RTC/Grouped Monster Images/Undead

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Revision as of 12:08, 25 September 2009 by Trego (talk | contribs) (started)
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Ghost

Ghoul

Wraith

Zombie

Armoured Skeleton

Add Bitmap Information

ADD		BITMAP_MONSTER_GHOSTN_ATTACK	FILE=(bitmaps\Ghostn-attack.png)		SIZE=(123,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(TRUE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOSTN_BACK	FILE=(bitmaps\Ghostn-away.png)		SIZE=(123,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(TRUE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOSTN_FRONT	FILE=(bitmaps\Ghostn-toward.png)		SIZE=(123,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(TRUE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOSTN_SIDE	FILE=(bitmaps\Ghostn-right.png)		SIZE=(123,250)	POSITION=(0,200)	SCALINGS=(6)	TRANSPARENT=(TRUE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOUL_ATTACK	FILE=(bitmaps\GHOUL_ATTACK.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOUL_BACK	FILE=(bitmaps\GHOUL_BACK.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOUL_FRONT	FILE=(bitmaps\GHOUL_FRONT.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_GHOUL_SIDE	FILE=(bitmaps\GHOUL_SIDE.png)		SIZE=(160,176)	POSITION=(0,160)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_WRAITH_ATTACK	FILE=(bitmaps\WRAITH_ATTACK.png)		SIZE=(128,188)	POSITION=(0,110)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_WRAITH_BACK	FILE=(bitmaps\WRAITH_BACK.png)		SIZE=(128,188)	POSITION=(0,148)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_WRAITH_FRONT	FILE=(bitmaps\WRAITH_FRONT.png)		SIZE=(128,188)	POSITION=(0,148)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_WRAITH_SIDE	FILE=(bitmaps\WRAITH_SIDE.png)		SIZE=(128,188)	POSITION=(0,150)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ZOMBIE_ATTACK	FILE=(bitmaps\ZOMBIE_ATTACK.png)		SIZE=(128,166)	POSITION=(0,138)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ZOMBIE_BACK	FILE=(bitmaps\ZOMBIE_BACK.png)		SIZE=(128,164)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ZOMBIE_FRONT	FILE=(bitmaps\ZOMBIE_FRONT.png)		SIZE=(128,164)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_ZOMBIE_SIDE	FILE=(bitmaps\ZOMBIE_SIDE.png)		SIZE=(128,164)	POSITION=(0,140)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SKELETON_ARMOURED_ATTACK	FILE=(bitmaps\SKELETON_ARMOURED_ATTACK.png)	SIZE=(128,152)	POSITION=(0,144)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SKELETON_ARMOURED_BACK	FILE=(bitmaps\SKELETON_ARMOURED_BACK.png)	SIZE=(128,160)	POSITION=(0,154)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SKELETON_ARMOURED_FRONT	FILE=(bitmaps\SKELETON_ARMOURED_FRONT.png)	SIZE=(128,160)	POSITION=(0,154)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_MONSTER_SKELETON_ARMOURED_SIDE	FILE=(bitmaps\SKELETON_ARMOURED_SIDE.png)	SIZE=(128,160)	POSITION=(0,154)	SCALINGS=(6)	TRANSPARENT=(FALSE)	SHADED=(TRUE)