The lever at {19,0,23} switches the‪ pit at {19,3,25}.
This is a fake pit, nothing will fall through! The green button at {19,1,26} opens the pit at {19,0,27}.
The western lever at {19,4,26} switches the pit, the green button at {19,1,26} opens it. The lever at {19,0,28} switches the door at {19,3,22}.
Up to the sundrier.
The lever at {19,4,26} switches the pit, the blue button at {19,1,26} opens it and drops you into an ant nest.
The lever at {19,0,28} switches this door. In the alcove at {19,3,21} are Boots of Speed, "BESTOWS WINGED FEET".
The lever at {19,0,23} switches the pit, the pad at {19,4,23} opens it.
The western lever at {19,4,26} switches the pit at {19,0,27}.
The pressure pad opens the pit at {19,3,25}.
The northern lever at {19,4,26} switches the pit at {19,1,25}.
Consider clearing the ant nest downstairs with OH GOR and OH VEN before you might accidentally fall into it.
Behind the half-open door at {19,7,25} you see armour pieces; they come to life if you touch the hand shaped switch at {19,6,24} with the inscription THE DARC ARMOUR beneath. Leave this room through the stairs and come back later; the door will have opened.
A VI Altar with a scroll: "IF YOU READ THIS THEN THE SEALS ARE BROKEN AND THE DARC ARMOUR IS ALIVE AGAIN."
From the Cursed Armoury.
Touch the blue field south at {19,7,27} to teleport to {0,9,30} into another, larger teleportation portal room on the Guilds' level. Beware, there's not only the animated Darc Armour to fight!
A VI Altar with a scroll: "ONLY THE MASTER OF THE ARMOUR CAN BEAR IT."
Press the button at {19,9,22} to open the door at {19,10,21}. The room behind it is full of dragons! You can, however, cast OH VEN and ZO EW through the grate, while the dragons' fireballs don't come through.
Going down here you must fight your way back through a corridor to the stairs to {19,17,28}.
Pulling the lever at {19,11,24} closes the pit at {19,10,23}; the first time you are teleported accross to {19,10,22}.
There are coin slots with inscriptions at {19,10,29}: "ONE CHARGE", at {19,9,30}: "TWO CHARGES", at {19,10,31}: "THREE CHARGES". It seems that you can reload spell charged weapons here.
In the alcove at {19,12,20} is a Dragon Spit wand. You get also Steaks from the dead dragons.
Thouch the plate at {19,11,31}, it says: "DEAD WEAPONS CANNOT BE REVIVED". There is a VI Altar at {19,12,30}. It seems that you can reload spell charged weapons here.
Falling down from the pits above drops you at {19,12,29}, {19,13,29}, {19,14,29}, {19,15,29}, {19,16,29}, {19,18,27}.
Falling down from the pits above drops you at {19,12,29}, {19,13,29}, {19,14,29}, {19,15,29}, {19,16,29}, {19,18,27}.
Falling down from the pits above drops you at {19,12,29}, {19,13,29}, {19,14,29}, {19,15,29}, {19,16,29}, {19,18,27}.
Falling down from the pits above drops you at {19,12,29}, {19,13,29}, {19,14,29}, {19,15,29}, {19,16,29}, {19,18,27}.
Falling down from the pits above drops you at {19,12,29}, {19,13,29}, {19,14,29}, {19,15,29}, {19,16,29}, {19,18,27}.
The stairs come from the monster infested corridor below which you reach going down the pit at {19,10,23}.
Falling down from the pits above drops you at {19,12,29}, {19,13,29}, {19,14,29}, {19,15,29}, {19,16,29}, {19,18,27}.
To the Gardening Challenge.
From Inferno from {26,18,15} back to Ye Old King under the Mountain to {21,28,2}.
Back to Inferno to {26,18,15}.
From Inferno from {26,18,15} back to Ye Old King under the Mountain to {21,28,2}.
Deep pit from the Moria at {14,26,18} down to Ye Old King under the Mountain to {21,26,18}. There are side entrances on level 18 above and level 20 below.
Up to the Moria.
Down to Ye Old King under the Mountain.
Open and close the door by touching the statue at {19,30,2} or the ring at {19,30,4}. A winged black monster is on the southern side of this door.
You are teleported back to {12,7,7} on the entrance level of the Tower of Mampang.
You MUST resurrect or reincarnate the Champion from the mirror at {19,21,31}.
You are teleported into this room from {0,0,3} in the Guilds if you have performed the appropriate steps before. There is an inscription at {19,25,30}: DEATHTRAP DUNGEON CREATION OF BARON SUKUMVIT.
Further down through the Deathtrap Dungeon is the only way out.
Map of Conflux / Level 19
 
Tileset :

Level 19 - Dragons![edit]

The unique compass "Learning Advisor" says "DIMENSION OF LINEARITY" when examined on this level.


FURTHER DEEP BELOWALPHA WORM
Plated hide
and gnashing teeth,
Tiny arms seen underneath.
When the fanged head leaves the stone,
The poison comes, straight to the bone.
[0,0],[[21,19],[23,25]],[[19,20],[24,24]],[[18,21],[25,22]],[[15,23],[24,23]],[15,24],[15,24],[[18,24],[24,24]],[[13,25],[15,25]],[[18,25],[18,29]],[[20,25],[23,25]],[[13,26],[13,30]],[[12,27],[14,29]],[[15,28],[15,30]],[16,29],[14,30],[14,30]
DOOR GUARDIANSGARGOYLE
Slow to move, its task to guard.
Surface tough and strength unmarred
By feelings, thoughts, like pain and fear,
Things that can cost others dear.
[0,0],[13,4],[13,4],[[5,5],[7,5]],[[10,5],[13,5]],[[6,6],[6,11]],[[11,6],[11,13]],[[4,7],[7,7]],[[10,7],[13,7]],[7,9],[10,9],[10,9],[[5,11],[7,11]],[10,11],[10,11],[[10,13],[12,13]]
PIT GUARDIANSHATCHETS
No hand throws them, though they fly
Through the air and seek to try
To slice through those who’d step too near.
For those not careful, the cost is dear.
[0,0],[[1,22],[1,25]],[3,22],[3,22],[[2,23],[5,23]],[[0,24],[2,25]],[4,24],[4,24],[3,25],[3,25],[0,26],[0,26],[[3,26],[3,28]],[[1,27],[4,28]]
ANT NESTGIANT ANT
Its legs are six,
Its mandibles two.
It bites and tries
To poison you.
[[9,19],[11,20]],[[21,19],[23,25]],[[19,20],[24,24]],[[10,21],[10,28]],[[18,21],[25,22]],[[15,23],[24,23]],[15,24],[15,24],[[18,24],[24,24]],[[13,25],[15,25]],[[18,25],[18,29]],[[20,25],[23,25]],[[13,26],[13,30]],[[12,27],[14,29]],[[11,28],[15,29]],[17,28],[17,28],[16,29],[10,30],[10,30],[14,30],[14,30]
UNDER THE MORIAWRAITH
Undead creature,
robe of black,
Green curse causes strength to slack.

A spirit who will steal your strength,
Till blade you cannot hold,
And also does
your need for food
And water make you cold.

SCORPION
Yellow plates and sting held high,
Legs aplenty, beady eye.
With fearful snarl comes poison pain,
Enough to make the mighty slain.
[[27,0],[29,0]],[[28,1],[29,2]],[27,3],[27,3],[29,3],[29,3],[28,4],[28,4]
TOWER OF PITSThough common sense will tell you
All pits are made to fell you.
Not all pits are as you see,
And time need not move so quickly.
[[0,5],[0,7]],[1,6],[1,6],[2,7]
TOWER OF LOOPSIf walls here seem far too bizarre,
Perhaps the answer lies not far.
Seek beneath the topmost floor,
For somewhere lies a hidden door.

Reach the top, then hit and run,
But know that things have just begun,
What lay behind may not stay so.
Listen for walls that move as you go.
[[0,0],[0,3]],[2,0],[2,0],[[6,0],[6,3]],[8,0],[8,0],[[11,0],[11,3]],[13,0],[13,0],[1,1],[[3,1],[3,3]],[[9,1],[9,3]],[[14,1],[14,3]],[[1,3],[3,3]],[[7,3],[9,3]],[[12,3],[14,3]]
TOWER OF DOORSAncient scrolls may be your guide,
If close enough they each are eyed.
Not all that seems beyond its use
Deserves abandonment, abuse.
[13,4],[13,4],[5,5],[5,5],[[11,5],[13,5]],[[6,6],[6,11]],[[11,6],[11,13]],[[4,7],[6,7]],[12,7],[12,7],[7,11],[12,13]
SQUARE KEYThe key to this door's far above,
Protected too, don't you just love
That even once you've used it here,
What it has opened isn't clear.
[2,0],[2,0],[[3,1],[3,3]]
NO ENTRYIf exploration is your aim,
If finding all things seems a game,
Alas, you'll find you cannot go
Through every way that seems to show.
[3,3]
JUST A ROOMNo items here, no treasure pure,
No empty flask, no poison cure,
No riddle, hint, for mind or wit,
Though watch your step for creature, pit.
[[9,19],[11,20]],[[21,19],[23,25]],[[19,20],[24,24]],[[18,21],[25,22]],[[1,22],[1,25]],[3,22],[3,22],[[2,23],[5,23]],[[18,23],[24,24]],[[0,24],[2,25]],[4,24],[4,24],[3,25],[3,25],[[20,25],[23,25]],[0,26],[0,26],[[3,26],[3,28]],[[1,27],[4,28]],[[12,27],[14,29]],[[11,28],[15,29]],[[24,28],[24,31]],[16,29],[[22,29],[25,29]],[10,30],[10,30],[[13,30],[15,30]],[[23,30],[24,31]],[[22,31],[25,31]]
TREASURE TIMEFight is over, monsters slain,
Now the treasure lies here plain.
See it, take it, now it's yours.
Some items which may aid your cause.
[6,5]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[10,21],[10,28]],[[15,23],[17,23]],[15,24],[15,24],[[13,25],[15,25]],[[18,25],[18,29]],[13,26],[17,28],[17,28]

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