Conflux/Places/Three Fights for Freedom: Difference between revisions

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Created page with "This T junction is accessed by falling from a couatl infested area in the Emerald level. The party must face 3 challenges from monsters before it can escape: - the southern pad triggers the apparition of an oitu - the northern pad triggers the apparition of 4 effrits - the western pad makes 4 demons appear and it is therefore best left for last, to allow the party to retreat without getting cornered by the other monsters. Once all monsters a defeated, the unique Shield c..."
 
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This T junction is accessed by falling from a couatl infested area in the Emerald level. The party must face 3 challenges from monsters before it can escape:
This T junction is accessed by falling from a couatl infested area in the Emerald level. The party must face 3 challenges from monsters before it can escape:
- the southern pad triggers the apparition of an oitu
* the southern pad triggers the apparition of an oitu
- the northern pad triggers the apparition of 4 effrits
* the northern pad triggers the apparition of 4 efreets.
- the western pad makes 4 demons appear and it is therefore best left for last, to allow the party to retreat without getting cornered by the other monsters.
* the western pad makes 4 demons appear and it is therefore best left for last, to allow the party to retreat without getting cornered by the other monsters.
Once all monsters a defeated, the unique Shield can be retrieved from an alcove and a teleporter sends the party back to the level above.
Once all monsters a defeated, the unique Shield can be retrieved from an alcove and a teleporter sends the party back to the level above.

Revision as of 15:56, 12 October 2026

This T junction is accessed by falling from a couatl infested area in the Emerald level. The party must face 3 challenges from monsters before it can escape:

  • the southern pad triggers the apparition of an oitu
  • the northern pad triggers the apparition of 4 efreets.
  • the western pad makes 4 demons appear and it is therefore best left for last, to allow the party to retreat without getting cornered by the other monsters.

Once all monsters a defeated, the unique Shield can be retrieved from an alcove and a teleporter sends the party back to the level above.