DSB/Messages: Difference between revisions
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New page: Base messages as defined by DSB and used in ESB are the following: * Activate (M_ACTIVATE) - Enables instances, opens pits, closes doors, triggers generators, etc. * Deactivate (M_DEACTIVA... |
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Define new messages with <b>dsb_add_msgtype</b>. | Define new messages with <b>dsb_add_msgtype</b>. | ||
[[Category:DSB|Messages]] |
Revision as of 14:03, 9 May 2011
Base messages as defined by DSB and used in ESB are the following:
- Activate (M_ACTIVATE) - Enables instances, opens pits, closes doors, triggers generators, etc.
- Deactivate (M_DEACTIVATE) - Disables instances, closes pits, opens doors, etc.
- Toggle (M_TOGGLE) - Enables a disabled instance and disables an enabled one.
- Next Tick (M_NEXTTICK) - Tells instances to proceed. Makes doors continue to open and close, monster generators re-enable, etc.
- Clean Up (M_CLEANUP) - Deletes the targeted instance from the target list of all instances in the dungeon.
- Reset Counter (M_RESET) - Sets a counter back to its default value.
- Destroy (M_DESTROY) - Removes the instance from the dungeon. This can cause Lua errors if triggers etc. target it and it isn't sent a Clean Up first.
Define new messages with dsb_add_msgtype.