Difference between revisions of "RTC/Grouped Monster Images/Undead"
From DmWiki
Jump to navigationJump to search (started) |
(Grave mist and Watch ghost added) |
||
Line 32: | Line 32: | ||
Image:SKELETON_ARMOURED_ATTACK.png | Image:SKELETON_ARMOURED_ATTACK.png | ||
Image:SKELETON_ARMOURED_SIDE.png | Image:SKELETON_ARMOURED_SIDE.png | ||
− | Image: SKELETON_ARMOURED_BACK.png | + | Image:SKELETON_ARMOURED_BACK.png |
+ | </gallery> | ||
+ | ==Gravemist== | ||
+ | <gallery> | ||
+ | Image:GRAVEMIST_FRONT.png | ||
+ | Image:GRAVEMIST_ATTACK1.png | ||
+ | Image:GRAVEMIST_ATTACK2.png | ||
+ | Image:GRAVEMIST_SIDE1.png | ||
+ | Image:GRAVEMIST_SIDE2.png | ||
+ | Image:GRAVEMIST_BACK.png | ||
+ | </gallery> | ||
+ | ==Watchghost== | ||
+ | <gallery> | ||
+ | Image:WATCHGHOST_FRONT.png | ||
+ | Image:WATCHGHOST_ATTACK1.png | ||
+ | Image:WATCHGHOST_ATTACK2.png | ||
+ | Image:WATCHGHOST_SIDE1.png | ||
+ | Image:WATCHGHOST_SIDE2.png | ||
+ | Image:WATCHGHOST_BACK.png | ||
</gallery> | </gallery> | ||
− | |||
== Add Bitmap Information == | == Add Bitmap Information == | ||
Latest revision as of 03:21, 8 September 2010
Ghost
Ghoul
Wraith
Zombie
Armoured Skeleton
Gravemist
Watchghost
Add Bitmap Information
ADD BITMAP_MONSTER_GHOSTN_ATTACK FILE=(bitmaps\Ghostn-attack.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_BACK FILE=(bitmaps\Ghostn-away.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_FRONT FILE=(bitmaps\Ghostn-toward.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_SIDE FILE=(bitmaps\Ghostn-right.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOUL_ATTACK FILE=(bitmaps\GHOUL_ATTACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOUL_BACK FILE=(bitmaps\GHOUL_BACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOUL_FRONT FILE=(bitmaps\GHOUL_FRONT.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOUL_SIDE FILE=(bitmaps\GHOUL_SIDE.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_WRAITH_ATTACK FILE=(bitmaps\WRAITH_ATTACK.png) SIZE=(128,188) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_WRAITH_BACK FILE=(bitmaps\WRAITH_BACK.png) SIZE=(128,188) POSITION=(0,148) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_WRAITH_FRONT FILE=(bitmaps\WRAITH_FRONT.png) SIZE=(128,188) POSITION=(0,148) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_WRAITH_SIDE FILE=(bitmaps\WRAITH_SIDE.png) SIZE=(128,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ZOMBIE_ATTACK FILE=(bitmaps\ZOMBIE_ATTACK.png) SIZE=(128,166) POSITION=(0,138) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ZOMBIE_BACK FILE=(bitmaps\ZOMBIE_BACK.png) SIZE=(128,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ZOMBIE_FRONT FILE=(bitmaps\ZOMBIE_FRONT.png) SIZE=(128,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ZOMBIE_SIDE FILE=(bitmaps\ZOMBIE_SIDE.png) SIZE=(128,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SKELETON_ARMOURED_ATTACK FILE=(bitmaps\SKELETON_ARMOURED_ATTACK.png) SIZE=(128,152) POSITION=(0,144) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SKELETON_ARMOURED_BACK FILE=(bitmaps\SKELETON_ARMOURED_BACK.png) SIZE=(128,160) POSITION=(0,154) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SKELETON_ARMOURED_FRONT FILE=(bitmaps\SKELETON_ARMOURED_FRONT.png) SIZE=(128,160) POSITION=(0,154) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SKELETON_ARMOURED_SIDE FILE=(bitmaps\SKELETON_ARMOURED_SIDE.png) SIZE=(128,160) POSITION=(0,154) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)