Difference between revisions of "RTC/Monsters"

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(added monster attack method/values)
m (fixed link to monster generators)
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Another other way is to ''add random'' monsters, choosing the monster you require and the number. The randomness come from where they are placed in the dungeon, the monster/s will also have varying health averaging the default number.
 
Another other way is to ''add random'' monsters, choosing the monster you require and the number. The randomness come from where they are placed in the dungeon, the monster/s will also have varying health averaging the default number.
  
Monster can be generated within the dungeon by placing a monster generator. See [[dmwiki.atomas.com/RTC/Monster_Generators|Monster Generators]] for more information.
+
Monster can be generated within the dungeon by placing a monster generator. See [[RTC/Monster_Generators|Monster Generators]] for more information.
  
 
Monster earlier in the heroes quest through the dungeon tend to be weaker than those later on. This table may help select which monster to place where. They have only been sorted by health, monster attack abilities haven’t been used to sort them, so use your best judgement.
 
Monster earlier in the heroes quest through the dungeon tend to be weaker than those later on. This table may help select which monster to place where. They have only been sorted by health, monster attack abilities haven’t been used to sort them, so use your best judgement.

Revision as of 07:57, 20 June 2009

Monsters can be added to specific locations by editing a floor tile and adding the monster of your choosing. You may adjust health and items being carried by the creature.

Another other way is to add random monsters, choosing the monster you require and the number. The randomness come from where they are placed in the dungeon, the monster/s will also have varying health averaging the default number.

Monster can be generated within the dungeon by placing a monster generator. See Monster Generators for more information.

Monster earlier in the heroes quest through the dungeon tend to be weaker than those later on. This table may help select which monster to place where. They have only been sorted by health, monster attack abilities haven’t been used to sort them, so use your best judgement.

Table shows the amount of damaged caused by type of attack
Monster Blunt Sharp Fire Lightning Des Ew Poison Cloud Poison Blob Health other
Guard 9999 9999 9999 9999 9999 9999 9999 1
Merchant 9999 9999 9999 9999 9999 9999 9999 1
Merchant-bad 9999 9999 9999 9999 9999 9999 9999 1
Merchant-ghost 9999 9999 9999 9999 9999 9999 9999 1
Merchant-magic 9999 9999 9999 9999 9999 9999 9999 1
Trolin 100 100 90 60 0 300 215 20
Wasp 100 100 80 25 0 9999 9999 20
Muncher 100 100 85 20 0 9999 9999 25
Bat 100 100 200 200 0 200 200 30
Glop 100 140 30 100 0 110 110 35
Giggler 100 100 85 40 0 400 275 50
Mummy 100 100 85 75 0 0 15 50
Mummy-DM2 25 25 150 0 0 0 0 50
Screamer 100 140 150 250 0 150 180 50 soft
Skeleton 100 100 100 75 0 0 20 50
Ghost 100 100 0 0 75 0 0 75 ghostly
Rockpile 60 50 50 20 0 120 115 75
Flame-orb 50 50 0 130 0 0 0 80
Worm-digger 80 120 80 30 0 80 70 80
Chest-Flying 100 100 100 100 0 100 100 100
Couatl 100 100 80 50 0 150 125 100
Ghost-DM2 40 20 0 0 75 0 0 100 ghostly
Materializer 100 100 0 0 80 0 0 100 ghostly
Rive 100 100 0 0 75 0 0 100 ghostly
Vortex 100 100 0 0 75 0 0 100
Wizards eye 100 100 80 70 0 80 80 100
Zytaz 100 100 0 0 80 0 0 100 ghostly
Vexirk 100 100 90 40 0 300 200 124
Imp 150 150 0 0 0 0 0 135
Gazer 100 100 80 70 0 80 80 150
Rockman 30 30 50 60 0 70 70 150
Spectre 100 100 0 0 85 0 0 150 ghostly
Vexirk-Dark 50 50 60 0 0 30 30 150
Wolf 120 120 100 150 0 120 120 150
Worm-magenta 80 120 80 30 0 80 70 150
Axe Man 150 150 130 130 0 70 70 175
Skeleton-DM2 100 100 100 75 0 0 20 175
Theif-Thicket 100 100 130 130 0 90 90 175
Ant Man 100 100 90 60 0 300 215 200
Knight-deth 60 60 5 10 0 0 5 200
Ruster 100 100 75 30 0 200 135 200
Vexirk-mon 100 100 90 40 0 300 200 200
Slime-Swamp 100 140 80 75 0 55 75 225 soft
Knight-animated 60 60 5 10 0 0 5 250
Minion-attack-evil 100 100 100 100 0 0 0 250
Vexirk-king 70 70 120 0 0 40 40 250
Worm-tiger 80 120 80 30 0 80 70 250
Flame-black 100 100 0 0 0 0 0 300 ghostly
Oitu-Greater 100 100 70 60 0 110 100 300
Rat 100 100 80 40 0 80 80 300
Scorpion 90 90 80 40 0 110 95 300
Worm-Armoured-brown 80 120 80 30 0 80 70 300
Worm-Armoured-gold 80 120 80 30 0 80 70 300
Tree 30 30 200 100 0 10 10 350
Golem-stone 60 50 5 5 0 0 5 375
Demon-Thorn 100 100 100 90 0 110 110 400
Hell hound 100 100 80 40 0 80 80 400
Oitu 100 120 70 60 0 110 100 400
Worm-Archer 40 80 80 30 0 80 70 420
Slime-Devil 100 140 80 75 0 55 75 450 soft
Demon-Viper 100 100 60 30 0 85 75 500
Minion-attack-good 100 100 100 100 0 0 0 500
Minion-guard-evil 100 100 100 100 0 0 0 500
Minion-guard-good 100 100 100 100 0 0 0 500
Dru Tan 20 20 90 90 0 50 50 600
Elemental Water 100 100 0 0 75 55 0 600 ghostly
Demon 100 100 60 30 0 85 75 750
Guard-angry 50 50 50 50 0 50 50 1000
Merchant-angry 50 50 50 50 0 50 50 1000
Merchant-bad-angry 50 50 50 50 0 50 50 1000
Merchant-magic-angry 50 50 50 50 0 50 50 1000
Dragoth 30 30 20 20 0 10 10 1500
Dragon-Red 100 100 65 30 0 150 115 2500
Lord Chaos 40 20 0 0 0 0 0 10000 Invincible
Lord Chaos-reincarnate 40 20 0 0 0 0 0 10000 Invincible
Lord-grey 40 20 0 0 0 0 0 10000 Invincible
Lord-order 40 20 0 0 0 0 0 10000 Invincible

Monster Attack Method

Most monsters attack in some way. The main attack methods they use are related to the amount of damage they can cause, eg

MONSTER_ATTACK_1 Ave=5.4 Min=3 Max=8

MONSTER_ATTACK_2 Ave=19 Min=11 Max=25

MONSTER_ATTACK_3 Ave=56 Min=10 Max=88

MONSTER_ATTACK_4 Ave=94 Min=54 Max=144

MONSTER_ATTACK_5 Ave=175 Min=135 Max=238

MONSTER_ATTACK_6 Ave=220 Min=90 Max=331

MONSTER_ATTACK_7 Ave=270 Min=108 Max=422

The monsters attack methods can be changed in the RESOURCES, CREATE NEW OBJECT tab. Cloning monsters gives you the opportunity to create stronger/weaker monsters of the same type.

  1. clone monster
  2. rename it a stronger/weaker one
  3. change its attack method under the OTHER tab
  4. save monster