Difference between revisions of "Conflux/Paragons of Evil and Supernatural Forces"
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(Added two stationary hydras) |
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=== The Many Headed Hydra === | === The Many Headed Hydra === | ||
− | The Hydra has | + | The Hydra has 9 individual Heads that fall off as it takes damage until only the "Last Hydra" Head remains. Cast off Heads will immediatly attack the Party. All heads of the Hydra, except the Underwyrm, are poisonous. Two Hydras are immobile. |
{| border="1" cellpadding="3" cellspacing="0" | {| border="1" cellpadding="3" cellspacing="0" | ||
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*Fast. | *Fast. | ||
||-||-||- | ||-||-||- | ||
+ | |- | ||
+ | |[[Image:Three_headed_hydra.gif]]<br>Three Headed Hydra||-||-||-|| | ||
+ | *Stationary. | ||
+ | ||- | ||
+ | |- | ||
+ | |[[Image:Two_headed_hydra.gif]]<br>Two Headed Hydra|| | ||
+ | *Drains Dexterity. | ||
+ | *Drains Vitality. | ||
+ | *Drains Anti-Fire. | ||
+ | ||-||-|| | ||
+ | *Stationary. | ||
+ | ||- | ||
|- | |- | ||
|[[Image:Underwyrm.png]]<br>Underwyrm|| | |[[Image:Underwyrm.png]]<br>Underwyrm|| |
Revision as of 11:52, 14 October 2015
Paragons of Evil
Major Paragons
The following is a list of the most vile inhabitants of Conflux.
- While some may look and behave exactly like monsters listed above, the individuals found herein often possess unique items and/or abilities not found in the more common members of their species.
- Others are unique and can only be found in one location.
- A complete listing of the various Immunities, Special Abilities, Special Attacks, and Vulnerablities of Conflux monsters can be found in Monster Abilites and Vulnerabilities.
Name | Special Attacks |
Special Abilities |
Regular Drops |
Immunities | Vulnerabilites | Comments |
---|---|---|---|---|---|---|
Abyss Monster (t-rex?) |
- | - | - | - | - | - |
Alien |
- |
|
|
- | - | - |
Archmaster of Mampang |
|
|
.
|
- | - | - |
badvishnu |
- |
|
- | - | - | - |
Balrog |
|
|
|
- | - | |
Basilisk |
- | - | - | - | - | - |
Beast of Mirrormere |
- |
|
- |
|
|
- |
Guild of Cartographers (5) |
- |
|
- |
|
- |
|
Carrion Eater |
- |
|
- | - |
|
- |
Demon Spirit of the Armour of Darc |
|
- | - | |||
The Disk of Moria |
- |
|
|
- | - |
|
Dragon Lich |
|
- |
|
- |
|
- |
Golum |
|
|
Show text | - | - | - |
Chaos Nightmare |
|
- |
|
- | - |
|
Master Thief |
|
|
|
- | - | - |
Great Minotaur |
|
- |
|
- |
|
- |
Green Dragon |
|
- |
|
- | -
|
. |
The Immortal |
- |
|
_ |
|
- |
Guardian of the Holy Relics. |
The Moribund |
|
|
|
- | - |
|
Morpanthrax |
|
|
- |
|
- | - |
Smaug |
|
|
. |
- |
|
- |
Smoke Demon |
- |
|
- |
|
|
- |
Solune, The Dark Councillor |
|
|
|
|
- | - |
Sorcerer |
|
- |
|
- | - |
|
Spirits of Air (4) |
- |
|
|
|
| |
Spirit of Earth |
|
- |
|
- | - | |
Spirits of Fire (4) |
|
|
|
- |
| |
Spirit of Water |
- |
|
- |
|
- | |
Steel Sphinx |
|
|
|
|
- | |
The Harbinger |
|
|
- |
|
- |
|
The Sudden Death |
- |
|
- | - | - | - |
Vecna |
|
|
|
|
- | |
Xanathar |
|
|
- | - | - | - |
Xorn of the Mines |
|
|
|
- |
|
|
The Many Headed Hydra
The Hydra has 9 individual Heads that fall off as it takes damage until only the "Last Hydra" Head remains. Cast off Heads will immediatly attack the Party. All heads of the Hydra, except the Underwyrm, are poisonous. Two Hydras are immobile.
Supernatural Forces
- Tentacles
Holes in the fabric of the universe allow this menace to reach forth with its venomous tentacles. If your party gets too close to these vile appendages, they can be siezed, held in place, and turned in various directions while their deadly poison seeps into your veins. Contact with a Tentacle will poison your entire party. Since Tentacles are not native to this universe they are immune to all weapons and spells. Avoid them as much as possible and keep flasks of Serum handy to counteract the poison.
- Black Smoke
The Black Smoke is normally only found on the ROS level. From a distance it has the appearance of the attacking smoke from giggler or leprachaun. Up close, however, this dark power reveals its malevolent nature. The Black Smoke will actively try to surround you and then commence feeding off of the Stamina of your entire Party! As you move, the Black Smoke will attempt to follow and can only be stopped by descent into a pit or a magical barrier. Due to its supernatural origins, the Black Smoke cannot be faught by any means. Keep (MON) potions handy to counteract the Stamina drain and use pits to gain temporary safety.