Conflux/Spells
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Jump to navigationJump to searchMany of the spells in Conflux have been renamed and use different runes than you have become accustomed to. Moreover, their behaviour has become much more complex and may do different things depending on the circumstances. Some cannot be cast until you find the scroll that tells you how to cast the spell. Some may require that you possess special objects. Some may work differently for different characters. Spells are definitly going to be new territory if you just came from playing Dungeon Master.
Wizard spells
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Priest spells
Standalone priest spells
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Flask priest spells
Runes | Creates | Effect |
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Increases Stamina. |
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SERUM:
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Cures all levels of poisoning even at ![]() |
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ICHOR:
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Increases Strength. |
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Increases Dexterity. |
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Increases Wisdom. |
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Increases Vitality. |
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Restores Mana Level. |
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Creates a Monster Shield around the Champion when consumed, see also "Stoneskin" below. |
Non-aligned spells
Runes | Requirement | Effect |
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Item in inventory. | Curse an item at random in the character's inventory. |
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Bag. | "Mischievous Bag": creates an item (on the floor, not in the bag):
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Compass in hand. |
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Coin. | "Anchor" Creates a return point for teleport. Must be cast next to a wall. |
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Full special armor worn. | "Awake the Spirit of Armours": Activates the armour's ability.
The maximum power level a caster can use is one less than the casters level. |
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Dead Blast Spore (Brown) . |
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Skullseeds. | "Holds back Vecna's minions": Dispell-type bolt? (L at 05,25,23) |
Show text | Cerberus. |
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"Vampiric Starvation" (L at 05,06,21) |
Spells With Unknown Alignment
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