This staircase connects the Spiders' level downstairs with the Mines level's elevator room to the Guilds. You can also reach the "Pits and Teleporters Game" on the Council level through the pit to the south.
Going up those stairs you can't do much on the Mines' Level above; jumping through the pit there you fall through {5,0,8} to the Spiders' Level below. The same room is reachable via the stairs at {5,8,0}.
Spiked mace at {5,7,1}, MON Moon SAR Wine at {5,6,0}.
Dragon Heart at {5,6,4}.
Skull Lock.
Putting a Skeleton Key into the lock at {5,7,1} removes the walls at {5,6,1}, {5,8,1}, {5,9,1} and {5,6,3}, {5,8,3}, {5,9,3} revealing alcoves and a pit.
To a secret room, a shortcut to the Stairs of Ashes.
Spiked mace at {5,7,1}.
Gold powder at {5,8,4}.
Thorn "IMPERVIOUSITY" at {5,9,0}.
Iron Key at {5,10,3}.
To the Council's Circus Game; can be closed somehow.
You are teleported here from the Portal Room from {7,29,5}.
You can pick the lock at {5,16,24} to open this door.
"Pit D" can be opened and closed on this level with the button at {5,25,3}.
GANDO SAYS THIS PIT LOOKS DEADLY
To {5,23,7} and the Spiders' level.
To {5,22,6} and the Spiders' level.
This pit goes down to {7,24,2}, from there you can either teleport up to {6,24,3} or reach {8,27,0} via another pit, then {10,26,2}, where you can find the Leviathan axe and finally {12,23,0} at the Moria entrance.
This is the destination of the teleporter at {0,13,29} in a portal room on the Guilds' level. Gigglers and the freed Cartographers from {13,0,4} can appear here, as well as the Darc Armour knights and yourself from {19,7,26}.
STAMM SAYS THIS PIT IS THE ONLY REMAINING WAY TO THE MORIA. ONLY THE STRONG ONES CAN SURVIVE THERE.
You can teleport back here from {17,27,1}, which is easily reachable from the Moria entrance {12,25,3}.
Spell unlocked, holds back Vecna Minions, ZO EW NETA.
The button at {5,25,3} switches "Pit D" at {5,19,3}.
The Stairs of Ashes begin here. Open the door below later from the other side without a key.
To the Dwarven Fortress.
To the sewers at the imaginary wall west of {3,29,27}.
There's a VI Altar at {5,4,21}.
There's a VI Altar at {5,10,18}.
This door is opened with a Gold Key at {5,12,25}; there's an inscription "THE DUNGEON CRYPT OF AMBER" at {5,12,23}.
Stairs down to the treasure of Druafang. Beware of the dragon.
Stepping here for the first time creates a skeleton monster south of you.
Touching the "Altar of Nightmare" teleports you to {36,16,15}, you come back to this place from {36,8,16}.
Touching the "Altar of Love" at {5,8,28} for the first time teleports you to {27,6,29}. Do not come back from there without having solved the secret; the Altar seems to teleport you only once, so enter with a strong and healthy party.
Touching the "Altar of Ancient Doors" teleports you to {33,21,7}.
Touching the "Altar of Rose" teleports you to {34,2,21}.
The "ALTAR OF THE ASSAULT" teleports you to {41,16,23} when touched. When you enter here, take all the cursed items you own with you as well as one SAR Wine of Titans found in the Wine Cellar. The wine opens a secret passage there to even more wine, the curses can be removed by a free blessing you will receive at the end of the level. You must be rather strong to survive this level, but you don't need to take items with you except a flask, food (there isn't any where you go, but a long fight awaits you), as well as good weapons and armour against normal and undead enemies. Bring along empty bags instead to retrieve the items on the level all at once. When fighting there, have a low load, this also saves food.
Put a Snapdragon onto the Altar at {5,4,27} to revive Lor. You can then choose him as a party member. You can also unlock the portraits at {5,5,16}, {5,6,11}, {5,6,12}, {5,7,12}, {5,23,16}, {5,24,14}, {5,24,15} by putting a set of bones into each image. Alternatively, each of the locks at {5,7,4} and {5,16,0} unlocks a whole group of those portraits at once.
You can unlock the portraits of the undead at {5,5,16}, {5,6,11}, {5,6,12}, {5,7,12} and of the dwarves at {5,23,16}, {5,24,14}, {5,24,15} by putting a set of bones into the images. Alternatively, each of the locks at {5,7,4} and {5,16,0} unlocks a whole group of the portraits at once. Lor at {5,4,26} is an exception: place a Snapdragon on the altar. Unlocked champion images can be used as party members just like in the guilds, if you haven't already four of them.
You can unlock the portraits of the undead at {5,5,16}, {5,6,11}, {5,6,12}, {5,7,12} and of the dwarves at {5,23,16}, {5,24,14}, {5,24,15} by putting a set of bones into the images. Alternatively, each of the locks at {5,7,4} and {5,16,0} unlocks a whole group of the portraits at once. Lor at {5,4,26} is an exception: place a Snapdragon on the altar. Unlocked champion images can be used as party members just like in the guilds, if you haven't already four of them.
You can unlock the portraits of the undead at {5,5,16}, {5,6,11}, {5,6,12}, {5,7,12} and of the dwarves at {5,23,16}, {5,24,14}, {5,24,15} by putting a set of bones into the images. Alternatively, each of the locks at {5,7,4} and {5,16,0} unlocks a whole group of the portraits at once. Lor at {5,4,26} is an exception: place a Snapdragon on the altar. Unlocked champion images can be used as party members just like in the guilds, if you haven't already four of them.
You can unlock the portraits of the undead at {5,5,16}, {5,6,11}, {5,6,12}, {5,7,12} and of the dwarves at {5,23,16}, {5,24,14}, {5,24,15} by putting a set of bones into the images. Alternatively, each of the locks at {5,7,4} and {5,16,0} unlocks a whole group of the portraits at once. Lor at {5,4,26} is an exception: place a Snapdragon on the altar. Unlocked champion images can be used as party members just like in the guilds, if you haven't already four of them.
You can unlock the portraits of the undead at {5,5,16}, {5,6,11}, {5,6,12}, {5,7,12} and of the dwarves at {5,23,16}, {5,24,14}, {5,24,15} by putting a set of bones into their images. Alternatively, each of the locks at {5,7,4} and {5,16,0} unlocks a whole group of the portraits at once. Lor at {5,4,26} is an exception: place a Snapdragon on the altar. Unlocked champion images can be used as party members just like in the guilds, if you haven't already four of them.
You can unlock the portraits of the undead at {5,5,16}, {5,6,11}, {5,6,12}, {5,7,12} and of the dwarves at {5,23,16}, {5,24,14}, {5,24,15} by putting a set of bones into the images. Alternatively, each of the locks at {5,7,4} and {5,16,0} unlocks a whole group of the portraits at once. Lor at {5,4,26} is an exception: place a Snapdragon on the altar. Unlocked champion images can be used as party members just like in the guilds, if you haven't already four of them.
There is a horn in an alcove, champion portraits are on the walls.
You can unlock the portraits of the undead at {5,5,16}, {5,6,11}, {5,6,12}, {5,7,12} and of the dwarves at {5,23,16}, {5,24,14}, {5,24,15} by putting a set of bones into the images. Alternatively, each of the locks at {5,7,4} and {5,16,0} unlocks a whole group of the portraits at once. Lor at {5,4,26} is an exception: place a Snapdragon on the altar. Unlocked champion images can be used as party members just like in the guilds, if you haven't already four of them.
You can unlock the portraits of the undead at {5,5,16}, {5,6,11}, {5,6,12}, {5,7,12} and of the dwarves at {5,23,16}, {5,24,14}, {5,24,15} by putting a set of bones into the images. Alternatively, each of the locks at {5,7,4} and {5,16,0} unlocks a whole group of the portraits at once. Lor at {5,4,26} is an exception: place a Snapdragon on the altar. Unlocked champion images can be used as party members just like in the guilds, if you haven't already four of them.
You can unlock the portraits of the undead at {5,5,16}, {5,6,11}, {5,6,12}, {5,7,12} and of the dwarves at {5,23,16}, {5,24,14}, {5,24,15} by putting a set of bones into the images. Alternatively, each of the locks at {5,7,4} and {5,16,0} unlocks a whole group of the portraits at once. Lor at {5,4,26} is an exception: place a Snapdragon on the altar. Unlocked champion images can be used as party members just like in the guilds, if you haven't already four of them.
VI Altar reachable from {5,6,21}, containing the Bones of the Cartographer and the PASSWORD FOR THE CRYPT MAP.
If you choose to enter here to meet Vecna at {5,6,21}, there seems to be no way to escape her curse in the current Conflux version. So kill her to get all the treasure from {5,5,21}, {5,7,21} and {5,6,22}. Almost all items in your possession which aren't contained in bags will be cursed, so take only the necessary things with you. The Branch of Fear and Courage and the unique Mace of Order worked best against Vecna for me. If you dare to defend the Altar of the Assault's town (reachable at {5,23,31}) while being cursed (which is likely a bad idea, because even uncursed food tastes like ashes and barely nourishes as long as the party is cursed), you can receive a bless there, otherwise spend one of the many coins you've got then at the High Priest's altar at {2,18,16}.
Meet Lich Vecna here, 1 COMPETITION POINT. If you kill Vecna at {5,6,22} you'll find cursed bones and the (interestingly still uncursed) Silk Shirt "Body of Vecna" on the floor at the western side on this square; after killing her, you are relatively safe at this place to get the treasure from the VI Altars at {5,5,21} and {5,7,21}.
On the floor on the southern end of this square you'll find: 2 sets of bones; an empty bag; a bag with 8 GOR Coins; a bag with 7 GOR Coins and the unique cursed Funereal Mace of Order "WINDU", 1 COMPETITION POINT. Grab the treasure; you are damaged by lightnings and poison clouds coming out of the altar at {5,6,23}, those travel on the same routes as the poison clouds on this level did before. Wait until you are teleported to {5,8,6}, if you leave through {5,6,16} instead, mummies are created in this room.
ZED SAYS WE SHOULD NOT STAY HERE... NO MORTAL CAN FIGHT A LICH...
VI Altar reachable from {5,6,21}, containing a cursed Monk Staff; a Skull Seed; a normal scroll; a spell scroll, and spell unlocked: Vampiric Starvation, ZO VEN SAR.
Open the door with a Powergem at {5,28,20}.
Go up here to one of the games' endings.
To the Spiders' level, same room as the stairs at {5,5,7} lead to.
If you have lock picks you can activate a special here: attempt to lockpick the door, then walk in front of the thief for a message, then release him and let him move to {5,2,6}; then place lockpicks plus a gold coin beneath him on the ground and wait, may take a while. He'll open the door, saving you a SAR key, but deceive you. You'll get a treasure and your items back if you kill the thief later, whom you will likely find in the room below.
From the Spiders' level.
To the north at {5,3,2} is a VI Altar with an Open Helm and a Vorpal Blade (Voidness Edge), a weapon against immaterial monsters such as Ghosts and Water Elementals.
The switch to the north at {5,5,3} opens the wall at {5,4,4}.
"Haven of Meditation": you are teleported here from the Sewers' level from {3,16,20}.
Teleporter back to the Sewers' level to {3,17,20}.
To the Council; exits to this stairwell from the levels 3 to 6 must be unlocked from the other sides.
To the temple; exits to this stairwell from the levels 3 to 6 must be unlocked from the other sides.
"Spiteful Spittles", pressure plate. This plate seems to cause the first hole at {5,0,22} to remain open longer, so you can eventually press the button on the head decoration at {5,1,21} to close the third pit.
When you move onto this pressure plate, Spitter Berries are thrown at you, and later VEN Eggs and Blast Spores. They vanish after hitting you, nothing can be picked up, items on the floor get teleported away. Move onto the plate from {5,1,21}, and then quickly back, until no more things are thrown.
There is an alcove to the south, I found nothing in it.
Open this door with an Emerald Key at {5,2,18}. This is only a shortcut, both sides of this door are accessible without spending a key.
On the western wall is a switch on the head. I think this closes the pit at {5,0,24}.
The halls to the west are all interconnected through corridors above and below by those stairs: {5,30,9}, {5,30,11}, {5,30,17}, {5,31,0}, {5,31,6}, {5,31,8}, {5,31,14}, {5,31,16}, {5,31,22}.
The halls to the west are all interconnected through corridors above and below by those stairs: {5,30,5}, {5,30,11}, {5,30,17}, {5,31,0}, {5,31,6}, {5,31,8}, {5,31,14}, {5,31,16}, {5,31,22}.
The halls to the west are all interconnected through corridors above and below by those stairs: {5,30,5}, {5,30,9}, {5,30,17}, {5,31,0}, {5,31,6}, {5,31,8}, {5,31,14}, {5,31,16}, {5,31,22}.
The halls to the west are all interconnected through corridors above and below by those stairs: {5,30,5}, {5,30,9}, {5,30,11}, {5,31,0}, {5,31,6}, {5,31,8}, {5,31,14}, {5,31,16}, {5,31,22}.
The halls to the west are all interconnected through corridors above and below by those stairs: {5,30,5}, {5,30,9}, {5,30,11}, {5,30,17}, {5,31,6}, {5,31,8}, {5,31,14}, {5,31,16}, {5,31,22}.
The halls to the west are all interconnected through corridors above and below by those stairs: {5,30,5}, {5,30,9}, {5,30,11}, {5,30,17}, {5,31,0}, {5,31,8}, {5,31,14}, {5,31,16}, {5,31,22}.
The halls to the west are all interconnected through corridors above and below by those stairs: {5,30,5}, {5,30,9}, {5,30,11}, {5,30,17}, {5,31,0}, {5,31,6}, {5,31,14}, {5,31,16}, {5,31,22}.
The halls to the west are all interconnected through corridors above and below by those stairs: {5,30,5}, {5,30,9}, {5,30,11}, {5,30,17}, {5,31,0}, {5,31,6}, {5,31,8}, {5,31,16}, {5,31,22}.
The halls to the west are all interconnected through corridors above and below by those stairs: {5,30,5}, {5,30,9}, {5,30,11}, {5,30,17}, {5,31,0}, {5,31,6}, {5,31,8}, {5,31,14}, {5,31,22}.
The halls to the west are all interconnected through corridors above and below by those stairs: {5,30,5}, {5,30,9}, {5,30,11}, {5,30,17}, {5,31,0}, {5,31,6}, {5,31,8}, {5,31,14}, {5,31,16}.
To a secret room on the Spiders' Level, an exit of the Temple's Path of Tao.
To the sewers and the Iron Temple.
Map of Conflux / Level 5
 
Tileset :

Level 05 - The Crypt[edit]

The Halls of the dead. Welcome, enjoy your stay. The unique compass "Learning Advisor" says "GROUND OF PROPHECIES" when examined on this level.
The level contains:
    • The Dungeon Crypt of Amber with the remains of Lor and the Altar of Love
    • The secret entrance hall to the tomb of Druafang.
    • 5 altars teleporting you to distant sublevels.
    • 2 rooms with champion portraits and an altar in case your party isn't complete yet.
    • Get the level's main treasure from Vecna.
    • The entrance to one of the many endings of this game.
  • The treasure room.
  • The Haven of Meditation is accessible only from a teleporter in the sewers.
  • A puzzle area accessible from the level below.
  • The temple's Wisdom Path of Tao has staircases here.

GUARDIANS OF THE PATHWATER ELEMENTAL
A harmless puddle, don't you think?
Why not approach and try for a drink?
Yet hold at ready
sword or spell,
For this comes from no wishing well.

BLACK FLAME
A burning desire, a passion of flame.
Trapped and immobile, death all the same.
Approach with care the roaring fire,
Or run around this deadly pyre.
[[31,0],[31,4]],[[29,3],[31,3]],[30,4],[30,4],[30,5],[[31,6],[31,8]],[[30,9],[30,11]],[31,10],[[31,14],[31,16]],[30,17],[30,17],[[31,18],[31,22]],[30,21],[30,21],[[31,28],[31,31]]
VECNA's MINIONSSKELETON
Bones of the fallen, living once more,
Marrow clicks on the cold stone floor.
Shields held high, swords lash out
As the undead strike with no yell or shout.

GREATER MUMMY
Death afoot,
yet bound in white,
It wields no weapon but undead might.
Older, moulding,
has more hunger
To drain strength from stronger, younger.

ZOMBIE
Once a man,
now mindless dead,
No brain still thinks within his head.
Reaching forth
with rotting hands,
To kill is all he understands.
[[0,0],[5,0]],[[10,0],[10,2]],[[12,0],[14,0]],[[16,0],[18,0]],[[28,0],[28,2]],[4,1],[4,1],[[12,1],[12,4]],[[15,1],[15,26]],[[18,1],[18,7]],[[21,1],[22,3]],[[26,1],[29,1]],[[5,2],[12,2]],[[14,2],[16,3]],[[20,2],[26,2]],[7,3],[7,3],[[19,3],[23,3]],[26,3],[26,3],[[13,4],[13,6]],[20,4],[20,4],[[23,4],[25,4]],[[27,4],[28,5]],[[14,5],[16,6]],[21,5],[21,5],[24,5],[24,5],[[7,6],[8,7]],[[12,6],[18,6]],[22,6],[24,6],[[28,6],[28,10]],[11,7],[11,7],[[19,7],[19,11]],[[25,7],[25,11]],[27,7],[27,7],[6,8],[6,8],[[10,8],[11,11]],[[13,8],[17,8]],[[20,8],[20,12]],[[6,9],[6,22]],[[9,9],[13,9]],[[17,9],[21,9]],[[27,9],[28,10]],[[8,10],[12,10]],[[14,10],[16,11]],[[18,10],[22,10]],[[24,10],[25,11]],[[7,11],[7,16]],[[12,11],[20,11]],[[22,11],[27,11]],[9,12],[9,12],[12,12],[12,12],[17,12],[17,12],[[21,12],[21,16]],[[23,12],[23,16]],[[26,12],[29,15]],[[9,13],[9,16]],[[11,13],[12,15]],[[14,13],[16,15]],[[18,13],[19,15]],[[8,14],[24,14]],[[5,15],[7,16]],[24,15],[[8,16],[10,16]],[[12,16],[13,17]],[[17,16],[18,17]],[20,16],[20,16],[[27,16],[28,19]],[[10,17],[20,17]],[[22,17],[22,19]],[11,18],[11,18],[[14,18],[16,18]],[18,18],[18,18],[[21,18],[25,18]],[[10,19],[10,27]],[12,19],[12,19],[17,19],[17,19],[[20,19],[20,30]],[[23,19],[25,21]],[[8,20],[11,20]],[[13,20],[17,20]],[[19,20],[21,20]],[27,20],[[22,21],[25,21]],[[4,22],[4,26]],[[9,22],[12,22]],[[14,22],[16,23]],[[18,22],[21,22]],[23,22],[23,22],[[26,22],[26,31]],[[2,23],[5,23]],[[8,23],[8,27]],[[13,23],[17,23]],[[23,23],[23,25]],[[25,23],[27,23]],[[6,24],[6,27]],[[11,24],[13,24]],[[17,24],[20,24]],[[22,24],[24,25]],[[2,25],[10,25]],[[13,25],[17,26]],[[21,25],[27,25]],[[12,26],[18,26]],[[22,26],[22,30]],[[24,26],[24,31]],[[19,27],[27,27]],[[19,29],[28,29]],[29,30],[29,30],[[23,31],[29,31]]
CRYPT SPIRITSGHOST
Silent drifter, ancient dead,
May inspire little dread.
Since little strength it has to spare,
It takes whatever it can snare.

REAPER
Drifting death
of cloak and scythe,
Hopes that in pain
you will writhe.
It knows the weary fall much faster,
And if you don't, you'll face disaster.

SPECTER
Death afoot,
bound in dark light,
They wield no weapon but undead might.
Risen from death with their deathly brothers,
They draw their strength from the life of others.

Although these spirits drain you so,
And feel no earthly touch,
Know that magic things,
to them,
Can quickly be too much.
[[0,0],[5,0]],[[10,0],[10,2]],[[12,0],[14,0]],[[16,0],[18,0]],[[28,0],[28,2]],[4,1],[4,1],[[12,1],[12,4]],[[15,1],[15,26]],[[18,1],[18,7]],[[21,1],[22,3]],[[26,1],[29,1]],[[5,2],[12,2]],[[14,2],[16,3]],[[20,2],[26,2]],[7,3],[7,3],[[19,3],[23,3]],[26,3],[26,3],[[13,4],[13,6]],[20,4],[20,4],[[23,4],[25,4]],[[27,4],[28,5]],[[14,5],[16,6]],[21,5],[21,5],[24,5],[24,5],[[7,6],[8,7]],[[12,6],[18,6]],[22,6],[24,6],[[28,6],[28,10]],[11,7],[11,7],[[19,7],[19,11]],[[25,7],[25,11]],[27,7],[27,7],[6,8],[6,8],[[10,8],[11,11]],[[13,8],[17,8]],[[20,8],[20,12]],[[6,9],[6,22]],[[9,9],[13,9]],[[17,9],[21,9]],[[27,9],[28,10]],[[8,10],[12,10]],[[14,10],[16,11]],[[18,10],[22,10]],[[24,10],[25,11]],[[7,11],[7,16]],[[12,11],[20,11]],[[22,11],[27,11]],[9,12],[9,12],[12,12],[12,12],[17,12],[17,12],[[21,12],[21,16]],[[23,12],[23,16]],[[26,12],[29,15]],[[9,13],[9,16]],[[11,13],[12,15]],[[14,13],[16,15]],[[18,13],[19,15]],[[8,14],[24,14]],[[5,15],[7,16]],[24,15],[[8,16],[10,16]],[[12,16],[13,17]],[[17,16],[18,17]],[20,16],[20,16],[[27,16],[28,19]],[[10,17],[20,17]],[[22,17],[22,19]],[11,18],[11,18],[[14,18],[16,18]],[18,18],[18,18],[[21,18],[25,18]],[[10,19],[10,27]],[12,19],[12,19],[17,19],[17,19],[[20,19],[20,30]],[[23,19],[25,21]],[[8,20],[11,20]],[[13,20],[17,20]],[[19,20],[21,20]],[27,20],[[22,21],[25,21]],[[4,22],[4,26]],[[9,22],[12,22]],[[14,22],[16,23]],[[18,22],[21,22]],[23,22],[23,22],[[26,22],[26,31]],[[2,23],[5,23]],[[8,23],[8,27]],[[13,23],[17,23]],[[23,23],[23,25]],[[25,23],[27,23]],[[6,24],[6,27]],[[11,24],[13,24]],[[17,24],[20,24]],[[22,24],[24,25]],[[2,25],[10,25]],[[13,25],[17,26]],[[21,25],[27,25]],[[12,26],[18,26]],[[22,26],[22,30]],[[24,26],[24,31]],[[19,27],[27,27]],[[19,29],[28,29]],[29,30],[29,30],[[23,31],[29,31]]
CRYPT DENIZENSLESSER SKELETON
Bony fiend
still armed with shield
And a sword
he knows how to wield.
Made of bones,
so thin and hard,
You think
a knife will strike?
Then think again, and quickly, or
More rations you will like.

MUMMY
Man embalmed in bandage white
Stalks around,
seeking to fight.
Risen from death with its deathly brothers,
It draws its strength from the life of others.
[[0,0],[5,0]],[[10,0],[10,2]],[[12,0],[14,0]],[[16,0],[18,0]],[[28,0],[28,2]],[4,1],[4,1],[[12,1],[12,4]],[[15,1],[15,26]],[[18,1],[18,7]],[[21,1],[22,3]],[[26,1],[29,1]],[[5,2],[12,2]],[[14,2],[16,3]],[[20,2],[26,2]],[7,3],[7,3],[[19,3],[23,3]],[26,3],[26,3],[[13,4],[13,6]],[20,4],[20,4],[[23,4],[25,4]],[[27,4],[28,5]],[[14,5],[16,6]],[21,5],[21,5],[24,5],[24,5],[[7,6],[8,7]],[[12,6],[18,6]],[22,6],[24,6],[[28,6],[28,10]],[11,7],[11,7],[[19,7],[19,11]],[[25,7],[25,11]],[27,7],[27,7],[6,8],[6,8],[[10,8],[11,11]],[[13,8],[17,8]],[[20,8],[20,12]],[[6,9],[6,22]],[[9,9],[13,9]],[[17,9],[21,9]],[[27,9],[28,10]],[[8,10],[12,10]],[[14,10],[16,11]],[[18,10],[22,10]],[[24,10],[25,11]],[[7,11],[7,16]],[[12,11],[20,11]],[[22,11],[27,11]],[9,12],[9,12],[12,12],[12,12],[17,12],[17,12],[[21,12],[21,16]],[[23,12],[23,16]],[[26,12],[29,15]],[[9,13],[9,16]],[[11,13],[12,15]],[[14,13],[16,15]],[[18,13],[19,15]],[[8,14],[24,14]],[[5,15],[7,16]],[24,15],[[8,16],[10,16]],[[12,16],[13,17]],[[17,16],[18,17]],[20,16],[20,16],[[27,16],[28,19]],[[10,17],[20,17]],[[22,17],[22,19]],[11,18],[11,18],[[14,18],[16,18]],[18,18],[18,18],[[21,18],[25,18]],[[10,19],[10,27]],[12,19],[12,19],[17,19],[17,19],[[20,19],[20,30]],[[23,19],[25,21]],[[8,20],[11,20]],[[13,20],[17,20]],[[19,20],[21,20]],[27,20],[[22,21],[25,21]],[[4,22],[4,26]],[[9,22],[12,22]],[[14,22],[16,23]],[[18,22],[21,22]],[23,22],[23,22],[[26,22],[26,31]],[[2,23],[5,23]],[[8,23],[8,27]],[[13,23],[17,23]],[[23,23],[23,25]],[[25,23],[27,23]],[[6,24],[6,27]],[[11,24],[13,24]],[[17,24],[20,24]],[[22,24],[24,25]],[[2,25],[10,25]],[[13,25],[17,26]],[[21,25],[27,25]],[[12,26],[18,26]],[[22,26],[22,30]],[[24,26],[24,31]],[[19,27],[27,27]],[[19,29],[28,29]],[29,30],[29,30],[[23,31],[29,31]]
CRYPT GUARDIANSLICH
Undead foe of greatest might,
With a poisoned blade
to smite.
Magic clubs and maces hurt,
But soon he returns from the dirt.

ETTIN
Though two heads does this creature bear,
There seems only half a mind there.
One half
wants to stomp and crush.
The other,
break you into mush.

GOLEM
This grey solid giant is trouble indeed,
Protecting the dungeon from traveller's greed.
Step forth and face him, he strikes in a blur,
And you'll soon see that you're back where you were.
[[0,0],[5,0]],[[10,0],[10,2]],[[12,0],[14,0]],[[16,0],[18,0]],[[28,0],[28,2]],[4,1],[4,1],[[12,1],[12,4]],[[15,1],[15,26]],[[18,1],[18,7]],[[21,1],[22,3]],[[26,1],[29,1]],[[5,2],[12,2]],[[14,2],[16,3]],[[20,2],[26,2]],[7,3],[7,3],[[19,3],[23,3]],[26,3],[26,3],[[13,4],[13,6]],[20,4],[20,4],[[23,4],[25,4]],[[27,4],[28,5]],[[14,5],[16,6]],[21,5],[21,5],[24,5],[24,5],[[7,6],[8,7]],[[12,6],[18,6]],[22,6],[24,6],[[28,6],[28,10]],[11,7],[11,7],[[19,7],[19,11]],[[25,7],[25,11]],[27,7],[27,7],[6,8],[6,8],[[10,8],[11,11]],[[13,8],[17,8]],[[20,8],[20,12]],[[6,9],[6,22]],[[9,9],[13,9]],[[17,9],[21,9]],[[27,9],[28,10]],[[8,10],[12,10]],[[14,10],[16,11]],[[18,10],[22,10]],[[24,10],[25,11]],[[7,11],[7,16]],[[12,11],[20,11]],[[22,11],[27,11]],[9,12],[9,12],[12,12],[12,12],[17,12],[17,12],[[21,12],[21,16]],[[23,12],[23,16]],[[26,12],[29,15]],[[9,13],[9,16]],[[11,13],[12,15]],[[14,13],[16,15]],[[18,13],[19,15]],[[8,14],[24,14]],[[5,15],[7,16]],[24,15],[[8,16],[10,16]],[[12,16],[13,17]],[[17,16],[18,17]],[20,16],[20,16],[[27,16],[28,19]],[[10,17],[20,17]],[[22,17],[22,19]],[11,18],[11,18],[[14,18],[16,18]],[18,18],[18,18],[[21,18],[25,18]],[[10,19],[10,27]],[12,19],[12,19],[17,19],[17,19],[[20,19],[20,30]],[[23,19],[25,21]],[[8,20],[11,20]],[[13,20],[17,20]],[[19,20],[21,20]],[27,20],[[22,21],[25,21]],[[4,22],[4,26]],[[9,22],[12,22]],[[14,22],[16,23]],[[18,22],[21,22]],[23,22],[23,22],[[26,22],[26,31]],[[2,23],[5,23]],[[8,23],[8,27]],[[13,23],[17,23]],[[23,23],[23,25]],[[25,23],[27,23]],[[6,24],[6,27]],[[11,24],[13,24]],[[17,24],[20,24]],[[22,24],[24,25]],[[2,25],[10,25]],[[13,25],[17,26]],[[21,25],[27,25]],[[12,26],[18,26]],[[22,26],[22,30]],[[24,26],[24,31]],[[19,27],[27,27]],[[19,29],[28,29]],[29,30],[29,30],[[23,31],[29,31]]
SPIDERS' NESTWORM
Slowly
does it crawl the floor,
Seeking clumsy feet to gnaw.

SPIDER
Their bite can poison arms and hands
While you are bound in silky strands.
Through thickened webs you'll have to wade.
Ignore the spells – fight with the blade.

LEPRECHAUN
Darts around
all dressed in green,
Likes to take
what it has seen.
Likes to blind you from afar,
Laughs at his use of the power of Sar.
[[10,4],[10,6]],[[9,5],[11,5]],[[23,7],[23,9]],[22,8],[22,8]
GUARDIANSSPIKED WYRM
Dragonkin with golden hide,
And mouth with many teeth inside.

GOLEM
This grey solid giant is trouble indeed,
Protecting the dungeon from traveller's greed.
Step forth and face him, he strikes in a blur,
And you'll soon see that you're back where you were.

STONE ARTHROPOD
With pincers sharp and sting aloft,
It scuttles forth to sting flesh soft.
[[10,4],[10,6]],[[9,5],[11,5]],[[23,7],[23,9]],[22,8],[22,8]
TOMB OF DRUAFANGSlain by a curse, tortured since,
Always forced to writhe and wince.
Something here is worth the trip,
Some knowledge you will want to grip.
[[22,17],[22,19]],[[21,18],[25,18]],[[23,19],[25,21]],[[22,21],[25,21]],[23,22],[23,22],[23,23],[23,23]
GOLDEN ANCESTORSTo free the spirits so long trapped,
To free those whose life force is sapped,

The price is not coin, though it's gold.
Look in the centre where dead lie cold.
[[16,0],[18,0]],[18,1],[[6,2],[8,2]],[7,3],[7,3]
FREE LOCKA kindly lock. What do I mean?
How many gold keys have you seen?
You'll want to keep them, if you can,
So use one here, it's a good plan.
[[3,0],[5,0]],[4,1]
JEWEL SHORTCUTAlthough this place has use, it's true,
It may or may not profit you.
Be careful which you choose to open,
For gems are not a paltry token.
[2,16],[2,16],[[0,17],[2,17]],[0,18],[0,18]
SAR KEYSeek below, where spiders dwell,
With teeth and poison cobweb spell.
Follow blue through webs of pain
In order to this rare key gain.
[[2,5],[2,7]],[3,6],[3,6]
BELOW THE FORGESLook around, leave nought unturned
Amidst all things blackened, burned.
Sift the ashes, move the rubble
For something to help, perhaps, with trouble.
[[27,3],[27,5]],[[28,4],[28,9]],[27,7],[27,7],[27,9],[27,9]
SPITEFUL SPITTLESGreen is good, or so they say.
That advice proves correct this day.
But devil's luck you have if you
Can get the time right first, get through.
[[0,20],[0,26]],[2,20],[2,20],[1,21],[1,21]
GOLDEN BAITWhat is this? Suspicious, yes?
Look around, perhaps to guess
Will hidden death strike for the kill?
Such paranoia could make you ill...
[[15,11],[15,17]],[[14,13],[16,15]],[[12,14],[18,14]]
REVIVING ANCESTORSThe spirits of gold are trapped elsewhere,
They bid you free them, if you dare.
When freed they are, they'll pay the debt,
But first, back here, you'd better get.
[[6,10],[6,14]],[[7,11],[7,14]],[[23,12],[23,16]],[8,14],[[22,14],[24,14]],[24,15]
TRICKED SOULFear of death can cause such acts
That are tricked by such untrue facts
That make you think you've power great,
But in truth, realisation's late.
[[4,24],[4,26]],[[3,25],[5,25]]
MIND TRAPThe mind, it is a fragile thing
When faced with things like pain, dying.
But let it not be fooled all times.
See through the false and heed these rhymes!
[[13,23],[17,23]],[[13,24],[13,26]],[[15,24],[15,26]],[[17,24],[17,26]],[[14,25],[17,26]]
NO ENTRYIf exploration is your aim,
If finding all things seems a game,
Alas, you'll find you cannot go
Through every way that seems to show.
[18,0],[7,2],[20,2],[[23,2],[25,2]],[9,16],[11,18],[2,20],[8,20],[8,20],[4,22],[4,26],[12,26],[15,26],[17,26],[8,27],[1,28],[19,29],[1,31]
IMAGINATIONListen, see,
know, touch, feel,
For what seems solid may not be real.
Look around without your eyes
To break the stone's secret disguise.
[[21,1],[22,3]],[[23,2],[23,4]],[12,3],[12,3],[[13,4],[13,6]],[[15,4],[15,7]],[[24,4],[25,5]],[[14,5],[16,6]],[[12,6],[16,6]],[11,7],[11,7],[18,7],[18,7],[[10,8],[11,11]],[13,8],[13,8],[17,8],[17,8],[[19,8],[20,11]],[[6,9],[6,16]],[[9,9],[13,9]],[[18,9],[21,10]],[[8,10],[12,10]],[22,10],[7,11],[7,11],[12,11],[12,11],[[18,11],[20,11]],[[7,12],[7,16]],[9,12],[9,12],[20,12],[20,12],[[23,12],[23,16]],[[9,13],[9,16]],[[21,13],[21,16]],[[8,14],[10,14]],[[20,14],[24,14]],[24,15],[[8,16],[10,16]],[20,16],[20,16],[10,17],[23,22],[23,22],[[23,23],[23,25]],[[22,24],[24,25]],[[21,25],[25,25]],[22,26],[24,26],[1,27],[1,27],[0,28],[0,28],[0,29]
JUST A ROOMNo items here, no treasure pure,
No empty flask, no poison cure,
No riddle, hint, for mind or wit,
Though watch your step for creature, pit.
[[0,2],[2,2]],[[31,2],[31,4]],[[0,3],[1,4]],[3,3],[3,3],[[29,3],[31,3]],[[2,4],[5,4]],[30,4],[30,4],[0,5],[0,5],[[4,5],[6,5]],[30,5],[1,6],[[2,14],[4,14]],[[1,15],[3,15]],[2,16],[27,21],[27,21],[28,22],[28,22],[[29,23],[30,26]],[[28,24],[31,24]],[31,25],[31,25],[[28,26],[31,26]],[29,27],[29,27]
EXIT ONLYA closed-up path,
a one-way door,
No way to come through ceiling, floor.
This passage is shut from this side.
Only from beyond can it be pried.
[[0,16],[0,18]]
TREASURE TIMEFight is over, monsters slain,
Now the treasure lies here plain.
See it, take it, now it's yours.
Some items which may aid your cause.
[3,3],[3,3],[0,25],[0,25]
FALL BREAKERMost pits give a bad reception,
And these here will be no exception.
But note that one pit closed may stop
A fall far too great – a death drop.
[[18,3],[20,3]]
The Master ThiefMaster of locks, master of keys,
Takes when he looks if he likes what he sees.
He might be persuaded to open a lock
If you gave him the tools, and prepared for a shock.
[[2,5],[2,7]],[3,6],[3,6],[4,7],[4,7],[4,8],[4,8]
Vecna the LichTo kill her body
frees the soul,
Contained as soup
within a bowl.
Come for treasure, you shall die,
Still echoes the map-maker's final cry.

The power of Death she commands over all,
The Undead come to server her call.
Mortal spirits can she break,
Mortal minds her magic take.

You were warned. Fools!You may win a battle. But never the war.

Follow my advice: flee and hide.

Abandon any hope and run away.

Unfair chances. Never fight a lich in the kingdom of the deads.
[[6,11],[7,16]],[[5,15],[7,16]],[[6,17],[6,22]]
JUST A HALLSo often do you ask for help,
Begging for hints like some small whelp,
But know that help can't always be.
This corridor's just plain, can't you see?
[4,0],[4,0],[[10,0],[10,2]],[[12,0],[14,0]],[[31,0],[31,2]],[4,1],[4,1],[12,1],[12,1],[[18,1],[18,6]],[[5,2],[12,2]],[1,8],[1,8],[[2,9],[2,12]],[[0,10],[0,14]],[3,10],[1,11],[1,11],[3,12],[3,12],[1,13],[4,13],[4,13],[[3,17],[3,19]],[30,17],[30,17],[[31,18],[31,22]],[[1,19],[3,19]],[30,21],[30,21],[[31,28],[31,31]],[0,30],[0,30]

This is a sample Sandbox dmzone (mouseover to see)