DM Java/Editing/Items

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THIS PAGE CONTAINS ERRORS AND OMISSIONS

Customizable Properties

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Items with Hardcoded Behavior

Any dungeon specific items created with any of the following item (except those marked as Special Item) numbers will exhibit the listed properties.

2 Handed Sword (233)

The engine requires both hands to be free for any item with number 233.

Boots of Speed (187)

Chest (5)

  • Special Item

Compass (8)

  • Special Item

Diamond Edge (206)

Gem of Ages (93)

The Hellion (95)

Illumlet (89)

KU Sword (219)

  • Engine silently disallows unequipping this item.
  • Cannot be stolen.

Lock Picks (71)

Rabbit's Foot (84)

  • Increases luck

ROS Bow (261)

  • Engine silently disallows unequipping this item.
  • Cannot be stolen.

Stormbringer (215)

  • Cannot be unequipped
  • Kills companions --
  • Other stuff --
  • Halves the effect of a silence spell on the weilder.
  • Hardcoded display (when viewed):

Stealer of Souls
Slayer of Friends
Destroyer of Balance

Torch (9)

  • Special Item

Waterskin (73)

  • Special Item

Item Sets

Elven

Darc

RA Mage

SAR Mage

RA Fighter

SAR Fighter

A

B

C

In Game Generated Items

The engine also allows players to create items via various actions. However it is important to note that all such items are created by item number and therefore have the fixed properties defined inside the engine.

As an example, a designer may modify the properties of a foo and place it inside the dungeon. This item, when used, will behave according the those modified properties. However when a player creates a foo, it will always have the engine default properties.

Making the Firestaff

The Firestaff may be created by collecting five items:

  • Stick (83)
  • Fire Rune (282)
  • Water Rune (283)
  • Earth Rune (284)
  • Wind Rune (285)

The designer is free to modify these items, all that the engine cares about for this process is the item number.

The player performs each of the four steps of creation in the same manner. Place item (83) in one hand and the component in the other, then casts the spell as per the following table:

Item number Spell In game message
282 MONFUL (MON FUL) Fire has been bound.
283 MONVI (MON VI) Water has been bound.
284 MONYA (MON YA) Earth has been bound.
285 MONOH (MON OH) Wind has been bound.

Once all four elements have been bound to the base item, the game will response: The Firestaff is Complete and replace item(83) with the Firestaff (248).

As noted in the section on generated items, although the designer may customize the required components to create the Firestaff, the created item will always be in built-in defined one.

Making the Enhanced Firestaff

The leader with item(248) in-hand clicks on the Power Gem map object, which replaces item(248) with item(249).