Conflux/Places/Three Fights for Freedom: Difference between revisions

From DmWiki
Jump to navigationJump to search
Toufman (talk | contribs)
No edit summary
Toufman (talk | contribs)
No edit summary
Line 1: Line 1:
This T junction is accessed by falling from a pit at {8,31,5} in a couatl infested area in the Emerald level. The party must face 3 challenges from monsters before it can escape:
This T junction is accessed in a couatl infested area by falling from a pit at {8,31,5} in the [[Conflux/Places/Emerald Level|Emerald Level]]. The party must face 3 challenges from monsters before it can escape:
* the southern pad triggers the apparition of an oitu
* the southern pad triggers the apparition of an oitu
* the northern pad triggers the apparition of 4 efreets.
* the northern pad triggers the apparition of 4 efreets.
* the western pad makes 4 demons appear and it is therefore best left for last, to allow the party to retreat without getting cornered by the other monsters.
* the western pad makes 4 demons appear and it is therefore best left for last, to allow the party to retreat without getting cornered by the other monsters.
Once all monsters a defeated, the unique Shield of Lyte (“The Immaculate”) can be retrieved from an alcove and a teleport haze sends the party back to the level above.
Once all monsters a defeated, the unique Shield of Lyte (“The Immaculate”) can be retrieved from an alcove and a teleport haze sends the party back to the level above.

Revision as of 20:47, 12 October 2026

This T junction is accessed in a couatl infested area by falling from a pit at {8,31,5} in the Emerald Level. The party must face 3 challenges from monsters before it can escape:

  • the southern pad triggers the apparition of an oitu
  • the northern pad triggers the apparition of 4 efreets.
  • the western pad makes 4 demons appear and it is therefore best left for last, to allow the party to retreat without getting cornered by the other monsters.

Once all monsters a defeated, the unique Shield of Lyte (“The Immaculate”) can be retrieved from an alcove and a teleport haze sends the party back to the level above.