Difference between revisions of "CSBwin/Tools"

From DmWiki
Jump to navigationJump to search
m
 
(2 intermediate revisions by 2 users not shown)
Line 6: Line 6:
  
 
Usage is directly connected to:
 
Usage is directly connected to:
== [[CSBwin/CSBgraphics]] ==
+
== [[CSBwin/CSBgraphics|CSBgraphics]] ==
 
Used to organize additional graphics, sounds, overlays, decorations.
 
Used to organize additional graphics, sounds, overlays, decorations.
 
<br>VERY hard to use for the average dungeon designer. Lots of fiddling with file format. Very little documentation available.
 
<br>VERY hard to use for the average dungeon designer. Lots of fiddling with file format. Very little documentation available.
Line 20: Line 20:
  
  
== [[CSBwin/ADGE]] made by rain ==
+
== [[CSBwin/ADGE|ADGE]] made by rain ==
 
The editor covering almost everything concerning replacement of the original graphics.
 
The editor covering almost everything concerning replacement of the original graphics.
 
<br>Easy point 'n click usage. Also features editing attack names for weapons/items, experience gained when using an item, the damage done, attack combos, monster drops, the rune combination used for spell, aso.
 
<br>Easy point 'n click usage. Also features editing attack names for weapons/items, experience gained when using an item, the damage done, attack combos, monster drops, the rune combination used for spell, aso.
Line 33: Line 33:
 
It is very likely ADGE will hang on file 561 when loading a graphics.dat.
 
It is very likely ADGE will hang on file 561 when loading a graphics.dat.
 
<br> Kentaro has fixed this problem. Download the bugfix here: http://www.dmjump.net/ADGEv02bCandy1fix1.rar
 
<br> Kentaro has fixed this problem. Download the bugfix here: http://www.dmjump.net/ADGEv02bCandy1fix1.rar
 +
 +
Kentaro also made:
 +
<br>ADGE for Windows VISTA: new features, easy graphic export and import!
 +
http://kkdf2.sakura.ne.jp/DM/ADGE.net/ADGE.net.bin.20090308.rar
  
 
== Additional tools to be used with CSBuild ==
 
== Additional tools to be used with CSBuild ==

Latest revision as of 18:45, 5 April 2009

Here you'll find informations on how to handle the various editors used for building CSBwin custom dungeons.

Basics

The main tool to create a custom dungeon for CSBwin.
Pretty self-explanatory for basic customizing, but needs a lot of patience to get into when it comes to all the advanced options it provides, like adding custom decoration, wallsets, monsters and of course DSA.

Usage is directly connected to:

CSBgraphics

Used to organize additional graphics, sounds, overlays, decorations.
VERY hard to use for the average dungeon designer. Lots of fiddling with file format. Very little documentation available.

Adding custom sounds

adding alternate graphics for monsters

Adding alternate wallset

Adding custom items (no idea how to do this :-) )

ADGE made by rain

The editor covering almost everything concerning replacement of the original graphics.
Easy point 'n click usage. Also features editing attack names for weapons/items, experience gained when using an item, the damage done, attack combos, monster drops, the rune combination used for spell, aso.
VERY powerful and easy to use and fun.

You will find it here:
http://dmweb.free.fr/?q=node/906
There are some "candy fixes" by kentaro-k.21 around. The above link is not the latest version.

A list how to correctly install ADGE and a list of places where to get all relevant files from will follow

It is very likely ADGE will hang on file 561 when loading a graphics.dat.
Kentaro has fixed this problem. Download the bugfix here: http://www.dmjump.net/ADGEv02bCandy1fix1.rar

Kentaro also made:
ADGE for Windows VISTA: new features, easy graphic export and import! http://kkdf2.sakura.ne.jp/DM/ADGE.net/ADGE.net.bin.20090308.rar

Additional tools to be used with CSBuild

  • kentaro custom wallset tool. (Creating wallsets to be used with CSBgraphics)

Links unsorted