RTC/Monsters

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Revision as of 06:13, 1 September 2009 by Ian scho (talk | contribs) (Can't call me an artist!)
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Adding to a specific location

Monsters can be added to specific locations by editing a floor tile and adding the monster of your choosing. You may adjust health and items being carried by the creature.

Add random monsters

Another other way is to add random monsters, choosing the monster you require and the number. The randomness come from where they are placed in the dungeon, the monster/s will also have varying health averaging the default number.

Monster generation

Monster can be generated within the dungeon by placing a monster generator. See Monster Generators for more information.

Table of Monster

Monster earlier in the heroes quest through the dungeon tend to be weaker than those later on. This table may help select which monster to place where. They have only been sorted by health, monster attack abilities haven’t been used to sort them, so use your best judgement.

Table shows the amount of damaged caused by type of attack
Monster Blunt Sharp Fire Lightning Des Ew Poison Cloud Poison Blob Health other
Guard 9999 9999 9999 9999 9999 9999 9999 1
Merchant 9999 9999 9999 9999 9999 9999 9999 1
Merchant-bad 9999 9999 9999 9999 9999 9999 9999 1
Merchant-ghost 9999 9999 9999 9999 9999 9999 9999 1
Merchant-magic 9999 9999 9999 9999 9999 9999 9999 1
Trolin 100 100 90 60 0 300 215 20
Wasp 100 100 80 25 0 9999 9999 20
Muncher 100 100 85 20 0 9999 9999 25
Bat 100 100 200 200 0 200 200 30
Glop 100 140 30 100 0 110 110 35
Giggler 100 100 85 40 0 400 275 50
Mummy 100 100 85 75 0 0 15 50
Mummy-DM2 25 25 150 0 0 0 0 50
Screamer 100 140 150 250 0 150 180 50 soft
Skeleton 100 100 100 75 0 0 20 50
Ghost 100 100 0 0 75 0 0 75 ghostly
Rockpile 60 50 50 20 0 120 115 75
Flame-orb 50 50 0 130 0 0 0 80
Worm-digger 80 120 80 30 0 80 70 80
Chest-Flying 100 100 100 100 0 100 100 100
Couatl 100 100 80 50 0 150 125 100
Ghost-DM2 40 20 0 0 75 0 0 100 ghostly
Materializer 100 100 0 0 80 0 0 100 ghostly
Rive 100 100 0 0 75 0 0 100 ghostly
Vortex 100 100 0 0 75 0 0 100
Wizards eye 100 100 80 70 0 80 80 100
Zytaz 100 100 0 0 80 0 0 100 ghostly
Vexirk 100 100 90 40 0 300 200 124
Imp 150 150 0 0 0 0 0 135
Gazer 100 100 80 70 0 80 80 150
Rockman 30 30 50 60 0 70 70 150
Spectre 100 100 0 0 85 0 0 150 ghostly
Vexirk-Dark 50 50 60 0 0 30 30 150
Wolf 120 120 100 150 0 120 120 150
Worm-magenta 80 120 80 30 0 80 70 150
Axe Man 150 150 130 130 0 70 70 175
Skeleton-DM2 100 100 100 75 0 0 20 175
Theif-Thicket 100 100 130 130 0 90 90 175
Ant Man 100 100 90 60 0 300 215 200
Knight-deth 60 60 5 10 0 0 5 200
Ruster 100 100 75 30 0 200 135 200
Vexirk-mon 100 100 90 40 0 300 200 200
Slime-Swamp 100 140 80 75 0 55 75 225 soft
Knight-animated 60 60 5 10 0 0 5 250
Minion-attack-evil 100 100 100 100 0 0 0 250
Vexirk-king 70 70 120 0 0 40 40 250
Worm-tiger 80 120 80 30 0 80 70 250
Flame-black 100 100 0 0 0 0 0 300 ghostly
Oitu-Greater 100 100 70 60 0 110 100 300
Rat 100 100 80 40 0 80 80 300
Scorpion 90 90 80 40 0 110 95 300
Worm-Armoured-brown 80 120 80 30 0 80 70 300
Worm-Armoured-gold 80 120 80 30 0 80 70 300
Tree 30 30 200 100 0 10 10 350
Golem-stone 60 50 5 5 0 0 5 375
Demon-Thorn 100 100 100 90 0 110 110 400
Hell hound 100 100 80 40 0 80 80 400
Oitu 100 120 70 60 0 110 100 400
Worm-Archer 40 80 80 30 0 80 70 420
Slime-Devil 100 140 80 75 0 55 75 450 soft
Demon-Viper 100 100 60 30 0 85 75 500
Minion-attack-good 100 100 100 100 0 0 0 500
Minion-guard-evil 100 100 100 100 0 0 0 500
Minion-guard-good 100 100 100 100 0 0 0 500
Dru Tan 20 20 90 90 0 50 50 600
Elemental Water 100 100 0 0 75 55 0 600 ghostly
Demon 100 100 60 30 0 85 75 750
Guard-angry 50 50 50 50 0 50 50 1000
Merchant-angry 50 50 50 50 0 50 50 1000
Merchant-bad-angry 50 50 50 50 0 50 50 1000
Merchant-magic-angry 50 50 50 50 0 50 50 1000
Dragoth 30 30 20 20 0 10 10 1500
Dragon-Red 100 100 65 30 0 150 115 2500
Lord Chaos 40 20 0 0 0 0 0 10000 Invincible
Lord Chaos-reincarnate 40 20 0 0 0 0 0 10000 Invincible
Lord-grey 40 20 0 0 0 0 0 10000 Invincible
Lord-order 40 20 0 0 0 0 0 10000 Invincible

Monster Attack Methods

Most monsters attack in some way. The main attack methods they use are related to the amount of damage they can cause, eg

MONSTER_ATTACK_1 Ave=5.4 Min=3 Max=8

MONSTER_ATTACK_2 Ave=19 Min=11 Max=25

MONSTER_ATTACK_3 Ave=56 Min=10 Max=88

MONSTER_ATTACK_4 Ave=94 Min=54 Max=144

MONSTER_ATTACK_5 Ave=175 Min=135 Max=238

MONSTER_ATTACK_6 Ave=220 Min=90 Max=331

MONSTER_ATTACK_7 Ave=270 Min=108 Max=422

Creating Stronger/Weaker Monster

The monsters attack methods can be changed in the RESOURCES, CREATE NEW OBJECT tab. Cloning monsters gives you the opportunity to create stronger/weaker monsters of the same type.

  1. clone monster
  2. rename it a stronger/weaker one
  3. change its attack method under the OTHER tab
  4. save monster

Monster images

Here are some monster images not currently in the editor. Icons (size: 32x32) have not been included (yet), just resize one of the images if needed. Instructions:

  1. Save into the bitmaps folder (images may/will need to be renamed slightly)
  2. Copy info and place under the heading 'New - Bitmaps'

(Sorry if names or offsets of monster are not 100%, easier enough to change the name, the offset may just need to be tweaked). Some of the image background may appear weird in the editor(due to the alpha-channel/blank background), but they end up being fine in the game) (still to come: basic info for clone)

ADD		BITMAP_MONSTER_ICEY_SMALL_FRONT	FILE=(bitmaps\ICEY_SMALL_ATTACK1.png)		SIZE=(82,78)	POSITION=(0,70)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_SMALL_BACK	FILE=(bitmaps\ICEY_SMALL_BACK.png)		SIZE=(66,68)	POSITION=(0,65)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_SMALL_ATTACK	FILE=(bitmaps\ICEY_SMALL_FRONT.png)		SIZE=(58,74)	POSITION=(0,70)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_SMALL_SIDE1	FILE=(bitmaps\ICEY_SMALL_SIDE1.png)		SIZE=(60,75)	POSITION=(0,70)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_SMALL_ATTACK2	FILE=(bitmaps\ICEY_SMALL_ATTACK2.png)		SIZE=(86,74)	POSITION=(0,70)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_SMALL_SIDE2	FILE=(bitmaps\ICEY_SIDE2.png)		SIZE=(78,71)	POSITION=(0,70)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_LARGE_ATTACK1	FILE=(bitmaps\MONSTERS\ICEY_LARGE_ATTACK1.png)	SIZE=(172,164)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_LARGE_BACK	FILE=(bitmaps\ICEY_LARGE_BACK.png)	SIZE=(132,136)	POSITION=(0,100)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_LARGE_FRONT	FILE=(bitmaps\ICEY_LARGE_FRONT.png)	SIZE=(116,148)	POSITION=(0,120)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_LARGE_SIDE1	FILE=(bitmaps\ICEY_LARGE_SIDE1.png)	SIZE=(156,150)	POSITION=(0,120)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_LARGE_ATTACK2	FILE=(bitmaps\ICEY_LARGE_ATTACK2.png)	SIZE=(172,164)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_LARGE_SIDE2	FILE=(bitmaps\ICEY_LARGE_SIDE2.png)	SIZE=(156,150)	POSITION=(0,120)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEAST_ATTACK	FILE=(bitmaps\beast_attack.png)		SIZE=(101,175)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEAST_BACK	FILE=(bitmaps\beast_away.png)		SIZE=(64,137)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEAST_FRONT	FILE=(bitmaps\beast_toward.png)		SIZE=(67,136)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEAST_SIDE	FILE=(bitmaps\beast_side.png)		SIZE=(192,120)	POSITION=(0,100)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEETLE_ATTACK	FILE=(bitmaps\beetle-attack.png)		SIZE=(156,141)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEETLE_BACK	FILE=(bitmaps\beetle-away.png)		SIZE=(156,141)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEETLE_FRONT	FILE=(bitmaps\beetle-toward.png)		SIZE=(156,141)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEETLE_SIDE	FILE=(bitmaps\beetle-right.png)		SIZE=(156,141)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEETLE_ATTACK2	FILE=(bitmaps\beetle-cast.png)		SIZE=(185,133)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_HORNED_ATTACK	FILE=(bitmaps\DEMON_HORNED_ATTACK1.png)	SIZE=(96,102)	POSITION=(0,90)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_HORNED_BACK	FILE=(bitmaps\DEMON_HORNED_BACK.png)	SIZE=(87,110)	POSITION=(0,90)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_HORNED_FRONT	FILE=(bitmaps\DEMON_HORNED_FRONT1.png)	SIZE=(96,102)	POSITION=(0,90)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_HORNED_SIDE	FILE=(bitmaps\DEMON_HORNED_SIDE.png)	SIZE=(120,111)	POSITION=(0,90)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_HORNED_ATTACK2	FILE=(bitmaps\DEMON_HORNED_ATTACK2.png)	SIZE=(101,106)	POSITION=(0,90)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_HORNED_FRONT2	FILE=(bitmaps\DEMON_HORNED_FRONT2.png)	SIZE=(96,104)	POSITION=(0,72)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_ATTACK1	FILE=(bitmaps\DEMON_MOUNTED_ATTACK1.png)	SIZE=(152,197)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_BACK1	FILE=(bitmaps\DEMON_MOUNTED_BACK1.png)	SIZE=(137,189)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_FRONT1	FILE=(bitmaps\DEMON_MOUNTED_FRONT1.png)	SIZE=(152,197)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_SIDE	FILE=(bitmaps\DEMON_MOUNTED_SIDE.png)	SIZE=(180,188)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_ATTACK2	FILE=(bitmaps\DEMON_MOUNTED_ATTACK2.png)	SIZE=(152,197)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_FRONT2	FILE=(bitmaps\DEMON_MOUNTED_FRONT2.png)	SIZE=(152,197)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_BACK2	FILE=(bitmaps\DEMON_MOUNTED_BACK2.png)	SIZE=(137,189)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_WINGS_ATTACK	FILE=(bitmaps\Demon_wings_attack.png)	SIZE=(185,232)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_WINGS_BACK	FILE=(bitmaps\Demon_wings_away.png)	SIZE=(232,232)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_WINGS_FRONT	FILE=(bitmaps\Demon_wings_toward.png)	SIZE=(186,232)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_WINGS_SIDE	FILE=(bitmaps\Demon_wings_side.png)	SIZE=(196,232)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_GREEN_ATTACK	FILE=(bitmaps\Green_Dragon_attack.png)	SIZE=(240,188)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_GREEN_BACK	FILE=(bitmaps\GREEN_Dragon_back.png)	SIZE=(230,186)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_GREEN_FRONT	FILE=(bitmaps\GREEN_Dragon_front.png)	SIZE=(236,188)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_GREEN_SIDE	FILE=(bitmaps\GREEN_Dragon_side.png)	SIZE=(288,188)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOSTN_ATTACK	FILE=(bitmaps\Ghostn-attack.png)		SIZE=(123,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(TRUE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOSTN_BACK	FILE=(bitmaps\Ghostn-away.png)		SIZE=(123,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(TRUE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOSTN_FRONT	FILE=(bitmaps\Ghostn-toward.png)		SIZE=(123,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(TRUE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOSTN_SIDE	FILE=(bitmaps\Ghostn-right.png)		SIZE=(123,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(TRUE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GOBLIN_ATTACK	FILE=(bitmaps\Goblin-attack.png)		SIZE=(124,194)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GOBLIN_BACK	FILE=(bitmaps\Goblin-away.png)		SIZE=(88,184)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GOBLIN_FRONT	FILE=(bitmaps\Goblin-toward.png)		SIZE=(96,184)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GOBLIN_SIDE	FILE=(bitmaps\Goblin-right.png)		SIZE=(69,184)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_HELM_DOOM_ATTACK	FILE=(bitmaps\Helm_doom-attack.png)	SIZE=(180,187)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_HELM_DOOM_BACK	FILE=(bitmaps\Helm_doom-away.png)	SIZE=(157,219)	POSITION=(0,180)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_HELM_DOOM_FRONT	FILE=(bitmaps\Helm_doom-toward.png)	SIZE=(160,219)	POSITION=(0,180)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_HELM_DOOM_SIDE	FILE=(bitmaps\Helm_doom-right.png)	SIZE=(151,219)	POSITION=(0,180)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KENKU_ATTACK1	FILE=(bitmaps\Kenku_attack1.png)		SIZE=(98,182)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KENKU_ATTACK2	FILE=(bitmaps\Kenku_attack2.png)		SIZE=(98,182)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KENKU_BACK	FILE=(bitmaps\Kenku_back.png)		SIZE=(102,182)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KENKU_FRONT	FILE=(bitmaps\Kenku_front.png)		SIZE=(104,182)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KENKU_SIDE	FILE=(bitmaps\Kenku_side.png)		SIZE=(104,182)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KUOTOA_ATTACK	FILE=(bitmaps\Kuotoa-attack.png)		SIZE=(109,189)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KUOTOA_BACK	FILE=(bitmaps\Kuotoa-away.png)		SIZE=(71,165)	POSITION=(0,145)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KUOTOA_FRONT	FILE=(bitmaps\Kuotoa-toward.png)		SIZE=(80,180)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KUOTOA_SIDE	FILE=(bitmaps\Kuotoa-right.png)		SIZE=(92,175)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_OGRE_2HEAD_ATTACK1	FILE=(bitmaps\OGRE_2HEAD_ATTACK1.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_OGRE_2HEAD_BACK	FILE=(bitmaps\OGRE_2HEAD_BACK.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_OGRE_2HEAD_FRONT	FILE=(bitmaps\OGRE_2HEAD_FRONT.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_OGRE_2HEAD_SIDE1	FILE=(bitmaps\OGRE_2HEAD_SIDE1.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_OGRE_2HEAD_ATTACK2	FILE=(bitmaps\OGRE_2HEAD_ATTACK2.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_OGRE_2HEAD_SIDE2	FILE=(bitmaps\OGRE_2HEAD_SIDE2.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_PIRAHNA-ATTACK		FILE=(bitmaps\Pirahna-attack.png)	SIZE=(107,205)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_PIRAHNA-AWAY		FILE=(bitmaps\Pirahna-away.png)		SIZE=(107,205)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_PIRAHNA-RIGHT		FILE=(bitmaps\Pirahna-right.png)		SIZE=(107,205)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_PIRAHNA-TOWARD		FILE=(bitmaps\Pirahna-toward.png)	SIZE=(107,205)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ROCKEY_ATTACK1	FILE=(bitmaps\ROCKEY_ATTACK1.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ROCKEY_BACK	FILE=(bitmaps\ROCKEY_BACK.png)		SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ROCKEY_FRONT	FILE=(bitmaps\ROCKEY_FRONT.png)		SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ROCKEY_SIDE	FILE=(bitmaps\ROCKEY_SIDE.png)		SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ROCKEY_ATTACK2	FILE=(bitmaps\ROCKEY_ATTACK2.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SWARM_ATTACK	FILE=(bitmaps\Swarm-attack.png)		SIZE=(264,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SWARM_BACK	FILE=(bitmaps\Swarm-away.png)		SIZE=(250,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SWARM_FRONT	FILE=(bitmaps\Swarm-toward.png)		SIZE=(260,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SWARM_SIDE	FILE=(bitmaps\Swarm-right.png)		SIZE=(240,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BUGBEAR_ATTACK	FILE=(bitmaps\BUGBEAR_ATTACK.png)	SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BUGBEAR_BACK	FILE=(bitmaps\BUGBEAR_BACK.png)		SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BUGBEAR_FRONT	FILE=(bitmaps\BUGBEAR_FRONT.png)		SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BUGBEAR_SIDE	FILE=(bitmaps\BUGBEAR_SIDE.png)		SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_CHIMAERA_ATTACK	FILE=(bitmaps\CHIMAERA_ATTACK.png)	SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_CHIMAERA_BACK	FILE=(bitmaps\CHIMAERA_BACK.png)		SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_CHIMAERA_FRONT	FILE=(bitmaps\CHIMAERA_FRONT.png)	SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_CHIMAERA_SIDE	FILE=(bitmaps\CHIMAERA_SIDE.png)		SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_CUBE_ATTACK	FILE=(bitmaps\CUBE_ATTACK.png)		SIZE=(176,190)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_CUBE_FRONT	FILE=(bitmaps\CUBE_FRONT.png)		SIZE=(164,190)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_FLAYER_ATTACK	FILE=(bitmaps\FLAYER_ATTACK.png)		SIZE=(112,190)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_FLAYER_BACK	FILE=(bitmaps\FLAYER_BACK.png)		SIZE=(112,190)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_FLAYER_FRONT	FILE=(bitmapsS\FLAYER_FRONT.png)		SIZE=(112,192)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_FLAYER_SIDE	FILE=(bitmaps\FLAYER_SIDE.png)		SIZE=(120,192)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOUL_ATTACK	FILE=(bitmaps\GHOUL_ATTACK.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOUL_BACK	FILE=(bitmaps\GHOUL_BACK.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOUL_FRONT	FILE=(bitmaps\GHOUL_FRONT.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOUL_SIDE	FILE=(bitmaps\GHOUL_SIDE.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_STONE_ATTACK	FILE=(bitmaps\STONE_DRAGON_ATTACK.png)	SIZE=(188,200)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_STONE_BACK	FILE=(bitmaps\STONE_DRAGON_BACK.png)	SIZE=(194,216)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_STONE_FRONT	FILE=(bitmaps\STONE_DRAGON_FRONT.png)	SIZE=(186,214)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_STONE_SIDE	FILE=(bitmaps\STONE_DRAGON_SIDE.png)	SIZE=(288,216)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)

Just in case, if you use any of these graphics in your project could you give credit to:

Solito; Cowsmanaut; The Dungeon-Master Forum; Interplay; ID Software; Kelly; Ralf Hinrichsen, rh.hinne@t-online.de; Alan Berfield; Jorg Nieberg; Adam Garlandand; George Gilbert ...

These images are to used for not for profit projects etc, etc.