RTC/Attack Methods

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Introduction

Weapon attack methods are assigned to all items that can be used in the heroes hands. They help determine the amount of damage a creature will dealt, the type of experience gained, and how much energy is used.

Weapon Attack Methods

Action Strength Experience Exp min Time Energy
Bash Force 2 f 10 4
Berserk Sharp 25 f 8 30 7
Block Blunt 1 f 1 20 2
Bludgeon force 6 f 10 4
Chop sharp 10 f 3 12 4
Cleave sharp 15 f 3 20 5
Dark dark 25 w 20 1
Flip flip 0 n 1 1
Hack sharp 7 f 3 10 3
Hit blunt 5 f 1 8 2
Jab skill 1 n 6 1
Kick force 1 n 8 1
Lunge blunt 20 f 5 10 4
Melee sharp 20 f 5 20 5
Parry blunt 1 f 1 20 2
Pierce skill 4 n 6 1
Powerswing blunt 10 f 10 2
Pummel skill 3 n 10 4
Punch skill 1 n 3 1
Sever Sharp 20 f 5 20 5
Slash skill 2 f 6 2
Slice skill 2 n 6 2
Stab skill 1 n 3 1
Stun blunt 1 f 3 10 3
Swing blunt 4 f 10 2
Throw throw 150 n 10 1
Thrust blunt 15 f 5 10 4
Vorpal cleave magic 10 w 3 20 5
Vorpal disrupt ghost 25 w 5 20 3
Vorpal jab magic 1 w 6 1
Zo cleave magic 10 w 3 20 5
Zo cut magic 1 w 6 1

Attack Method Meanings

Blunt damage is determined by fighter level, strength and the weight of the weapon.

Sharp is the same as blunt but with a higher emphasis on the characters strength and lower on weight. It also can be used to destroy doors (if the damage is larger than the strength of the door).

Force is the same as blunt but can destroy doors as sharp

Skill is determined by ninja level and dexterity (weight isn't used at all) (slash attack in RTC editor may be incorrect)

Magic is determined by wizard level and wisdom (weight again).

Ghost is identical to magic, but can hit ghosts

Smite would use priest levels + vitality? Weight of object

Cloning and Special Actions

Special actions or events can be created by cloning attack methods (more to come)