Difference between revisions of "RTC/Monster Images"
(Killer plumapple added) |
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Image:KILLER_PLUMAPPLE_ATTACK3.png | Image:KILLER_PLUMAPPLE_ATTACK3.png | ||
</gallery> | </gallery> | ||
+ | |||
+ | ===Tree Ent=== | ||
+ | No add bitmap info | ||
+ | <gallery> | ||
+ | Image:ENT_FRONT.png | ||
+ | Image:ENT_ATTACK.png | ||
+ | Image:ENT_BACK.png | ||
+ | Image:ENT_SIDE1.png | ||
+ | Image:ENT_SIDE2.png | ||
+ | </gallery> | ||
+ | |||
+ | ===Ent With Club=== | ||
+ | No add bitmap info | ||
+ | <gallery> | ||
+ | Image:ENT_CLUB_FRONT.png | ||
+ | Image:ENT_CLUB_ATTACK.png | ||
+ | Image:ENT_CLUB_BACK.png | ||
+ | Image:ENT_CLUB_SIDE.png | ||
+ | Image:ENT_CLUB_SIDE2.png | ||
+ | Image:ENT_CLUB_OTHERSIDE.png | ||
+ | Image:ENT_CLUB_OTHERSIDE2.png | ||
+ | </gallery> | ||
+ | ===Cactuar (Final Fantasy)=== | ||
+ | No add bitmap info | ||
+ | <gallery> | ||
+ | Image:CACTUAR_FRONT.png | ||
+ | Image:CACTUAR_ATTACK.png | ||
+ | Image:CACTUAR_ATTACK1.png | ||
+ | Image:CACTUAR_BACK.png | ||
+ | Image:CACTUAR_SIDE.png | ||
+ | </gallery> | ||
+ | ===Gargoyle, and alcove=== | ||
+ | <gallery> | ||
+ | Image:GARGOYLE_ATTACK1.png | ||
+ | Image:GARGOYLE_ATTACK2.png | ||
+ | Image:GARGOYLE_ATTACK3.png | ||
+ | Image:GARGOYLE_BACK.png | ||
+ | Image:GARGOYLE_SIDE1.png | ||
+ | Image:GARGOYLE_SIDE2.png | ||
+ | Image:GARGOLYE_ALCOVE.png | ||
+ | Image:GARGOYLE_ALCOVE_SIDE.png | ||
+ | Image:GARGOLYE_ALCOVE_EMPTY.png | ||
+ | Image:GARGOYE_ALCOVE_EMPTY_SIDE.png | ||
+ | </gallery> | ||
+ | ===Medusa=== | ||
+ | <gallery> | ||
+ | Image:MEDUSA_FRONT.png | ||
+ | Image:MEDUSA_ATTACK1.png | ||
+ | Image:MEDUSA_ATTACK2.png | ||
+ | Image:MEDUSA_ATTACK3.png | ||
+ | Image:MEDUSA_BACK.png | ||
+ | Image:MEDUSA_SIDE1.png | ||
+ | Image:MEDUSA_SIDE2.png | ||
+ | </gallery> | ||
+ | ===Crawling Giant=== | ||
+ | <gallery> | ||
+ | Image:FRGIANT_ATTACK1.png | ||
+ | Image:FRGIANT_ATTACK2.png | ||
+ | Image:FRGIANT_ATTACK3.png | ||
+ | Image:FRGIANT_BACK.png | ||
+ | Image:FRGIANT_FRONT.png | ||
+ | Image:FRGIANT_FRONT2.png | ||
+ | </gallery> | ||
+ | ===Bulette Small=== | ||
+ | <gallery> | ||
+ | Image:BULETTE_ATTACK1.png | ||
+ | Image:BULETTE_ATTACK2.png | ||
+ | Image:BULETTE_FRONT.png | ||
+ | Image:BULETTE_BACK.png | ||
+ | Image:BULETTE_SIDE1.png | ||
+ | Image:BULETTE_SIDE2.png | ||
+ | </gallery> | ||
+ | ===Bulette Large=== | ||
+ | <gallery> | ||
+ | Image:BULETTE_LARGE_ATTACK1.png | ||
+ | Image:BULETTE_LARGE_ATTACK2.png | ||
+ | Image:BULETTE_LARGE_FRONT.png | ||
+ | Image:BULETTE_LARGE_BACK.png | ||
+ | Image:BULETTE_LARGE_SIDE1.png | ||
+ | Image:BULETTE_LARGE_SIDE2.png | ||
+ | </gallery> | ||
+ | |||
+ | ===Captive Guy=== | ||
+ | <gallery> | ||
+ | Image:CAPTIVEGUY_ATTACK.png | ||
+ | Image:CAPTIVEGUY_BACK.png | ||
+ | Image:CAPTIVEGUY_FRONT.png | ||
+ | Image:CAPTIVEGUY_SIDE.png | ||
+ | </gallery> | ||
+ | |||
+ | ===Gunman=== | ||
+ | <gallery> | ||
+ | Image:GUNMAN_BACK.png | ||
+ | Image:GUNMAN_FRONT.png | ||
+ | Image:GUNMAN_SIDE.png | ||
+ | </gallery> | ||
+ | |||
+ | ===Robot=== | ||
+ | <gallery> | ||
+ | Image:ROBOT_ATTACK.png | ||
+ | Image:ROBOT_BACK.png | ||
+ | Image:ROBOT_FRONT.png | ||
+ | Image:ROBOT_SIDE.png | ||
+ | </gallery> | ||
+ | |||
+ | ===Tank=== | ||
+ | <gallery> | ||
+ | Image:TANK_BACK.png | ||
+ | Image:TANK_FRONT.png | ||
+ | Image:TANK_SIDE.png | ||
+ | </gallery> | ||
+ | |||
+ | ===Terabird=== | ||
+ | <gallery> | ||
+ | Image:TERABIRD_ATTACK.png | ||
+ | Image:TERABIRD_BACK.png | ||
+ | Image:TERABIRD_FRONT.png | ||
+ | Image:TERABIRD_SIDE.png | ||
+ | </gallery> | ||
+ | |||
+ | </gallery> | ||
+ | === Trex === | ||
+ | <gallery> | ||
+ | Image:TREX_ATTACK.png | ||
+ | Image:TREX_FRONT.png | ||
+ | Image:TREX_BACK.png | ||
+ | Image:TREX_SIDE.png | ||
+ | </gallery> | ||
+ | |||
+ | ===Mine Cart=== | ||
+ | Spore inspired using Creature Creator, will remove on request. | ||
+ | <gallery> | ||
+ | Image:MINE_CART_FRONT.png | ||
+ | Image:MINE_CART_SIDE.png | ||
+ | Image:MINE_CART_FRONT0.png | ||
+ | Image:MINE_CART_SIDE0.png | ||
+ | </gallery> | ||
+ | Idea: used with a teleporter zoom type setting. Constant weight mechanic activates the 'view0' images to be viewed by the players in the direction being faced. | ||
+ | |||
+ | ===Sail Ship=== | ||
+ | Spore inspired using Creature Creator, will remove on request. | ||
+ | <gallery> | ||
+ | Image:SHIP_FRONT.png | ||
+ | Image:SHIP_SIDE.png | ||
+ | Image:SHIP_BACK.png | ||
+ | Image:SHIP_FRONT0.png | ||
+ | Image:SHIP_SIDE0.png | ||
+ | Image:SHIP_BACK0.png | ||
+ | </gallery> | ||
+ | Idea: same as above but without the teleporters. | ||
+ | |||
+ | ===Puffball=== | ||
+ | <gallery> | ||
+ | Image:PUFFBALL1.png | ||
+ | Image:PUFFBALL2.png | ||
+ | Image:PUFFBALL3.png | ||
+ | Image:PUFFBALL4.png | ||
+ | </gallery> | ||
+ | Idea being this will be more like a floor item that grows, when the party walks on it a poison cloud will be created changing the image back to puffball1. | ||
== Add Bitmap Information == | == Add Bitmap Information == | ||
Line 578: | Line 737: | ||
Just in case, if you use any of these graphics in your project could you give credit to: | Just in case, if you use any of these graphics in your project could you give credit to: | ||
− | Solito; Cowsmanaut; The Dungeon-Master Forum; Interplay; ID Software; Kelly; Ralf Hinrichsen, rh.hinne@t-online.de; Alan Berfield; Jorg Nieberg; Adam Garlandand; George Gilbert ... | + | Solito; Cowsmanaut; The Dungeon-Master Forum; Interplay; ID Software; Kelly; Ralf Hinrichsen, rh.hinne@t-online.de; Alan Berfield; Jorg Nieberg; Adam Garlandand; George Gilbert; Ameena; Trego... |
These images are to used for not for profit projects etc, etc. | These images are to used for not for profit projects etc, etc. | ||
[[Category:RTC|Monster Images]] | [[Category:RTC|Monster Images]] |
Latest revision as of 05:41, 17 May 2010
Monster images
Here are some monster images not currently in the editor. Icons (size: 32x32) have not been included (yet), just resize one of the images if needed. Instructions:
- Save into the/a 'bitmaps' folder (images may/will need to be renamed slightly)
- Copy info and place under the heading 'New - Bitmaps'
(Sorry if names or offsets of monster are not 100%, easier enough to change the name, the offset may just need to be tweaked). Some of the image background may appear weird in the editor(due to the alpha-channel/blank background), but they end up being fine in the game) (still to come: basic info for clone)
SMALL ICEY
LARGE ICEY
Beast
Beetle
Horned Demon
Mounted Demon
Winged Demon
Malboro
(no 'add bitmap' info)
GREEN DRAGON
Ghost
Goblin
Doom Helm
Kenku
Kuotoa
2 Headed Ogre
Pirahna
Rockey
Swarm
Bugbear
Chimaera
Cube
Flayer
Ghoul
Stone Dragon
Bad guy from EOB3
Bone-faced Snake
Bug
Minotaur with axe
Small Rat
Minotaur with hammer
Wraith
Zombie
Spitting Tree
Carnivorous Tree
Bronto
(no 'add bitmap' info)
Dwarf
(no 'add bitmap' info)
Hairy Bug-man? (EOB)
(no 'add bitmap' info)
Platypus (Monster Farm)
(no 'add bitmap' info, untested the pink may not come out too well)
Winged Girl (Monster Farm)
(no 'add bitmap' info, untested the pink may not come out too well)
Bunny (Monster Farm)
(no 'add bitmap' info, untested the pink may not come out too well)
Chicken (Monster Farm)
(no 'add bitmap' info, untested the pink may not come out too well)
Elephant (Monster Farm)
(no 'add bitmap' info, untested)
Blue Wolf (Monster Farm)
(no 'add bitmap' info, untested)
Troll
Armoured Skeleton
Flames
No add bitmap info
Killer Plumapple
No add bitmap info
Tree Ent
No add bitmap info
Ent With Club
No add bitmap info
Cactuar (Final Fantasy)
No add bitmap info
Gargoyle, and alcove
Medusa
Crawling Giant
Bulette Small
Bulette Large
Captive Guy
Gunman
Robot
Tank
Terabird
</gallery>
Trex
Mine Cart
Spore inspired using Creature Creator, will remove on request.
Idea: used with a teleporter zoom type setting. Constant weight mechanic activates the 'view0' images to be viewed by the players in the direction being faced.
Sail Ship
Spore inspired using Creature Creator, will remove on request.
Idea: same as above but without the teleporters.
Puffball
Idea being this will be more like a floor item that grows, when the party walks on it a poison cloud will be created changing the image back to puffball1.
Add Bitmap Information
ADD BITMAP_MONSTER_ICEY_SMALL_FRONT FILE=(bitmaps\ICEY_SMALL_ATTACK1.png) SIZE=(82,78) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_BACK FILE=(bitmaps\ICEY_SMALL_BACK.png) SIZE=(66,68) POSITION=(0,65) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_ATTACK FILE=(bitmaps\ICEY_SMALL_FRONT.png) SIZE=(58,74) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_SIDE1 FILE=(bitmaps\ICEY_SMALL_SIDE1.png) SIZE=(60,75) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_ATTACK2 FILE=(bitmaps\ICEY_SMALL_ATTACK2.png) SIZE=(86,74) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_SIDE2 FILE=(bitmaps\ICEY_SIDE2.png) SIZE=(78,71) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_ATTACK1 FILE=(bitmaps\MONSTERS\ICEY_LARGE_ATTACK1.png) SIZE=(172,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_BACK FILE=(bitmaps\ICEY_LARGE_BACK.png) SIZE=(132,136) POSITION=(0,100) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_FRONT FILE=(bitmaps\ICEY_LARGE_FRONT.png) SIZE=(116,148) POSITION=(0,120) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_SIDE1 FILE=(bitmaps\ICEY_LARGE_SIDE1.png) SIZE=(156,150) POSITION=(0,120) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_ATTACK2 FILE=(bitmaps\ICEY_LARGE_ATTACK2.png) SIZE=(172,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_SIDE2 FILE=(bitmaps\ICEY_LARGE_SIDE2.png) SIZE=(156,150) POSITION=(0,120) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEAST_ATTACK FILE=(bitmaps\beast_attack.png) SIZE=(101,175) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEAST_BACK FILE=(bitmaps\beast_away.png) SIZE=(64,137) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEAST_FRONT FILE=(bitmaps\beast_toward.png) SIZE=(67,136) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEAST_SIDE FILE=(bitmaps\beast_side.png) SIZE=(192,120) POSITION=(0,100) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_ATTACK FILE=(bitmaps\beetle-attack.png) SIZE=(156,141) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_BACK FILE=(bitmaps\beetle-away.png) SIZE=(156,141) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_FRONT FILE=(bitmaps\beetle-toward.png) SIZE=(156,141) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_SIDE FILE=(bitmaps\beetle-right.png) SIZE=(156,141) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_ATTACK2 FILE=(bitmaps\beetle-cast.png) SIZE=(185,133) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_ATTACK FILE=(bitmaps\DEMON_HORNED_ATTACK1.png) SIZE=(96,102) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_BACK FILE=(bitmaps\DEMON_HORNED_BACK.png) SIZE=(87,110) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_FRONT FILE=(bitmaps\DEMON_HORNED_FRONT1.png) SIZE=(96,102) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_SIDE FILE=(bitmaps\DEMON_HORNED_SIDE.png) SIZE=(120,111) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_ATTACK2 FILE=(bitmaps\DEMON_HORNED_ATTACK2.png) SIZE=(101,106) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_FRONT2 FILE=(bitmaps\DEMON_HORNED_FRONT2.png) SIZE=(96,104) POSITION=(0,72) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_ATTACK1 FILE=(bitmaps\DEMON_MOUNTED_ATTACK1.png) SIZE=(152,197) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_BACK1 FILE=(bitmaps\DEMON_MOUNTED_BACK1.png) SIZE=(137,189) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_FRONT1 FILE=(bitmaps\DEMON_MOUNTED_FRONT1.png) SIZE=(152,197) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_SIDE FILE=(bitmaps\DEMON_MOUNTED_SIDE.png) SIZE=(180,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_ATTACK2 FILE=(bitmaps\DEMON_MOUNTED_ATTACK2.png) SIZE=(152,197) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_FRONT2 FILE=(bitmaps\DEMON_MOUNTED_FRONT2.png) SIZE=(152,197) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_BACK2 FILE=(bitmaps\DEMON_MOUNTED_BACK2.png) SIZE=(137,189) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_WINGS_ATTACK FILE=(bitmaps\Demon_wings_attack.png) SIZE=(185,232) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_WINGS_BACK FILE=(bitmaps\Demon_wings_away.png) SIZE=(232,232) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_WINGS_FRONT FILE=(bitmaps\Demon_wings_toward.png) SIZE=(186,232) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_WINGS_SIDE FILE=(bitmaps\Demon_wings_side.png) SIZE=(196,232) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_GREEN_ATTACK FILE=(bitmaps\Green_Dragon_attack.png) SIZE=(240,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_GREEN_BACK FILE=(bitmaps\GREEN_Dragon_back.png) SIZE=(230,186) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_GREEN_FRONT FILE=(bitmaps\GREEN_Dragon_front.png) SIZE=(236,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_GREEN_SIDE FILE=(bitmaps\GREEN_Dragon_side.png) SIZE=(288,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_ATTACK FILE=(bitmaps\Ghostn-attack.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_BACK FILE=(bitmaps\Ghostn-away.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_FRONT FILE=(bitmaps\Ghostn-toward.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_SIDE FILE=(bitmaps\Ghostn-right.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GOBLIN_ATTACK FILE=(bitmaps\Goblin-attack.png) SIZE=(124,194) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GOBLIN_BACK FILE=(bitmaps\Goblin-away.png) SIZE=(88,184) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GOBLIN_FRONT FILE=(bitmaps\Goblin-toward.png) SIZE=(96,184) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GOBLIN_SIDE FILE=(bitmaps\Goblin-right.png) SIZE=(69,184) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_HELM_DOOM_ATTACK FILE=(bitmaps\Helm_doom-attack.png) SIZE=(180,187) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_HELM_DOOM_BACK FILE=(bitmaps\Helm_doom-away.png) SIZE=(157,219) POSITION=(0,180) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_HELM_DOOM_FRONT FILE=(bitmaps\Helm_doom-toward.png) SIZE=(160,219) POSITION=(0,180) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_HELM_DOOM_SIDE FILE=(bitmaps\Helm_doom-right.png) SIZE=(151,219) POSITION=(0,180) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_ATTACK1 FILE=(bitmaps\Kenku_attack1.png) SIZE=(98,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_ATTACK2 FILE=(bitmaps\Kenku_attack2.png) SIZE=(98,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_BACK FILE=(bitmaps\Kenku_back.png) SIZE=(102,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_FRONT FILE=(bitmaps\Kenku_front.png) SIZE=(104,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_SIDE FILE=(bitmaps\Kenku_side.png) SIZE=(104,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KUOTOA_ATTACK FILE=(bitmaps\Kuotoa-attack.png) SIZE=(109,189) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KUOTOA_BACK FILE=(bitmaps\Kuotoa-away.png) SIZE=(71,165) POSITION=(0,145) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KUOTOA_FRONT FILE=(bitmaps\Kuotoa-toward.png) SIZE=(80,180) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KUOTOA_SIDE FILE=(bitmaps\Kuotoa-right.png) SIZE=(92,175) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_OGRE_2HEAD_ATTACK1 FILE=(bitmaps\OGRE_2HEAD_ATTACK1.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_OGRE_2HEAD_BACK FILE=(bitmaps\OGRE_2HEAD_BACK.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_OGRE_2HEAD_FRONT FILE=(bitmaps\OGRE_2HEAD_FRONT.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_OGRE_2HEAD_SIDE1 FILE=(bitmaps\OGRE_2HEAD_SIDE1.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_OGRE_2HEAD_ATTACK2 FILE=(bitmaps\OGRE_2HEAD_ATTACK2.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_OGRE_2HEAD_SIDE2 FILE=(bitmaps\OGRE_2HEAD_SIDE2.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_PIRAHNA-ATTACK FILE=(bitmaps\Pirahna-attack.png) SIZE=(107,205) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_PIRAHNA-AWAY FILE=(bitmaps\Pirahna-away.png) SIZE=(107,205) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_PIRAHNA-RIGHT FILE=(bitmaps\Pirahna-right.png) SIZE=(107,205) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_PIRAHNA-TOWARD FILE=(bitmaps\Pirahna-toward.png) SIZE=(107,205) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ROCKEY_ATTACK1 FILE=(bitmaps\ROCKEY_ATTACK1.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ROCKEY_BACK FILE=(bitmaps\ROCKEY_BACK.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ROCKEY_FRONT FILE=(bitmaps\ROCKEY_FRONT.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ROCKEY_SIDE FILE=(bitmaps\ROCKEY_SIDE.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ROCKEY_ATTACK2 FILE=(bitmaps\ROCKEY_ATTACK2.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SWARM_ATTACK FILE=(bitmaps\Swarm-attack.png) SIZE=(264,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SWARM_BACK FILE=(bitmaps\Swarm-away.png) SIZE=(250,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SWARM_FRONT FILE=(bitmaps\Swarm-toward.png) SIZE=(260,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SWARM_SIDE FILE=(bitmaps\Swarm-right.png) SIZE=(240,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUGBEAR_ATTACK FILE=(bitmaps\BUGBEAR_ATTACK.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUGBEAR_BACK FILE=(bitmaps\BUGBEAR_BACK.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUGBEAR_FRONT FILE=(bitmaps\BUGBEAR_FRONT.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUGBEAR_SIDE FILE=(bitmaps\BUGBEAR_SIDE.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_CHIMAERA_ATTACK FILE=(bitmaps\CHIMAERA_ATTACK.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_CHIMAERA_BACK FILE=(bitmaps\CHIMAERA_BACK.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_CHIMAERA_FRONT FILE=(bitmaps\CHIMAERA_FRONT.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_CHIMAERA_SIDE FILE=(bitmaps\CHIMAERA_SIDE.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_CUBE_ATTACK FILE=(bitmaps\CUBE_ATTACK.png) SIZE=(176,190) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_CUBE_FRONT FILE=(bitmaps\CUBE_FRONT.png) SIZE=(164,190) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_FLAYER_ATTACK FILE=(bitmaps\FLAYER_ATTACK.png) SIZE=(112,190) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_FLAYER_BACK FILE=(bitmaps\FLAYER_BACK.png) SIZE=(112,190) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_FLAYER_FRONT FILE=(bitmapsS\FLAYER_FRONT.png) SIZE=(112,192) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_FLAYER_SIDE FILE=(bitmaps\FLAYER_SIDE.png) SIZE=(120,192) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOUL_ATTACK FILE=(bitmaps\GHOUL_ATTACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOUL_BACK FILE=(bitmaps\GHOUL_BACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOUL_FRONT FILE=(bitmaps\GHOUL_FRONT.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOUL_SIDE FILE=(bitmaps\GHOUL_SIDE.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_STONE_ATTACK FILE=(bitmaps\STONE_DRAGON_ATTACK.png) SIZE=(188,200) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_STONE_BACK FILE=(bitmaps\STONE_DRAGON_BACK.png) SIZE=(194,216) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_STONE_FRONT FILE=(bitmaps\STONE_DRAGON_FRONT.png) SIZE=(186,214) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_STONE_SIDE FILE=(bitmaps\STONE_DRAGON_SIDE.png) SIZE=(288,216) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BADGUY_FRONT FILE=(bitmaps\BADGUY.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BADGUY_ATTACK2 FILE=(bitmaps\BADGUY_ATTACK2.png) SIZE=(160,176) POSITION=(0,0) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BADGUY_ATTACK1 FILE=(bitmaps\BADGUY_ATTACK1.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BADGUY_BACK FILE=(bitmaps\BADGUY_BACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BADGUY_SIDE1 FILE=(bitmaps\BADGUY_SIDE1.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BADGUY_SIDE2 FILE=(bitmaps\BADGUY_SIDE2.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BONE_NAGA_ATTACK1 FILE=(bitmaps\BONE_NAGA_ATTACK1.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BONE_NAGA_ATTACK2 FILE=(bitmaps\BONE_NAGA_ATTACK2.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BONE_NAGA_BACK FILE=(bitmaps\BONE_NAGA_BACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BONE_NAGA_FRONT FILE=(bitmaps\BONE_NAGA_FRONT.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BONE_NAGA_SIDE1 FILE=(bitmaps\BONE_NAGA_SIDE1.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BONE_NAGA_SIDE2 FILE=(bitmaps\BONE_NAGA_SIDE2.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUG-ATTACK FILE=(bitmaps\bug-attack.png) SIZE=(84,100) POSITION=(0,80) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUG-AWAY FILE=(bitmaps\bug-away.png) SIZE=(93,41) POSITION=(0,38) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUG-RIGHT FILE=(bitmaps\bug-right.png) SIZE=(91,41) POSITION=(0,38) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUG-TOWARD FILE=(bitmaps\bug-toward.png) SIZE=(91,40) POSITION=(0,38) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINOTAUR_ATTACK1 FILE=(bitmaps\Minotaur_Attack1.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINOTAUR_ATTACK2 FILE=(bitmaps\Minotaur_Attack2.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINOTAUR_BACK FILE=(bitmaps\Minotaur_Back.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINOTAUR_FRONT FILE=(bitmaps\Minotaur_Front.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINOTAUR_SIDE1 FILE=(bitmaps\Minotaur_Side1.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINOTAUR_SIDE2 FILE=(bitmaps\Minotaur_Side2.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_RAT_SMALL_ATTACK FILE=(bitmaps\Rat_attack.png) SIZE=(64,64) POSITION=(0,48) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_RAT_SMALL_BACK FILE=(bitmaps\Rat_back.png) SIZE=(63,64) POSITION=(0,48) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_RAT_SMALL_FRONT FILE=(bitmaps\Rat_front.png) SIZE=(59,63) POSITION=(0,48) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_RAT_SMALL_SIDE FILE=(bitmaps\Rat_side.png) SIZE=(112,63) POSITION=(0,50) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINO_ATTACK FILE=(bitmaps\MINO_ATTACK.png) SIZE=(142,174) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINO_BACK FILE=(bitmaps\MINO_BACK.png) SIZE=(156,180) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINO_FRONT FILE=(bitmaps\MINO_FRONT.png) SIZE=(174,208) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINO_SIDE FILE=(bitmaps\MINO_SIDE.png) SIZE=(178,224) POSITION=(0,180) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_WRAITH_ATTACK FILE=(bitmaps\WRAITH_ATTACK.png) SIZE=(128,188) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_WRAITH_BACK FILE=(bitmaps\WRAITH_BACK.png) SIZE=(128,188) POSITION=(0,148) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_WRAITH_FRONT FILE=(bitmaps\WRAITH_FRONT.png) SIZE=(128,188) POSITION=(0,148) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_WRAITH_SIDE FILE=(bitmaps\WRAITH_SIDE.png) SIZE=(128,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ZOMBIE_ATTACK FILE=(bitmaps\ZOMBIE_ATTACK.png) SIZE=(128,166) POSITION=(0,138) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ZOMBIE_BACK FILE=(bitmaps\ZOMBIE_BACK.png) SIZE=(128,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ZOMBIE_FRONT FILE=(bitmaps\ZOMBIE_FRONT.png) SIZE=(128,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ZOMBIE_SIDE FILE=(bitmaps\ZOMBIE_SIDE.png) SIZE=(128,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_TREE1_ATTACK FILE=(bitmaps\TREE1_ATTACK.png) SIZE=(192,196) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_TREE1_FRONT FILE=(bitmaps\TREE1_FRONT.png) SIZE=(192,196) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_TREE2_ATTACK FILE=(bitmaps\TREE2_ATTACK.png) SIZE=(224,196) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_TREE2_FRONT FILE=(bitmaps\TREE2_FRONT.png) SIZE=(224,196) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_TROLL_ATTACK FILE=(bitmaps\TROLL_ATTACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_TROLL_BACK FILE=(bitmaps\TROLL_BACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_TROLL_FRONT FILE=(bitmaps\TROLL_FRONT.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_TROLL_SIDE FILE=(bitmaps\TROLL_SIDE.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SKELETON_ARMOURED_ATTACK FILE=(bitmaps\SKELETON_ARMOURED_ATTACK.png) SIZE=(128,152) POSITION=(0,144) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SKELETON_ARMOURED_BACK FILE=(bitmaps\SKELETON_ARMOURED_BACK.png) SIZE=(128,160) POSITION=(0,154) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SKELETON_ARMOURED_FRONT FILE=(bitmaps\SKELETON_ARMOURED_FRONT.png) SIZE=(128,160) POSITION=(0,154) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SKELETON_ARMOURED_SIDE FILE=(bitmaps\SKELETON_ARMOURED_SIDE.png) SIZE=(128,160) POSITION=(0,154) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
Credits
Just in case, if you use any of these graphics in your project could you give credit to:
Solito; Cowsmanaut; The Dungeon-Master Forum; Interplay; ID Software; Kelly; Ralf Hinrichsen, rh.hinne@t-online.de; Alan Berfield; Jorg Nieberg; Adam Garlandand; George Gilbert; Ameena; Trego...
These images are to used for not for profit projects etc, etc.