  • Some missing hints for the Oracle

CHANGED

  • Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
  • Mudman behaviour
  • Most of the "full party needed" blocks were removed.
  • Iron doors are easier to bash.

FIXED

  • An incoherent decoration.
  • Some text mechanisms.
  • Size of scorpions
  • Footprints spell sometimes didn't expire
  • Ettin starve-to-death trap
  • Spider death
  • Dead torches igniting explosions.
  • Minor bugs
  • Infinite generator in the moria.
  • Dragon armor spell

V3Competition

ADDED

  • Sar wines and zo liqueurs are drinkable now.
  • A scroll to keep record of the score

CHANGED

  • The boulders in the mines should integrate better with the wallsets now.

FIXED

  • Egg hatching mechanism
  • An emerald key was missing

V3k

ADDED

  • You will now know when guild ranks are needed to progress further in the experience levels.

CHANGED

  • Experience progression should be notably faster for the first levels.

V3j

ADDED

  • A few sounds

FIXED

  • Locate treasure spell
  • Air rune scrolls

V3i

FIXED

  • A bug that would generate hundreds of missiles and kill Vecna

V3h

ADDED

  • Recharger
  • Another article for the furs merchant

CHANGED

  • Giggler and leprechaun populations in the sewers
  • Fire shield and magic shield harder to cast
  • Vecna is now better protected
  • Fright trump toned down again
  • Lyte set is lighter
  • Balanced some weapons

FIXED

  • A graphical glitch with wallsets
  • Too low armor values for some monsters
  • Bug with knockback effect
  • Monster joining groups would sometime duplicate for a few ticks
  • A rare bug that would cause a savegame to be unreadable
  • Master thief mechanism
  • There was a wicked way to escape from the fate linked to the powergem
  • A way to kill Morpanthrax
  • A bug with the hit action
  • The starving fog could follow you through levels
  • Some monsters would drop more items than normal when telefragged

V3g

CHANGED

  • Spiders are tougher
  • Tweaked Furx, Leviathan, Excalibur

FIXED

  • Power of coral armor
  • More optimizations

V3f

CHANGED

  • Furx is harder to obtain
  • Some keys and locks
  • Boots of speed harder to get

FIXED

  • Xp progression easier and smoother
  • Saving game doesn't remain disabled when you die.
  • A crash when attacked in ghost form

V3e

CHANGED

  • Inner mechanics to manage character stats, to avoid possible crashes.
  • Xp progression
  • Initial stamina slightly raised

FIXED

  • Some minor bugs

V3d

CHANGED

  • Furx won't be so good at first

FIXED

  • Starvation death in Uqbar room
  • Scorpion missing sound
  • Deep level training cheat
  • A crash while attacking
  • Bouncing time

V3c

OPTIMIZED VERSION

ADDED

  • A little muncher's nest in the mines
  • Gando will be more helpful.
  • Torches at the beginning
  • A hint for the truth spell.

CHANGED

  • Slightly raised the starting hitpoints.
  • Raised food values.
  • Vexirks toned down.
  • Toned down blow horn and confuse.
  • Balanced the guild riddles
  • Toned down the mace of order

FIXED

  • A revealing graphical glitch in the tomb of druafang
  • Some weapon locations
  • Unleashed hell was impossible to play.
  • Ggaining level usually didn't increase stats

V3b

FIXED

  • Rats were present at level 0 with a bad palette
  • Batch files.

V3a

THE RELEASE!

ADDED

  • New monsters

CHANGED

  • You cannot venture beyond level 7 without a full party (to avoid a way of cheating).

V3 beta: b to e

  • Playtesters: Beowuuf, Trantor, Ian, PitD

FIXED

  • Lots of bugs

V3 beta a

  • Playtest version for Trantor and Suule

ADDED

  • Sounds
  • Skins
  • Monsters' AI
  • Unique items

FIXED

  • Graphical glitches

V2.k

CHANGED

  • You cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
  • You cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
  • You cannot freeze the council anymore. This was too easy.
  • Training against Lord Grey should be harder and limited.
  • Cellar: some tweaks.
  • Shields are now more efficient.
  • Emerald Level: increased cost of the big shortcut.
  • Some duels with special monsters should be more challenging now.
  • Penultimate member of each guild has been boosted in a secondary stat.

ADDED

  • Spiders lair: Path of Light, Revenge Room, Master Thief.
  • Tower of Mampang: tower of loops, tower of doors, tower of pits.
  • Neta: spider guardians.
  • Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
  • Deathtrap dungeon.
  • Council: Torture Chamber.
  • Crypt: heroes.
  • Sudden death: Weapon replicator.
  • Moria: a third exit.
  • More levels.
  • Curses.
  • Special event/spells for hidden characters.
  • New spells.
  • Sauron's will.
  • Cartographer's Maps.
  • Several unique monster's AI.
  • Hint file.
  • Sounds.
  • Skins.
  • Unique items.
  • Lots of new stuff!

FIXED

  • A bug with one of Halk's endings.
  • Some illegal stairs.
  • Sudden Death: a trap could generate thousands of weapons!
  • Some minor bugs.
  • Some bugs with the oven.
  • Some bugs giving infinite experience.

V2.j

ADDED

  • Council level: Ra locks.
  • Sudden death: reward and traps.
  • Mines: unstable roof.
  • Spiders lair: furnitures.
  • Sewers: furnitures.
  • Neta: furnitures.
  • Bottom of Ashes Stairs: Thieves Maze.
  • Crypt: Spiteful Spittles.

CHANGED

  • The archmage of Mampang should be more impredictable.
  • Council level and vexirks: harder.
  • Experience progression should be faster.

FIXED

  • Some mispells and moria texts.
  • Precious charges.
  • The false exit should always require a rope.
  • The stick stuck door had the wrong graphic.
  • The final demon after the sudden death will wait for the party.
  • Lots of wrong decorations.
  • The egg chamber could be opened by monsters.
  • There was a way to create a powergolem too powerful.
  • Smaug health.
  • "Emerald Guardians" text put back.

V2.i

FIXED

  • Some texts and false walls in the prison
  • Unlimited experience bug in the egg chambers
  • Cell of prizes' examinator

V2.h

CHANGED

  • The "supplies for the strong" was not working as wanted.

FIXED

  • Shrimp bug... again!
  • Gothmog's text bugs
  • Generators at 03(25,24), 07(25,30), 13(00,23)
  • Mace of Order glitch
  • Trial crash

V2.g

  • The official release!

V2.a to 2.f

  • Playtesting versions

V2.0

  • Graphics.dat edited!

ADDED

  • Several new layouts and traps.
  • The lucky stones idea from Charlatan75

CHANGED

  • Several graphics (by Cowsmanaut and Charlatan75)
  • Physics
  • Objects names
  • Spells

FIXED

  • Special pushbutton and objectholder bug
  • Some texts problems.

V1.31

FIXED

  • Clones problem
  • Texts on stairs and pits
  • Actuators on false wall
  • Some CSBuild related bugs

V1.3

ADDED

  • Moria
  • The bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
  • Furnitures and texts for a better atmosphere
  • Mildew references
  • Enfers references
  • Traps from Christopher's dungeons (like the EE doors). Thank you Christopher.

V1.2

  • Switched to CSBuild

FIXED

  • Overpopulating bugs

V1.11

FIXED

  • Cellar: the teleporter in the rats' nest now only affect monsters.
  • Crypt: the access to an unfinished puzzle in the NW area was removed.
  • Temple: Inscriptions on walls now have a correct wordwrapping.

V1.1

  • Switched to Dmbuiler.

ADDED

  • Two paths of wisdom in the temple and several tweaks for a better balance.

FIXED

  • Sewers: the floor grates swallowing the water elementals are no longer fatal to party
  • Spider level: the SE pit fall has now an exit
  • Mines: Iaido now talks only when supposed to!
  • Temple: "Puny shrimps" glitch at least fixed.

V1.0

  • A dungeon with multiple ends and "events" triggered by the characters.
  • For journeymen.
  • Ran out of objects with Dmute.