RTC/Actions
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Actions |
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Action | Description |
Add character to party |
(guess) when triggered adds the specific character to the party, if there is space for them. |
Boost character by object |
(guess) used to permanently boost a single character's stats by the object (stats boosted are based on objects bonuses). |
Boost party by object |
(guess) used to permanently boost the parties stats by the object (stats boosted are based on objects bonuses). |
Calm |
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Change level wallset |
Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back. |
Climb down |
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Climb up |
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Combine |
Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon. |
Confuse |
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Consume |
(guess) used to create the attack method eat. Boosts characters Food or Water by value stated on object. |
Counter decrement |
Decreases a target counter by the value/strength stated. |
Counter increment |
Increases a target counter by the value/strength stated. |
Counter set |
Sets a target counter to the value/strength stated. |
Create haze on tile |
(guess) used to create the chosen haze on the tile that activated the action. |
Create haze on tile infront |
(guess) used to create the chosen haze in front of the tile that activated the action. (similar to the flax cage on the fire staff) |
Create new in air |
(guess) used to create clouds in the air, eg monster death, the cloud will not travel from spot. |
Create new in flask |
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Create new in hand |
(guess) Used to make a new object in a character's hand (the one that activated the action). |
Create new in mouse |
Creates a new object in the empty mouse pointer, eg clicking on the gem seam makes a gem in the pointer. |
Create new on floor |
Creates a new object on the floor where the action was activated. |
Create new on wall |
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Create new spell |
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Damage by monster experience fighter |
(guess) used to create a monster attack that reduces fighter experience. |
Damage by monster experience ninja |
(guess) used to create a monster attack that reduces ninja experience. |
Damage by monster experience priest |
(guess) used to create a monster attack that reduces priest experience |
Damage by monster experience wizard |
(guess) used to create a monster attack that reduces wizard experience |
Damage by monster health |
(guess) used to create a monster attack that reduces characters health |
Damage by monster health fire |
(guess) used to create a monster attack that reduces characters health by fire damage |
Damage by monster health Push |
(guess) used to create a monster attack that reduces characters health by push damage |
Damage by monster health spell |
(guess) used to create a monster attack that reduces characters health by magic damage |
Damage by monster mana |
(guess) used to create a monster attack that reduces characters mana |
Damage by monster stamina |
(guess) used to create a monster attack that reduces characters stamina |
Damage by party all blunt |
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Damage by party all force |
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Damage by party all ghost |
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Damage by party all magic |
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Damage by party all sharp |
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Damage by party all skill |
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Damage by party all smite |
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Damage by party front blunt |
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Damage by party front force |
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Damage by party front ghost |
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Damage by party front magic |
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Damage by party front sharp |
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Damage by party front skill |
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Damage by party front smite |
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Dark |
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Dark ambient |
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Dark long |
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Explode all spells |
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Explode spell |
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Flip |
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Footprints party |
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Freeze life |
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Fuse |
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Gain experience fighter |
(guess) the champion that activates the trigger will gain fighter experience equal to actions strength as a percentage. 100 = one level |
Gain experience ninja |
(guess) the champion that activates the trigger will gain ninja experience equal to actions strength as a percentage. 100 = one level |
Gain experience priest |
(guess) the champion that activates the trigger will gain priest experience equal to actions strength as a percentage. 100 = one level |
Gain experience wizard |
(guess) the champion that activates the trigger will gain wizard experience equal to actions strength as a percentage. 100 = one level |
Heal character |
(guess) the champion that activates the trigger will gain health equal to its strength |
Heal character with mana |
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Invisible monster |
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Invisible party |
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Invoke |
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Kill all monsters |
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Kill monster |
(guess) kills the specific monster given in Object 1. |
Levitate party |
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Light |
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Light ambient |
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Light long |
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Lose experience fighter |
(guess) the champion that activates the trigger will lose fighter experience equal to the actions strength as a percentage. 100 = one level |
Lose experience ninja |
(guess) the champion that activates the trigger will lose ninja experience equal to actions strength as a percentage. 100 = one level |
Lose experience priest |
(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level |
Lose experience wizard |
(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level |
Mapping dain |
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Mapping ku |
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Mapping neta |
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Mapping ros |
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Menu weapon close |
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Menu weapon open |
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Menu weapon open until movement |
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Move item away from party |
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Move item backward |
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Move item east |
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Move item forward |
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Move item left |
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Move item left of party |
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Move item north |
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Move item right |
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Move item right of party |
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Move item south |
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Move item towards party |
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Move item to mouse |
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Move item to object location |
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Move item west |
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Move mouse to object location |
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Move object location to mouse |
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Move party backward |
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Move party east |
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Move party forward |
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Move party left |
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Move party north |
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Move party right |
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Move party south |
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Move party to object location |
Used for teleporting the party to a set location, eg a shield that lets you teleport back to town. |
Move party west |
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Move tile away from party |
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Move tile backward |
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Move tile east |
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Move tile forward |
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Move tile left |
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Move tile left of party |
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Move tile north |
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Move tile right |
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Move tile right of party |
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Move tile south |
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Move tile towards party |
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Move tile to mouse |
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Move tile to object location |
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Move tile west |
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None |
preforms no action |
Object activate |
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Object deactivate |
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Object toggle |
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Pickup any tile |
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Pickup any tile in front |
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Pickup object tile |
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Pickup object tile in front |
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Putdown any tile |
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Putdown any tile in front |
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Putdown object tile |
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Putdown object tile in front |
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Quit game |
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Reload |
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Remove character and items from party |
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Remove character from party |
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Resurrect party |
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Rotate item 180 |
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Rotate item anticlockwise |
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Rotate item clockwise |
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Rotate item east |
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Rotate item north |
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Rotate item south |
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Rotate item west |
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Rotate party 180 |
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Rotate party anticlockwise |
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Rotate party clockwise |
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Rotate party east |
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Rotate party north |
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Rotate party south |
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Rotate party west |
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Rotate tile 180 |
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Rotate tile anticlockwise |
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Rotate tile clockwise |
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Rotate tile east |
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Rotate tile north |
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Rotate tile south |
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Rotate tile west |
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Runes cast character |
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Runes cast party |
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Runes clear character |
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Runes clear party |
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Rust character all |
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Rust character body |
(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust character hands |
(guess) the character that activates the action will have the items in both hands turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust character hand left |
(guess) the character that activates the action will have the item on its left hand (no attack/weapon hand) turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust character hand right |
(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust mouse |
(guess) when the party activates the action the item on the mouse on will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party all |
(guess) when the action activates the all items on the party will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party body |
(guess) when the action activates the all items on the parties body will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party hands |
(guess) when the action activates the all items on the parties hands will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party hand left |
(guess) when the action activates the all items on the parties left hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party hand right |
(guess) when the action activates the all items on the parties right hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Save game |
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Scare |
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Shield character fire |
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Shield character monster |
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Shield character spell |
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Shield party fire |
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Shield party monster |
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Shield party spell |
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Shoot arrow |
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Shoot dagger |
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Shoot dart |
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Shoot rock |
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Shoot star |
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Slow party |
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Steal party all |
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Steal party body |
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Steal party hands |
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Steal party hand left |
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Steal party hand right |
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Stop all flyings |
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Stop flying |
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Swap character all |
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Swap character body |
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Swap character hands |
Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place. |
Swap character hand left |
The item in the champions non-weapon hand will be swapped to the item you name in Object 1. |
Swap character hand right |
The item in the champions weapon hand will be swapped to the item you name in Object 1. |
Swap global |
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Swap global fast |
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Swap mouse |
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Swap party body |
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Swap party hands |
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Swap party hand left |
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Swap party hand right |
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Swap tile |
Swaps stuff (only) on the tile that it's activated from |
Swap tile in front |
Swaps stuff (only) on the tile infront of the tile that it's activated from |
Swap tile local |
Swaps stuff on the tile that it's activated from and the four tiles that are immediately north, south, east and west of it. |
Teleport monster |
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Teleport monster if in danger |
(guess) used to create an attack method for monsters that flee. |
Teleport party |
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Throw |
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Window |