RTC/Actions: Difference between revisions
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 started table of action and descriptions  | 
				m more guess on what actions mean/do  | 
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|'''Description'''  | |'''Description'''  | ||
|-  | |-  | ||
|  | |  | ||
== Add character to party ==  | |||
|(guess) when triggered adds the specific character to the party, if there is space for them.  | |||
|-  | |-  | ||
|  | |  | ||
== Boost character by object ==  | |||
|(guess) used to permanently boost a single character's stats by the object (stats boosted are based on objects bonuses).   | |||
|-  | |-  | ||
|  | |  | ||
== Boost party by object ==  | |||
|(guess) used to permanently boost the parties stats by the object (stats boosted are based on objects bonuses).   | |||
|-  | |-  | ||
|Calm  | |  | ||
== Calm ==  | |||
|  | |  | ||
|-  | |-  | ||
|Change level wallset  | |  | ||
== Change level wallset ==  | |||
|Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back.  | |Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back.  | ||
|-  | |-  | ||
|Climb down  | |  | ||
== Climb down ==  | |||
|  | |  | ||
|-  | |-  | ||
|Climb up  | |  | ||
== Climb up ==  | |||
|  | |  | ||
|-  | |-  | ||
|Combine  | |  | ||
== Combine ==  | |||
|Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon.  | |Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon.  | ||
|-  | |-  | ||
|Confuse  | |  | ||
== Confuse ==  | |||
|  | |  | ||
|-  | |-  | ||
|  | |  | ||
== Consume ==  | |||
|(guess) used to create the attack method eat. Boosts characters Food or Water by value stated on object.  | |||
|-  | |-  | ||
|  | |  | ||
== Counter decrement ==  | |||
|Decreases a target counter by the value/strength stated.  | |||
|-  | |-  | ||
|  | |  | ||
== Counter increment ==  | |||
|Increases a target counter by the value/strength stated.  | |||
|-  | |-  | ||
|  | |  | ||
== Counter set ==  | |||
|Sets a target counter to the value/strength stated.  | |||
|-  | |-  | ||
|  | |  | ||
== Create haze on tile ==  | |||
|(guess) used to create the chosen haze on the tile that activated the action.  | |||
|-  | |-  | ||
|  | |  | ||
== Create haze on tile infront ==  | |||
|(guess) used to create the chosen haze in front of the tile that activated the action. (similar to the flax cage on the fire staff)  | |||
|-  | |-  | ||
|  | |  | ||
== Create new in air ==  | |||
|(guess) used to create clouds in the air, eg monster death, the cloud will not travel from spot.  | |||
|-  | |-  | ||
|Create new in flask  | |  | ||
== Create new in flask ==  | |||
|  | |  | ||
|-  | |-  | ||
|  | |  | ||
== Create new in hand ==  | |||
|(guess) Used to make a new object in a character's hand (the one that activated the action).  | |||
|-  | |-  | ||
|  | |  | ||
== Create new in mouse ==  | |||
|Creates a new object in the empty mouse pointer, eg clicking on the gem seam makes a gem in the pointer.  | |||
|-  | |-  | ||
|  | |  | ||
== Create new on floor ==  | |||
|Creates a new object on the floor where the action was activated.  | |||
|-  | |-  | ||
|Create new on wall  | |  | ||
== Create new on wall ==  | |||
|  | |  | ||
|-  | |-  | ||
|Create new spell  | |  | ||
== Create new spell ==  | |||
|  | |  | ||
|-  | |-  | ||
|  | |  | ||
== Damage by monster experience fighter ==  | |||
|(guess) used to create a monster attack that reduces fighter experience.  | |||
|-  | |-  | ||
|  | |  | ||
== Damage by monster experience ninja ==  | |||
|(guess) used to create a monster attack that reduces ninja experience.  | |||
|-  | |-  | ||
|  | |  | ||
== Damage by monster experience priest ==  | |||
|(guess) used to create a monster attack that reduces priest experience  | |||
|-  | |-  | ||
|  | |  | ||
== Damage by monster experience wizard ==  | |||
|(guess) used to create a monster attack that reduces wizard experience  | |||
|-  | |-  | ||
|  | |  | ||
== Damage by monster health ==  | |||
|(guess) used to create a monster attack that reduces characters health  | |||
|-  | |-  | ||
|  | |  | ||
== Damage by monster health fire ==  | |||
|(guess) used to create a monster attack that reduces characters health by fire damage  | |||
|-  | |-  | ||
|  | |  | ||
== Damage by monster health Push ==  | |||
|(guess) used to create a monster attack that reduces characters health by push damage  | |||
|-  | |-  | ||
|  | |  | ||
== Damage by monster health spell ==  | |||
|(guess) used to create a monster attack that reduces characters health by magic damage  | |||
|-  | |-  | ||
|  | |  | ||
== Damage by monster mana ==  | |||
|(guess) used to create a monster attack that reduces characters mana  | |||
|-  | |-  | ||
|  | |  | ||
== Damage by monster stamina ==  | |||
|(guess) used to create a monster attack that reduces characters stamina  | |||
|-  | |-  | ||
|Damage by party all blunt  | |  | ||
== Damage by party all blunt ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party all force  | |  | ||
== Damage by party all force ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party all ghost  | |  | ||
== Damage by party all ghost ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party all magic  | |  | ||
== Damage by party all magic ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party all sharp  | |  | ||
== Damage by party all sharp ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party all skill  | |  | ||
== Damage by party all skill ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party all smite  | |  | ||
== Damage by party all smite ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party front blunt  | |  | ||
== Damage by party front blunt ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party front force  | |  | ||
== Damage by party front force ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party front ghost  | |  | ||
== Damage by party front ghost ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party front magic  | |  | ||
== Damage by party front magic ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party front sharp  | |  | ||
== Damage by party front sharp ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party front skill  | |  | ||
== Damage by party front skill ==  | |||
|  | |  | ||
|-  | |-  | ||
|Damage by party front smite  | |  | ||
== Damage by party front smite ==  | |||
|  | |  | ||
|-  | |-  | ||
|Dark  | |  | ||
== Dark ==  | |||
|  | |  | ||
|-  | |-  | ||
|Dark ambient  | |  | ||
== Dark ambient ==  | |||
|  | |  | ||
|-  | |-  | ||
|Dark long  | |  | ||
== Dark long ==  | |||
|  | |  | ||
|-  | |-  | ||
|Explode all spells  | |  | ||
== Explode all spells ==  | |||
|  | |  | ||
|-  | |-  | ||
|Explode spell  | |  | ||
== Explode spell ==  | |||
|  | |  | ||
|-  | |-  | ||
|Flip  | |  | ||
== Flip ==  | |||
|  | |  | ||
|-  | |-  | ||
|Footprints party  | |  | ||
== Footprints party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Freeze life  | |  | ||
== Freeze life ==  | |||
|  | |  | ||
|-  | |-  | ||
|Fuse  | |  | ||
== Fuse ==  | |||
|  | |  | ||
|-  | |-  | ||
|  | |  | ||
== Gain experience fighter ==  | |||
|(guess) the champion that activates the trigger will gain fighter experience equal to actions strength as a percentage. 100 = one level  | |||
|-  | |-  | ||
|  | |  | ||
== Gain experience ninja ==  | |||
|(guess) the champion that activates the trigger will gain ninja experience equal to actions strength as a percentage. 100 = one level  | |||
|-  | |-  | ||
|  | |  | ||
== Gain experience priest ==  | |||
|(guess) the champion that activates the trigger will gain priest experience equal to actions strength as a percentage. 100 = one level  | |||
|-  | |-  | ||
|  | |  | ||
== Gain experience wizard ==  | |||
|(guess) the champion that activates the trigger will gain wizard experience equal to actions strength as a percentage. 100 = one level  | |||
|-  | |-  | ||
|  | |  | ||
== Heal character ==  | |||
|(guess) the champion that activates the trigger will gain health equal to its strength  | |||
|-  | |-  | ||
|Heal character with mana  | |  | ||
== Heal character with mana ==  | |||
|  | |  | ||
|-  | |-  | ||
|Invisible monster  | |  | ||
== Invisible monster ==  | |||
|  | |  | ||
|-  | |-  | ||
|Invisible party  | |  | ||
== Invisible party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Invoke  | |  | ||
== Invoke ==  | |||
|  | |  | ||
|-  | |-  | ||
|Kill all monsters  | |  | ||
== Kill all monsters ==  | |||
|  | |  | ||
|-  | |-  | ||
|  | |  | ||
== Kill monster ==  | |||
|(guess) kills the specific monster given in Object 1.   | |||
|-  | |-  | ||
|Levitate party  | |  | ||
== Levitate party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Light  | |  | ||
== Light ==  | |||
|  | |  | ||
|-  | |-  | ||
|Light ambient  | |  | ||
== Light ambient ==  | |||
|  | |  | ||
|-  | |-  | ||
|Light long  | |  | ||
== Light long ==  | |||
|  | |  | ||
|-  | |-  | ||
|  | |  | ||
== Lose experience fighter ==  | |||
|(guess) the champion that activates the trigger will lose fighter experience equal to the actions strength as a percentage. 100 = one level  | |||
|-  | |-  | ||
|  | |  | ||
== Lose experience ninja ==  | |||
|(guess) the champion that activates the trigger will lose ninja experience equal to actions strength as a percentage. 100 = one level  | |||
|-  | |-  | ||
|  | |  | ||
== Lose experience priest ==  | |||
|(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level  | |||
|-  | |-  | ||
|  | |  | ||
== Lose experience wizard ==  | |||
|(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level  | |||
|-  | |-  | ||
|Mapping dain    | |  | ||
== Mapping dain ==  | |||
|  | |  | ||
|-  | |-  | ||
|Mapping ku  | |  | ||
== Mapping ku ==  | |||
|  | |  | ||
|-  | |-  | ||
|Mapping neta  | |  | ||
== Mapping neta ==  | |||
|  | |  | ||
|-  | |-  | ||
|Mapping ros  | |  | ||
== Mapping ros ==  | |||
|  | |  | ||
|-  | |-  | ||
|Menu weapon close  | |  | ||
== Menu weapon close ==  | |||
|  | |  | ||
|-  | |-  | ||
|Menu weapon open  | |  | ||
== Menu weapon open ==  | |||
|  | |  | ||
|-  | |-  | ||
|Menu weapon open until movement  | |  | ||
== Menu weapon open until movement ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item away from party  | |  | ||
== Move item away from party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item backward  | |  | ||
== Move item backward ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item east  | |  | ||
== Move item east ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item forward  | |  | ||
== Move item forward ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item left  | |  | ||
== Move item left ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item left of party  | |  | ||
== Move item left of party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item north  | |  | ||
== Move item north ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item right  | |  | ||
== Move item right ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item right of party  | |  | ||
== Move item right of party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item south  | |  | ||
== Move item south ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item towards party  | |  | ||
== Move item towards party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item to mouse  | |  | ||
== Move item to mouse ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item to object location  | |  | ||
== Move item to object location ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move item west  | |  | ||
== Move item west ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move mouse to object location  | |  | ||
== Move mouse to object location ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move object location to mouse  | |  | ||
== Move object location to mouse ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move party backward  | |  | ||
== Move party backward ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move party east  | |  | ||
== Move party east ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move party forward  | |  | ||
== Move party forward ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move party left  | |  | ||
== Move party left ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move party north  | |  | ||
== Move party north ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move party right  | |  | ||
== Move party right ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move party south  | |  | ||
== Move party south ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move party to object location  | |  | ||
== Move party to object location ==  | |||
|Used for teleporting the party to a set location, eg a shield that lets you teleport back to town.    | |Used for teleporting the party to a set location, eg a shield that lets you teleport back to town.    | ||
|-  | |-  | ||
|Move party west  | |  | ||
== Move party west ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile away from party  | |  | ||
== Move tile away from party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile backward  | |  | ||
== Move tile backward ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile east  | |  | ||
== Move tile east ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile forward  | |  | ||
== Move tile forward ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile left  | |  | ||
== Move tile left ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile left of party  | |  | ||
== Move tile left of party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile north  | |  | ||
== Move tile north ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile right  | |  | ||
== Move tile right ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile right of party  | |  | ||
== Move tile right of party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile south  | |  | ||
== Move tile south ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile towards party  | |  | ||
== Move tile towards party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile to mouse  | |  | ||
== Move tile to mouse ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile to object location  | |  | ||
== Move tile to object location ==  | |||
|  | |  | ||
|-  | |-  | ||
|Move tile west  | |  | ||
== Move tile west ==  | |||
|  | |  | ||
|-  | |-  | ||
|  | |  | ||
== None ==  | |||
| preforms no action  | |||
|-  | |-  | ||
|Object activate  | |  | ||
== Object activate ==  | |||
|  | |  | ||
|-  | |-  | ||
|Object deactivate  | |  | ||
== Object deactivate ==  | |||
|  | |  | ||
|-  | |-  | ||
|Object toggle  | |  | ||
== Object toggle ==  | |||
|  | |  | ||
|-  | |-  | ||
|Pickup any tile  | |  | ||
== Pickup any tile ==  | |||
|  | |  | ||
|-  | |-  | ||
|Pickup any tile in front  | |  | ||
== Pickup any tile in front ==  | |||
|  | |  | ||
|-  | |-  | ||
|Pickup object tile  | |  | ||
== Pickup object tile ==  | |||
|  | |  | ||
|-  | |-  | ||
|Pickup object tile in front    | |  | ||
== Pickup object tile in front ==  | |||
|  | |  | ||
|-  | |-  | ||
|Putdown any tile  | |  | ||
== Putdown any tile ==  | |||
|  | |  | ||
|-  | |-  | ||
|Putdown any tile in front  | |  | ||
== Putdown any tile in front ==  | |||
|  | |  | ||
|-  | |-  | ||
|Putdown object tile  | |  | ||
== Putdown object tile ==  | |||
|  | |  | ||
|-  | |-  | ||
|Putdown object tile in front    | |  | ||
== Putdown object tile in front ==  | |||
|  | |  | ||
|-  | |-  | ||
|Quit game  | |  | ||
== Quit game ==  | |||
|  | |  | ||
|-  | |-  | ||
|Reload  | |  | ||
== Reload ==  | |||
|  | |  | ||
|-  | |-  | ||
|Remove character and items from party  | |  | ||
== Remove character and items from party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Remove character from party  | |  | ||
== Remove character from party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Resurrect party  | |  | ||
== Resurrect party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate item 180  | |  | ||
== Rotate item 180 ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate item anticlockwise  | |  | ||
== Rotate item anticlockwise ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate item clockwise  | |  | ||
== Rotate item clockwise ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate item east  | |  | ||
== Rotate item east ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate item north  | |  | ||
== Rotate item north ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate item south  | |  | ||
== Rotate item south ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate item west  | |  | ||
== Rotate item west ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate party 180  | |  | ||
== Rotate party 180 ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate party anticlockwise  | |  | ||
== Rotate party anticlockwise ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate party clockwise  | |  | ||
== Rotate party clockwise ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate party east  | |  | ||
== Rotate party east ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate party north  | |  | ||
== Rotate party north ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate party south  | |  | ||
== Rotate party south ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate party west  | |  | ||
== Rotate party west ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate tile 180  | |  | ||
== Rotate tile 180 ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate tile anticlockwise  | |  | ||
== Rotate tile anticlockwise ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate tile clockwise  | |  | ||
== Rotate tile clockwise ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate tile east  | |  | ||
== Rotate tile east ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate tile north  | |  | ||
== Rotate tile north ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate tile south  | |  | ||
== Rotate tile south ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rotate tile west  | |  | ||
== Rotate tile west ==  | |||
|  | |  | ||
|-  | |-  | ||
|Runes cast character  | |  | ||
== Runes cast character ==  | |||
|  | |  | ||
|-  | |-  | ||
|Runes cast party  | |  | ||
== Runes cast party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Runes clear character  | |  | ||
== Runes clear character ==  | |||
|  | |  | ||
|-  | |-  | ||
|Runes clear party  | |  | ||
== Runes clear party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Rust character all  | |  | ||
== Rust character all ==  | |||
|  | |  | ||
|-  | |-  | ||
|  | |  | ||
== Rust character body ==  | |||
|(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.   | |||
|-  | |-  | ||
|  | |  | ||
== Rust character hands ==  | |||
|(guess) the character that activates the action will have the items in both hands turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.   | |||
|-  | |-  | ||
|  | |  | ||
== Rust character hand left ==  | |||
|(guess) the character that activates the action will have the item on its left hand (no attack/weapon hand) turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.   | |||
|-  | |-  | ||
|  | |  | ||
== Rust character hand right ==  | |||
|(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.   | |||
|-  | |-  | ||
|  | |  | ||
== Rust mouse ==  | |||
|(guess) when the party activates the action the item on the mouse on will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.   | |||
|-  | |-  | ||
|  | |  | ||
== Rust party all ==  | |||
|(guess) when the action activates the all items on the party will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.   | |||
|-  | |-  | ||
|  | |  | ||
== Rust party body ==  | |||
|(guess) when the action activates the all items on the parties body will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.   | |||
|-  | |-  | ||
|  | |  | ||
== Rust party hands ==  | |||
|(guess) when the action activates the all items on the parties hands will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.   | |||
|-  | |-  | ||
|  | |  | ||
== Rust party hand left ==  | |||
|(guess) when the action activates the all items on the parties left hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.   | |||
|-  | |-  | ||
|  | |  | ||
== Rust party hand right ==  | |||
|(guess) when the action activates the all items on the parties right hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes.   | |||
|-  | |-  | ||
|Save game  | |  | ||
== Save game ==  | |||
|  | |  | ||
|-  | |-  | ||
|Scare  | |  | ||
== Scare ==  | |||
|  | |  | ||
|-  | |-  | ||
|Shield character fire  | |  | ||
== Shield character fire ==  | |||
|  | |  | ||
|-  | |-  | ||
|Shield character monster  | |  | ||
== Shield character monster ==  | |||
|  | |  | ||
|-  | |-  | ||
|Shield character spell  | |  | ||
== Shield character spell ==  | |||
|  | |  | ||
|-  | |-  | ||
|Shield party fire  | |  | ||
== Shield party fire ==  | |||
|  | |  | ||
|-  | |-  | ||
|Shield party monster  | |  | ||
== Shield party monster ==  | |||
|  | |  | ||
|-  | |-  | ||
|Shield party spell  | |  | ||
== Shield party spell ==  | |||
|  | |  | ||
|-  | |-  | ||
|Shoot arrow  | |  | ||
== Shoot arrow ==  | |||
|  | |  | ||
|-  | |-  | ||
|Shoot dagger  | |  | ||
== Shoot dagger ==  | |||
|  | |  | ||
|-  | |-  | ||
|Shoot dart  | |  | ||
== Shoot dart ==  | |||
|  | |  | ||
|-  | |-  | ||
|Shoot rock  | |  | ||
== Shoot rock ==  | |||
|  | |  | ||
|-  | |-  | ||
|Shoot star  | |  | ||
== Shoot star ==  | |||
|  | |  | ||
|-  | |-  | ||
|Slow party  | |  | ||
== Slow party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Steal party all  | |  | ||
== Steal party all ==  | |||
|  | |  | ||
|-  | |-  | ||
|Steal party body  | |  | ||
== Steal party body ==  | |||
|  | |  | ||
|-  | |-  | ||
|Steal party hands  | |  | ||
== Steal party hands ==  | |||
|  | |  | ||
|-  | |-  | ||
|Steal party hand left  | |  | ||
== Steal party hand left ==  | |||
|  | |  | ||
|-  | |-  | ||
|Steal party hand right  | |  | ||
== Steal party hand right ==  | |||
|  | |  | ||
|-  | |-  | ||
|Stop all flyings  | |  | ||
== Stop all flyings ==  | |||
|  | |  | ||
|-  | |-  | ||
|Stop flying  | |  | ||
== Stop flying ==  | |||
|  | |  | ||
|-  | |-  | ||
|Swap character all  | |  | ||
== Swap character all ==  | |||
|  | |  | ||
|-  | |-  | ||
|Swap character body  | |  | ||
== Swap character body ==  | |||
|  | |  | ||
|-  | |-  | ||
|Swap character hands  | |  | ||
== Swap character hands ==  | |||
|Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place.  | |Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place.  | ||
|-  | |-  | ||
|  | |  | ||
== Swap character hand left ==  | |||
|The item in the champions non-weapon hand will be swapped to the item you name in Object 1.   | |||
|-  | |-  | ||
|  | |  | ||
== Swap character hand right ==  | |||
|The item in the champions weapon hand will be swapped to the item you name in Object 1.   | |||
|-  | |-  | ||
|Swap global  | |  | ||
== Swap global ==  | |||
|  | |  | ||
|-  | |-  | ||
|Swap global fast  | |  | ||
== Swap global fast ==  | |||
|  | |  | ||
|-  | |-  | ||
|Swap mouse  | |  | ||
== Swap mouse ==  | |||
|  | |  | ||
|-  | |-  | ||
|Swap party body  | |  | ||
== Swap party body ==  | |||
|  | |  | ||
|-  | |-  | ||
|Swap party hands  | |  | ||
== Swap party hands ==  | |||
|  | |  | ||
|-  | |-  | ||
|Swap party hand left  | |  | ||
== Swap party hand left ==  | |||
|  | |  | ||
|-  | |-  | ||
|Swap party hand right  | |  | ||
== Swap party hand right ==  | |||
|  | |  | ||
|-  | |-  | ||
|  | |  | ||
== Swap tile ==  | |||
|Swaps stuff (only) on the tile that it's activated from   | |||
|-  | |-  | ||
|  | |  | ||
== Swap tile in front ==  | |||
|Swaps stuff (only) on the tile infront of the tile that it's activated from   | |||
|-  | |-  | ||
|Swap tile local  | |  | ||
|  | == Swap tile local ==  | ||
|Swaps stuff on the tile that it's activated from and the four tiles that are immediately north, south, east and west of it.   | |||
|-  | |-  | ||
|Teleport monster  | |  | ||
== Teleport monster ==  | |||
|  | |  | ||
|-  | |-  | ||
|  | |  | ||
== Teleport monster if in danger ==  | |||
|(guess) used to create an attack method for monsters that flee.  | |||
|-  | |-  | ||
|Teleport party  | |  | ||
== Teleport party ==  | |||
|  | |  | ||
|-  | |-  | ||
|Throw  | |  | ||
== Throw ==  | |||
|  | |  | ||
|-  | |-  | ||
|Window  | |  | ||
== Window ==  | |||
|  | |  | ||
|}  | |}  | ||
[[Category:RTC|Actions]]  | [[Category:RTC|Actions]]  | ||
Latest revision as of 04:29, 2 December 2009
Actions | |
| Action | Description | 
Add character to party | 
(guess) when triggered adds the specific character to the party, if there is space for them. | 
Boost character by object | 
(guess) used to permanently boost a single character's stats by the object (stats boosted are based on objects bonuses). | 
Boost party by object | 
(guess) used to permanently boost the parties stats by the object (stats boosted are based on objects bonuses). | 
Calm | 
|
Change level wallset | 
Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back. | 
Climb down | 
|
Climb up | 
|
Combine | 
Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon. | 
Confuse | 
|
Consume | 
(guess) used to create the attack method eat. Boosts characters Food or Water by value stated on object. | 
Counter decrement | 
Decreases a target counter by the value/strength stated. | 
Counter increment | 
Increases a target counter by the value/strength stated. | 
Counter set | 
Sets a target counter to the value/strength stated. | 
Create haze on tile | 
(guess) used to create the chosen haze on the tile that activated the action. | 
Create haze on tile infront | 
(guess) used to create the chosen haze in front of the tile that activated the action. (similar to the flax cage on the fire staff) | 
Create new in air | 
(guess) used to create clouds in the air, eg monster death, the cloud will not travel from spot. | 
Create new in flask | 
|
Create new in hand | 
(guess) Used to make a new object in a character's hand (the one that activated the action). | 
Create new in mouse | 
Creates a new object in the empty mouse pointer, eg clicking on the gem seam makes a gem in the pointer. | 
Create new on floor | 
Creates a new object on the floor where the action was activated. | 
Create new on wall | 
|
Create new spell | 
|
Damage by monster experience fighter | 
(guess) used to create a monster attack that reduces fighter experience. | 
Damage by monster experience ninja | 
(guess) used to create a monster attack that reduces ninja experience. | 
Damage by monster experience priest | 
(guess) used to create a monster attack that reduces priest experience | 
Damage by monster experience wizard | 
(guess) used to create a monster attack that reduces wizard experience | 
Damage by monster health | 
(guess) used to create a monster attack that reduces characters health | 
Damage by monster health fire | 
(guess) used to create a monster attack that reduces characters health by fire damage | 
Damage by monster health Push | 
(guess) used to create a monster attack that reduces characters health by push damage | 
Damage by monster health spell | 
(guess) used to create a monster attack that reduces characters health by magic damage | 
Damage by monster mana | 
(guess) used to create a monster attack that reduces characters mana | 
Damage by monster stamina | 
(guess) used to create a monster attack that reduces characters stamina | 
Damage by party all blunt | 
|
Damage by party all force | 
|
Damage by party all ghost | 
|
Damage by party all magic | 
|
Damage by party all sharp | 
|
Damage by party all skill | 
|
Damage by party all smite | 
|
Damage by party front blunt | 
|
Damage by party front force | 
|
Damage by party front ghost | 
|
Damage by party front magic | 
|
Damage by party front sharp | 
|
Damage by party front skill | 
|
Damage by party front smite | 
|
Dark | 
|
Dark ambient | 
|
Dark long | 
|
Explode all spells | 
|
Explode spell | 
|
Flip | 
|
Footprints party | 
|
Freeze life | 
|
Fuse | 
|
Gain experience fighter | 
(guess) the champion that activates the trigger will gain fighter experience equal to actions strength as a percentage. 100 = one level | 
Gain experience ninja | 
(guess) the champion that activates the trigger will gain ninja experience equal to actions strength as a percentage. 100 = one level | 
Gain experience priest | 
(guess) the champion that activates the trigger will gain priest experience equal to actions strength as a percentage. 100 = one level | 
Gain experience wizard | 
(guess) the champion that activates the trigger will gain wizard experience equal to actions strength as a percentage. 100 = one level | 
Heal character | 
(guess) the champion that activates the trigger will gain health equal to its strength | 
Heal character with mana | 
|
Invisible monster | 
|
Invisible party | 
|
Invoke | 
|
Kill all monsters | 
|
Kill monster | 
(guess) kills the specific monster given in Object 1. | 
Levitate party | 
|
Light | 
|
Light ambient | 
|
Light long | 
|
Lose experience fighter | 
(guess) the champion that activates the trigger will lose fighter experience equal to the actions strength as a percentage. 100 = one level | 
Lose experience ninja | 
(guess) the champion that activates the trigger will lose ninja experience equal to actions strength as a percentage. 100 = one level | 
Lose experience priest | 
(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level | 
Lose experience wizard | 
(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level | 
Mapping dain | 
|
Mapping ku | 
|
Mapping neta | 
|
Mapping ros | 
|
Menu weapon close | 
|
Menu weapon open | 
|
Menu weapon open until movement | 
|
Move item away from party | 
|
Move item backward | 
|
Move item east | 
|
Move item forward | 
|
Move item left | 
|
Move item left of party | 
|
Move item north | 
|
Move item right | 
|
Move item right of party | 
|
Move item south | 
|
Move item towards party | 
|
Move item to mouse | 
|
Move item to object location | 
|
Move item west | 
|
Move mouse to object location | 
|
Move object location to mouse | 
|
Move party backward | 
|
Move party east | 
|
Move party forward | 
|
Move party left | 
|
Move party north | 
|
Move party right | 
|
Move party south | 
|
Move party to object location | 
Used for teleporting the party to a set location, eg a shield that lets you teleport back to town. | 
Move party west | 
|
Move tile away from party | 
|
Move tile backward | 
|
Move tile east | 
|
Move tile forward | 
|
Move tile left | 
|
Move tile left of party | 
|
Move tile north | 
|
Move tile right | 
|
Move tile right of party | 
|
Move tile south | 
|
Move tile towards party | 
|
Move tile to mouse | 
|
Move tile to object location | 
|
Move tile west | 
|
None | 
preforms no action | 
Object activate | 
|
Object deactivate | 
|
Object toggle | 
|
Pickup any tile | 
|
Pickup any tile in front | 
|
Pickup object tile | 
|
Pickup object tile in front | 
|
Putdown any tile | 
|
Putdown any tile in front | 
|
Putdown object tile | 
|
Putdown object tile in front | 
|
Quit game | 
|
Reload | 
|
Remove character and items from party | 
|
Remove character from party | 
|
Resurrect party | 
|
Rotate item 180 | 
|
Rotate item anticlockwise | 
|
Rotate item clockwise | 
|
Rotate item east | 
|
Rotate item north | 
|
Rotate item south | 
|
Rotate item west | 
|
Rotate party 180 | 
|
Rotate party anticlockwise | 
|
Rotate party clockwise | 
|
Rotate party east | 
|
Rotate party north | 
|
Rotate party south | 
|
Rotate party west | 
|
Rotate tile 180 | 
|
Rotate tile anticlockwise | 
|
Rotate tile clockwise | 
|
Rotate tile east | 
|
Rotate tile north | 
|
Rotate tile south | 
|
Rotate tile west | 
|
Runes cast character | 
|
Runes cast party | 
|
Runes clear character | 
|
Runes clear party | 
|
Rust character all | 
|
Rust character body | 
(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | 
Rust character hands | 
(guess) the character that activates the action will have the items in both hands turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | 
Rust character hand left | 
(guess) the character that activates the action will have the item on its left hand (no attack/weapon hand) turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | 
Rust character hand right | 
(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | 
Rust mouse | 
(guess) when the party activates the action the item on the mouse on will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | 
Rust party all | 
(guess) when the action activates the all items on the party will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | 
Rust party body | 
(guess) when the action activates the all items on the parties body will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | 
Rust party hands | 
(guess) when the action activates the all items on the parties hands will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | 
Rust party hand left | 
(guess) when the action activates the all items on the parties left hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | 
Rust party hand right | 
(guess) when the action activates the all items on the parties right hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | 
Save game | 
|
Scare | 
|
Shield character fire | 
|
Shield character monster | 
|
Shield character spell | 
|
Shield party fire | 
|
Shield party monster | 
|
Shield party spell | 
|
Shoot arrow | 
|
Shoot dagger | 
|
Shoot dart | 
|
Shoot rock | 
|
Shoot star | 
|
Slow party | 
|
Steal party all | 
|
Steal party body | 
|
Steal party hands | 
|
Steal party hand left | 
|
Steal party hand right | 
|
Stop all flyings | 
|
Stop flying | 
|
Swap character all | 
|
Swap character body | 
|
Swap character hands | 
Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place. | 
Swap character hand left | 
The item in the champions non-weapon hand will be swapped to the item you name in Object 1. | 
Swap character hand right | 
The item in the champions weapon hand will be swapped to the item you name in Object 1. | 
Swap global | 
|
Swap global fast | 
|
Swap mouse | 
|
Swap party body | 
|
Swap party hands | 
|
Swap party hand left | 
|
Swap party hand right | 
|
Swap tile | 
Swaps stuff (only) on the tile that it's activated from | 
Swap tile in front | 
Swaps stuff (only) on the tile infront of the tile that it's activated from | 
Swap tile local | 
Swaps stuff on the tile that it's activated from and the four tiles that are immediately north, south, east and west of it. | 
Teleport monster | 
|
Teleport monster if in danger | 
(guess) used to create an attack method for monsters that flee. | 
Teleport party | 
|
Throw | 
|
Window | 
|