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  • ;<b>on_throw</b>(self, id, location) ;<b>on_impact</b>(self, id, hit_what, hit_ppos)
    5 KB (975 words) - 16:55, 20 August 2014
  • ...</b> (inst) - one specific thing that is found in the dungeon, assigned an id (an integer from 1 to 32767). exvar[id] = { msg = M_ACTIVATE, target = some_other_id, opby_party = true }
    2 KB (430 words) - 02:03, 29 November 2012
  • For IN_OBJ and CHARACTER locations, x becomes the specific inst or character ID, y becomes the slot with the object/character.
    765 bytes (131 words) - 02:48, 7 January 2024
  • Also you need to select an ID. In out example it's "65". <br>The ID of the sound is 65, so you could as well type
    3 KB (649 words) - 16:29, 6 January 2009
  • * AI_TARGET - Use add_monster_target(id, ttl, x, y) instead
    2 KB (312 words) - 08:26, 1 October 2016
  • :This stores the character id (returned by <b>dsb_add_champion</b>) of the character who is in that mirro :Calls the specified function, with the following parameters: <code>func(id, opby, func_data)</code>
    18 KB (3,207 words) - 21:58, 17 November 2009
  • ...an be used to display the value of the unique item in the dungeon with the ID of XXX, for example: %VALUE:item010203-1%
    2 KB (373 words) - 13:18, 6 January 2009
  • ;<b>dsb_in_obj</b>(id) ;<b>local_sound</b>(id, sound) = chan_handle
    47 KB (8,225 words) - 09:10, 6 January 2024
  • ==== What's the DSA Group ID & Master vs. Slave ====
    8 KB (1,364 words) - 16:27, 6 January 2009
  • Solito; Cowsmanaut; The Dungeon-Master Forum; Interplay; ID Software; Kelly; Ralf Hinrichsen, rh.hinne@t-online.de; Alan Berfield; Jorg
    34 KB (4,509 words) - 05:41, 17 May 2010