Difference between revisions of "CSBwin/DSA/examples"

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You may spoil the game badly, depending on your inner strenght to resist looking at a riddle you could solve on your own with just a little more patience.
 
You may spoil the game badly, depending on your inner strenght to resist looking at a riddle you could solve on your own with just a little more patience.
  
 +
''The following links are no longer available''
 
It is your choice. Here is a version of [http://hometown.aol.com/TToommii/DM/wiki/CSBuild_spoil.exe CSBuilt] and the  [http://hometown.aol.com/TToommii/DM/wiki/Dungeon_ConIII_BFIII.dat dungeon.dat] from Conflux III (buxfixIII) you can look at. (Don't forget to add the [http://hometown.aol.com/TToommii/DM/wiki/tiles.bmp tiles] to the folder of CSBuild.) If you know about how the riddles and all those clever mechanisms work from first hand gaming experience, you'll find real treasures of DSA.
 
It is your choice. Here is a version of [http://hometown.aol.com/TToommii/DM/wiki/CSBuild_spoil.exe CSBuilt] and the  [http://hometown.aol.com/TToommii/DM/wiki/Dungeon_ConIII_BFIII.dat dungeon.dat] from Conflux III (buxfixIII) you can look at. (Don't forget to add the [http://hometown.aol.com/TToommii/DM/wiki/tiles.bmp tiles] to the folder of CSBuild.) If you know about how the riddles and all those clever mechanisms work from first hand gaming experience, you'll find real treasures of DSA.
  

Latest revision as of 12:54, 8 January 2012

Introduction

Throughout the years people have asked for specific DSA for their custom work and various examples have been set up you can learn from. You can directly play most of these examples as they come in a complete package including CSBwin to see what effects are created. You may then load the dungeon.dat into CSBuilt and have a lock at the DSA. You can use these examples in a direct way without even knowing anything about DSA, just by copy/pasting. Right after you have become used to the Editor CSBuilt you may quickly be able to add them to your dungeon.

DSA Library Demo

DSALibraryDemo

  • An example of a 'training station', with which you can add experience to your party leader operating a coin slot. A good way to reward a player for unusual awareness or successfully accomplishing a quest.
  • Also shows how to teleport a monster not only to a specific location, but also on an other level of the dungeon.

Questions

Questions

  • Changes attack names (just the names, not the action itself)
  • creates an object when the party steps on a certain tile.

CustomGraphicsDemo

CustomGraphicsDemo

  • Creates an object like in "Questions", but this time it is a champion (you then can add to your party). You may do this until your party is full.
  • Shows how to display the ingame text in a different color than the standard white.
  • Increases attack speed of a monster (which by the way is invisible) and the experience gained by getting hit.
  • Seems to do various other things, just play it and find out afterwards when looking at it in CSBuilt.

The ultimate example of course is Conflux itself

It is highly recommended NOT to look at it in CSBuilt if you're not at least familar or maybe even 'done' with Conflux.

You may spoil the game badly, depending on your inner strenght to resist looking at a riddle you could solve on your own with just a little more patience.

The following links are no longer available It is your choice. Here is a version of CSBuilt and the dungeon.dat from Conflux III (buxfixIII) you can look at. (Don't forget to add the tiles to the folder of CSBuild.) If you know about how the riddles and all those clever mechanisms work from first hand gaming experience, you'll find real treasures of DSA.

Others

However, if you do not want to have a all-revealing look at this jewel and take away its mystery, there are many more examples to be found you can learn from here: http://www.dianneandpaul.net/CSBwin

Play around with them. Like the last example they do not only show you how to use DSA, but also how alternate wall decorations and monster graphics can be of use. These things and the general usage of the various editors are covered elsewhere.

A very complete documentation has also been set up already by Paul, but as you will see it is nothing you can get into with ease, as it is written from a coders point of view and thus quite hard to understand: http://www.dianneandpaul.net/CSBwin/documentation/