RTC/Monsters
Adding to a specific location
Monsters can be added to specific locations by editing a floor tile and adding the monster of your choosing. You may adjust health and items being carried by the creature.
Add random monsters
Another other way is to add random monsters, choosing the monster you require and the number. The randomness come from where they are placed in the dungeon, the monster/s will also have varying health averaging the default number.
Monster generation
Monster can be generated within the dungeon by placing a monster generator. See Monster Generators for more information.
Table of Monster
Monster earlier in the heroes quest through the dungeon tend to be weaker than those later on. This table may help select which monster to place where. They have only been sorted by health, monster attack abilities haven’t been used to sort them, so use your best judgement.
Table shows the amount of damaged caused by type of attackMonster | Blunt | Sharp | Fire | Lightning | Des Ew | Poison Cloud | Poison Blob | Health | other |
Guard | 9999 | 9999 | 9999 | 9999 | 9999 | 9999 | 9999 | 1 | |
Merchant | 9999 | 9999 | 9999 | 9999 | 9999 | 9999 | 9999 | 1 | |
Merchant-bad | 9999 | 9999 | 9999 | 9999 | 9999 | 9999 | 9999 | 1 | |
Merchant-ghost | 9999 | 9999 | 9999 | 9999 | 9999 | 9999 | 9999 | 1 | |
Merchant-magic | 9999 | 9999 | 9999 | 9999 | 9999 | 9999 | 9999 | 1 | |
Trolin | 100 | 100 | 90 | 60 | 0 | 300 | 215 | 20 | |
Wasp | 100 | 100 | 80 | 25 | 0 | 9999 | 9999 | 20 | |
Muncher | 100 | 100 | 85 | 20 | 0 | 9999 | 9999 | 25 | |
Bat | 100 | 100 | 200 | 200 | 0 | 200 | 200 | 30 | |
Glop | 100 | 140 | 30 | 100 | 0 | 110 | 110 | 35 | |
Giggler | 100 | 100 | 85 | 40 | 0 | 400 | 275 | 50 | |
Mummy | 100 | 100 | 85 | 75 | 0 | 0 | 15 | 50 | |
Mummy-DM2 | 25 | 25 | 150 | 0 | 0 | 0 | 0 | 50 | |
Screamer | 100 | 140 | 150 | 250 | 0 | 150 | 180 | 50 | soft |
Skeleton | 100 | 100 | 100 | 75 | 0 | 0 | 20 | 50 | |
Ghost | 100 | 100 | 0 | 0 | 75 | 0 | 0 | 75 | ghostly |
Rockpile | 60 | 50 | 50 | 20 | 0 | 120 | 115 | 75 | |
Flame-orb | 50 | 50 | 0 | 130 | 0 | 0 | 0 | 80 | |
Worm-digger | 80 | 120 | 80 | 30 | 0 | 80 | 70 | 80 | |
Chest-Flying | 100 | 100 | 100 | 100 | 0 | 100 | 100 | 100 | |
Couatl | 100 | 100 | 80 | 50 | 0 | 150 | 125 | 100 | |
Ghost-DM2 | 40 | 20 | 0 | 0 | 75 | 0 | 0 | 100 | ghostly |
Materializer | 100 | 100 | 0 | 0 | 80 | 0 | 0 | 100 | ghostly |
Rive | 100 | 100 | 0 | 0 | 75 | 0 | 0 | 100 | ghostly |
Vortex | 100 | 100 | 0 | 0 | 75 | 0 | 0 | 100 | |
Wizards eye | 100 | 100 | 80 | 70 | 0 | 80 | 80 | 100 | |
Zytaz | 100 | 100 | 0 | 0 | 80 | 0 | 0 | 100 | ghostly |
Vexirk | 100 | 100 | 90 | 40 | 0 | 300 | 200 | 124 | |
Imp | 150 | 150 | 0 | 0 | 0 | 0 | 0 | 135 | |
Gazer | 100 | 100 | 80 | 70 | 0 | 80 | 80 | 150 | |
Rockman | 30 | 30 | 50 | 60 | 0 | 70 | 70 | 150 | |
Spectre | 100 | 100 | 0 | 0 | 85 | 0 | 0 | 150 | ghostly |
Vexirk-Dark | 50 | 50 | 60 | 0 | 0 | 30 | 30 | 150 | |
Wolf | 120 | 120 | 100 | 150 | 0 | 120 | 120 | 150 | |
Worm-magenta | 80 | 120 | 80 | 30 | 0 | 80 | 70 | 150 | |
Axe Man | 150 | 150 | 130 | 130 | 0 | 70 | 70 | 175 | |
Skeleton-DM2 | 100 | 100 | 100 | 75 | 0 | 0 | 20 | 175 | |
Theif-Thicket | 100 | 100 | 130 | 130 | 0 | 90 | 90 | 175 | |
Ant Man | 100 | 100 | 90 | 60 | 0 | 300 | 215 | 200 | |
Knight-deth | 60 | 60 | 5 | 10 | 0 | 0 | 5 | 200 | |
Ruster | 100 | 100 | 75 | 30 | 0 | 200 | 135 | 200 | |
Vexirk-mon | 100 | 100 | 90 | 40 | 0 | 300 | 200 | 200 | |
Slime-Swamp | 100 | 140 | 80 | 75 | 0 | 55 | 75 | 225 | soft |
Knight-animated | 60 | 60 | 5 | 10 | 0 | 0 | 5 | 250 | |
Minion-attack-evil | 100 | 100 | 100 | 100 | 0 | 0 | 0 | 250 | |
Vexirk-king | 70 | 70 | 120 | 0 | 0 | 40 | 40 | 250 | |
Worm-tiger | 80 | 120 | 80 | 30 | 0 | 80 | 70 | 250 | |
Flame-black | 100 | 100 | 0 | 0 | 0 | 0 | 0 | 300 | ghostly |
Oitu-Greater | 100 | 100 | 70 | 60 | 0 | 110 | 100 | 300 | |
Rat | 100 | 100 | 80 | 40 | 0 | 80 | 80 | 300 | |
Scorpion | 90 | 90 | 80 | 40 | 0 | 110 | 95 | 300 | |
Worm-Armoured-brown | 80 | 120 | 80 | 30 | 0 | 80 | 70 | 300 | |
Worm-Armoured-gold | 80 | 120 | 80 | 30 | 0 | 80 | 70 | 300 | |
Tree | 30 | 30 | 200 | 100 | 0 | 10 | 10 | 350 | |
Golem-stone | 60 | 50 | 5 | 5 | 0 | 0 | 5 | 375 | |
Demon-Thorn | 100 | 100 | 100 | 90 | 0 | 110 | 110 | 400 | |
Hell hound | 100 | 100 | 80 | 40 | 0 | 80 | 80 | 400 | |
Oitu | 100 | 120 | 70 | 60 | 0 | 110 | 100 | 400 | |
Worm-Archer | 40 | 80 | 80 | 30 | 0 | 80 | 70 | 420 | |
Slime-Devil | 100 | 140 | 80 | 75 | 0 | 55 | 75 | 450 | soft |
Demon-Viper | 100 | 100 | 60 | 30 | 0 | 85 | 75 | 500 | |
Minion-attack-good | 100 | 100 | 100 | 100 | 0 | 0 | 0 | 500 | |
Minion-guard-evil | 100 | 100 | 100 | 100 | 0 | 0 | 0 | 500 | |
Minion-guard-good | 100 | 100 | 100 | 100 | 0 | 0 | 0 | 500 | |
Dru Tan | 20 | 20 | 90 | 90 | 0 | 50 | 50 | 600 | |
Elemental Water | 100 | 100 | 0 | 0 | 75 | 55 | 0 | 600 | ghostly |
Demon | 100 | 100 | 60 | 30 | 0 | 85 | 75 | 750 | |
Guard-angry | 50 | 50 | 50 | 50 | 0 | 50 | 50 | 1000 | |
Merchant-angry | 50 | 50 | 50 | 50 | 0 | 50 | 50 | 1000 | |
Merchant-bad-angry | 50 | 50 | 50 | 50 | 0 | 50 | 50 | 1000 | |
Merchant-magic-angry | 50 | 50 | 50 | 50 | 0 | 50 | 50 | 1000 | |
Dragoth | 30 | 30 | 20 | 20 | 0 | 10 | 10 | 1500 | |
Dragon-Red | 100 | 100 | 65 | 30 | 0 | 150 | 115 | 2500 | |
Lord Chaos | 40 | 20 | 0 | 0 | 0 | 0 | 0 | 10000 | Invincible |
Lord Chaos-reincarnate | 40 | 20 | 0 | 0 | 0 | 0 | 0 | 10000 | Invincible |
Lord-grey | 40 | 20 | 0 | 0 | 0 | 0 | 0 | 10000 | Invincible |
Lord-order | 40 | 20 | 0 | 0 | 0 | 0 | 0 | 10000 | Invincible |
Monster Attack Methods
Most monsters attack in some way. The main attack methods they use are related to the amount of damage they can cause, eg
MONSTER_ATTACK_1 Ave=5.4 Min=3 Max=8
MONSTER_ATTACK_2 Ave=19 Min=11 Max=25
MONSTER_ATTACK_3 Ave=56 Min=10 Max=88
MONSTER_ATTACK_4 Ave=94 Min=54 Max=144
MONSTER_ATTACK_5 Ave=175 Min=135 Max=238
MONSTER_ATTACK_6 Ave=220 Min=90 Max=331
MONSTER_ATTACK_7 Ave=270 Min=108 Max=422
Creating Stronger/Weaker Monster
The monsters attack methods can be changed in the RESOURCES, CREATE NEW OBJECT tab. Cloning monsters gives you the opportunity to create stronger/weaker monsters of the same type.
- clone monster
- rename it a stronger/weaker one
- change its attack method under the OTHER tab
- save monster
Monster images
Here are some monster images not currently in the editor. Icons (size: 32x32) have not been included (yet), just resize one of the images if needed. Instructions:
- Save into the bitmaps folder (images may/will need to be renamed slightly)
- Copy info and place under the heading 'New - Bitmaps'
(Sorry if names or offsets of monster are not 100%, easier enough to change the name, the offset may just need to be tweaked). Some of the image background may appear weird in the editor(due to the alpha-channel/blank background), but they end up being fine in the game) (still to come: basic info for clone)
ADD BITMAP_MONSTER_ICEY_SMALL_FRONT FILE=(bitmaps\ICEY_SMALL_ATTACK1.png) SIZE=(82,78) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_BACK FILE=(bitmaps\ICEY_SMALL_BACK.png) SIZE=(66,68) POSITION=(0,65) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_ATTACK FILE=(bitmaps\ICEY_SMALL_FRONT.png) SIZE=(58,74) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_SIDE1 FILE=(bitmaps\ICEY_SMALL_SIDE1.png) SIZE=(60,75) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_ATTACK2 FILE=(bitmaps\ICEY_SMALL_ATTACK2.png) SIZE=(86,74) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_SIDE2 FILE=(bitmaps\ICEY_SIDE2.png) SIZE=(78,71) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_ATTACK1 FILE=(bitmaps\MONSTERS\ICEY_LARGE_ATTACK1.png) SIZE=(172,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_BACK FILE=(bitmaps\ICEY_LARGE_BACK.png) SIZE=(132,136) POSITION=(0,100) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_FRONT FILE=(bitmaps\ICEY_LARGE_FRONT.png) SIZE=(116,148) POSITION=(0,120) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_SIDE1 FILE=(bitmaps\ICEY_LARGE_SIDE1.png) SIZE=(156,150) POSITION=(0,120) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_ATTACK2 FILE=(bitmaps\ICEY_LARGE_ATTACK2.png) SIZE=(172,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_SIDE2 FILE=(bitmaps\ICEY_LARGE_SIDE2.png) SIZE=(156,150) POSITION=(0,120) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEAST_ATTACK FILE=(bitmaps\beast_attack.png) SIZE=(101,175) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEAST_BACK FILE=(bitmaps\beast_away.png) SIZE=(64,137) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEAST_FRONT FILE=(bitmaps\beast_toward.png) SIZE=(67,136) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEAST_SIDE FILE=(bitmaps\beast_side.png) SIZE=(192,120) POSITION=(0,100) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_ATTACK FILE=(bitmaps\beetle-attack.png) SIZE=(156,141) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_BACK FILE=(bitmaps\beetle-away.png) SIZE=(156,141) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_FRONT FILE=(bitmaps\beetle-toward.png) SIZE=(156,141) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_SIDE FILE=(bitmaps\beetle-right.png) SIZE=(156,141) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_ATTACK2 FILE=(bitmaps\beetle-cast.png) SIZE=(185,133) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_ATTACK FILE=(bitmaps\DEMON_HORNED_ATTACK1.png) SIZE=(96,102) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_BACK FILE=(bitmaps\DEMON_HORNED_BACK.png) SIZE=(87,110) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_FRONT FILE=(bitmaps\DEMON_HORNED_FRONT1.png) SIZE=(96,102) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_SIDE FILE=(bitmaps\DEMON_HORNED_SIDE.png) SIZE=(120,111) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_ATTACK2 FILE=(bitmaps\DEMON_HORNED_ATTACK2.png) SIZE=(101,106) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_FRONT2 FILE=(bitmaps\DEMON_HORNED_FRONT2.png) SIZE=(96,104) POSITION=(0,72) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_ATTACK1 FILE=(bitmaps\DEMON_MOUNTED_ATTACK1.png) SIZE=(152,197) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_BACK1 FILE=(bitmaps\DEMON_MOUNTED_BACK1.png) SIZE=(137,189) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_FRONT1 FILE=(bitmaps\DEMON_MOUNTED_FRONT1.png) SIZE=(152,197) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_SIDE FILE=(bitmaps\DEMON_MOUNTED_SIDE.png) SIZE=(180,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_ATTACK2 FILE=(bitmaps\DEMON_MOUNTED_ATTACK2.png) SIZE=(152,197) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_FRONT2 FILE=(bitmaps\DEMON_MOUNTED_FRONT2.png) SIZE=(152,197) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_BACK2 FILE=(bitmaps\DEMON_MOUNTED_BACK2.png) SIZE=(137,189) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_WINGS_ATTACK FILE=(bitmaps\Demon_wings_attack.png) SIZE=(185,232) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_WINGS_BACK FILE=(bitmaps\Demon_wings_away.png) SIZE=(232,232) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_WINGS_FRONT FILE=(bitmaps\Demon_wings_toward.png) SIZE=(186,232) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_WINGS_SIDE FILE=(bitmaps\Demon_wings_side.png) SIZE=(196,232) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_GREEN_ATTACK FILE=(bitmaps\Green_Dragon_attack.png) SIZE=(240,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_GREEN_BACK FILE=(bitmaps\GREEN_Dragon_back.png) SIZE=(230,186) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_GREEN_FRONT FILE=(bitmaps\GREEN_Dragon_front.png) SIZE=(236,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_GREEN_SIDE FILE=(bitmaps\GREEN_Dragon_side.png) SIZE=(288,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_ATTACK FILE=(bitmaps\Ghostn-attack.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_BACK FILE=(bitmaps\Ghostn-away.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_FRONT FILE=(bitmaps\Ghostn-toward.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_SIDE FILE=(bitmaps\Ghostn-right.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GOBLIN_ATTACK FILE=(bitmaps\Goblin-attack.png) SIZE=(124,194) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GOBLIN_BACK FILE=(bitmaps\Goblin-away.png) SIZE=(88,184) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GOBLIN_FRONT FILE=(bitmaps\Goblin-toward.png) SIZE=(96,184) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GOBLIN_SIDE FILE=(bitmaps\Goblin-right.png) SIZE=(69,184) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_HELM_DOOM_ATTACK FILE=(bitmaps\Helm_doom-attack.png) SIZE=(180,187) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_HELM_DOOM_BACK FILE=(bitmaps\Helm_doom-away.png) SIZE=(157,219) POSITION=(0,180) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_HELM_DOOM_FRONT FILE=(bitmaps\Helm_doom-toward.png) SIZE=(160,219) POSITION=(0,180) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_HELM_DOOM_SIDE FILE=(bitmaps\Helm_doom-right.png) SIZE=(151,219) POSITION=(0,180) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_ATTACK1 FILE=(bitmaps\Kenku_attack1.png) SIZE=(98,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_ATTACK2 FILE=(bitmaps\Kenku_attack2.png) SIZE=(98,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_BACK FILE=(bitmaps\Kenku_back.png) SIZE=(102,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_FRONT FILE=(bitmaps\Kenku_front.png) SIZE=(104,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_SIDE FILE=(bitmaps\Kenku_side.png) SIZE=(104,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KUOTOA_ATTACK FILE=(bitmaps\Kuotoa-attack.png) SIZE=(109,189) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KUOTOA_BACK FILE=(bitmaps\Kuotoa-away.png) SIZE=(71,165) POSITION=(0,145) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KUOTOA_FRONT FILE=(bitmaps\Kuotoa-toward.png) SIZE=(80,180) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KUOTOA_SIDE FILE=(bitmaps\Kuotoa-right.png) SIZE=(92,175) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
Just in case, if you use any of these graphics in your project could you give credit to:
Solito; Cowsmanaut; Ian_Scho; The Dungeon-Master Forum; Interplay; ID Software; Kelly; Ralf Hinrichsen, rh.hinne@t-online.de; Alan Berfield; Jorg Nieberg; Adam Garlandand; George Gilbert ...
These images are to used for not for profit projects etc, etc.