Conflux/Places/Hall of Dead: Difference between revisions
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* Any of the 4 Necromantic characters can be resuscitated or reincarnated into a party that has less than the maximum 4 allowed. | * Any of the 4 Necromantic characters can be resuscitated or reincarnated into a party that has less than the maximum 4 allowed. | ||
* There is necromantic paraphernalia scattered across the alcoves and floors. | * There is necromantic paraphernalia scattered across the alcoves and floors. | ||
=== Connections === | |||
* The room leads to Vecna’s lair and its treasures to the south. | * The room leads to Vecna’s lair and its treasures to the south. | ||
* The northern path leads to a smaller room that contains the [[Conflux/Places/Altar of Nightmare|Altar of Nightmare]] | * The northern path leads to a smaller room that contains the [[Conflux/Places/Altar of Nightmare|Altar of Nightmare]] | ||
Latest revision as of 20:39, 1 November 2026
Description
The Hall of Dead is at the western edge of the crypt. It contains the tombs of 4 Necromantic characters, some necromantic items and is bound to the north by the room to the Altar of Nightmare and to the south by Vecna’s lair.
How to get there
- There are 2 fake walls on the western edge of the main Crypt that leads to it:
- One such wall is right in front of a spectre spawning pressure plate.
- The other wall is 2 steps south of that plate.
- It is also possible to fall in that area through grates in the Sewers.
Interests
- Any of the 4 Necromantic characters can be resuscitated or reincarnated into a party that has less than the maximum 4 allowed.
- There is necromantic paraphernalia scattered across the alcoves and floors.
Connections
- The room leads to Vecna’s lair and its treasures to the south.
- The northern path leads to a smaller room that contains the Altar of Nightmare