Difference between revisions of "RTC/Pits"

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'''Pits'''
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== Pits ==
  
 
These are traps placed in the dungeon. Pits can be ''concealed'', ''visible'', ''fake'', and of course ''open'' or ''closed''. Some tend to hide useful items and a teleporter to return you to a different location, where as others are places of no return, and reloading may be the only way out.  
 
These are traps placed in the dungeon. Pits can be ''concealed'', ''visible'', ''fake'', and of course ''open'' or ''closed''. Some tend to hide useful items and a teleporter to return you to a different location, where as others are places of no return, and reloading may be the only way out.  
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Falling/jumping down pits does cause damage.
 
Falling/jumping down pits does cause damage.
  
'''Useful items'''
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=== Useful items ===
  
 
A rope or grapple can be used to descend safely down a pit, if of course the pit is only one level deep.  
 
A rope or grapple can be used to descend safely down a pit, if of course the pit is only one level deep.  
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The grapple may be used to ascend pits. Remembering not all dungeons have these items.
 
The grapple may be used to ascend pits. Remembering not all dungeons have these items.
  
'''Placing a Pit'''
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==Placing a Pit==
  
 
Pits are a floor item, this means they can be found in the add floor objects heading of the RTC editor. A floor tile must be placed on the level below the pit in the matching location. For aesthetics a pit hole in the ceiling may be used. Currently these are not essential when creating a dungeon and will not result in any warnings, this is also the case if a pit hole ceiling does not lead to a pit in the level above.
 
Pits are a floor item, this means they can be found in the add floor objects heading of the RTC editor. A floor tile must be placed on the level below the pit in the matching location. For aesthetics a pit hole in the ceiling may be used. Currently these are not essential when creating a dungeon and will not result in any warnings, this is also the case if a pit hole ceiling does not lead to a pit in the level above.
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[[Category:RTC|Pits]]

Latest revision as of 08:30, 20 June 2009

Pits

These are traps placed in the dungeon. Pits can be concealed, visible, fake, and of course open or closed. Some tend to hide useful items and a teleporter to return you to a different location, where as others are places of no return, and reloading may be the only way out.

Falling/jumping down pits does cause damage.

Useful items

A rope or grapple can be used to descend safely down a pit, if of course the pit is only one level deep.

The grapple may be used to ascend pits. Remembering not all dungeons have these items.

Placing a Pit

Pits are a floor item, this means they can be found in the add floor objects heading of the RTC editor. A floor tile must be placed on the level below the pit in the matching location. For aesthetics a pit hole in the ceiling may be used. Currently these are not essential when creating a dungeon and will not result in any warnings, this is also the case if a pit hole ceiling does not lead to a pit in the level above.