Conflux/Scrolls of Teleportation

From DmWiki
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

The following is a guide to the use of a Scroll of Teleportation.

Scrolls of Teleportation

Scatteed around Conflux are five scrolls of teleportation.

  • Each scroll will teleport the party to a specific place if used with the Anchor spell.
  • If the Achor spell is not used, the party will be teleported to Aquatana ( 17{26,5} ).
  • Place scroll in hand and cast <Power Rune> OH (OH).

Understanding Anchors

  • Three scrolls in the game detail the Anchor spell:
   ANCHOR/CREATES A HOLE/OF SHADOW/IN THE WEFT/OF MAGIC.
   A COIN/OF ANY METAL/WILL BE/CONSUMED/AS A SUPPORT/FOR THE ANCHOR
   THE HIGHEST/RESSOURCES/MUST BE/INVERTED/TO SET THE/THRESHOLD.
  • The Anchor spell DESEWDAIN (DES EW DAIN) when cast creates a return point for a Teleport Scroll.
  • A metal coin needs to be in either hand and will be lost when the spell is cast.
  • The spell must be cast at MON (MON) power level.
    • Using any power level other than MON (MON) results in spell failure, but the coin is not consumed.
    • In order to cast the spell at MON (MON) level the caster must be an EE Master Wizard.
  • The spell "anchors" the return point to a wall, so it must be cast next to one.
  • Teleport scrolls move the party to Aquatana and then to the site where the Anchor spell was cast, so it is possible to take damage during transport.
  • All sight is lost for a few seconds after teleporting.

Where to Find

  • Carried by a Fire Demon at the bottom of the Sudden Death.
  • In an amalgum in the Spider's Nest.
  • In the treasure of the Ruster in Moria.
  • In Xanathar's library.
  • In an alcove in the Palace of the Polymorphing Wizard.