You are teleported here from {8,2,2} in the Kitchen Lab. Kill the rats at {4,16,29} for furs and Steaks, then go there to make the teleporter back to {8,2,3} appear here.
To the Sewers behind an imaginary wall.
To the Black Crypt.
To the sewers.
Into the main room of the Crypt.
"Pit D".
To the Crypt and Spiders' levels.
This door can be broken with strong fireballs.
There are quite a few Blast Spores on the floor and in the southern alcove here.
Lock requiring solid key. Opens door at 22,9
This door can be destroyed saving a key.
To the Crypt and Spiders' levels.
3 daggers in alcove at east wall, one of them is a BROKEN FUNEREAL DAGGER, 1 COMPETITION POINT.
To the Crypt level near the Dwarven Champion Mirrors and the Spiders' level.
To the Dwarven Hall on the Crypt level.
Entered from pit above 3,27,3. East wall contains 2 iron keys, gold key and emerald key.
Entered from pit above 3,27,9. East wall contains rapier and scroll.
Shuriken and 3 arrows in alcove in east wall.
Clicking on statue opens door at 28,11.
To the Dwarven Obituary Hall on the Crypt level.
To the sewers.
See the note at {4,0,4}.
To the Dwarven Obituary Hall.
This door can be broken with strong fireballs.
There is a Bolt Blade in the northern alcove.
To the Dwarven Hall on the Crypt level.
Entered from pit above 3,27,6. The Ruster (peacock like monster, can destroy your metal items) drops a saphire gem. Put broken things in the alcove to magically repair them. I've put a Katana, and after that a unique Mace of Order into the forge, and got an additonal axe out of it.
To the Dwarven Hall on the Crypt level.
PASSWORD FOR THE MINES MAP
From the Crypt.
There is a Xorn here; when killed, it leaves a unique eye (or was this at the other side at {4,29,17}?) Munchers attack you as well here (best killed from the distance, they are weak, but poison you). If you go too far to the south, the wall at {4,1,7} closes.
You fall down two storeys to the spider level to {6,0,8}.
To the temple; exits to this stairwell from the levels 3 to 6 must be unlocked from the other sides.
To the Council; exits to this stairwell from the levels 3 to 6 must be unlocked from the other sides.
The door closes on you if you enter from the pit above. Two boulders on the floor, a plasma in the alcove.
Blast Spore.
This wall closes if you come near from the north from {4,0,5}.
Climb down to this place from a pit above. Rock Monsters live here.
ZED SAYS MORE PRECISELY... LEFT DANGER.
ZED SAYS MORE PRECISELY... LEFT DANGER
The dwarven treasure is beyond, to remove this wall, walk on squares (24,29), (21,17), (19,30) and (19,17) in that order.
To remove this wall, follow the instructions given at {4,2,24}. Step on each plate exactly once in the order given, going twice on any of them requires a restart at number ONE. After number FOUR, go up to the sewers at {4,14,13} without touching one of the plates again and come down through one of the pits near this place to {4,0,24} or {4,1,22}. You might have to close "Pit D" on the sewer level.
Into the room with Undead Champion Mirrors near Vecna on the Crypt level.
Into the Amber Crypt with Lor's remains and the Altar of Love.
Into the room with Undead Champion Mirrors near Vecna on the Crypt level.
ZED SAYS MORE PRECISELY... RIGHT DANGER.
Into the room with Undead Champion Mirrors near Vecna on the Crypt level.
ZED SAYS MORE PRECISELY... LEFT DANGER
Into the Amber Crypt with Lor's remains and the Altar of Love.
ZED SAYS MORE PRECISELY... RIGHT DANGER
Into the Amber Crypt with Lor's remains and the Altar of Love.
This door is breakable.
Into the Amber Crypt with Lor's remains and the Altar of Love.
Dwarven Treasure here, 1 COMPETITION POINT.
Elevator to The Guilds {0,4,4}
Into the main room of the Crypt.
After getting the dwarven treasure, stand here and open the door at {4,12,26} with DES GOR DAIN. If you then run there quickly, you'll be hit by fireballs from the explosion when stepping onto the pressure plate at {4,11,26}, but you'll probably survive. Take the torch and black powder from the alcove at {4,13,26}. You can either leave the way you came from or go through
IAIDO SAYS THIS WALL IS ABOUT TO CRUMBLE
IAIDO SAYS THIS WALL IS ABOUT TO CRUMBLE
provided you've opened the wall there. Do not attempt to open any door while standing on the "explosion point" at {4,11,26}!
Going to this place causes a DANGEROUS explosion!
Waraxe and item transporter into the Forge at {4,28,6}.
Weak wall. Switch to open the door at {4,13,2}.
Ruby and item transporter into the south facing wall of {4,11,4}.
The Scroll in the alcove at {4,9,6} warns about the unstable floor here. After a short time you fall down to the Spiders' level, after another short time to the Council's Circus Game.
Chalcedony in the wall.
Alcoves: {4,10,5} Square Key, {4,12,5} Iron Key. A Ruby is supposed to appear at {4,11,4}, but you must perform an action.
Into the main room of the Crypt.
Boulder.
Into the main room of the Crypt.
To the Sewers.
Apparently Water Elementals can fall through the grates from the sewers above to {4,15,10}, {4,17,17}, {4,20,16}, {4,21,19}, {4,25,20}, but not exist here. The party and items seem to be held back by a "force field" and stay on the upper level.
Into the main room of the Crypt.
GANDO SAYS I SENSE THIS PIT LEADS TO THE CRYPT
Apparently Water Elementals can fall through the grates from the sewers above to {4,15,10}, {4,17,17}, {4,20,16}, {4,21,19}, {4,25,20}, but not exist here. The party and items seem to be held back by a "force field" and stay on the upper level.
Sapphire in the wall.
Rope.
Into the main room of the Crypt.
Boulder in the wall.
Pressure plate "FOUR", see also {4,24,29}, {4,21,17}, {4,19,30} and {4,2,24}.
Pressure plate "THREE", see also {4,24,29}, {4,21,17}, {4,19,17} and {4,2,24}; Glowing Stone in the wall.
You are teleported here from {7,31,2} in the Portal Room.
Apparently Water Elementals can fall through the grates from the sewers above to {4,15,10}, {4,17,17}, {4,20,16}, {4,21,19}, {4,25,20}, but not exist here. The party and items seem to be held back by a "force field" and stay on the upper level.
Into the main room of the Crypt.
Into the Black Crypt.
Pressure plate "TWO", see also {4,24,29}, {4,19,30}, {4,19,17} and {4,2,24}.
To the Tombstone of Druafang on the Crypt level.
Apparently Water Elementals can fall through the grates from the sewers above to {4,15,10}, {4,17,17}, {4,20,16}, {4,21,19}, {4,25,20}, but not exist here. The party and items seem to be held back by a "force field" and stay on the upper level.
Into the Black Crypt.
Rock (Glowing Stone)
Boulder.
This is the destination of the teleporter at {0,12,28} in a portal room on the Guilds' level. Gigglers and the freed Cartographers from {13,0,4} can appear here, as well as the Darc Armour knights and yourself from {19,7,26}.
Pressure plate "ONE", see also {4,21,17}, {4,19,30}, {4,19,17} and {4,2,24}.
To the Tombstone of Druafang on the Crypt level.
Apparently Water Elementals can fall through the grates from the sewers above to {4,15,10}, {4,17,17}, {4,20,16}, {4,21,19}, {4,25,20}, but not exist here. The party and items seem to be held back by a "force field" and stay on the upper level.
Boulder in the wall at {4,27,15}.
9 informational Scrolls in the book shelf at {4,28,20}, only the last one contains useful information about Glowing Stones.
From the Sewers. 2 doors upstairs must be opened from the other side!
Silver Coin in the wall at {4,29,31}.
Entrance to Fur Trader to {34,18,4} here, 1 COMPETITION POINT.
ZED SAYS... THOSE RUNES TRANSLATE ROUGHLY AS THE REPOSITORY. You need an Iron Key to enter and one more for each future entry so it's best to do all the riddles down there in one go. The answers are Thorn, VEN Egg, Skull Seeds, Dark Boots, Mirror of Dawn, Rope, Dragon Heart, Torch, and MON Ruby.
To the exit room of the Wisdom Path of Tao. Beware of the Golem! Whenever I was here, the grate was closed.
To {4,31,8}.
To {4,31,6}.
Falling through the pit at {0,18,28} teleports you here. You can also fall down from {2,31,10} via {3,31,11}. You can go in either direction to leave this place, you need to open only one door. The way to the south is shorter. If you want to gain experience, go also the other way up. The exit is at {6,31,23}. You can go back to the upper levels from there via the staircase to the far south at {6,31,30}.
To {4,31,16}.
To {4,31,14}.
To the sewers and the Iron Temple.
To a secret room on the Spiders' Level, an exit of the Temple's Path of Tao.
Go through the pit at {3,2,0} to find Dust and a Flamebain here and leave upstairs to the east.
From a pit at {3,2,0} you come down at {4,2,0}, go back to the sewers via {4,6,0} and {4,9,0}.
You find Bones here.
Back to the sewers.
Back to the sewers.
PASSWORD FOR THE SEWERS MAP (found only when falling through the pit just above).
Back to the sewers.
Back to the sewers.
Map of Conflux / Level 4
 
Tileset :

Level 04 - The Dwarven Mines[edit]

Masters of mining, drinking, and engineering, the Dwarves once dug these now long-abandoned tunnels. Dangerous monsters have taken over the place, feeding on those foolish enough to come looking for the legendary Dwarven Treasure. The unique compass "Learning Advisor" says "LITTLE SPIN WHEEL OF FORTUNE" when examined on this level.
The level contains:
  • A part of the Monks' Wisdom Path of Tao.

MINES DENIZENSROCKPILE
Pile of rocks
and branches dead,
Step too near
and mind your head.
Come closer still, and feel the bite,
But note from whence they draw their might.

RUSTER
Small and strange these creatures seem,
With small claws sharp and eyes agleam.
They'll growl and bite, and fight you must,
But warrior, beware the power of rust!

CATERPILLAR
Slow and minds
its business own,
Seldom strikes till hostility's shown.
With poison can it strike at will.
With poison, this you cannot kill.

WILL O' THE WISP
Ball of flame
with its own will,
Drifts about seeking to kill.
[[0,0],[0,8]],[[5,1],[5,3]],[[10,1],[11,3]],[[2,2],[12,2]],[[2,3],[5,3]],[2,4],[2,4],[[6,4],[8,4]],[10,4],[[3,5],[6,5]],[[8,5],[8,14]],[[11,5],[11,9]],[[10,6],[13,6]],[[1,7],[8,7]],[[13,7],[15,7]],[[2,8],[2,11]],[[13,8],[13,11]],[15,8],[15,8],[10,9],[10,9],[14,9],[[16,9],[18,9]],[[0,10],[0,12]],[[3,10],[6,10]],[[10,10],[10,12]],[15,10],[15,10],[18,10],[18,10],[[6,11],[6,14]],[[11,11],[14,11]],[16,11],[16,11],[19,11],[19,11],[[1,12],[1,15]],[[3,12],[6,12]],[[12,12],[12,14]],[[14,12],[16,12]],[[18,12],[20,12]],[[3,13],[3,15]],[[9,13],[9,16]],[14,13],[16,13],[18,13],[20,13],[20,13],[[7,14],[9,14]],[[11,14],[13,14]],[[19,14],[21,14]],[2,15],[2,15],[5,15],[5,15],[13,15],[13,15],[16,15],[16,15],[18,15],[18,15],[[21,15],[23,15]],[[2,16],[2,19]],[[4,16],[9,16]],[[14,16],[16,16]],[[18,16],[18,18]],[[20,16],[20,18]],[23,16],[23,16],[[27,16],[27,21]],[1,17],[1,17],[11,17],[11,17],[[13,17],[13,23]],[15,17],[15,17],[[17,17],[22,17]],[[24,17],[27,17]],[[3,18],[8,18]],[[10,18],[16,18]],[[19,18],[23,18]],[[25,18],[25,20]],[1,19],[1,19],[[8,19],[8,21]],[16,19],[16,19],[19,19],[19,19],[21,19],[[23,19],[28,19]],[0,20],[0,20],[[10,20],[14,20]],[[17,20],[20,20]],[22,20],[22,20],[0,21],[[2,21],[8,21]],[[11,21],[16,21]],[[18,21],[18,23]],[[20,21],[20,23]],[23,21],[23,21],[[26,21],[28,21]],[[1,22],[2,23]],[[6,22],[6,24]],[9,22],[9,22],[[12,22],[22,22]],[[24,22],[26,22]],[28,22],[[0,23],[2,23]],[[5,23],[18,23]],[[22,23],[24,23]],[0,24],[[2,24],[2,30]],[8,24],[11,24],[11,24],[[15,24],[17,24]],[[23,24],[25,24]],[[11,25],[11,27]],[22,25],[22,25],[25,25],[25,25],[[0,26],[0,30]],[[4,26],[6,26]],[[9,26],[12,26]],[21,26],[21,26],[[26,26],[26,28]],[1,27],[1,27],[[4,27],[4,30]],[[6,27],[7,28]],[[9,27],[9,30]],[[19,27],[21,27]],[[8,28],[9,29]],[18,28],[18,28],[21,28],[21,28],[[27,28],[27,31]],[6,29],[6,29],[19,29],[19,29],[[24,29],[24,31]],[3,30],[3,30],[[25,30],[27,30]],[23,31],[23,31],[28,31]
MINES WORMSWORM
Slowly
does it crawl the floor,
Seeking clumsy feet to gnaw.

ALPHA WORM
Plated hide
and gnashing teeth,
Tiny arms seen underneath.
When the fanged head leaves the stone,
The poison comes, straight to the bone.

TAILED WORM
Its poisoned fangs do seek to find
The flesh of prey which they can grind.
[[0,0],[0,8]],[[5,1],[5,3]],[[10,1],[11,3]],[[2,2],[12,2]],[[2,3],[5,3]],[2,4],[2,4],[[6,4],[8,4]],[10,4],[[3,5],[6,5]],[[8,5],[8,14]],[[11,5],[11,9]],[[10,6],[13,6]],[[1,7],[8,7]],[[13,7],[15,7]],[[2,8],[2,11]],[[13,8],[13,11]],[15,8],[15,8],[10,9],[10,9],[14,9],[[16,9],[18,9]],[[0,10],[0,12]],[[3,10],[6,10]],[[10,10],[10,12]],[15,10],[15,10],[18,10],[18,10],[[6,11],[6,14]],[[11,11],[14,11]],[16,11],[16,11],[19,11],[19,11],[[1,12],[1,15]],[[3,12],[6,12]],[[12,12],[12,14]],[[14,12],[16,12]],[[18,12],[20,12]],[[3,13],[3,15]],[[9,13],[9,16]],[14,13],[16,13],[18,13],[20,13],[20,13],[[7,14],[9,14]],[[11,14],[13,14]],[[19,14],[21,14]],[2,15],[2,15],[5,15],[5,15],[13,15],[13,15],[16,15],[16,15],[18,15],[18,15],[[21,15],[23,15]],[[2,16],[2,19]],[[4,16],[9,16]],[[14,16],[16,16]],[[18,16],[18,18]],[[20,16],[20,18]],[23,16],[23,16],[[27,16],[27,21]],[1,17],[1,17],[11,17],[11,17],[[13,17],[13,23]],[15,17],[15,17],[[17,17],[22,17]],[[24,17],[27,17]],[[3,18],[8,18]],[[10,18],[16,18]],[[19,18],[23,18]],[[25,18],[25,20]],[1,19],[1,19],[[8,19],[8,21]],[16,19],[16,19],[19,19],[19,19],[21,19],[[23,19],[28,19]],[0,20],[0,20],[[10,20],[14,20]],[[17,20],[20,20]],[22,20],[22,20],[0,21],[[2,21],[8,21]],[[11,21],[16,21]],[[18,21],[18,23]],[[20,21],[20,23]],[23,21],[23,21],[[26,21],[28,21]],[[1,22],[2,23]],[[6,22],[6,24]],[9,22],[9,22],[[12,22],[22,22]],[[24,22],[26,22]],[28,22],[[0,23],[2,23]],[[5,23],[18,23]],[[22,23],[24,23]],[0,24],[[2,24],[2,30]],[8,24],[11,24],[11,24],[[15,24],[17,24]],[[23,24],[25,24]],[[11,25],[11,27]],[22,25],[22,25],[25,25],[25,25],[[0,26],[0,30]],[[4,26],[6,26]],[[9,26],[12,26]],[21,26],[21,26],[[26,26],[26,28]],[1,27],[1,27],[[4,27],[4,30]],[[6,27],[7,28]],[[9,27],[9,30]],[[19,27],[21,27]],[[8,28],[9,29]],[18,28],[18,28],[21,28],[21,28],[[27,28],[27,31]],[6,29],[6,29],[19,29],[19,29],[[24,29],[24,31]],[3,30],[3,30],[[25,30],[27,30]],[23,31],[23,31],[28,31]
MINES GUARDIANSEARTH ELEMENTAL
Made of rock
with molten core,
Slow to move
yet quick to score.
Sweeping blows strike one and all,
So move swift or you'll likely fall.

XORN
Strange green thing with eyes and arms,
Its mouth on its head bites and harms.
Likes to eat
the rock and stone.
Its foes, they scream and cry and moan.
[[0,0],[0,8]],[[5,1],[5,3]],[[10,1],[11,3]],[[2,2],[12,2]],[[2,3],[5,3]],[2,4],[2,4],[[6,4],[8,4]],[10,4],[[3,5],[6,5]],[[8,5],[8,14]],[[11,5],[11,9]],[[10,6],[13,6]],[[1,7],[8,7]],[[13,7],[15,7]],[[2,8],[2,11]],[[13,8],[13,11]],[15,8],[15,8],[10,9],[10,9],[14,9],[[16,9],[18,9]],[[0,10],[0,12]],[[3,10],[6,10]],[[10,10],[10,12]],[15,10],[15,10],[18,10],[18,10],[[6,11],[6,14]],[[11,11],[14,11]],[16,11],[16,11],[19,11],[19,11],[[1,12],[1,15]],[[3,12],[6,12]],[[12,12],[12,14]],[[14,12],[16,12]],[[18,12],[20,12]],[[3,13],[3,15]],[[9,13],[9,16]],[14,13],[16,13],[18,13],[20,13],[20,13],[[7,14],[9,14]],[[11,14],[13,14]],[[19,14],[21,14]],[2,15],[2,15],[5,15],[5,15],[13,15],[13,15],[16,15],[16,15],[18,15],[18,15],[[21,15],[23,15]],[[2,16],[2,19]],[[4,16],[9,16]],[[14,16],[16,16]],[[18,16],[18,18]],[[20,16],[20,18]],[23,16],[23,16],[[27,16],[27,21]],[1,17],[1,17],[11,17],[11,17],[[13,17],[13,23]],[15,17],[15,17],[[17,17],[22,17]],[[24,17],[27,17]],[[3,18],[8,18]],[[10,18],[16,18]],[[19,18],[23,18]],[[25,18],[25,20]],[1,19],[1,19],[[8,19],[8,21]],[16,19],[16,19],[19,19],[19,19],[21,19],[[23,19],[28,19]],[0,20],[0,20],[[10,20],[14,20]],[[17,20],[20,20]],[22,20],[22,20],[0,21],[[2,21],[8,21]],[[11,21],[16,21]],[[18,21],[18,23]],[[20,21],[20,23]],[23,21],[23,21],[[26,21],[28,21]],[[1,22],[2,23]],[[6,22],[6,24]],[9,22],[9,22],[[12,22],[22,22]],[[24,22],[26,22]],[28,22],[[0,23],[2,23]],[[5,23],[18,23]],[[22,23],[24,23]],[0,24],[[2,24],[2,30]],[8,24],[11,24],[11,24],[[15,24],[17,24]],[[23,24],[25,24]],[[11,25],[11,27]],[22,25],[22,25],[25,25],[25,25],[[0,26],[0,30]],[[4,26],[6,26]],[[9,26],[12,26]],[21,26],[21,26],[[26,26],[26,28]],[1,27],[1,27],[[4,27],[4,30]],[[6,27],[7,28]],[[9,27],[9,30]],[[19,27],[21,27]],[[8,28],[9,29]],[18,28],[18,28],[21,28],[21,28],[[27,28],[27,31]],[6,29],[6,29],[19,29],[19,29],[[24,29],[24,31]],[3,30],[3,30],[[25,30],[27,30]],[23,31],[23,31],[28,31]
GUARDIANS OF THE PATHWATER ELEMENTAL
A harmless puddle, don't you think?
Why not approach and try for a drink?
Yet hold at ready
sword or spell,
For this comes from no wishing well.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.
[0,0],[[31,0],[31,6]],[[31,8],[31,14]],[[31,16],[31,22]],[[31,29],[31,31]]
UNSTABLEUnless you are an architect,
The weakened roof you won't detect.
Have a care, don't get annoyed.
A falling roof's hard to avoid.
[[5,1],[5,3]],[[2,2],[9,2]],[[2,3],[5,3]],[2,4],[2,4],[[3,5],[6,5]]
DANGEROUS SHAFTSMade as chimneys
from the deep,
Down in the depths where monsters sleep,
These shafts of darkness exude hate.
To fall down would be such a fate...
[[20,0],[23,0]],[[20,1],[20,5]],[22,1],[22,1],[[25,1],[25,3]],[[17,2],[25,2]],[[14,3],[17,4]],[[19,3],[20,5]],[[13,4],[21,4]],[[11,5],[11,8]],[15,5],[[18,5],[20,5]],[[10,6],[12,6]],[15,8],[15,8],[[16,9],[18,9]],[5,10],[5,10],[15,10],[15,10],[21,10],[21,10],[[6,11],[6,14]],[16,11],[16,11],[22,11],[22,11],[[4,12],[6,12]],[[12,12],[12,14]],[15,12],[15,12],[22,12],[22,12],[[24,13],[29,13]],[[7,14],[9,14]],[[11,14],[13,14]],[[25,14],[27,14]],[[29,14],[29,17]],[5,15],[5,15],[9,15],[9,15],[13,15],[18,15],[18,15],[26,15],[28,15],[28,15],[[4,16],[10,16]],[[18,16],[18,18]],[[20,16],[20,18]],[11,17],[11,17],[[13,17],[13,19]],[[17,17],[22,17]],[[24,17],[26,17]],[[12,18],[15,18]],[[19,18],[23,18]],[[25,18],[25,20]],[[27,18],[27,20]],[19,19],[21,19],[[23,19],[27,19]],[[5,21],[7,21]],[[18,21],[18,23]],[[20,21],[20,23]],[[6,22],[6,24]],[9,22],[9,22],[[19,22],[22,22]],[[5,23],[10,23]],[8,24],[20,27],[20,27],[21,28],[21,28]
EXPLOSIVE PLASMAPlasma's hot, unstable too.
Too much at once explodes, it's true.
What's here's enough to scorch the floor,
Even destroy a strong door.
[[20,0],[25,0]],[[20,1],[20,3]],[22,1],[22,1],[[25,1],[27,1]],[[18,2],[26,2]]
FIREWORKSAs you may know, fireworks explode.
I will not lie or speak in code...
To come too close, you'll quickly learn,
Is to discover how to burn.
[[12,22],[13,23]],[[10,23],[14,23]],[11,24],[11,24],[[11,25],[11,30]],[12,26],[12,28],[12,30]
TREASUREThe dwarves, they hoarded precious things,
The swords of rulers, gold of kings.
But when they had to leave this place,
They didn't pack – they had to race.
[[2,25],[2,30]],[[0,26],[0,30]],[[4,26],[6,26]],[[9,26],[9,30]],[1,27],[1,27],[[4,27],[4,30]],[[6,27],[7,28]],[[8,28],[9,29]],[6,29],[6,29],[3,30],[3,30]
WEAK WALLWhen the dwarves did flee this land,
They closed this way with stone at hand.
Now this blockade is old and crumbling.
The stone is weak, the rocks are grumbling.
[[10,1],[11,3]],[[9,2],[11,2]],[10,4]
RICHFUL VEINWhere the dwarves once mined so hard,
Now there are none
left to guard
This vein of things not normal rock,
Awaiting a pickaxe's shock.
[[10,10],[10,12]],[11,11],[11,11],[[14,11],[14,13]],[16,11],[16,11],[19,11],[19,11],[12,12],[15,12],[15,12],[[18,12],[20,12]],[16,13],[18,13],[20,13],[18,15],[18,15],[[18,16],[18,18]],[[20,16],[20,18]],[[27,16],[27,18]],[11,17],[11,17],[[17,17],[22,17]],[[25,17],[27,17]],[[10,18],[13,18]],[[19,18],[23,18]],[25,18],[13,19],[19,19],[21,19],[23,19],[23,19],[22,20],[22,20],[23,21],[23,21],[19,27],[19,27],[18,28],[18,28],[19,29],[19,29],[[27,29],[27,31]],[26,30],[26,30],[28,31]
SQUARE KEYA rusty door that needs a key
Which you may get from a riddle-me-ree.
But, oops, rusty, did I just say?
Well, perhaps it need not stand in your way...
[[6,2],[8,2]]
IRON KEYLook around here, close at hand,
For near this place, the key does stand
In a repository, if you
Look close. Now how's that for a clue?
[[20,8],[21,9]],[21,10]
VITRIOLOn solving this, your gift will be
A multiple of useful key.
Not only this, you'll also get
Something not flame, airy, or wet.
[[11,5],[11,8]],[[10,6],[12,6]]
IRON KEYNote that when you've found the key
(Nearby in a repository),
You've naught to fear, for it is fine.
You'll find yourself where people dine.
[[16,0],[16,2]],[17,2]
KEY REPOSITORYThough this grate, it will not budge,
You need not hold a major grudge.
For looking inside, and up too,
You'll see a way you may fall through.
[[29,2],[29,4]],[[27,3],[29,3]]
GOLDEN PATHLook around here,
close at hand,
For near this place, the key does stand
In a repository, if you
Look close. Now how's that for a clue?
[[29,17],[29,20]]
JEWEL SHORTCUTAlthough this place has use, it's true,
It may or may not profit you.
Be careful which you choose to open,
For gems are not a paltry token.
[[2,15],[2,18]],[[0,17],[2,17]],[0,18],[0,18]
FOUR SWITCHESA switch, one in a group of four
To open up a hidden door.
Throw them all, then pass on through.
The reward's very worth it, too!
[19,17],[19,17],[21,17],[21,17],[19,29],[19,29],[24,29],[24,29]
CLOSED PORTCULLISAnnoying, must it be, you think,
That other creatures eat and drink.
Some long things, though tiny of arm
Have gulped the key down – bring them harm!
[[10,20],[14,20]],[[11,21],[16,21]],[[12,22],[18,23]],[[11,23],[18,23]],[11,24],[11,24],[[15,24],[17,24]]
FORBIDDEN FORGEA furnace burns,
releases fumes,
That can kill dwarves and flood their rooms.
Though doors may all be blocked, shut tight,
There is a way, if you think right.
[[20,0],[25,0]],[[20,1],[20,9]],[[25,1],[29,1]],[25,2],[25,2],[[29,2],[29,13]],[[27,3],[29,3]],[[19,4],[20,8]],[21,6],[[21,8],[21,11]],[22,9],[22,9],[[27,9],[29,9]],[[25,10],[25,14]],[[22,11],[22,13]],[[27,11],[29,11]],[[23,13],[29,13]],[26,14],[26,14]
NO ENTRYIf exploration is your aim,
If finding all things seems a game,
Alas, you'll find you cannot go
Through every way that seems to show.
[16,4],[16,8],[15,12],[12,14],[12,14],[19,14],[14,16],[14,16],[12,18],[21,22],[14,23],[2,24],[12,24],[15,24],[15,24],[19,24],[23,24],[4,26],[21,26]
IMAGINATIONListen, see,
know, touch, feel,
For what seems solid may not be real.
Look around without your eyes
To break the stone's secret disguise.
[[4,26],[6,26]],[[4,27],[4,30]],[[6,27],[7,28]],[[2,28],[2,30]],[3,30],[3,30]
JUST A ROOMNo items here, no treasure pure,
No empty flask, no poison cure,
No riddle, hint, for mind or wit,
Though watch your step for creature, pit.
[[12,0],[17,0]],[[14,1],[16,4]],[[13,2],[18,2]],[17,3],[17,3],[[12,4],[17,4]],[15,5],[17,7],[17,7],[27,23],[27,23],[[29,23],[29,25]],[[28,24],[29,25]],[[31,24],[31,27]],[[30,25],[31,26]],[28,26]
EXIT ONLYA closed-up path,
a one-way door,
No way to come through ceiling, floor.
This passage is shut from this side.
Only from beyond can it be pried.
[[0,16],[0,18]]
QUIET FOUNTAINNo tricks, no traps, just water clean,
From this quiet fountain, sweet, serene.
You may not find
more water soon,
So take advantage of this boon.
[23,7]
TREASURE TIMEFight is over, monsters slain,
Now the treasure lies here plain.
See it, take it, now it's yours.
Some items which may aid your cause.
[27,3],[27,3],[21,4],[21,4],[22,9],[22,9],[27,9],[27,9],[27,11],[27,11],[9,26],[9,26]
FALL BREAKERMost pits give a bad reception,
And these here will be no exception.
But note that one pit closed may stop
A fall far too great – a death drop.
[19,3],[19,3],[19,4]
The Metal GorgerOnce to Dwarves he brought great strife,
For he ate sword and axe and knife.
But now he wanders,
seeking more.
A shield, a helm, all food to gnaw.
[[25,3],[25,9]],[[24,4],[26,8]],[[23,5],[27,7]],[[22,6],[27,6]]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[0,0],[0,5]],[[29,0],[29,8]],[[27,1],[29,1]],[[29,12],[29,20]],[[29,27],[29,30]]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[2,0],[4,0]],[[6,0],[9,0]],[19,24],[19,24],[[18,25],[20,25]],[18,26],[24,26],[24,26],[23,27],[23,27]

This is a sample Sandbox dmzone (mouseover to see)