Difference between revisions of "Conflux/Levels notes"

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=== Level 04 Notes ===
 
=== Level 04 Notes ===
 
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{4,2,7}ZED SAYS MORE PRECISELY... LEFT DANGER.<br>
 
+
{4,2,15}ZED SAYS MORE PRECISELY... LEFT DANGER<br>
 +
{4,2,24}The dwarven treasure is beyond, to remove this wall walk on squares 24,29 21,17 19,30 and 19,17 in that order.<br>
 +
{4,6,12}ZED SAYS MORE PRECISELY... RIGHT DANGER.<br>
 +
{4,6,21}ZED SAYS MORE PRECISELY... LEFT DANGER<br>
 +
{4,8,7}ZED SAYS MORE PRECISELY... RIGHT DANGER<br>
 +
{4,9,26}Dwarven Treasure here, 1 COMPETITION POINT.<br>
 +
{4,11,1}IAIDO SAYS THIS WALL IS ABOUT TO CRUMBLE<br>
 +
{4,11,3}IAIDO SAYS THIS WALL IS ABOUT TO CRUMBLE<br>
 +
{4,14,9}Entrance to Fur Trader here, 1 COMPETITION POINT.<br>
 +
{4,16,11}GANDO SAYS I SENSE THIS PIT LEADS TO THE CRYPT<br>
 +
{4,18,15}ZED SAYS... THOSE RUNES TRANSLATE ROUGHLY AS THE REPOSITORY. You need an Iron Key to enter and for each future entry so it's best to do all the riddles down here in one go. The answers are Thorn, Ven Egg, Skullseeds, Leather Boots, Mirror of Dawn, Rope, Dragon Heart and Torch.<br>
 +
{4,19,17}Four<br>
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{4,19,30}Three<br>
  
 
=== Level 05 Notes ===
 
=== Level 05 Notes ===

Revision as of 16:33, 31 August 2008

Format

All notes must:

  • must start on a newline
  • must begin with {l,x,y} where l is the level, and x&y the coordinates. They must be 3 integers, they can be left padded with spaces or 0.
  • can end with <br> or <br />
  • must end with a new line


Level 00 Notes

{0,0,5}Maleficient Guild.
{0,3,13}Place an axe in the alcove. You may then take it back.
{0,4,4}Dwarven Elevator.
{0,4,9}Fighters Guild.
{0,6,12}Priests Guild.
{0,8,8}Ninjas Guild.
{0,9,3}Place a compass in the alcove. You may then take it back.
{0,9,10}Wizards Guild.
{0,11,13}Place five VEN eggs in the hole.
{0,12,10}Place ten scrolls in the right-hand-side frame at eye level.
{0,11,9}Alchemical oven. Use the oven once before opening each further door, or lose the extra oven uses.
{0,12,7}The fireball spell is unlocked here.
{0,13,18}The is a virtually impossible to see switch on the wall to the south here that opens the door.
{0,13,24}Dungeon entrance.
{0,13,27}To Guilds(0,2).
{0,14,8}The gigglers here carry a flask, 1 COMPETITION POINT.
{0,14,24}Stepping here before going to the pit gives Zed one extra staff.
{0,21,8}LEIF SAYS I COULD BASH THIS DOOR
{0,25,8}GANDO SAYS... I FORSEE A PAINFUL END FOR THIS CORRIDOR...
{0,29,1}There is a shooter to your north which is activated when you go south. But if you go quickly and open the first door on the left, you can safely hide in the doorway.
{0,29,3}NABI SAYS STAND YOUR GROUND. MY SHIELD WILL SAVE US.
{0,29,6}NABI SAYS STAND YOUR GROUND. MY SHIELD WILL SAVE US.

Level 01 Notes

{1,0,19}Zo Liqueur on east wall. {1,0,25}Using rope on south wall causes death! {1,3,9}One of the rats in this area carries a Mace. {1,3,20}Iron key on east facing wall. {1,4,7}A Zap ring is here, taking it will create a monster behind you at 5,7. {1,5,2}The waterskin here is cursed, it gives you minimum water. {1,5,3}Using or clicking on the water fountain will create chewer trees behind you at 5,1. {1,5,7}Door opened at 7,8. {1,5,18}Take Sarwine and Silver coin on east facing wall to open wall at 9,13. {1,7,5}Iron key door, Door is breakable by physical attack saving you an Iron key. {1,7,7}Door needs lockpicks, need to click 20 times with them before the door opens. Winged key will not work as the door is jammed. {1,7,8}Secret switch in the doorway here, opens door at 5,7, needs 5 clicks before doors opens. {1,8,8}To the Sewers. {1,9,0}Gold key door, Door is breakable by magic saving you a Gold key. {1,9,2}Iron key door. {1,9,9}Fountain of Wisdom. Click on this fountain for a map scroll, map starts from 21,09, follow dotted line from there to open wall at 27,19, jump down pit to get to lost wand area. {1,9,12}Monks staff on south facing wall. {1,9,13}This wall will go away when you find a particular wine bottle in the Wine Cellar, 5,18 on east facing wall, take wine and silver coin to open wall. {1,9,15}Supplies for the strong, Shuriken, Gold Coin, Gaefusilvr, Silver Coin, taking Scimitar restarts closing door if jammed. {1,9,20}To the Temple and the Sewers. {1,9,25}Iron key door, lock on western side, switch to open on eastern side saving an Iron key. {1,10,0}Gold key here. {1,10,7}Stepping here closes a pit behind you at 10,6. It also takes the rope away unless you grab it really quickly. I once got the rope by enticing a Giggler onto the square. Evidently, he picked it up and when he died the rope was where I could reach it. {1,10,15}Supplies for the strong, door will close on party, place branch in door socket once door has begun closing to jam it. Sometimes doesn’t work, random chance? Save and load and keep trying. {1,10,22}Door opened at 14,25. {1,11,2}Iron key here. {1,11,4}Iron key door. {1,11,5}Clicking on fountain on the south facing wall removes wall at 12,6. {1,13,17}Door opened at 13,18. {1,13,18}Switch on east facing wall opens door at 13,17. {1,13,27}Teleport to 00,00,02. {1,14,3}Copper coin in east facing wall. {1,14,6} A Rat just west of this pit keeps this pit closed. {1,14,25}Switch on east facing wall opens door 10,22. {1,15,3}Door of Answers, opened at 23,0. {1,16,0}Switch on west facing wall closes PitD at 19,3. {1,18,4}Placing/taking items from the alcove on the east facing wall opens/shuts PitD at 19,03. {1,18,28}Teleport to 04,31,11. {1,20,4}Placing/taking items from the alcove on the west facing wall opens/shuts PitD at 19,03. {1,20,18}Throw item across pit to close pit. Jumping down this pit is an easy way to reach the Aquantana place in the Sewers. {1,21,28}A Rat Generator (Steaks and furs!!) Good for collecting furs for the fur trader. Seems to work forever. The trigger is around the wall to the south. {1,22,0}Door opened by placing item on square at 20,1. {1,22,18}Cross key on east facing wall. {1,23,0}Place scroll in fountain in west facing wall to open door at 15,3. Do not use the Challenge Scroll! {1,23,1}Secret switch here opens door at 23,2. {1,23,2}Square key door. Can be open by a switch at the eastern side at 23,1 saving a square key. {1,23,31}Mace here. {1,24,16}Winged key door, other side can be reached, saving winged key. {1,24,18}Door opened at 26,18. {1,24,19}Square key on east facing wall. {1,25,13}Placing Zo Liqueur, a Ven Egg and a Kath Vinegar on west facing wall create a flask at 24,12 on north facing wall. 1 COMPETITION POINT. {1,25,18}Place torch in torch holder to open door at 25,19. {1,25,19}Door opened at 25,18. {1,26,18}Place torch in torch holder here to open door at 24,18. {1,27,19}To open wall see 9,9. {1,28,19}Monk staff in west facing wall. {1,28,27}Cross key door, opened from western side, eastern can be reached saving a Cross key. {1,31,11}Teleport to 00,29,11.

Level 02 Notes

{2,12,10}GANDO SAYS I SENSE THIS PIT LEADS TO THE SEWERS
{2,18,16}ZED READS THE RUNES ON THE STAINED GLASS WINDOW.... A ROSE ON MANURE. A GEM INSIDE THE MUD A MIRACLE AMONG EVIL. DELICACY FROM STONE. Place a Snapdragon in the alcove for an Onyx key to open the door.
{2,21,13}GANDO SAYS I SENSE THIS PIT LEADS TO THE SEWERS
{2,23,9}This door is lockpickable.
{2,23,16}CURSED.
{2,25,0}Teleport to 02,31,19.
{2,25,12}GANDO SAYS I SENSE THIS PIT LEADS TO THE SEWERS
{2,25,13}Teleport to 07,06,25.
{2,28,21}The Long lost want appears in the east wall, 5 COMPETITION POINTS.
{2,30,19}Teleport to 02,19,00.
{2,31,18}Spell unlocked, Thunder, OH GOR

Level 03 Notes

{3,0,0} A stairway from an upper level.
{3,0,26}Spell unlocked, Treasure Detection, OH IR ROS.
{3,2,13} Knight spawns here who carries a Divine Mask.
{3,4,23}GANDO SAYS I SENSE AN AMBUSH
{3,9,0} A stairway to a lower level.
{3,17,00}ZED SAYS THESE RUNES MEAN DEEP END
{3,19,2} The tree here carries the Funeral thron. 1 COMPETITION POINT.
{3,19,3} PitD.
{3,20,24}THE BONE DOLL SINGS...IT S JUST A SPRING CLEAN FOR THE MAY QUEEN
{3,27,2}GANDO SAYS I SENSE THIS PIT LEADS TO THE DWARVEN FORTRESS
{3,27,5}GANDO SAYS I SENSE THIS PIT LEADS TO THE DWARVEN FORGES
{3,27,8}GANDO SAYS I SENSE THIS PIT LEADS TO THE DWARVEN FORTRESS
{3,27,30} Knight spawns here who carries Holy Greaves.

Level 04 Notes

{4,2,7}ZED SAYS MORE PRECISELY... LEFT DANGER.
{4,2,15}ZED SAYS MORE PRECISELY... LEFT DANGER
{4,2,24}The dwarven treasure is beyond, to remove this wall walk on squares 24,29 21,17 19,30 and 19,17 in that order.
{4,6,12}ZED SAYS MORE PRECISELY... RIGHT DANGER.
{4,6,21}ZED SAYS MORE PRECISELY... LEFT DANGER
{4,8,7}ZED SAYS MORE PRECISELY... RIGHT DANGER
{4,9,26}Dwarven Treasure here, 1 COMPETITION POINT.
{4,11,1}IAIDO SAYS THIS WALL IS ABOUT TO CRUMBLE
{4,11,3}IAIDO SAYS THIS WALL IS ABOUT TO CRUMBLE
{4,14,9}Entrance to Fur Trader here, 1 COMPETITION POINT.
{4,16,11}GANDO SAYS I SENSE THIS PIT LEADS TO THE CRYPT
{4,18,15}ZED SAYS... THOSE RUNES TRANSLATE ROUGHLY AS THE REPOSITORY. You need an Iron Key to enter and for each future entry so it's best to do all the riddles down here in one go. The answers are Thorn, Ven Egg, Skullseeds, Leather Boots, Mirror of Dawn, Rope, Dragon Heart and Torch.
{4,19,17}Four
{4,19,30}Three

Level 05 Notes

Level 06 Notes

Level 07 Notes

Level 08 Notes

Level 09 Notes

Level 10 Notes

Level 11 Notes

Level 12 Notes

Level 13 Notes

Level 14 Notes

Level 15 Notes