RTC/Mechanisms: Difference between revisions
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''' | '''Mechanisms''' | ||
These help add | These help add special effect to the dungeon, such as having ''doors'' or ''pits'' opening and closing by themselves; or even a ''shop'' where you can spend your hard earned money; and much much more. | ||
Mechanisms may be placed anywhere in the dungeon and they come in a range of abilities. | |||
Here are some of the basics: | |||
'''Toggle''' = trigger the object eg open, then on the next trigger close | |||
''' | '''Activate/active''' = open pit, closed door, useable teleporters etc | ||
'''Deactivate/inactive''' = closed pit, open door etc | |||
'''=''' means objects on a new tile | |||
'''+''' means another object on same tile | |||
'''Door to open/close on when something comes near''' | |||
=pressure plate (if visible)+ trigger – operated by party/object/monster/etc – targets the door | |||
=object (eg door/pit) | |||
'''Levers/buttons to open/close objects/remove/add moveable walls''' | |||
=lever/button (Toggle/deactivate) – operated by mouse – targets the object (constant weight option) | |||
=object (eg door/pit or moveable wall-visible) | |||
'''Key to open doors''' | |||
=key hole (toggle) – operated key (type) – Destroy item – disable self – targets door | |||
=door + doorframe | |||
'''Invisible object visible''' | |||
= trigger – activate – object –(constant weight/release options) | |||
= object (eg writing/pit/alcove) | |||
'''Monster boundary''' | |||
= teleporter – active – operated by monster – targeting floor tile before teleporteer | |||
'''Multiple switches needed to open door''' | |||
= switch – toggle – targeting counter (x the number of switches needed) | |||
= counter – deactivate - count set to number of switches – targets door | |||
= door + doorframe | |||
'''Object used to open door eg coin for fountain''' | |||
=fountain – operated by coin – activate – disable self – delay 1/6 – targets relay and action + relay – number 1 – operation equal to – deactivate – targets door + Action – swap mouse – object 1 coin | |||
= door + doorframe |
Revision as of 08:51, 8 June 2009
Mechanisms
These help add special effect to the dungeon, such as having doors or pits opening and closing by themselves; or even a shop where you can spend your hard earned money; and much much more.
Mechanisms may be placed anywhere in the dungeon and they come in a range of abilities.
Here are some of the basics:
Toggle = trigger the object eg open, then on the next trigger close
Activate/active = open pit, closed door, useable teleporters etc
Deactivate/inactive = closed pit, open door etc
= means objects on a new tile
+ means another object on same tile
Door to open/close on when something comes near
=pressure plate (if visible)+ trigger – operated by party/object/monster/etc – targets the door
=object (eg door/pit)
Levers/buttons to open/close objects/remove/add moveable walls =lever/button (Toggle/deactivate) – operated by mouse – targets the object (constant weight option) =object (eg door/pit or moveable wall-visible)
Key to open doors =key hole (toggle) – operated key (type) – Destroy item – disable self – targets door =door + doorframe
Invisible object visible
= trigger – activate – object –(constant weight/release options)
= object (eg writing/pit/alcove)
Monster boundary = teleporter – active – operated by monster – targeting floor tile before teleporteer
Multiple switches needed to open door = switch – toggle – targeting counter (x the number of switches needed) = counter – deactivate - count set to number of switches – targets door = door + doorframe
Object used to open door eg coin for fountain =fountain – operated by coin – activate – disable self – delay 1/6 – targets relay and action + relay – number 1 – operation equal to – deactivate – targets door + Action – swap mouse – object 1 coin = door + doorframe