A stairway from the guild level.
Spitter Tree.
Spitter Tree.
Spitter Tree.
Spitter Tree.
To the Council; exits to this stairwell from the levels 3 to 6 must be unlocked from the other sides.
Fountain at {3,0,1}.
To the Temple; exits to this stairwell from the levels 3 to 6 must be unlocked from the other sides.
This is the destination of the teleporter at {0,11,28} in a portal room on the Guilds' level. Gigglers and the freed Cartographers from {13,0,4} can appear here, as well as the Darc Armour knights and yourself from {19,7,26}.
When I went here and touched the hole in the wall at {3,3,4}, the wall at {3,4,3} opened.
Gold Key in the opening on south wall.
Mace, Mace of Order and magic purse here.
VEN Egg and Blast Spore on the east and west walls.
GANDO SAYS I SENSE AN AMBUSH
You must leave an item on the hidden pressure plate at {3,8,2} to keep this wall open.
Hidden pressure pad to open the wall at {3,5,2}.
An Old Man is here, doing nothing but standing in your way.
To the Wine Cellar; you can also open up a way from the Temple on the level above to these stairs.
To the Guilds.
In the drainhole at {3,9,3} is a Rock, a Fountain is at {3,9,1}.
To the Elevator room at the Dwarven Maze's entrance, open a shortcut to and from the Guilds there. The pit is opened by using the elevator below for the first time.
Fountain at {3,11,2}.
Ashes, Boulder, Bones. The tiny rock says "GLOWING STONE" when examined. Glowing rocks have a limited amount of low level light spells. If your Priest level is too low to identify them, look for the action "LIGHT" when held in the weapon hand.
The button at {2,9,12} alternatingly opens and closes the doors at {2,9,11} and {2,9,13}.
Door with button.
This door can be destroyed.
Empty Scroll, Ashes.
2 Snapdragons, Bones.
To the Dwarven Fortress.
The button at {3,12,6} switches the door at {3,12,10}. Snapdragon, Bones.
Tabard.
This room contains a special Moribund with an unique Arrow and Phosphoferric Powder, as well as 2 respawning Shambling Mounts. At {3,11,9} is a Fountain.
The button at {3,11,11} switches the wall at {3,13,12}.
A dagger can be picked up from the grate on the west wall.
There seems to be a switch here for the doors. I'm not sure how it works, touch the wall and go around until the next door opens.
Tabard on the floor.
Ashes, Fur Rags.
Ashes, Gold Key, Bones.
The button at {3,13,10} switches the door at {3,12,10}.
The button at {3,13,13} switches the wall at {3,13,11}.
Dagger on south wall grate.
This door can be bashed.
Ashes, Thorn, Bones, Elven Doublet, Branch.
Fountain at {3,13,9}.
Emerald Key in the hole at {3,14,11}.
To the Mines.
Stairs at 14,13 go to the mines near the FUR (also daggers) trader. Collect your furs before proceeding down.
Fountain at {3,15,1}.
Destroyable Old Statue, examine this one first, then the other one at {3,17,4} (2 times) and so on (2 times each)… It says: "DO NOT BELIEVE MY NEIGHBOR. YOU SHOUD DESTROY IT."; "HE IS THE LIAR.", "LIAR."; "CHEAP STONE.", "MOSSY ROCK"; "FAKER.", "PILE OF ROTTEN SILICATE"; "YOU ARE THE BASTARD. YOU NEVER LEFT A FINGER TO HELP ME.", "MOVE YOUR BOLLOCKS FOR ONCE IN YOUR LIFE."; "OH YEAH. HELLO", "WANT TO HEAR A SECRET..."; "NORTH THE END OF THE RIVER THERE IS A MECHANISM TO OPEN THE FLOODING GATES. HIDDEN BEHIND A TREE.", "YOU MUST LET THE WATER FILL THE TANKS FOR A HUMONGOUS FLOOD."; "AH AH. THAT WAS VERY PRECISE. THANK YOU.", "DID YOU MENTION THE THINGY THING THAT DOES A THING."; "IT IS CALL ALCHEMY YOU IDIOT.", now the sequence begins again with the first sentence.
Dagger behind the grate at {3,15,4}.
Fountain at {3,14,8}.
Water Elementals can fall through the grates at {3,15,10}, {3,17,17}, {3,20,16}, {3,21,19}, {3,25,20}. Step towards an elemental on the grate to follow it down to the Mines to pick up items behind pits.
Switch at {3,15,16} opens gate at {3,17,11}. Run there immediately so that the gigglers don't get out.
Fountain at {3,17,1}.
Spitter Tree.
Fountain at {3,17,5}.
You are teleported here from {8,3,5} in the Kitchen Lab. Kill the rats at {3,16,30} for furs and Steaks, then go there to make the teleporter back to {8,2,5} appear here.
ZED SAYS THESE RUNES MEAN DEEP END
Destroyable Old Statue, see also {3,15,3}! It says: "I AM THE ONE SAYING THE TRUTH. THE OTHER IS LYING.", "HE IS A LIAR. LIAR."; "LOW COST STATUE.", "DEAD BRAIN."; "POSER.", "HYPOCRITE."; "LAMESTONE.", "SELFISH LAZY GUY."; "MIND YOUR FILTHY MOUTH. CANNOT YOU SEE WE HAVE A FLESHY GUEST.", "HELLO BIPEDAL SOFT THING. WHAT DO YOU WANT."; "DO NOT LISTEN TO HIM. HE IS TRYING TO BE INTERESTING", "I KNOW SECRETS. REAL SECRETS. ARCANES."; "BAH. I KNEW IT ALREDY. THAT IS NO SECRET.", "HERE IS MINE... YOU CAN MAKE THINGS OUT OF THINGS."; "WELL I MEAN YOU CAN COMBINE COMPONENTS. YOU CAN GRIND THEM. MIX THEM. BOIL THEM.", "IT IS TRUE. BELIEVE ME."
Open and close this door with switches at {3,17,12}, {3,15,16}; so you can safely rest in this room.
Water Elementals can fall through the grates at {3,15,10}, {3,17,17}, {3,20,16}, {3,21,19}, {3,25,20}. Step towards an elemental on the grate to follow it down to the Mines to pick up items behind pits.
Fountain at {3,18,4}.
Switch at {3,17,12} closes and opens the door. Good for resting.
"Pit D" is opened and closed on this level by touching the hole in the south facing wall at {3,20,2}.
This room contains 2 Gigglers and 4 blue Trollins, they give 2 Silver Coins and 1 GOR Coin. Door is opened at {3,15,15}.
To the Iron Temple.
Switch north at {3,19,15} for the door at {3,20,15}.
Door with button.
The hole at {3,20,2} is the switch for "Pit D" at {3,19,3}.
Open and close this door with switches at {3,19,15}, {3,22,14}; so you can safely rest in this room.
Water Elementals can fall through the grates at {3,15,10}, {3,17,17}, {3,20,16}, {3,21,19}, {3,25,20}. Step towards an elemental on the grate to follow it down to the Mines to pick up items behind pits.
Bones.
THE BONE DOLL SINGS...IT S JUST A SPRING CLEAN FOR THE MAY QUEEN
Into the Dwarven Fortress.
Fountain at {3,20,2}.
Switch east at {3,22,14} for the door at {3,20,15}.
Water Elementals can fall through the grates at {3,15,10}, {3,17,17}, {3,20,16}, {3,21,19}, {3,25,20}. Step towards an elemental on the grate to follow it down to the Mines to pick up items behind pits.
Spitter Tree.
Fountain at {3,23,3y}.
2 SAR Wines, ZO Liqueur, GOR Coin at {3,23,3}.
Door with button.
You come back at {3,24,26} when going down here.
Back up from the pit at {3,23,27}.
Emerald Key in the hole at {3,25,14}.
Water Elementals can fall through the grates at {3,15,10}, {3,17,17}, {3,20,16}, {3,21,19}, {3,25,20}. Step towards an elemental on the grate to follow it down to the Mines to pick up items behind pits.
The button at the western side of {3,26,18} opens and closes this door, which you can't open from the other side. Inside are many Antmen! (pre-Conflux 3.5B8 only)
The button at the northern side of {3,27,21} opens and closes this door. You can't open the door from the stairwell's side.
To the Mines.
To the Dwarven Fortress.
If you fall through one of the pits at {3,29,23}, {3,29,25}, {3,31,24}, you will come back upstairs at {3,31,27}, but most likely have to fight some stronger Water Elementals below. If a pit at {4,29,25} is open, you can end up at {6,29,25} in the Golem and Trees Room instead.
To the Black Crypt at {5,29,30}.
The switch at the northern wall closes and opens the three pits at {3,27,3}, {3,27,6} and {3,27,9}. The three pits are the only way down to three rooms below.
VEN Egg in north wall.
VEN Egg in north wall.
VEN Egg in north wall. You can fall down to this spot from {1,31,7} or {0,31,7}.
You fall down from {2,31,10} from a secret passage near the Purple Circle of Invocation.
Down to {4,31,11}.
If you fall through one of the pits at {3,29,23}, {3,29,25}, {3,31,24}, you will come back up the stairs at {3,31,27}, but most likely have to fight some stronger Water Elementals below. If a pit at {4,29,25} is open, you can end up at {6,29,25} in the Golem and Trees Room instead.
If you fall through one of the pits at {3,29,23}, {3,29,25}, {3,31,24}, you will come back up the stairs at {3,31,27}, but most likely have to fight some stronger Water Elementals below. If a pit at {4,29,25} is open, you can end up at {6,29,25} in the Golem and Trees Room instead.
You come back here after retrieving the password scroll being stuck in the pit at {3,20,25}.
Go through this pit to find the PASSWORD FOR THE SEWERS MAP on the level below. Come back at {3,18,26}.
3 springs in the surrounding walls, a boulder, 2 rocks, and a Gaefusilfr Coin on the floor. To reach this place, stand on {3,22,24} and move very quickly to the east, then north; be sure to have high strength and stamina as well as a low load (grey, not yellow or red coloured numbers).
The strong current pushes you via {3,24,24}, {3,24,25}, {3,25,25}, {3,26,25}, {3,27,25}, {3,28,25}, {3,28,24} to {3,29,24}.
The strong current pushes you via {3,24,25}, {3,25,25}, {3,26,25}, {3,27,25}, {3,28,25}, {3,28,24} to {3,29,24}.
The strong current pushes you via {3,25,25}, {3,26,25}, {3,27,25}, {3,28,25}, {3,28,24} to {3,29,24}.
The strong current pushes you via {3,26,25}, {3,27,25}, {3,28,25}, {3,28,24} to {3,29,24}.
3 springs in the surrounding walls, a unique "Sling of the Killer" on the floor. To reach this place, stand on {3,22,24} and move very quickly 2 steps to the east, then stop; you are most likely now at {3,25,24}, because the current brought you one step further. Be sure to have high strength and stamina as well as a low load (grey, not yellow or red coloured numbers), when you now move very fast one step to the east and 2 steps to the north.
The strong current pushes you via {3,26,24}, {3,26,25}, {3,27,25}, {3,28,25}, {3,28,24} to {3,29,24}.
The strong current pushes you via {3,26,25}, {3,27,25}, {3,28,25}, {3,28,24} to {3,29,24}.
The strong current pushes you via {3,27,25}, {3,28,25}, {3,28,24} to {3,29,24}.
An Old Man is here, doing nothing but standing in your way.
The strong current pushes you via {3,28,25}, {3,28,24} to {3,29,24}.
The strong current pushes you back to {3,29,24}.
Knight spawns here who carries a Divine Mask. (pre-Conflux 3.5B8 only)
The tree here carries the Funereal Thorn. 1 COMPETITION POINT.
Knight spawns here who carries Holy Greaves. (pre-Conflux 3.5B8 only)
Go through this pit to reach the corridors at {4,2,0} (item here, forgotten which one) and {3,5,0}.
From the pit at {3,2,0} via the western stairs; leave through the eastern pit.
You reach these stairs from the level below when you go through the pit west of here at {3,2,0}.
GANDO SAYS I SENSE THIS PIT LEADS TO THE DWARVEN FORTRESS
GANDO SAYS I SENSE THIS PIT LEADS TO THE DWARVEN FORGES
GANDO SAYS I SENSE THIS PIT LEADS TO THE DWARVEN FORTRESS
Grey Hermit.
Black Flame monster.
PRAY FOR A MIRACLE: Just wait about 3 seconds here and you will be teleported to an area on the Crypt level at {5,5,5} where you can turn on an emerald switch and obtain an Open Helm and a Vorpal Blade, from there you can teleport back to {3,18,20}.
Killing the flame monster here gets you a Blast Spore. Use the Vorpal Blade's "Disrupt" attack.
There is a blue Mud Man in here, he drops a Monk Staff. He looks tough, has about 84~101 hit points.
After you've solved the pressure plates riddle on the level below, go down through one of the pits at {3,0,24} or {3,1,22} to easily reach a place near the Dwarven Treasure. The spell from {3,0,26} and a compass might help you.
Spell unlocked, Treasure Detection, OH IR ROS.
After you've solved the pressure plates riddle on the level below, go down through one of the pits at {3,0,24} or {3,1,22} to easily reach a place near the Dwarven Treasure. The spell from {3,0,26} and a compass might help you.
If you fall through one of the pits at {3,29,23}, {3,29,25}, {3,31,24}, you will come back up the stairs at {3,31,27}, but most likely have to fight some stronger Water Elementals below. If a pit at {4,29,25} is open, you can end up at {6,29,25} in the Golem and Trees Room instead.
Down to {6,31,28} on the Spiders' level into the Golem and Trees Room.
Up to the temple to {2,31,31}.
Map of Conflux / Level 3
 
Tileset :

Level 03 - The Sewers[edit]

Refuse, trash and clumsy adventurers all end up in the sewers. While you are fending thieves and looking for a way back up remember: One person's trash is another's treasure. The unique compass "Learning Advisor" says "BUDDING CHAOS" when examined on this level.
  • Get the map of this place.
  • Find a way across the river, and get a unique weapon.
  • Get unique items from monsters.
  • Learn that many hidden places can only be accessed through pits.
  • Visit the Grey Hermit, fetch a Vorpal Blade from the Haven of Meditation.
  • Fetch the Dwarven Treasure from here after solving the pressure plate riddle below.
  • You can enter the Temple's Wisdom Path of Tao here.

SEWERS DENIZENSGIGGLER
With arms of blue, a cloud they let fly,
And snatch what you hold or what you let lie.
They may return
to steal again,
So be swift with these sneaky small men.

WATER ELEMENTAL
A harmless puddle, don't you think?
Why not approach and try for a drink?
Yet hold at ready
sword or spell,
For this comes from no wishing well.

TROLLIN
Likes the water,
wields a club,
Seeks to squish you like a grub.

CAVE RAT
Scuttle and squeak and sniff and bite,
Beware where there's one, there's many to fight.
They may bite with poison, they may stink of waste,
But when battle's done, how good do they taste!
SEWERS FLORASPITTER TREE
Rooted in stone,
unable to chase,
So easy it seems, this foe you'll outpace.
Yet though they stand silent
as they block your way,
In one place you really had better not stay.

CHEWER
It moves along,
this mobile tree,
No lungs to speak of or legs to see.
Yet hold your ears against their shriek,
Then harvest their fruit and sustain the weak.

SHAMBLING MOUNT
Ancient creature,
green and slow,
Little of you does he know.

ANEMONE
Sits and waits till prey comes near,
Then reaches with its tendrils dear.
Once you've torn
its outer skin,
You free the poison held within.
SEWERS RARITIESMORIBUND
An undead spirit that does dwell
Inside a husk, a long-dead shell.
Poison its power, and decay,
Its touch can make you waste away.

LEECH
Slimy, slowly, vilely creeping,
Woe on those whom they find sleeping.
Flesh their food, diseased or whole.
Find food and eat – that is their goal.

CARRION EATER
Like a leech but large, with legs.
Crawls the dungeon, searching for dregs
Of those who’ve fallen, recent or not.
Poisonous, sickening, feeds on all rot.
GUARDIANS OF THE PATHWATER ELEMENTAL
A harmless puddle, don't you think?
Why not approach and try for a drink?
Yet hold at ready
sword or spell,
For this comes from no wishing well.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.
[[31,29],[31,31]],[[29,30],[31,30]]
MAIN DRAIN HALLHere the sewer-ways converge.
Sludge and slime
meet up, converge.
Water, too,
which moves, full-formed,
And looks for you
– you have been warned!
[[23,0],[27,0]],[[22,1],[26,1]],[[21,2],[23,2]],[[25,2],[26,13]],[[19,3],[22,3]],[[4,4],[5,13]],[[19,4],[21,4]],[[18,5],[20,5]],[[17,6],[19,6]],[[2,7],[6,7]],[[16,7],[18,7]],[[2,8],[5,8]],[[15,8],[17,8]],[6,9],[[14,9],[16,9]],[14,10],[14,10],[6,11],[[15,11],[16,12]],[[6,13],[6,15]],[[16,13],[17,14]],[[27,13],[27,15]],[[5,14],[7,14]],[[26,14],[28,14]],[[7,15],[8,17]],[[17,15],[18,17]],[[28,15],[29,16]],[[9,16],[10,18]],[[19,16],[21,18]],[[30,16],[31,26]],[[29,17],[31,17]],[7,18],[[11,18],[11,21]],[[10,19],[12,20]],[[13,20],[13,23]],[[12,21],[14,23]],[[15,22],[15,25]],[[26,22],[26,25]],[[16,23],[16,25]],[[19,23],[19,25]],[[23,23],[23,25]],[[29,23],[31,25]],[[14,24],[31,24]],[[17,25],[31,25]],[18,26],[24,26],[31,27]
TROLLIN LAIRAlthough these blue ones have a hoard
Of treasure gathered, coin and sword,
Don't drop your guard to take it all,
For something here may bring downfall...
[[4,20],[4,24]],[[3,21],[5,21]],[[6,22],[6,25]],[[5,23],[12,23]],[[5,24],[7,24]],[9,24],[9,24],[12,24],[12,24],[5,25],[5,25],[[10,25],[12,25]]
JUNK ROOMThough much that's here is useless, true,
A good look round could profit you.
Amidst the clutter, dull it seems,
A hint of something shiny gleams.
[[10,7],[14,7]],[[11,8],[13,8]],[12,9],[12,9]
RAT FAMILYLiving here in peace enough,
They may prove, in a fight, quite tough.
But you're safe if you turn back,
For trespassers only do they attack.
[[5,14],[7,14]],[[3,15],[3,19]],[[6,15],[8,15]],[[10,15],[10,19]],[[5,16],[5,19]],[[7,16],[10,17]],[[2,17],[10,17]],[7,18],[9,18],[9,18]
GOLDEN KEYLook around here, close at hand,
For near this place, the key does stand
In a repository, if you
Look close. Now how's that for a clue?
[[3,15],[3,19]],[[5,16],[5,19]],[[1,17],[6,17]]
GARBAGEThough garbage piles carry much
Which stinks and has no use as such,
It's wise to search, and do search well.
For what? The gleam of gold may tell...
[[10,7],[14,7]],[[11,8],[13,8]],[12,9]
GOLDEN PATHYou need to pay in golden key,
But one's not near, as you can see.
But it is said that two were lost,
Into vile sewage they were tossed.
[[12,2],[14,2]],[11,3],[11,3],[12,4]
JEWEL SHORTCUTAlthough this place has use, it's true,
It may or may not profit you.
Be careful which you choose to open,
For gems are not a paltry token.
[2,12],[2,12],[[0,13],[4,13]],[[0,14],[0,16]],[1,15]
EMERALD KEYAll around this stinking place,
Where clean folk show not hand or face,
Are cracks and gratings, holes and more,
Where more than slime and water pour.
[[16,7],[18,7]],[[15,8],[17,8]],[[14,9],[16,9]],[14,10],[14,10],[[15,11],[16,12]],[21,11],[21,11],[[25,11],[28,11]],[22,12],[22,12],[[25,12],[26,13]],[[23,13],[27,13]],[[26,14],[28,14]],[[27,15],[29,15]]
HIDDEN KEYWithin the place of sludge and slime,
Look past the filthy, stinking grime.
Seek a hole of oozing muck,
For where a key did once get stuck.
[[0,2],[0,5]],[[1,3],[1,5]],[[2,5],[4,5]]
HIDDEN COINNot all treasure may you see,
For it may hide so cunningly
A passing glance will miss its gleam.
It's not as hard as it may seem.
[[0,7],[0,11]],[[2,10],[2,13]],[1,11],[1,11]
MYSTERIOUS STAIRSWhat lies yonder, down the stair?
Should you worry? Should you care?
Yes, in fact, it might be wise
To find a way to reach the prize.
[7,0],[7,0]
FLOODOnce the water rose so high.
Now it creeps, strikes, makes you cry.
They seek the movement of their prey,
But near the drains they should not stray.
[[20,13],[21,14]],[[19,14],[21,14]],[[17,15],[18,17]],[[20,15],[20,18]],[[23,15],[23,21]],[[25,15],[25,21]],[[19,16],[21,18]],[26,16],[26,16],[[16,17],[26,17]],[[22,18],[25,21]],[[27,18],[28,20]],[[21,19],[25,21]],[[20,20],[28,20]],[28,21],[28,21],[[20,22],[22,22]],[24,22]
RIVERWithin a river, if you're prey,
Away from water should you stay.
For it can strike far worse than rain,
But what can rain do to a drain?
[[26,22],[26,28]],[[30,22],[31,26]],[[23,23],[23,25]],[[29,23],[31,25]],[[20,24],[31,25]],[22,26],[22,26],[24,26],[[27,26],[27,28]],[31,27]
BACKDOORTo leave this place, a way you've found,
Be sure you're walking on safe ground.
You need not fear, the path is true.
The back door's a safe way for you.
[28,7],[28,7],[[20,13],[21,14]],[[19,14],[21,14]],[[27,18],[28,20]],[28,21],[28,21],[[31,29],[31,31]],[[29,30],[31,30]]
NO ENTRYIf exploration is your aim,
If finding all things seems a game,
Alas, you'll find you cannot go
Through every way that seems to show.
[1,25],[1,25],[19,25],[19,25],[4,27],[22,27],[14,28],[18,28],[[0,29],[2,29]],[19,29],[19,29],[14,30],[14,30]
IMAGINATIONListen, see,
know, touch, feel,
For what seems solid may not be real.
Look around without your eyes
To break the stone's secret disguise.
[[25,2],[26,6]],[[24,4],[26,4]],[[26,25],[27,29]],[28,27],[28,27],[28,29],[28,29],[[31,29],[31,31]],[27,30],[27,30],[[29,30],[31,30]],[28,31],[28,31]
JUST A ROOMNo items here, no treasure pure,
No empty flask, no poison cure,
No riddle, hint, for mind or wit,
Though watch your step for creature, pit.
[[0,0],[2,0]],[[1,1],[3,1]],[[2,2],[4,2]],[3,3],[3,3],[8,11],[[17,11],[19,11]],[18,12],[18,12],[[29,12],[30,13]],[8,13],[[14,13],[14,15]],[[31,13],[31,16]],[15,14],[15,14],[30,14],[30,14],[1,20],[1,20],[0,21],[0,21],[0,22],[0,22],[[2,22],[2,24]],[1,23],[1,23],[26,30],[26,30]
EXIT ONLYA closed-up path,
a one-way door,
No way to come through ceiling, floor.
This passage is shut from this side.
Only from beyond can it be pried.
[12,0],[28,22]
QUIET FOUNTAINNo tricks, no traps, just water clean,
From this quiet fountain, sweet, serene.
You may not find
more water soon,
So take advantage of this boon.
[1,1],[10,2],[16,5],[4,6],[21,7],[14,9],[10,17],[10,20],[23,21],[6,22],[21,24],[25,24],[6,25]
TREASURE TIMEFight is over, monsters slain,
Now the treasure lies here plain.
See it, take it, now it's yours.
Some items which may aid your cause.
[8,9],[8,9],[26,17]
FALL BREAKERMost pits give a bad reception,
And these here will be no exception.
But note that one pit closed may stop
A fall far too great – a death drop.
[[19,2],[19,4]],[20,3]
The Grey HermitA guard of living stone he has,
Although his face is kind.
Rewarding those who ask him well,
And treasures they shall find.

Pray steadily and stand your ground.
[[21,18],[22,22]],[[16,19],[17,21]],[[23,19],[23,21]],[[15,20],[23,20]],[[20,22],[22,22]]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[14,0],[16,0]],[[16,1],[16,5]],[[12,2],[14,2]],[[17,2],[19,2]],[11,3],[11,3],[15,3],[15,3],[12,4],[12,4],[17,4],[[9,5],[16,5]],[[0,7],[0,11]],[21,8],[21,8],[19,9],[19,9],[22,9],[20,10],[20,10],[12,11],[12,11],[21,11],[21,11],[22,12],[22,12],[23,13],[[3,15],[3,17]],[[5,16],[5,19]],[[1,17],[6,17]],[[1,18],[1,20]],[[0,25],[3,25]]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[[4,0],[9,0]],[[17,0],[21,0]],[29,0],[29,0],[[8,1],[8,5]],[10,1],[10,1],[12,1],[28,1],[28,1],[31,1],[31,1],[[5,2],[10,2]],[27,2],[27,2],[30,2],[30,2],[29,3],[29,3],[28,4],[28,4],[31,4],[31,4],[[6,5],[8,5]],[22,5],[22,5],[27,5],[27,5],[30,5],[30,5],[23,6],[23,6],[29,6],[29,6],[21,7],[24,7],[28,7],[28,7],[31,7],[31,7],[19,8],[27,8],[27,8],[30,8],[30,8],[9,9],[9,9],[23,9],[23,9],[29,9],[29,9],[[10,10],[10,14]],[24,10],[28,10],[28,10],[9,11],[9,11],[27,11],[27,11],[9,13],[9,13],[[12,13],[12,17]],[[13,17],[15,17]],[14,18],[14,18],[0,26],[5,26],[5,26],[[9,26],[9,31]],[12,26],[12,26],[15,26],[15,26],[4,27],[4,27],[[7,27],[7,31]],[11,27],[11,27],[14,27],[14,27],[0,28],[0,28],[[4,28],[4,31]],[[11,28],[11,31]],[[14,28],[14,31]],[18,28],[18,28],[[22,28],[22,31]],[24,28],[24,28],[[1,29],[5,29]],[[10,29],[15,29]],[19,29],[19,29],[23,29],[2,30],[8,30],[8,30],[[20,30],[22,30]],[24,30],[24,30],[[5,31],[7,31]],[12,31],[23,31]

This is a sample Sandbox dmzone (mouseover to see)