Difference between revisions of "DSB/Archetypes/Properties"

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==Overview==
 
==Overview==
  
This is the full list of properties that can be used by all the archetypes. The list is broken down into groups for easier searching
+
This is the full list of properties that can be used by all the archetypes. The list is broken down into groups for easier searching.
  
 +
Graphics properties vary depending on the Type of the archetype, so these have been further subdivided into more specific groups.
  
 
==Basic Properties==
 
==Basic Properties==

Revision as of 20:02, 10 December 2012

Overview

This is the full list of properties that can be used by all the archetypes. The list is broken down into groups for easier searching.

Graphics properties vary depending on the Type of the archetype, so these have been further subdivided into more specific groups.

Basic Properties

type
Every archetype must have a type as it defines the core behaviour for that archetype. Types are one of UNDEFINED, FLOORFLAT, FLOORUPRIGHT, DOOR, HAZE, CLOUD, WALLITEM, THING or MONSTER. See Archetypes for more information about types.
class
Classes are used to group archetypes together in the ESB editor. See Archetypes for more information about classes.
name
Types of Thing or Monster always need a name property. The name is used in-game to show information to the player. For example, the name of a Thing is shown when the champion picks up that Thing. You do not need to define a name for other archetypes.

Things

mass
Mass is specified as a whole number. Each increment represents 100g, so mass=2 would be 200grams, while mass=72 would be 7.2 kilograms.

Graphics (Things)

Graphics (Monsters)

Graphics (Wallitems)

Graphics (Doors)

Graphics (Floorflats)

Graphics (Flooruprights)