From Inferno from {26,18,15} back to Ye Old King under the Mountain to {21,28,2}.
Back to Inferno to {26,18,15}.
Deep pit from the Moria at {14,26,18} down to Ye Old King under the Mountain to {21,26,18}. There are side entrances here and on level 20 below.
Down to Ye Old King under the Mountain.
Up to the Moria.
You are teleported here from an identically looking room in the Tower of Mampang at {11,7,6}. A pressure plate here activates a poison cloud thrower at {18,1,2}.
If you enter this pit you are teleported away from the level below and land eventually in the beholder's cell at {12,7,7} near the immortal scorpion on the entrance level of the Tower of Mampang.
To the DARC ARMOUR.
There is an Axe monster here. Do not put anything on the floor in front of or inside the armoury, it will eventually levitate and attack you!
Unlock the door with a Turquoise Key at {18,7,25}.
Cursed Armoury here, 5 COMPETITION POINTS.
This door has a button. The weapons in the alcoves in the adjacent corridor and the large room are all cursed and will begin to fly towards you and attack you after a short time. Flee to the stairs, try to grab things falling to the floor or push them downstairs where they'll fall to the floor (run down the stairs while they attack you). Heal yourself downstairs or upstairs whenever necessary.
In the alcove at {18,25,24} is the unique cursed Vampyric Vorpal Blade "Mournblade".
Inside the Cursed Armoury I found the following cursed weapons: 1 dagger, 1 rapier, 1 burnt out Bolt Blade, 1 burnt out sword "Fury", 1 scimitar, 1 sword, 1 club, 2 Stone Clubs, 6 Waraxes and the Mournblade.
From the Darkness Chamber beneath the Apprentice level.
Get the Boots of Speed downstairs.
Up to the Darkness Chamber.
Inscription "TALK" at {18,2,26}.
Fight the monsters from here, don't let them surround you.
To deactivate the spell shooters in the niches on the opposite sides, put Plasmas into the "flashing locks" at {18,3,10}, {18,5,11}, {18,3,12}, {18,5,13}, {18,3,14}, {18,5,15}, {18,3,16}, {18,5,17}, {18,3,18}, {18,5,19}, {18,3,20}.
To deactivate the spell shooters in the niches on the opposite sides, put Plasmas into the "flashing locks" at {18,3,10}, {18,5,11}, {18,3,12}, {18,5,13}, {18,3,14}, {18,5,15}, {18,3,16}, {18,5,17}, {18,3,18}, {18,5,19}, {18,3,20}.
To deactivate the spell shooters in the niches on the opposite sides, put Plasmas into the "flashing locks" at {18,3,10}, {18,5,11}, {18,3,12}, {18,5,13}, {18,3,14}, {18,5,15}, {18,3,16}, {18,5,17}, {18,3,18}, {18,5,19}, {18,3,20}.
To deactivate the spell shooters in the niches on the opposite sides, put Plasmas into the "flashing locks" at {18,3,10}, {18,5,11}, {18,3,12}, {18,5,13}, {18,3,14}, {18,5,15}, {18,3,16}, {18,5,17}, {18,3,18}, {18,5,19}, {18,3,20}.
To deactivate the spell shooters in the niches on the opposite sides, put Plasmas into the "flashing locks" at {18,3,10}, {18,5,11}, {18,3,12}, {18,5,13}, {18,3,14}, {18,5,15}, {18,3,16}, {18,5,17}, {18,3,18}, {18,5,19}, {18,3,20}.
To deactivate the spell shooters in the niches on the opposite sides, put Plasmas into the "flashing locks" at {18,3,10}, {18,5,11}, {18,3,12}, {18,5,13}, {18,3,14}, {18,5,15}, {18,3,16}, {18,5,17}, {18,3,18}, {18,5,19}, {18,3,20}.
In the sundrier at {18,4,8} are the spell Scroll "Magic Opening", "DES GOR DAIN" and 2 Skull Seeds. The sundrier converts Snapdragons into Skull Seeds.
The button at {18,3,21} opens the door at {18,4,22} permanently.
The buttons at {18,3,21} and {18,4,26} open the door.
The button at {18,4,26} opens the door at {18,4,22} for a very short time.
Black Flame.
To deactivate the spell shooters in the niches on the opposite sides, put Plasmas into the "flashing locks" at {18,3,10}, {18,5,11}, {18,3,12}, {18,5,13}, {18,3,14}, {18,5,15}, {18,3,16}, {18,5,17}, {18,3,18}, {18,5,19}, {18,3,20}.
To deactivate the spell shooters in the niches on the opposite sides, put Plasmas into the "flashing locks" at {18,3,10}, {18,5,11}, {18,3,12}, {18,5,13}, {18,3,14}, {18,5,15}, {18,3,16}, {18,5,17}, {18,3,18}, {18,5,19}, {18,3,20}.
To deactivate the spell shooters in the niches on the opposite sides, put Plasmas into the "flashing locks" at {18,3,10}, {18,5,11}, {18,3,12}, {18,5,13}, {18,3,14}, {18,5,15}, {18,3,16}, {18,5,17}, {18,3,18}, {18,5,19}, {18,3,20}.
To deactivate the spell shooters in the niches on the opposite sides, put Plasmas into the "flashing locks" at {18,3,10}, {18,5,11}, {18,3,12}, {18,5,13}, {18,3,14}, {18,5,15}, {18,3,16}, {18,5,17}, {18,3,18}, {18,5,19}, {18,3,20}.
To deactivate the spell shooters in the niches on the opposite sides, put Plasmas into the "flashing locks" at {18,3,10}, {18,5,11}, {18,3,12}, {18,5,13}, {18,3,14}, {18,5,15}, {18,3,16}, {18,5,17}, {18,3,18}, {18,5,19}, {18,3,20}.
Get the stone mushroom from and throw it over the pit from {18,18,27} to make mushrooms spread all the way to the pressure pad at {18,9,26} to open it. Come back to this room much later to get the items out of the alcove at {18,9,30}.
The invisible force fields at {18,12,30}, {18,13,30}, {18,14,30}, {18,15,30}, {18,16,30} let you through, but protect the Golems from spells.
An immobile Golem here tries to push you into the pit at {18,12,29} whenever you run from {18,11,30} to the place in front of the alcove at {18,17,30}.
The invisible force fields at {18,12,30}, {18,13,30}, {18,14,30}, {18,15,30}, {18,16,30} let you through, but protect the Golems from spells.
An immobile Golem here tries to push you into the pit at {18,13,29} whenever you run from {18,11,30} to the place in front of the alcove at {18,17,30}.
The invisible force fields at {18,12,30}, {18,13,30}, {18,14,30}, {18,15,30}, {18,16,30} let you through, but protect the Golems from spells.
An immobile Golem here tries to push you into the pit at {18,14,29} whenever you run from {18,11,30} to the place in front of the alcove at {18,17,30}.
The invisible force fields at {18,12,30}, {18,13,30}, {18,14,30}, {18,15,30}, {18,16,30} let you through, but protect the Golems from spells.
An immobile Golem here tries to push you into the pit at {18,15,29} whenever you run from {18,11,30} to the place in front of the alcove at {18,17,30}.
The invisible force fields at {18,12,30}, {18,13,30}, {18,14,30}, {18,15,30}, {18,16,30} let you through, but protect the Golems from spells.
An immobile Golem here tries to push you into the pit at {18,16,29} whenever you run from {18,11,30} to the place in front of the alcove at {18,17,30}.
In the alcove at {18,18,30} are: an Elven Huke, an Elven Doublet, the unique Elven Boots "BLOODY TRAIL" which leave footprints behind you for a few seconds, a stone mushroom. You are teleported back to {18,11,30} after taking each item.
Invisible force fields at {18,9,27}, {18,10,27}, {18,11,27}, {18,12,27}, {18,13,27}, {18,14,27}, {18,15,27}, {18,16,27}, {18,17,27} and the pit at {18,18,27} prevent you from reaching the pressure plate at {18,9,26} which opens the door at {18,9,29}. Throw the stone mushroom over the pit to make mushrooms spread all the way to the pressure pad.
Map of Conflux / Level 18
 
Tileset :

Level 18 - Curiosities[edit]

The unique compass "Learning Advisor" says nothing when examined on this level.
  • The secrets below the Apprentice Level:
    • The Cursed Armoury
    • The Sundrier
    • The Gardening Challenge

FORGE GUARDIANSHATCHETS
No hand throws them, though they fly
Through the air and seek to try
To slice through those who’d step too near.
For those not careful, the cost is dear.
[0,0],[[20,22],[24,26]],[7,23],[7,23],[[6,24],[24,24]]
DEEP BELOWFIRE DEMON
Almost reptilian, yet born out of fear,
Users of magic when heroes come near.
With eyes ablaze and sharp-spiked tail,
They try to make your courage fail.

Come close to one and you will feel
The aura of their hearts,
And see within your mind's own eye
Such things that boldness departs.

STONE GOLEM
This grey solid giant is trouble indeed,
Protecting the dungeon from traveller's greed.
Step forth and face him, he strikes in a blur,
And you'll soon see that you're back where you were.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.
[0,0],[[4,9],[4,23]],[5,10],[3,11],[3,11],[5,12],[3,13],[3,13],[5,14],[3,15],[3,15],[5,16],[3,17],[3,17],[5,18],[3,19],[3,19],[5,20],[1,22],[1,22],[[2,23],[4,23]],[[2,24],[3,25]],[4,25],[4,25],[[3,26],[3,31]],[[5,26],[5,31]],[[4,27],[5,28]],[[1,29],[3,29]],[[4,30],[6,31]],[[2,31],[7,31]]
UNDER THE MORIAWRAITH
Undead creature,
robe of black,
Green curse causes strength to slack.

A spirit who will steal your strength,
Till blade you cannot hold,
And also does
your need for food
And water make you cold.

SCORPION
Yellow plates and sting held high,
Legs aplenty, beady eye.
With fearful snarl comes poison pain,
Enough to make the mighty slain.
[[27,0],[29,0]]
TOWER OF PITSThough common sense will tell you
All pits are made to fell you.
Not all pits are as you see,
And time need not move so quickly.
[[0,5],[0,7]],[[1,6],[1,8]]
TOWER OF LOOPSIf walls here seem far too bizarre,
Perhaps the answer lies not far.
Seek beneath the topmost floor,
For somewhere lies a hidden door.

Reach the top, then hit and run,
But know that things have just begun,
What lay behind may not stay so.
Listen for walls that move as you go.
[[0,0],[2,0]],[5,0],[5,0],[[8,0],[8,3]],[10,0],[10,0],[[13,0],[13,3]],[15,0],[15,0],[1,1],[[3,1],[3,3]],[[6,1],[6,3]],[[11,1],[11,3]],[[16,1],[16,3]],[[4,3],[6,3]],[[9,3],[11,3]],[[14,3],[16,3]]
TOWER OF DOORSAncient scrolls may be your guide,
If close enough they each are eyed.
Not all that seems beyond its use
Deserves abandonment, abuse.
[[8,5],[8,13]],[[12,5],[15,5]],[[15,6],[15,9]],[[13,7],[13,13]],[14,9],[14,9],[7,11],[7,11],[14,11],[9,13],[12,13],[12,13]
JUST A ROOMNo items here, no treasure pure,
No empty flask, no poison cure,
No riddle, hint, for mind or wit,
Though watch your step for creature, pit.
[[8,28],[18,28]],[9,29],[11,29],[11,29],[18,29],[[12,30],[17,30]],[[12,31],[16,31]]
TREASURE TIMEFight is over, monsters slain,
Now the treasure lies here plain.
See it, take it, now it's yours.
Some items which may aid your cause.
[8,5],[4,9],[9,29]
Cursed ArmouryCursed they are to lie in wait,
And fly at victims near.
No rest they give, no rest they need,
Until you disappear.
[[20,22],[24,26]],[[6,24],[24,24]]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[3,5],[3,5],[3,6],[3,6],[4,7],[[27,9],[27,12]],[28,11],[28,11],[29,12],[29,12]

This is a sample Sandbox dmzone (mouseover to see)