Difference between revisions of "Conflux/Guild Special Abilities"

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(New page for Guild abilities)
 
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== Wizards Guild ==
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{| border="1" cellpadding="3" cellspacing="0"
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!Wizard Level !! Special Ability
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|-
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|Neophyte||-
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|-
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|Novice||-
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|-
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|Apprentice||-
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|-
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|Journeyman||-
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|-
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|Craftsman||-
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|-
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|Artisan||-
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|-
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|Adept||-
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|-
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|Expert||-
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|-
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|<runes>LO</runes>Master||-
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|-
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|<runes>UM</runes>Master||
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*Ability to cast <runes>FUL BRO SAR</runes> spell. (See [[Conflux/Spells#Non-aligned spells|<runes>FUL BRO SAR</runes>]]
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*Ability to cast <runes>VI</runes> spell. (See [[Conflux/Spells#Non-aligned spells|<runes>VI</runes>]])
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*Ability to cast <spoiler><runes>ZO GOR SAR</runes> spell. (See [[Conflux/Spells#Non-aligned spells|<runes>ZO GOR SAR</runes>]]</spoiler>
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|}
  
 
[[Category:Conflux|Guild Special Abilities]]
 
[[Category:Conflux|Guild Special Abilities]]

Revision as of 02:12, 31 October 2012

Some Guilds grant special abilites to Champions once they have obtained a certain level.

Ninja Guild

Ninja Level Special Ability
Neophyte -
Novice -
Apprentice -
Journeyman -
Craftsman -
Artisan -
Adept
  • Ability to use a rope as a whip.
Expert
  • Ability to "climb down" without a rope.
LO (LO)Master -
UM (UM)Master -

Priest Guild

Priest Level Special Ability
Neophyte
  • Identify ashes, glowing stones and rust. (orange text)
Novice -
Apprentice
  • Identify special (non-unique) items. (orange text)
Journeyman -
Craftsman
  • Identify broken and cursed items. (brown text)
Artisan
  • Identify "unique" items. (yellow text)
Adept -
Expert
  • Identify "unique" items. (orange text)
LO (LO)Master -
UM (UM)Master
  • Identify "unique" items. (white text)
  • Identify "vampyric" items. (red text)

Wizards Guild

Wizard Level Special Ability
Neophyte -
Novice -
Apprentice -
Journeyman -
Craftsman -
Artisan -
Adept -
Expert -
LO (LO)Master -
UM (UM)Master