Difference between revisions of "RTC/Actions"

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(started table of action and descriptions)
 
m (more guess on what actions mean/do)
 
(4 intermediate revisions by the same user not shown)
Line 6: Line 6:
 
|'''Description'''
 
|'''Description'''
 
|-
 
|-
|Add character to party
 
 
|
 
|
 +
== Add character to party ==
 +
 +
|(guess) when triggered adds the specific character to the party, if there is space for them.
 
|-
 
|-
|Boost character by object
 
 
|
 
|
 +
== Boost character by object ==
 +
 +
|(guess) used to permanently boost a single character's stats by the object (stats boosted are based on objects bonuses).
 
|-
 
|-
|Boost party by object
 
 
|
 
|
 +
== Boost party by object ==
 +
 +
|(guess) used to permanently boost the parties stats by the object (stats boosted are based on objects bonuses).
 
|-
 
|-
|Calm
+
|
 +
== Calm ==
 +
 
 
|
 
|
 
|-
 
|-
|Change level wallset
+
|
 +
== Change level wallset ==
 +
 
 
|Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back.
 
|Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back.
 
|-
 
|-
|Climb down
+
|
 +
== Climb down ==
 +
 
 
|
 
|
 
|-
 
|-
|Climb up
+
|
 +
== Climb up ==
 +
 
 
|
 
|
 
|-
 
|-
|Combine
+
|
 +
== Combine ==
 +
 
 
|Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon.
 
|Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon.
 
|-
 
|-
|Confuse
+
|
 +
== Confuse ==
 +
 
 
|
 
|
 
|-
 
|-
|Consume
 
 
|
 
|
 +
== Consume ==
 +
 +
|(guess) used to create the attack method eat. Boosts characters Food or Water by value stated on object.
 
|-
 
|-
|Counter decrement
 
 
|
 
|
 +
== Counter decrement ==
 +
 +
|Decreases a target counter by the value/strength stated.
 
|-
 
|-
|Counter increment
 
 
|
 
|
 +
== Counter increment ==
 +
 +
|Increases a target counter by the value/strength stated.
 
|-
 
|-
|Counter set
 
 
|
 
|
 +
== Counter set ==
 +
 +
|Sets a target counter to the value/strength stated.
 
|-
 
|-
|Create haze on tile
 
 
|
 
|
 +
== Create haze on tile ==
 +
 +
|(guess) used to create the chosen haze on the tile that activated the action.
 
|-
 
|-
|Create haze on tile infront
 
 
|
 
|
 +
== Create haze on tile infront ==
 +
 +
|(guess) used to create the chosen haze in front of the tile that activated the action. (similar to the flax cage on the fire staff)
 
|-
 
|-
|Create new in air
 
 
|
 
|
 +
== Create new in air ==
 +
 +
|(guess) used to create clouds in the air, eg monster death, the cloud will not travel from spot.
 
|-
 
|-
|Create new in flask
+
|
 +
== Create new in flask ==
 +
 
 
|
 
|
 
|-
 
|-
|Create new in hand
 
 
|
 
|
 +
== Create new in hand ==
 +
 +
|(guess) Used to make a new object in a character's hand (the one that activated the action).
 
|-
 
|-
|Create new in mouse
 
 
|
 
|
 +
== Create new in mouse ==
 +
 +
|Creates a new object in the empty mouse pointer, eg clicking on the gem seam makes a gem in the pointer.
 
|-
 
|-
|Create new on floor
 
 
|
 
|
 +
== Create new on floor ==
 +
 +
|Creates a new object on the floor where the action was activated.
 
|-
 
|-
|Create new on wall
+
|
 +
== Create new on wall ==
 +
 
 
|
 
|
 
|-
 
|-
|Create new spell
+
|
 +
== Create new spell ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by monster experience fighter
 
 
|
 
|
 +
== Damage by monster experience fighter ==
 +
|(guess) used to create a monster attack that reduces fighter experience.
 
|-
 
|-
|Damage by monster experience ninja
 
 
|
 
|
 +
== Damage by monster experience ninja ==
 +
|(guess) used to create a monster attack that reduces ninja experience.
 
|-
 
|-
|Damage by monster experience priest
 
 
|
 
|
 +
== Damage by monster experience priest ==
 +
|(guess) used to create a monster attack that reduces priest experience
 
|-
 
|-
|Damage by monster experience wizard
 
 
|
 
|
 +
== Damage by monster experience wizard ==
 +
|(guess) used to create a monster attack that reduces wizard experience
 
|-
 
|-
|Damage by monster health
 
 
|
 
|
 +
== Damage by monster health ==
 +
|(guess) used to create a monster attack that reduces characters health
 
|-
 
|-
|Damage by monster health fire
 
 
|
 
|
 +
== Damage by monster health fire ==
 +
|(guess) used to create a monster attack that reduces characters health by fire damage
 
|-
 
|-
|Damage by monster health Push
 
 
|
 
|
 +
== Damage by monster health Push ==
 +
|(guess) used to create a monster attack that reduces characters health by push damage
 
|-
 
|-
|Damage by monster health spell
 
 
|
 
|
 +
== Damage by monster health spell ==
 +
|(guess) used to create a monster attack that reduces characters health by magic damage
 
|-
 
|-
|Damage by monster mana
 
 
|
 
|
 +
== Damage by monster mana ==
 +
 +
|(guess) used to create a monster attack that reduces characters mana
 
|-
 
|-
|Damage by monster stamina
 
 
|
 
|
 +
== Damage by monster stamina ==
 +
 +
|(guess) used to create a monster attack that reduces characters stamina
 
|-
 
|-
|Damage by party all blunt
+
|
 +
== Damage by party all blunt ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party all force
+
|
 +
== Damage by party all force ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party all ghost
+
|
 +
== Damage by party all ghost ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party all magic
+
|
 +
== Damage by party all magic ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party all sharp
+
|
 +
== Damage by party all sharp ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party all skill
+
|
 +
== Damage by party all skill ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party all smite
+
|
 +
== Damage by party all smite ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party front blunt
+
|
 +
== Damage by party front blunt ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party front force
+
|
 +
== Damage by party front force ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party front ghost
+
|
 +
== Damage by party front ghost ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party front magic
+
|
 +
== Damage by party front magic ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party front sharp
+
|
 +
== Damage by party front sharp ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party front skill
+
|
 +
== Damage by party front skill ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by party front smite
+
|
 +
== Damage by party front smite ==
 +
 
 
|
 
|
 
|-
 
|-
|Dark
+
|
 +
== Dark ==
 +
 
 
|
 
|
 
|-
 
|-
|Dark ambient
+
|
 +
== Dark ambient ==
 +
 
 
|
 
|
 
|-
 
|-
|Dark long
+
|
 +
== Dark long ==
 +
 
 
|
 
|
 
|-
 
|-
|Explode all spells
+
|
 +
== Explode all spells ==
 +
 
 
|
 
|
 
|-
 
|-
|Explode spell
+
|
 +
== Explode spell ==
 +
 
 
|
 
|
 
|-
 
|-
|Flip
+
|
 +
== Flip ==
 +
 
 
|
 
|
 
|-
 
|-
|Footprints party
+
|
 +
== Footprints party ==
 +
 
 
|
 
|
 
|-
 
|-
|Freeze life
+
|
 +
== Freeze life ==
 +
 
 
|
 
|
 
|-
 
|-
|Fuse
+
|
 +
== Fuse ==
 +
 
 
|
 
|
 
|-
 
|-
|Gain experience fighter
 
 
|
 
|
 +
== Gain experience fighter ==
 +
 +
|(guess) the champion that activates the trigger will gain fighter experience equal to actions strength as a percentage. 100 = one level
 
|-
 
|-
|Gain experience ninja
 
 
|
 
|
 +
== Gain experience ninja ==
 +
 +
|(guess) the champion that activates the trigger will gain ninja experience equal to actions strength as a percentage. 100 = one level
 
|-
 
|-
|Gain experience priest
 
 
|
 
|
 +
== Gain experience priest ==
 +
 +
|(guess) the champion that activates the trigger will gain priest experience equal to actions strength as a percentage. 100 = one level
 
|-
 
|-
|Gain experience wizard
 
 
|
 
|
 +
== Gain experience wizard ==
 +
 +
|(guess) the champion that activates the trigger will gain wizard experience equal to actions strength as a percentage. 100 = one level
 
|-
 
|-
|Heal character
 
 
|
 
|
 +
== Heal character ==
 +
 +
|(guess) the champion that activates the trigger will gain health equal to its strength
 
|-
 
|-
|Heal character with mana
+
|
 +
== Heal character with mana ==
 +
 
 
|
 
|
 
|-
 
|-
|Invisible monster
+
|
 +
== Invisible monster ==
 +
 
 
|
 
|
 
|-
 
|-
|Invisible party
+
|
 +
== Invisible party ==
 +
 
 
|
 
|
 
|-
 
|-
|Invoke
+
|
 +
== Invoke ==
 +
 
 
|
 
|
 
|-
 
|-
|Kill all monsters
+
|
 +
== Kill all monsters ==
 +
 
 
|
 
|
 
|-
 
|-
|Kill monster
 
 
|
 
|
 +
== Kill monster ==
 +
 +
|(guess) kills the specific monster given in Object 1.
 
|-
 
|-
|Levitate party
+
|
 +
== Levitate party ==
 +
 
 
|
 
|
 
|-
 
|-
|Light
+
|
 +
== Light ==
 +
 
 
|
 
|
 
|-
 
|-
|Light ambient
+
|
 +
== Light ambient ==
 +
 
 
|
 
|
 
|-
 
|-
|Light long
+
|
 +
== Light long ==
 +
 
 
|
 
|
 
|-
 
|-
|Lose experience fighter
 
 
|
 
|
 +
== Lose experience fighter ==
 +
 +
|(guess) the champion that activates the trigger will lose fighter experience equal to the actions strength as a percentage. 100 = one level
 
|-
 
|-
|Lose experience ninja
 
 
|
 
|
 +
== Lose experience ninja ==
 +
 +
|(guess) the champion that activates the trigger will lose ninja experience equal to actions strength as a percentage. 100 = one level
 
|-
 
|-
|Lose experience priest
 
 
|
 
|
 +
== Lose experience priest ==
 +
 +
|(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level
 
|-
 
|-
|Lose experience wizard
 
 
|
 
|
 +
== Lose experience wizard ==
 +
 +
|(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level
 
|-
 
|-
|Mapping dain  
+
|
 +
== Mapping dain ==
 +
 
|
 
|
 
|-
 
|-
|Mapping ku
+
|
 +
== Mapping ku ==
 +
 
 
|
 
|
 
|-
 
|-
|Mapping neta
+
|
 +
== Mapping neta ==
 +
 
 
|
 
|
 
|-
 
|-
|Mapping ros
+
|
 +
== Mapping ros ==
 +
 
 
|
 
|
 
|-
 
|-
|Menu weapon close
+
|
 +
== Menu weapon close ==
 +
 
 
|
 
|
 
|-
 
|-
|Menu weapon open
+
|
 +
== Menu weapon open ==
 +
 
 
|
 
|
 
|-
 
|-
|Menu weapon open until movement
+
|
 +
== Menu weapon open until movement ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item away from party
+
|
 +
== Move item away from party ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item backward
+
|
 +
== Move item backward ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item east
+
|
 +
== Move item east ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item forward
+
|
 +
== Move item forward ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item left
+
|
 +
== Move item left ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item left of party
+
|
 +
== Move item left of party ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item north
+
|
 +
== Move item north ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item right
+
|
 +
== Move item right ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item right of party
+
|
 +
== Move item right of party ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item south
+
|
 +
== Move item south ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item towards party
+
|
 +
== Move item towards party ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item to mouse
+
|
 +
== Move item to mouse ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item to object location
+
|
 +
== Move item to object location ==
 +
 
 
|
 
|
 
|-
 
|-
|Move item west
+
|
 +
== Move item west ==
 +
 
 
|
 
|
 
|-
 
|-
|Move mouse to object location
+
|
 +
== Move mouse to object location ==
 +
 
 
|
 
|
 
|-
 
|-
|Move object location to mouse
+
|
 +
== Move object location to mouse ==
 +
 
 
|
 
|
 
|-
 
|-
|Move party backward
+
|
 +
== Move party backward ==
 +
 
 
|
 
|
 
|-
 
|-
|Move party east
+
|
 +
== Move party east ==
 +
 
 
|
 
|
 
|-
 
|-
|Move party forward
+
|
 +
== Move party forward ==
 +
 
 
|
 
|
 
|-
 
|-
|Move party left
+
|
 +
== Move party left ==
 +
 
 
|
 
|
 
|-
 
|-
|Move party north
+
|
 +
== Move party north ==
 +
 
 
|
 
|
 
|-
 
|-
|Move party right
+
|
 +
== Move party right ==
 +
 
 
|
 
|
 
|-
 
|-
|Move party south
+
|
 +
== Move party south ==
 +
 
 
|
 
|
 
|-
 
|-
|Move party to object location
+
|
 +
== Move party to object location ==
 +
 
 
|Used for teleporting the party to a set location, eg a shield that lets you teleport back to town.  
 
|Used for teleporting the party to a set location, eg a shield that lets you teleport back to town.  
 
|-
 
|-
|Move party west
+
|
 +
== Move party west ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile away from party
+
|
 +
== Move tile away from party ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile backward
+
|
 +
== Move tile backward ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile east
+
|
 +
== Move tile east ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile forward
+
|
 +
== Move tile forward ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile left
+
|
 +
== Move tile left ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile left of party
+
|
 +
== Move tile left of party ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile north
+
|
 +
== Move tile north ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile right
+
|
 +
== Move tile right ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile right of party
+
|
 +
== Move tile right of party ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile south
+
|
 +
== Move tile south ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile towards party
+
|
 +
== Move tile towards party ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile to mouse
+
|
 +
== Move tile to mouse ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile to object location
+
|
 +
== Move tile to object location ==
 +
 
 
|
 
|
 
|-
 
|-
|Move tile west
+
|
 +
== Move tile west ==
 +
 
 
|
 
|
 
|-
 
|-
|None
 
 
|
 
|
 +
== None ==
 +
 +
| preforms no action
 
|-
 
|-
|Object activate
+
|
 +
== Object activate ==
 +
 
 
|
 
|
 
|-
 
|-
|Object deactivate
+
|
 +
== Object deactivate ==
 +
 
 
|
 
|
 
|-
 
|-
|Object toggle
+
|
 +
== Object toggle ==
 +
 
 
|
 
|
 
|-
 
|-
|Pickup any tile
+
|
 +
== Pickup any tile ==
 +
 
 
|
 
|
 
|-
 
|-
|Pickup any tile in front
+
|
 +
== Pickup any tile in front ==
 +
 
 
|
 
|
 
|-
 
|-
|Pickup object tile
+
|
 +
== Pickup object tile ==
 +
 
 
|
 
|
 
|-
 
|-
|Pickup object tile in front  
+
|
 +
== Pickup object tile in front ==
 +
 
|
 
|
 
|-
 
|-
|Putdown any tile
+
|
 +
== Putdown any tile ==
 +
 
 
|
 
|
 
|-
 
|-
|Putdown any tile in front
+
|
 +
== Putdown any tile in front ==
 +
 
 
|
 
|
 
|-
 
|-
|Putdown object tile
+
|
 +
== Putdown object tile ==
 +
 
 
|
 
|
 
|-
 
|-
|Putdown object tile in front  
+
|
 +
== Putdown object tile in front ==
 +
 
|
 
|
 
|-
 
|-
|Quit game
+
|
 +
== Quit game ==
 +
 
 
|
 
|
 
|-
 
|-
|Reload
+
|
 +
== Reload ==
 +
 
 
|
 
|
 
|-
 
|-
|Remove character and items from party
+
|
 +
== Remove character and items from party ==
 +
 
 
|
 
|
 
|-
 
|-
|Remove character from party
+
|
 +
== Remove character from party ==
 +
 
 
|
 
|
 
|-
 
|-
|Resurrect party
+
|
 +
== Resurrect party ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate item 180
+
|
 +
== Rotate item 180 ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate item anticlockwise
+
|
 +
== Rotate item anticlockwise ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate item clockwise
+
|
 +
== Rotate item clockwise ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate item east
+
|
 +
== Rotate item east ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate item north
+
|
 +
== Rotate item north ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate item south
+
|
 +
== Rotate item south ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate item west
+
|
 +
== Rotate item west ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate party 180
+
|
 +
== Rotate party 180 ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate party anticlockwise
+
|
 +
== Rotate party anticlockwise ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate party clockwise
+
|
 +
== Rotate party clockwise ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate party east
+
|
 +
== Rotate party east ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate party north
+
|
 +
== Rotate party north ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate party south
+
|
 +
== Rotate party south ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate party west
+
|
 +
== Rotate party west ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate tile 180
+
|
 +
== Rotate tile 180 ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate tile anticlockwise
+
|
 +
== Rotate tile anticlockwise ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate tile clockwise
+
|
 +
== Rotate tile clockwise ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate tile east
+
|
 +
== Rotate tile east ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate tile north
+
|
 +
== Rotate tile north ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate tile south
+
|
 +
== Rotate tile south ==
 +
 
 
|
 
|
 
|-
 
|-
|Rotate tile west
+
|
 +
== Rotate tile west ==
 +
 
 
|
 
|
 
|-
 
|-
|Runes cast character
+
|
 +
== Runes cast character ==
 +
 
 
|
 
|
 
|-
 
|-
|Runes cast party
+
|
 +
== Runes cast party ==
 +
 
 
|
 
|
 
|-
 
|-
|Runes clear character
+
|
 +
== Runes clear character ==
 +
 
 
|
 
|
 
|-
 
|-
|Runes clear party
+
|
 +
== Runes clear party ==
 +
 
 
|
 
|
 
|-
 
|-
|Rust character all
+
|
 +
== Rust character all ==
 +
 
 
|
 
|
 
|-
 
|-
|Rust character body
 
 
|
 
|
 +
== Rust character body ==
 +
 +
|(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.
 
|-
 
|-
|Rust character hands
 
 
|
 
|
 +
== Rust character hands ==
 +
 +
|(guess) the character that activates the action will have the items in both hands turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.
 
|-
 
|-
|Rust character hand left
 
 
|
 
|
 +
== Rust character hand left ==
 +
 +
|(guess) the character that activates the action will have the item on its left hand (no attack/weapon hand) turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.
 
|-
 
|-
|Rust character hand right
 
 
|
 
|
 +
== Rust character hand right ==
 +
 +
|(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.
 
|-
 
|-
|Rust mouse
 
 
|
 
|
 +
== Rust mouse ==
 +
 +
|(guess) when the party activates the action the item on the mouse on will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.
 
|-
 
|-
|Rust party all
 
 
|
 
|
 +
== Rust party all ==
 +
 +
|(guess) when the action activates the all items on the party will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.
 
|-
 
|-
|Rust party body
 
 
|
 
|
 +
== Rust party body ==
 +
 +
|(guess) when the action activates the all items on the parties body will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.
 
|-
 
|-
|Rust party hands
 
 
|
 
|
 +
== Rust party hands ==
 +
 +
|(guess) when the action activates the all items on the parties hands will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.
 
|-
 
|-
|Rust party hand left
 
 
|
 
|
 +
== Rust party hand left ==
 +
 +
|(guess) when the action activates the all items on the parties left hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.
 
|-
 
|-
|Rust party hand right
 
 
|
 
|
 +
== Rust party hand right ==
 +
 +
|(guess) when the action activates the all items on the parties right hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.
 
|-
 
|-
|Save game
+
|
 +
== Save game ==
 +
 
 
|
 
|
 
|-
 
|-
|Scare
+
|
 +
== Scare ==
 +
 
 
|
 
|
 
|-
 
|-
|Shield character fire
+
|
 +
== Shield character fire ==
 +
 
 
|
 
|
 
|-
 
|-
|Shield character monster
+
|
 +
== Shield character monster ==
 +
 
 
|
 
|
 
|-
 
|-
|Shield character spell
+
|
 +
== Shield character spell ==
 +
 
 
|
 
|
 
|-
 
|-
|Shield party fire
+
|
 +
== Shield party fire ==
 +
 
 
|
 
|
 
|-
 
|-
|Shield party monster
+
|
 +
== Shield party monster ==
 +
 
 
|
 
|
 
|-
 
|-
|Shield party spell
+
|
 +
== Shield party spell ==
 +
 
 
|
 
|
 
|-
 
|-
|Shoot arrow
+
|
 +
== Shoot arrow ==
 +
 
 
|
 
|
 
|-
 
|-
|Shoot dagger
+
|
 +
== Shoot dagger ==
 +
 
 
|
 
|
 
|-
 
|-
|Shoot dart
+
|
 +
== Shoot dart ==
 +
 
 
|
 
|
 
|-
 
|-
|Shoot rock
+
|
 +
== Shoot rock ==
 +
 
 
|
 
|
 
|-
 
|-
|Shoot star
+
|
 +
== Shoot star ==
 +
 
 
|
 
|
 
|-
 
|-
|Slow party
+
|
 +
== Slow party ==
 +
 
 
|
 
|
 
|-
 
|-
|Steal party all
+
|
 +
== Steal party all ==
 +
 
 
|
 
|
 
|-
 
|-
|Steal party body
+
|
 +
== Steal party body ==
 +
 
 
|
 
|
 
|-
 
|-
|Steal party hands
+
|
 +
== Steal party hands ==
 +
 
 
|
 
|
 
|-
 
|-
|Steal party hand left
+
|
 +
== Steal party hand left ==
 +
 
 
|
 
|
 
|-
 
|-
|Steal party hand right
+
|
 +
== Steal party hand right ==
 +
 
 
|
 
|
 
|-
 
|-
|Stop all flyings
+
|
 +
== Stop all flyings ==
 +
 
 
|
 
|
 
|-
 
|-
|Stop flying
+
|
 +
== Stop flying ==
 +
 
 
|
 
|
 
|-
 
|-
|Swap character all
+
|
 +
== Swap character all ==
 +
 
 
|
 
|
 
|-
 
|-
|Swap character body
+
|
 +
== Swap character body ==
 +
 
 
|
 
|
 
|-
 
|-
|Swap character hands
+
|
 +
== Swap character hands ==
 +
 
 
|Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place.
 
|Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place.
 
|-
 
|-
|Swap character hand left
 
 
|
 
|
 +
== Swap character hand left ==
 +
 +
|The item in the champions non-weapon hand will be swapped to the item you name in Object 1.
 
|-
 
|-
|Swap character hand right
 
 
|
 
|
 +
== Swap character hand right ==
 +
 +
|The item in the champions weapon hand will be swapped to the item you name in Object 1.
 
|-
 
|-
|Swap global
+
|
 +
== Swap global ==
 +
 
 
|
 
|
 
|-
 
|-
|Swap global fast
+
|
 +
== Swap global fast ==
 +
 
 
|
 
|
 
|-
 
|-
|Swap mouse
+
|
 +
== Swap mouse ==
 +
 
 
|
 
|
 
|-
 
|-
|Swap party body
+
|
 +
== Swap party body ==
 +
 
 
|
 
|
 
|-
 
|-
|Swap party hands
+
|
 +
== Swap party hands ==
 +
 
 
|
 
|
 
|-
 
|-
|Swap party hand left
+
|
 +
== Swap party hand left ==
 +
 
 
|
 
|
 
|-
 
|-
|Swap party hand right
+
|
 +
== Swap party hand right ==
 +
 
 
|
 
|
 
|-
 
|-
|Swap tile
 
 
|
 
|
 +
== Swap tile ==
 +
 +
|Swaps stuff (only) on the tile that it's activated from
 
|-
 
|-
|Swap tile in front
 
 
|
 
|
 +
== Swap tile in front ==
 +
 +
|Swaps stuff (only) on the tile infront of the tile that it's activated from
 
|-
 
|-
|Swap tile local
+
|
|Could be use as a levitate spell, eg swapping a pit for a fake pit
+
== Swap tile local ==
 +
 
 +
|Swaps stuff on the tile that it's activated from and the four tiles that are immediately north, south, east and west of it.
 
|-
 
|-
|Teleport monster
+
|
 +
== Teleport monster ==
 +
 
 
|
 
|
 
|-
 
|-
|Teleport monster if in danger
 
 
|
 
|
 +
== Teleport monster if in danger ==
 +
 +
|(guess) used to create an attack method for monsters that flee.
 
|-
 
|-
|Teleport party
+
|
 +
== Teleport party ==
 +
 
 
|
 
|
 
|-
 
|-
|Throw
+
|
 +
== Throw ==
 +
 
 
|
 
|
 
|-
 
|-
|Window
+
|
 +
== Window ==
 +
 
 
|
 
|
 
|}
 
|}
  
 
[[Category:RTC|Actions]]
 
[[Category:RTC|Actions]]

Latest revision as of 04:29, 2 December 2009

Actions

Action Description

Add character to party

(guess) when triggered adds the specific character to the party, if there is space for them.

Boost character by object

(guess) used to permanently boost a single character's stats by the object (stats boosted are based on objects bonuses).

Boost party by object

(guess) used to permanently boost the parties stats by the object (stats boosted are based on objects bonuses).

Calm

Change level wallset

Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back.

Climb down

Climb up

Combine

Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon.

Confuse

Consume

(guess) used to create the attack method eat. Boosts characters Food or Water by value stated on object.

Counter decrement

Decreases a target counter by the value/strength stated.

Counter increment

Increases a target counter by the value/strength stated.

Counter set

Sets a target counter to the value/strength stated.

Create haze on tile

(guess) used to create the chosen haze on the tile that activated the action.

Create haze on tile infront

(guess) used to create the chosen haze in front of the tile that activated the action. (similar to the flax cage on the fire staff)

Create new in air

(guess) used to create clouds in the air, eg monster death, the cloud will not travel from spot.

Create new in flask

Create new in hand

(guess) Used to make a new object in a character's hand (the one that activated the action).

Create new in mouse

Creates a new object in the empty mouse pointer, eg clicking on the gem seam makes a gem in the pointer.

Create new on floor

Creates a new object on the floor where the action was activated.

Create new on wall

Create new spell

Damage by monster experience fighter

(guess) used to create a monster attack that reduces fighter experience.

Damage by monster experience ninja

(guess) used to create a monster attack that reduces ninja experience.

Damage by monster experience priest

(guess) used to create a monster attack that reduces priest experience

Damage by monster experience wizard

(guess) used to create a monster attack that reduces wizard experience

Damage by monster health

(guess) used to create a monster attack that reduces characters health

Damage by monster health fire

(guess) used to create a monster attack that reduces characters health by fire damage

Damage by monster health Push

(guess) used to create a monster attack that reduces characters health by push damage

Damage by monster health spell

(guess) used to create a monster attack that reduces characters health by magic damage

Damage by monster mana

(guess) used to create a monster attack that reduces characters mana

Damage by monster stamina

(guess) used to create a monster attack that reduces characters stamina

Damage by party all blunt

Damage by party all force

Damage by party all ghost

Damage by party all magic

Damage by party all sharp

Damage by party all skill

Damage by party all smite

Damage by party front blunt

Damage by party front force

Damage by party front ghost

Damage by party front magic

Damage by party front sharp

Damage by party front skill

Damage by party front smite

Dark

Dark ambient

Dark long

Explode all spells

Explode spell

Flip

Footprints party

Freeze life

Fuse

Gain experience fighter

(guess) the champion that activates the trigger will gain fighter experience equal to actions strength as a percentage. 100 = one level

Gain experience ninja

(guess) the champion that activates the trigger will gain ninja experience equal to actions strength as a percentage. 100 = one level

Gain experience priest

(guess) the champion that activates the trigger will gain priest experience equal to actions strength as a percentage. 100 = one level

Gain experience wizard

(guess) the champion that activates the trigger will gain wizard experience equal to actions strength as a percentage. 100 = one level

Heal character

(guess) the champion that activates the trigger will gain health equal to its strength

Heal character with mana

Invisible monster

Invisible party

Invoke

Kill all monsters

Kill monster

(guess) kills the specific monster given in Object 1.

Levitate party

Light

Light ambient

Light long

Lose experience fighter

(guess) the champion that activates the trigger will lose fighter experience equal to the actions strength as a percentage. 100 = one level

Lose experience ninja

(guess) the champion that activates the trigger will lose ninja experience equal to actions strength as a percentage. 100 = one level

Lose experience priest

(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level

Lose experience wizard

(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level

Mapping dain

Mapping ku

Mapping neta

Mapping ros

Menu weapon close

Menu weapon open

Menu weapon open until movement

Move item away from party

Move item backward

Move item east

Move item forward

Move item left

Move item left of party

Move item north

Move item right

Move item right of party

Move item south

Move item towards party

Move item to mouse

Move item to object location

Move item west

Move mouse to object location

Move object location to mouse

Move party backward

Move party east

Move party forward

Move party left

Move party north

Move party right

Move party south

Move party to object location

Used for teleporting the party to a set location, eg a shield that lets you teleport back to town.

Move party west

Move tile away from party

Move tile backward

Move tile east

Move tile forward

Move tile left

Move tile left of party

Move tile north

Move tile right

Move tile right of party

Move tile south

Move tile towards party

Move tile to mouse

Move tile to object location

Move tile west

None

preforms no action

Object activate

Object deactivate

Object toggle

Pickup any tile

Pickup any tile in front

Pickup object tile

Pickup object tile in front

Putdown any tile

Putdown any tile in front

Putdown object tile

Putdown object tile in front

Quit game

Reload

Remove character and items from party

Remove character from party

Resurrect party

Rotate item 180

Rotate item anticlockwise

Rotate item clockwise

Rotate item east

Rotate item north

Rotate item south

Rotate item west

Rotate party 180

Rotate party anticlockwise

Rotate party clockwise

Rotate party east

Rotate party north

Rotate party south

Rotate party west

Rotate tile 180

Rotate tile anticlockwise

Rotate tile clockwise

Rotate tile east

Rotate tile north

Rotate tile south

Rotate tile west

Runes cast character

Runes cast party

Runes clear character

Runes clear party

Rust character all

Rust character body

(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.

Rust character hands

(guess) the character that activates the action will have the items in both hands turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.

Rust character hand left

(guess) the character that activates the action will have the item on its left hand (no attack/weapon hand) turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.

Rust character hand right

(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.

Rust mouse

(guess) when the party activates the action the item on the mouse on will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.

Rust party all

(guess) when the action activates the all items on the party will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.

Rust party body

(guess) when the action activates the all items on the parties body will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.

Rust party hands

(guess) when the action activates the all items on the parties hands will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.

Rust party hand left

(guess) when the action activates the all items on the parties left hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.

Rust party hand right

(guess) when the action activates the all items on the parties right hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.

Save game

Scare

Shield character fire

Shield character monster

Shield character spell

Shield party fire

Shield party monster

Shield party spell

Shoot arrow

Shoot dagger

Shoot dart

Shoot rock

Shoot star

Slow party

Steal party all

Steal party body

Steal party hands

Steal party hand left

Steal party hand right

Stop all flyings

Stop flying

Swap character all

Swap character body

Swap character hands

Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place.

Swap character hand left

The item in the champions non-weapon hand will be swapped to the item you name in Object 1.

Swap character hand right

The item in the champions weapon hand will be swapped to the item you name in Object 1.

Swap global

Swap global fast

Swap mouse

Swap party body

Swap party hands

Swap party hand left

Swap party hand right

Swap tile

Swaps stuff (only) on the tile that it's activated from

Swap tile in front

Swaps stuff (only) on the tile infront of the tile that it's activated from

Swap tile local

Swaps stuff on the tile that it's activated from and the four tiles that are immediately north, south, east and west of it.

Teleport monster

Teleport monster if in danger

(guess) used to create an attack method for monsters that flee.

Teleport party

Throw

Window