RTC/Mechanisms

From DmWiki
Revision as of 08:51, 8 June 2009 by Trego (talk | contribs) (added simple mechanisms (from 1st two levels DM))
Jump to navigationJump to search

Mechanisms

These help add special effect to the dungeon, such as having doors or pits opening and closing by themselves; or even a shop where you can spend your hard earned money; and much much more.

Mechanisms may be placed anywhere in the dungeon and they come in a range of abilities.

Here are some of the basics:

Toggle = trigger the object eg open, then on the next trigger close

Activate/active = open pit, closed door, useable teleporters etc

Deactivate/inactive = closed pit, open door etc

= means objects on a new tile

+ means another object on same tile


Door to open/close on when something comes near =pressure plate (if visible)+ trigger – operated by party/object/monster/etc – targets the door =object (eg door/pit)

Levers/buttons to open/close objects/remove/add moveable walls =lever/button (Toggle/deactivate) – operated by mouse – targets the object (constant weight option) =object (eg door/pit or moveable wall-visible)

Key to open doors =key hole (toggle) – operated key (type) – Destroy item – disable self – targets door =door + doorframe


Invisible object visible = trigger – activate – object –(constant weight/release options) = object (eg writing/pit/alcove)

Monster boundary = teleporter – active – operated by monster – targeting floor tile before teleporteer

Multiple switches needed to open door = switch – toggle – targeting counter (x the number of switches needed) = counter – deactivate - count set to number of switches – targets door = door + doorframe

Object used to open door eg coin for fountain =fountain – operated by coin – activate – disable self – delay 1/6 – targets relay and action + relay – number 1 – operation equal to – deactivate – targets door + Action – swap mouse – object 1 coin = door + doorframe