Difference between revisions of "RTC/Actions"

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(started table of action and descriptions)
 
m (swap tiles actions explained)
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|'''Description'''
 
|'''Description'''
 
|-
 
|-
|Add character to party
+
|
 +
== Add character to party ==
 +
 
 
|
 
|
 
|-
 
|-
|Boost character by object
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|
 +
== Boost character by object ==
 +
 
 
|
 
|
 
|-
 
|-
|Boost party by object
+
|
 +
== Boost party by object ==
 +
 
 
|
 
|
 
|-
 
|-
|Calm
+
|
 +
== Calm ==
 +
 
 
|
 
|
 
|-
 
|-
|Change level wallset
+
|
 +
== Change level wallset ==
 +
 
 
|Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back.
 
|Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back.
 
|-
 
|-
|Climb down
+
|
 +
== Climb down ==
 +
 
 
|
 
|
 
|-
 
|-
|Climb up
+
|
 +
== Climb up ==
 +
 
 
|
 
|
 
|-
 
|-
|Combine
+
|
 +
== Combine ==
 +
 
 
|Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon.
 
|Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon.
 
|-
 
|-
|Confuse
+
|
 +
== Confuse ==
 +
 
 
|
 
|
 
|-
 
|-
|Consume
+
|
 +
== Consume ==
 +
 
 
|
 
|
 
|-
 
|-
|Counter decrement
+
|
 +
== Counter decrement ==
 +
 
 
|
 
|
 
|-
 
|-
|Counter increment
+
|
 +
== Counter increment ==
 +
 
 
|
 
|
 
|-
 
|-
|Counter set
+
|
 +
== Counter set ==
 +
 
 
|
 
|
 
|-
 
|-
|Create haze on tile
+
|
 +
== Create haze on tile ==
 +
 
 
|
 
|
 
|-
 
|-
|Create haze on tile infront
+
|
 +
== Create haze on tile infront ==
 +
 
 
|
 
|
 
|-
 
|-
|Create new in air
+
|
 +
== Create new in air ==
 +
 
 
|
 
|
 
|-
 
|-
|Create new in flask
+
|
 +
== Create new in flask ==
 +
 
 
|
 
|
 
|-
 
|-
|Create new in hand
+
|
 +
== Create new in hand ==
 +
 
 
|
 
|
 
|-
 
|-
|Create new in mouse
+
|
 +
== Create new in mouse ==
 +
 
 
|
 
|
 
|-
 
|-
|Create new on floor
+
|
 +
== Create new on floor ==
 +
 
 
|
 
|
 
|-
 
|-
|Create new on wall
+
|
 +
== Create new on wall ==
 +
 
 
|
 
|
 
|-
 
|-
|Create new spell
+
|
 +
== Create new spell ==
 +
 
 
|
 
|
 
|-
 
|-
|Damage by monster experience fighter
+
|
 +
== Damage by monster experience fighter ==
 
|
 
|
 
|-
 
|-
|Damage by monster experience ninja
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|
 +
== Damage by monster experience ninja ==
 
|
 
|
 
|-
 
|-
|Damage by monster experience priest
+
|
 +
== Damage by monster experience priest ==
 
|
 
|
 
|-
 
|-
|Damage by monster experience wizard
+
|
 +
== Damage by monster experience wizard ==
 
|
 
|
 
|-
 
|-
|Damage by monster health
+
|
 +
== Damage by monster health ==
 
|
 
|
 
|-
 
|-
|Damage by monster health fire
+
|
 +
== Damage by monster health fire ==
 
|
 
|
 
|-
 
|-
|Damage by monster health Push
+
|==Damage by monster health Push==
 
|
 
|
 
|-
 
|-
|Damage by monster health spell
+
|
 +
== Damage by monster health spell ==
 
|
 
|
 
|-
 
|-
Line 625: Line 676:
 
|-
 
|-
 
|Swap tile
 
|Swap tile
|
+
|Swaps stuff (only) on the tile that it's activated from
 
|-
 
|-
 
|Swap tile in front
 
|Swap tile in front
|
+
|Swaps stuff (only) on the tile infront of the tile that it's activated from
 
|-
 
|-
 
|Swap tile local
 
|Swap tile local
|Could be use as a levitate spell, eg swapping a pit for a fake pit
+
|Swaps stuff on the tile that it's activated from and the four tiles that are immediately north, south, east and west of it.
 
|-
 
|-
 
|Teleport monster
 
|Teleport monster

Revision as of 13:09, 16 November 2009

Actions

Action Description

Add character to party

Boost character by object

Boost party by object

Calm

Change level wallset

Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back.

Climb down

Climb up

Combine

Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon.

Confuse

Consume

Counter decrement

Counter increment

Counter set

Create haze on tile

Create haze on tile infront

Create new in air

Create new in flask

Create new in hand

Create new in mouse

Create new on floor

Create new on wall

Create new spell

Damage by monster experience fighter

Damage by monster experience ninja

Damage by monster experience priest

Damage by monster experience wizard

Damage by monster health

Damage by monster health fire

==Damage by monster health Push==

Damage by monster health spell

Damage by monster mana
Damage by monster stamina
Damage by party all blunt
Damage by party all force
Damage by party all ghost
Damage by party all magic
Damage by party all sharp
Damage by party all skill
Damage by party all smite
Damage by party front blunt
Damage by party front force
Damage by party front ghost
Damage by party front magic
Damage by party front sharp
Damage by party front skill
Damage by party front smite
Dark
Dark ambient
Dark long
Explode all spells
Explode spell
Flip
Footprints party
Freeze life
Fuse
Gain experience fighter
Gain experience ninja
Gain experience priest
Gain experience wizard
Heal character
Heal character with mana
Invisible monster
Invisible party
Invoke
Kill all monsters
Kill monster
Levitate party
Light
Light ambient
Light long
Lose experience fighter
Lose experience ninja
Lose experience priest
Lose experience wizard
Mapping dain
Mapping ku
Mapping neta
Mapping ros
Menu weapon close
Menu weapon open
Menu weapon open until movement
Move item away from party
Move item backward
Move item east
Move item forward
Move item left
Move item left of party
Move item north
Move item right
Move item right of party
Move item south
Move item towards party
Move item to mouse
Move item to object location
Move item west
Move mouse to object location
Move object location to mouse
Move party backward
Move party east
Move party forward
Move party left
Move party north
Move party right
Move party south
Move party to object location Used for teleporting the party to a set location, eg a shield that lets you teleport back to town.
Move party west
Move tile away from party
Move tile backward
Move tile east
Move tile forward
Move tile left
Move tile left of party
Move tile north
Move tile right
Move tile right of party
Move tile south
Move tile towards party
Move tile to mouse
Move tile to object location
Move tile west
None
Object activate
Object deactivate
Object toggle
Pickup any tile
Pickup any tile in front
Pickup object tile
Pickup object tile in front
Putdown any tile
Putdown any tile in front
Putdown object tile
Putdown object tile in front
Quit game
Reload
Remove character and items from party
Remove character from party
Resurrect party
Rotate item 180
Rotate item anticlockwise
Rotate item clockwise
Rotate item east
Rotate item north
Rotate item south
Rotate item west
Rotate party 180
Rotate party anticlockwise
Rotate party clockwise
Rotate party east
Rotate party north
Rotate party south
Rotate party west
Rotate tile 180
Rotate tile anticlockwise
Rotate tile clockwise
Rotate tile east
Rotate tile north
Rotate tile south
Rotate tile west
Runes cast character
Runes cast party
Runes clear character
Runes clear party
Rust character all
Rust character body
Rust character hands
Rust character hand left
Rust character hand right
Rust mouse
Rust party all
Rust party body
Rust party hands
Rust party hand left
Rust party hand right
Save game
Scare
Shield character fire
Shield character monster
Shield character spell
Shield party fire
Shield party monster
Shield party spell
Shoot arrow
Shoot dagger
Shoot dart
Shoot rock
Shoot star
Slow party
Steal party all
Steal party body
Steal party hands
Steal party hand left
Steal party hand right
Stop all flyings
Stop flying
Swap character all
Swap character body
Swap character hands Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place.
Swap character hand left
Swap character hand right
Swap global
Swap global fast
Swap mouse
Swap party body
Swap party hands
Swap party hand left
Swap party hand right
Swap tile Swaps stuff (only) on the tile that it's activated from
Swap tile in front Swaps stuff (only) on the tile infront of the tile that it's activated from
Swap tile local Swaps stuff on the tile that it's activated from and the four tiles that are immediately north, south, east and west of it.
Teleport monster
Teleport monster if in danger
Teleport party
Throw
Window