Difference between revisions of "RTC/Monster Images"

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(platypus, chicken, winged girl, and bunny added)
(puffball added, (scout minion))
 
(12 intermediate revisions by the same user not shown)
Line 360: Line 360:
 
</gallery>
 
</gallery>
  
 +
===Elephant (Monster Farm)===
 +
(no 'add bitmap' info, untested)
 +
<gallery>
 +
Image:Elephant_front.png
 +
Image:Elephant_back.png
 +
Image:Elephant_side.png
 +
</gallery>
 +
 +
===Blue Wolf (Monster Farm)===
 +
(no 'add bitmap' info, untested)
 +
<gallery>
 +
Image:Wolf_front.png
 +
Image:Wolf_back.PNG
 +
Image:Wolf_side.png
 +
</gallery>
 +
 +
===Troll===
 +
<gallery>
 +
Image:TROLL_FRONT.png
 +
Image:TROLL_ATTACK.png
 +
Image:TROLL_SIDE.png
 +
Image:TROLL_BACK.png
 +
</gallery>
 +
 +
===Armoured Skeleton===
 +
<gallery>
 +
Image:SKELETON_ARMOURED_FRONT.png
 +
Image:SKELETON_ARMOURED_ATTACK.png
 +
Image:SKELETON_ARMOURED_SIDE.png
 +
Image: SKELETON_ARMOURED_BACK.png
 +
</gallery>
 +
 +
===Flames===
 +
No add bitmap info
 +
<gallery>
 +
Image:Flame_blue_front.png
 +
Image:Flame_blue_attack.png
 +
Image:Flame_green_front.png
 +
Image:Flame_green_attack.png
 +
Image:Flame_white_front.png
 +
Image:Flame_white_attack.png
 +
Image:Flame_yellow_front.png
 +
Image:Flame_yellow_attack.png
 +
</gallery>
 +
 +
===Killer Plumapple===
 +
No add bitmap info
 +
<gallery>
 +
Image:KILLER_PLAMAPPLE_FRONT.png
 +
Image:KILLER_PLUMAPPLE_ATTACK1.png
 +
Image:KILLER_PLUMAPPLE_ATTACK2.png
 +
Image:KILLER_PLUMAPPLE_ATTACK3.png
 +
</gallery>
 +
 +
===Tree Ent===
 +
No add bitmap info
 +
<gallery>
 +
Image:ENT_FRONT.png
 +
Image:ENT_ATTACK.png
 +
Image:ENT_BACK.png
 +
Image:ENT_SIDE1.png
 +
Image:ENT_SIDE2.png
 +
</gallery>
 +
 +
===Ent With Club===
 +
No add bitmap info
 +
<gallery>
 +
Image:ENT_CLUB_FRONT.png
 +
Image:ENT_CLUB_ATTACK.png
 +
Image:ENT_CLUB_BACK.png
 +
Image:ENT_CLUB_SIDE.png
 +
Image:ENT_CLUB_SIDE2.png
 +
Image:ENT_CLUB_OTHERSIDE.png
 +
Image:ENT_CLUB_OTHERSIDE2.png
 +
</gallery>
 +
===Cactuar (Final Fantasy)===
 +
No add bitmap info
 +
<gallery>
 +
Image:CACTUAR_FRONT.png
 +
Image:CACTUAR_ATTACK.png
 +
Image:CACTUAR_ATTACK1.png
 +
Image:CACTUAR_BACK.png
 +
Image:CACTUAR_SIDE.png
 +
</gallery>
 +
===Gargoyle, and alcove===
 +
<gallery>
 +
Image:GARGOYLE_ATTACK1.png
 +
Image:GARGOYLE_ATTACK2.png
 +
Image:GARGOYLE_ATTACK3.png
 +
Image:GARGOYLE_BACK.png
 +
Image:GARGOYLE_SIDE1.png
 +
Image:GARGOYLE_SIDE2.png
 +
Image:GARGOLYE_ALCOVE.png
 +
Image:GARGOYLE_ALCOVE_SIDE.png
 +
Image:GARGOLYE_ALCOVE_EMPTY.png
 +
Image:GARGOYE_ALCOVE_EMPTY_SIDE.png
 +
</gallery>
 +
===Medusa===
 +
<gallery>
 +
Image:MEDUSA_FRONT.png
 +
Image:MEDUSA_ATTACK1.png
 +
Image:MEDUSA_ATTACK2.png
 +
Image:MEDUSA_ATTACK3.png
 +
Image:MEDUSA_BACK.png
 +
Image:MEDUSA_SIDE1.png
 +
Image:MEDUSA_SIDE2.png
 +
</gallery>
 +
===Crawling Giant===
 +
<gallery>
 +
Image:FRGIANT_ATTACK1.png
 +
Image:FRGIANT_ATTACK2.png
 +
Image:FRGIANT_ATTACK3.png
 +
Image:FRGIANT_BACK.png
 +
Image:FRGIANT_FRONT.png
 +
Image:FRGIANT_FRONT2.png
 +
</gallery>
 +
===Bulette Small===
 +
<gallery>
 +
Image:BULETTE_ATTACK1.png
 +
Image:BULETTE_ATTACK2.png
 +
Image:BULETTE_FRONT.png
 +
Image:BULETTE_BACK.png
 +
Image:BULETTE_SIDE1.png
 +
Image:BULETTE_SIDE2.png
 +
</gallery>
 +
===Bulette Large===
 +
<gallery>
 +
Image:BULETTE_LARGE_ATTACK1.png
 +
Image:BULETTE_LARGE_ATTACK2.png
 +
Image:BULETTE_LARGE_FRONT.png
 +
Image:BULETTE_LARGE_BACK.png
 +
Image:BULETTE_LARGE_SIDE1.png
 +
Image:BULETTE_LARGE_SIDE2.png
 +
</gallery>
 +
 +
===Captive Guy===
 +
<gallery>
 +
Image:CAPTIVEGUY_ATTACK.png
 +
Image:CAPTIVEGUY_BACK.png
 +
Image:CAPTIVEGUY_FRONT.png
 +
Image:CAPTIVEGUY_SIDE.png
 +
</gallery>
 +
 +
===Gunman===
 +
<gallery>
 +
Image:GUNMAN_BACK.png
 +
Image:GUNMAN_FRONT.png
 +
Image:GUNMAN_SIDE.png
 +
</gallery>
 +
 +
===Robot===
 +
<gallery>
 +
Image:ROBOT_ATTACK.png
 +
Image:ROBOT_BACK.png
 +
Image:ROBOT_FRONT.png
 +
Image:ROBOT_SIDE.png
 +
</gallery>
 +
 +
===Tank===
 +
<gallery>
 +
Image:TANK_BACK.png
 +
Image:TANK_FRONT.png
 +
Image:TANK_SIDE.png
 +
</gallery>
 +
 +
===Terabird===
 +
<gallery>
 +
Image:TERABIRD_ATTACK.png
 +
Image:TERABIRD_BACK.png
 +
Image:TERABIRD_FRONT.png
 +
Image:TERABIRD_SIDE.png
 +
</gallery>
 +
 +
</gallery>
 +
=== Trex ===
 +
<gallery>
 +
Image:TREX_ATTACK.png
 +
Image:TREX_FRONT.png
 +
Image:TREX_BACK.png
 +
Image:TREX_SIDE.png
 +
</gallery>
 +
 +
===Mine Cart===
 +
Spore inspired using Creature Creator, will remove on request.
 +
<gallery>
 +
Image:MINE_CART_FRONT.png
 +
Image:MINE_CART_SIDE.png
 +
Image:MINE_CART_FRONT0.png
 +
Image:MINE_CART_SIDE0.png
 +
</gallery>
 +
Idea: used with a teleporter zoom type setting. Constant weight mechanic activates the 'view0' images to be viewed by the players in the direction being faced.
 +
 +
===Sail Ship===
 +
Spore inspired using Creature Creator, will remove on request.
 +
<gallery>
 +
Image:SHIP_FRONT.png
 +
Image:SHIP_SIDE.png
 +
Image:SHIP_BACK.png
 +
Image:SHIP_FRONT0.png
 +
Image:SHIP_SIDE0.png
 +
Image:SHIP_BACK0.png
 +
</gallery>
 +
Idea: same as above but without the teleporters.
 +
 +
===Puffball===
 +
<gallery>
 +
Image:PUFFBALL1.png
 +
Image:PUFFBALL2.png
 +
Image:PUFFBALL3.png
 +
Image:PUFFBALL4.png
 +
</gallery>
 +
Idea being this will be more like a floor item that grows, when the party walks on it a poison cloud will be created changing the image back to puffball1.
  
 
== Add Bitmap Information ==
 
== Add Bitmap Information ==
Line 510: Line 722:
 
ADD BITMAP_MONSTER_TREE2_ATTACK FILE=(bitmaps\TREE2_ATTACK.png) SIZE=(224,196) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
 
ADD BITMAP_MONSTER_TREE2_ATTACK FILE=(bitmaps\TREE2_ATTACK.png) SIZE=(224,196) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
 
ADD BITMAP_MONSTER_TREE2_FRONT FILE=(bitmaps\TREE2_FRONT.png) SIZE=(224,196) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
 
ADD BITMAP_MONSTER_TREE2_FRONT FILE=(bitmaps\TREE2_FRONT.png) SIZE=(224,196) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
 +
ADD BITMAP_MONSTER_TROLL_ATTACK FILE=(bitmaps\TROLL_ATTACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
 +
ADD BITMAP_MONSTER_TROLL_BACK FILE=(bitmaps\TROLL_BACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
 +
ADD BITMAP_MONSTER_TROLL_FRONT FILE=(bitmaps\TROLL_FRONT.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
 +
ADD BITMAP_MONSTER_TROLL_SIDE FILE=(bitmaps\TROLL_SIDE.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
 +
ADD BITMAP_MONSTER_SKELETON_ARMOURED_ATTACK FILE=(bitmaps\SKELETON_ARMOURED_ATTACK.png) SIZE=(128,152) POSITION=(0,144) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
 +
ADD BITMAP_MONSTER_SKELETON_ARMOURED_BACK FILE=(bitmaps\SKELETON_ARMOURED_BACK.png) SIZE=(128,160) POSITION=(0,154) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
 +
ADD BITMAP_MONSTER_SKELETON_ARMOURED_FRONT FILE=(bitmaps\SKELETON_ARMOURED_FRONT.png) SIZE=(128,160) POSITION=(0,154) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
 +
ADD BITMAP_MONSTER_SKELETON_ARMOURED_SIDE FILE=(bitmaps\SKELETON_ARMOURED_SIDE.png) SIZE=(128,160) POSITION=(0,154) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
  
 
</pre>
 
</pre>
Line 517: Line 737:
 
Just in case, if you use any of these graphics in your project could you give credit to:  
 
Just in case, if you use any of these graphics in your project could you give credit to:  
  
Solito; Cowsmanaut; The Dungeon-Master Forum; Interplay; ID Software; Kelly; Ralf Hinrichsen, rh.hinne@t-online.de; Alan Berfield; Jorg Nieberg; Adam Garlandand; George Gilbert ...  
+
Solito; Cowsmanaut; The Dungeon-Master Forum; Interplay; ID Software; Kelly; Ralf Hinrichsen, rh.hinne@t-online.de; Alan Berfield; Jorg Nieberg; Adam Garlandand; George Gilbert; Ameena; Trego...  
  
 
These images are to used for not for profit projects etc, etc.
 
These images are to used for not for profit projects etc, etc.
 
   
 
   
 
[[Category:RTC|Monster Images]]
 
[[Category:RTC|Monster Images]]

Latest revision as of 05:41, 17 May 2010

Monster images

Here are some monster images not currently in the editor. Icons (size: 32x32) have not been included (yet), just resize one of the images if needed. Instructions:

  1. Save into the/a 'bitmaps' folder (images may/will need to be renamed slightly)
  2. Copy info and place under the heading 'New - Bitmaps'

(Sorry if names or offsets of monster are not 100%, easier enough to change the name, the offset may just need to be tweaked). Some of the image background may appear weird in the editor(due to the alpha-channel/blank background), but they end up being fine in the game) (still to come: basic info for clone)

SMALL ICEY

LARGE ICEY

Beast

Beetle

Horned Demon

Mounted Demon

Winged Demon

Malboro

(no 'add bitmap' info)

GREEN DRAGON

Ghost

Goblin

Doom Helm

Kenku

Kuotoa

2 Headed Ogre

Pirahna

Rockey

Swarm

Bugbear

Chimaera

Cube

Flayer

Ghoul

Stone Dragon

Bad guy from EOB3

Bone-faced Snake

Bug

Minotaur with axe

Small Rat

Minotaur with hammer

Wraith

Zombie

Spitting Tree

Carnivorous Tree

Bronto

(no 'add bitmap' info)

Dwarf

(no 'add bitmap' info)

Hairy Bug-man? (EOB)

(no 'add bitmap' info)

Platypus (Monster Farm)

(no 'add bitmap' info, untested the pink may not come out too well)

Winged Girl (Monster Farm)

(no 'add bitmap' info, untested the pink may not come out too well)

Bunny (Monster Farm)

(no 'add bitmap' info, untested the pink may not come out too well)

Chicken (Monster Farm)

(no 'add bitmap' info, untested the pink may not come out too well)

Elephant (Monster Farm)

(no 'add bitmap' info, untested)

Blue Wolf (Monster Farm)

(no 'add bitmap' info, untested)

Troll

Armoured Skeleton

Flames

No add bitmap info

Killer Plumapple

No add bitmap info

Tree Ent

No add bitmap info

Ent With Club

No add bitmap info

Cactuar (Final Fantasy)

No add bitmap info

Gargoyle, and alcove

Medusa

Crawling Giant

Bulette Small

Bulette Large

Captive Guy

Gunman

Robot

Tank

Terabird

</gallery>

Trex

Mine Cart

Spore inspired using Creature Creator, will remove on request.

Idea: used with a teleporter zoom type setting. Constant weight mechanic activates the 'view0' images to be viewed by the players in the direction being faced.

Sail Ship

Spore inspired using Creature Creator, will remove on request.

Idea: same as above but without the teleporters.

Puffball

Idea being this will be more like a floor item that grows, when the party walks on it a poison cloud will be created changing the image back to puffball1.

Add Bitmap Information

ADD		BITMAP_MONSTER_ICEY_SMALL_FRONT	FILE=(bitmaps\ICEY_SMALL_ATTACK1.png)		SIZE=(82,78)	POSITION=(0,70)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_SMALL_BACK	FILE=(bitmaps\ICEY_SMALL_BACK.png)		SIZE=(66,68)	POSITION=(0,65)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_SMALL_ATTACK	FILE=(bitmaps\ICEY_SMALL_FRONT.png)		SIZE=(58,74)	POSITION=(0,70)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_SMALL_SIDE1	FILE=(bitmaps\ICEY_SMALL_SIDE1.png)		SIZE=(60,75)	POSITION=(0,70)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_SMALL_ATTACK2	FILE=(bitmaps\ICEY_SMALL_ATTACK2.png)		SIZE=(86,74)	POSITION=(0,70)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_SMALL_SIDE2	FILE=(bitmaps\ICEY_SIDE2.png)		SIZE=(78,71)	POSITION=(0,70)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_LARGE_ATTACK1	FILE=(bitmaps\MONSTERS\ICEY_LARGE_ATTACK1.png)	SIZE=(172,164)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_LARGE_BACK	FILE=(bitmaps\ICEY_LARGE_BACK.png)	SIZE=(132,136)	POSITION=(0,100)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_LARGE_FRONT	FILE=(bitmaps\ICEY_LARGE_FRONT.png)	SIZE=(116,148)	POSITION=(0,120)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_LARGE_SIDE1	FILE=(bitmaps\ICEY_LARGE_SIDE1.png)	SIZE=(156,150)	POSITION=(0,120)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_LARGE_ATTACK2	FILE=(bitmaps\ICEY_LARGE_ATTACK2.png)	SIZE=(172,164)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ICEY_LARGE_SIDE2	FILE=(bitmaps\ICEY_LARGE_SIDE2.png)	SIZE=(156,150)	POSITION=(0,120)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEAST_ATTACK	FILE=(bitmaps\beast_attack.png)		SIZE=(101,175)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEAST_BACK	FILE=(bitmaps\beast_away.png)		SIZE=(64,137)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEAST_FRONT	FILE=(bitmaps\beast_toward.png)		SIZE=(67,136)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEAST_SIDE	FILE=(bitmaps\beast_side.png)		SIZE=(192,120)	POSITION=(0,100)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEETLE_ATTACK	FILE=(bitmaps\beetle-attack.png)		SIZE=(156,141)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEETLE_BACK	FILE=(bitmaps\beetle-away.png)		SIZE=(156,141)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEETLE_FRONT	FILE=(bitmaps\beetle-toward.png)		SIZE=(156,141)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEETLE_SIDE	FILE=(bitmaps\beetle-right.png)		SIZE=(156,141)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BEETLE_ATTACK2	FILE=(bitmaps\beetle-cast.png)		SIZE=(185,133)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_HORNED_ATTACK	FILE=(bitmaps\DEMON_HORNED_ATTACK1.png)	SIZE=(96,102)	POSITION=(0,90)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_HORNED_BACK	FILE=(bitmaps\DEMON_HORNED_BACK.png)	SIZE=(87,110)	POSITION=(0,90)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_HORNED_FRONT	FILE=(bitmaps\DEMON_HORNED_FRONT1.png)	SIZE=(96,102)	POSITION=(0,90)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_HORNED_SIDE	FILE=(bitmaps\DEMON_HORNED_SIDE.png)	SIZE=(120,111)	POSITION=(0,90)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_HORNED_ATTACK2	FILE=(bitmaps\DEMON_HORNED_ATTACK2.png)	SIZE=(101,106)	POSITION=(0,90)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_HORNED_FRONT2	FILE=(bitmaps\DEMON_HORNED_FRONT2.png)	SIZE=(96,104)	POSITION=(0,72)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_ATTACK1	FILE=(bitmaps\DEMON_MOUNTED_ATTACK1.png)	SIZE=(152,197)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_BACK1	FILE=(bitmaps\DEMON_MOUNTED_BACK1.png)	SIZE=(137,189)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_FRONT1	FILE=(bitmaps\DEMON_MOUNTED_FRONT1.png)	SIZE=(152,197)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_SIDE	FILE=(bitmaps\DEMON_MOUNTED_SIDE.png)	SIZE=(180,188)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_ATTACK2	FILE=(bitmaps\DEMON_MOUNTED_ATTACK2.png)	SIZE=(152,197)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_FRONT2	FILE=(bitmaps\DEMON_MOUNTED_FRONT2.png)	SIZE=(152,197)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_MOUNTED_BACK2	FILE=(bitmaps\DEMON_MOUNTED_BACK2.png)	SIZE=(137,189)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_WINGS_ATTACK	FILE=(bitmaps\Demon_wings_attack.png)	SIZE=(185,232)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_WINGS_BACK	FILE=(bitmaps\Demon_wings_away.png)	SIZE=(232,232)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_WINGS_FRONT	FILE=(bitmaps\Demon_wings_toward.png)	SIZE=(186,232)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DEMON_WINGS_SIDE	FILE=(bitmaps\Demon_wings_side.png)	SIZE=(196,232)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_GREEN_ATTACK	FILE=(bitmaps\Green_Dragon_attack.png)	SIZE=(240,188)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_GREEN_BACK	FILE=(bitmaps\GREEN_Dragon_back.png)	SIZE=(230,186)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_GREEN_FRONT	FILE=(bitmaps\GREEN_Dragon_front.png)	SIZE=(236,188)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_GREEN_SIDE	FILE=(bitmaps\GREEN_Dragon_side.png)	SIZE=(288,188)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOSTN_ATTACK	FILE=(bitmaps\Ghostn-attack.png)		SIZE=(123,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(TRUE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOSTN_BACK	FILE=(bitmaps\Ghostn-away.png)		SIZE=(123,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(TRUE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOSTN_FRONT	FILE=(bitmaps\Ghostn-toward.png)		SIZE=(123,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(TRUE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOSTN_SIDE	FILE=(bitmaps\Ghostn-right.png)		SIZE=(123,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(TRUE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GOBLIN_ATTACK	FILE=(bitmaps\Goblin-attack.png)		SIZE=(124,194)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GOBLIN_BACK	FILE=(bitmaps\Goblin-away.png)		SIZE=(88,184)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GOBLIN_FRONT	FILE=(bitmaps\Goblin-toward.png)		SIZE=(96,184)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GOBLIN_SIDE	FILE=(bitmaps\Goblin-right.png)		SIZE=(69,184)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_HELM_DOOM_ATTACK	FILE=(bitmaps\Helm_doom-attack.png)	SIZE=(180,187)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_HELM_DOOM_BACK	FILE=(bitmaps\Helm_doom-away.png)	SIZE=(157,219)	POSITION=(0,180)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_HELM_DOOM_FRONT	FILE=(bitmaps\Helm_doom-toward.png)	SIZE=(160,219)	POSITION=(0,180)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_HELM_DOOM_SIDE	FILE=(bitmaps\Helm_doom-right.png)	SIZE=(151,219)	POSITION=(0,180)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KENKU_ATTACK1	FILE=(bitmaps\Kenku_attack1.png)		SIZE=(98,182)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KENKU_ATTACK2	FILE=(bitmaps\Kenku_attack2.png)		SIZE=(98,182)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KENKU_BACK	FILE=(bitmaps\Kenku_back.png)		SIZE=(102,182)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KENKU_FRONT	FILE=(bitmaps\Kenku_front.png)		SIZE=(104,182)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KENKU_SIDE	FILE=(bitmaps\Kenku_side.png)		SIZE=(104,182)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KUOTOA_ATTACK	FILE=(bitmaps\Kuotoa-attack.png)		SIZE=(109,189)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KUOTOA_BACK	FILE=(bitmaps\Kuotoa-away.png)		SIZE=(71,165)	POSITION=(0,145)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KUOTOA_FRONT	FILE=(bitmaps\Kuotoa-toward.png)		SIZE=(80,180)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_KUOTOA_SIDE	FILE=(bitmaps\Kuotoa-right.png)		SIZE=(92,175)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_OGRE_2HEAD_ATTACK1	FILE=(bitmaps\OGRE_2HEAD_ATTACK1.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_OGRE_2HEAD_BACK	FILE=(bitmaps\OGRE_2HEAD_BACK.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_OGRE_2HEAD_FRONT	FILE=(bitmaps\OGRE_2HEAD_FRONT.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_OGRE_2HEAD_SIDE1	FILE=(bitmaps\OGRE_2HEAD_SIDE1.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_OGRE_2HEAD_ATTACK2	FILE=(bitmaps\OGRE_2HEAD_ATTACK2.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_OGRE_2HEAD_SIDE2	FILE=(bitmaps\OGRE_2HEAD_SIDE2.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_PIRAHNA-ATTACK		FILE=(bitmaps\Pirahna-attack.png)	SIZE=(107,205)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_PIRAHNA-AWAY		FILE=(bitmaps\Pirahna-away.png)		SIZE=(107,205)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_PIRAHNA-RIGHT		FILE=(bitmaps\Pirahna-right.png)		SIZE=(107,205)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_PIRAHNA-TOWARD		FILE=(bitmaps\Pirahna-toward.png)	SIZE=(107,205)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ROCKEY_ATTACK1	FILE=(bitmaps\ROCKEY_ATTACK1.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ROCKEY_BACK	FILE=(bitmaps\ROCKEY_BACK.png)		SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ROCKEY_FRONT	FILE=(bitmaps\ROCKEY_FRONT.png)		SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ROCKEY_SIDE	FILE=(bitmaps\ROCKEY_SIDE.png)		SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ROCKEY_ATTACK2	FILE=(bitmaps\ROCKEY_ATTACK2.png)	SIZE=(160,176)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SWARM_ATTACK	FILE=(bitmaps\Swarm-attack.png)		SIZE=(264,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SWARM_BACK	FILE=(bitmaps\Swarm-away.png)		SIZE=(250,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SWARM_FRONT	FILE=(bitmaps\Swarm-toward.png)		SIZE=(260,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SWARM_SIDE	FILE=(bitmaps\Swarm-right.png)		SIZE=(240,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BUGBEAR_ATTACK	FILE=(bitmaps\BUGBEAR_ATTACK.png)	SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BUGBEAR_BACK	FILE=(bitmaps\BUGBEAR_BACK.png)		SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BUGBEAR_FRONT	FILE=(bitmaps\BUGBEAR_FRONT.png)		SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BUGBEAR_SIDE	FILE=(bitmaps\BUGBEAR_SIDE.png)		SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_CHIMAERA_ATTACK	FILE=(bitmaps\CHIMAERA_ATTACK.png)	SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_CHIMAERA_BACK	FILE=(bitmaps\CHIMAERA_BACK.png)		SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_CHIMAERA_FRONT	FILE=(bitmaps\CHIMAERA_FRONT.png)	SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_CHIMAERA_SIDE	FILE=(bitmaps\CHIMAERA_SIDE.png)		SIZE=(160,176)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_CUBE_ATTACK	FILE=(bitmaps\CUBE_ATTACK.png)		SIZE=(176,190)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_CUBE_FRONT	FILE=(bitmaps\CUBE_FRONT.png)		SIZE=(164,190)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_FLAYER_ATTACK	FILE=(bitmaps\FLAYER_ATTACK.png)		SIZE=(112,190)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_FLAYER_BACK	FILE=(bitmaps\FLAYER_BACK.png)		SIZE=(112,190)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_FLAYER_FRONT	FILE=(bitmapsS\FLAYER_FRONT.png)		SIZE=(112,192)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_FLAYER_SIDE	FILE=(bitmaps\FLAYER_SIDE.png)		SIZE=(120,192)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOUL_ATTACK	FILE=(bitmaps\GHOUL_ATTACK.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOUL_BACK	FILE=(bitmaps\GHOUL_BACK.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOUL_FRONT	FILE=(bitmaps\GHOUL_FRONT.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOUL_SIDE	FILE=(bitmaps\GHOUL_SIDE.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_STONE_ATTACK	FILE=(bitmaps\STONE_DRAGON_ATTACK.png)	SIZE=(188,200)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_STONE_BACK	FILE=(bitmaps\STONE_DRAGON_BACK.png)	SIZE=(194,216)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_STONE_FRONT	FILE=(bitmaps\STONE_DRAGON_FRONT.png)	SIZE=(186,214)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_DRAGON_STONE_SIDE	FILE=(bitmaps\STONE_DRAGON_SIDE.png)	SIZE=(288,216)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BADGUY_FRONT	FILE=(bitmaps\BADGUY.png)			SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BADGUY_ATTACK2	FILE=(bitmaps\BADGUY_ATTACK2.png)	SIZE=(160,176)	POSITION=(0,0)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BADGUY_ATTACK1	FILE=(bitmaps\BADGUY_ATTACK1.png)	SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BADGUY_BACK	FILE=(bitmaps\BADGUY_BACK.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BADGUY_SIDE1	FILE=(bitmaps\BADGUY_SIDE1.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BADGUY_SIDE2	FILE=(bitmaps\BADGUY_SIDE2.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BONE_NAGA_ATTACK1	FILE=(bitmaps\BONE_NAGA_ATTACK1.png)	SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BONE_NAGA_ATTACK2	FILE=(bitmaps\BONE_NAGA_ATTACK2.png)	SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BONE_NAGA_BACK	FILE=(bitmaps\BONE_NAGA_BACK.png)	SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BONE_NAGA_FRONT	FILE=(bitmaps\BONE_NAGA_FRONT.png)	SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BONE_NAGA_SIDE1	FILE=(bitmaps\BONE_NAGA_SIDE1.png)	SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BONE_NAGA_SIDE2	FILE=(bitmaps\BONE_NAGA_SIDE2.png)	SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BUG-ATTACK	FILE=(bitmaps\bug-attack.png)		SIZE=(84,100)	POSITION=(0,80)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BUG-AWAY		FILE=(bitmaps\bug-away.png)		SIZE=(93,41)	POSITION=(0,38)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BUG-RIGHT	FILE=(bitmaps\bug-right.png)		SIZE=(91,41)	POSITION=(0,38)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_BUG-TOWARD	FILE=(bitmaps\bug-toward.png)		SIZE=(91,40)	POSITION=(0,38)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_MINOTAUR_ATTACK1	FILE=(bitmaps\Minotaur_Attack1.png)	SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_MINOTAUR_ATTACK2	FILE=(bitmaps\Minotaur_Attack2.png)	SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_MINOTAUR_BACK	FILE=(bitmaps\Minotaur_Back.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_MINOTAUR_FRONT		FILE=(bitmaps\Minotaur_Front.png)	SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_MINOTAUR_SIDE1		FILE=(bitmaps\Minotaur_Side1.png)	SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_MINOTAUR_SIDE2	FILE=(bitmaps\Minotaur_Side2.png)	SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_RAT_SMALL_ATTACK	FILE=(bitmaps\Rat_attack.png)		SIZE=(64,64)	POSITION=(0,48)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_RAT_SMALL_BACK	FILE=(bitmaps\Rat_back.png)		SIZE=(63,64)	POSITION=(0,48)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_RAT_SMALL_FRONT	FILE=(bitmaps\Rat_front.png)		SIZE=(59,63)	POSITION=(0,48)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_RAT_SMALL_SIDE	FILE=(bitmaps\Rat_side.png)		SIZE=(112,63)	POSITION=(0,50)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_MINO_ATTACK	FILE=(bitmaps\MINO_ATTACK.png)		SIZE=(142,174)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_MINO_BACK	FILE=(bitmaps\MINO_BACK.png)		SIZE=(156,180)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_MINO_FRONT	FILE=(bitmaps\MINO_FRONT.png)		SIZE=(174,208)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_MINO_SIDE	FILE=(bitmaps\MINO_SIDE.png)		SIZE=(178,224)	POSITION=(0,180)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_WRAITH_ATTACK	FILE=(bitmaps\WRAITH_ATTACK.png)		SIZE=(128,188)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_WRAITH_BACK	FILE=(bitmaps\WRAITH_BACK.png)		SIZE=(128,188)	POSITION=(0,148)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_WRAITH_FRONT	FILE=(bitmaps\WRAITH_FRONT.png)		SIZE=(128,188)	POSITION=(0,148)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_WRAITH_SIDE	FILE=(bitmaps\WRAITH_SIDE.png)		SIZE=(128,188)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ZOMBIE_ATTACK	FILE=(bitmaps\ZOMBIE_ATTACK.png)		SIZE=(128,166)	POSITION=(0,138)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ZOMBIE_BACK	FILE=(bitmaps\ZOMBIE_BACK.png)		SIZE=(128,164)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ZOMBIE_FRONT	FILE=(bitmaps\ZOMBIE_FRONT.png)		SIZE=(128,164)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ZOMBIE_SIDE	FILE=(bitmaps\ZOMBIE_SIDE.png)		SIZE=(128,164)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_TREE1_ATTACK	FILE=(bitmaps\TREE1_ATTACK.png)		SIZE=(192,196)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_TREE1_FRONT	FILE=(bitmaps\TREE1_FRONT.png)		SIZE=(192,196)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_TREE2_ATTACK	FILE=(bitmaps\TREE2_ATTACK.png)		SIZE=(224,196)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_TREE2_FRONT	FILE=(bitmaps\TREE2_FRONT.png)		SIZE=(224,196)	POSITION=(0,170)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_TROLL_ATTACK	FILE=(bitmaps\TROLL_ATTACK.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_TROLL_BACK	FILE=(bitmaps\TROLL_BACK.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_TROLL_FRONT	FILE=(bitmaps\TROLL_FRONT.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_TROLL_SIDE	FILE=(bitmaps\TROLL_SIDE.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SKELETON_ARMOURED_ATTACK	FILE=(bitmaps\SKELETON_ARMOURED_ATTACK.png)	SIZE=(128,152)	POSITION=(0,144)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SKELETON_ARMOURED_BACK	FILE=(bitmaps\SKELETON_ARMOURED_BACK.png)	SIZE=(128,160)	POSITION=(0,154)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SKELETON_ARMOURED_FRONT	FILE=(bitmaps\SKELETON_ARMOURED_FRONT.png)	SIZE=(128,160)	POSITION=(0,154)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SKELETON_ARMOURED_SIDE	FILE=(bitmaps\SKELETON_ARMOURED_SIDE.png)	SIZE=(128,160)	POSITION=(0,154)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)

Credits

Just in case, if you use any of these graphics in your project could you give credit to:

Solito; Cowsmanaut; The Dungeon-Master Forum; Interplay; ID Software; Kelly; Ralf Hinrichsen, rh.hinne@t-online.de; Alan Berfield; Jorg Nieberg; Adam Garlandand; George Gilbert; Ameena; Trego...

These images are to used for not for profit projects etc, etc.