RTC/Actions: Difference between revisions
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started table of action and descriptions |
m more guess on what actions mean/do |
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|'''Description''' | |'''Description''' | ||
|- | |- | ||
| | | | ||
== Add character to party == | |||
|(guess) when triggered adds the specific character to the party, if there is space for them. | |||
|- | |- | ||
| | | | ||
== Boost character by object == | |||
|(guess) used to permanently boost a single character's stats by the object (stats boosted are based on objects bonuses). | |||
|- | |- | ||
| | | | ||
== Boost party by object == | |||
|(guess) used to permanently boost the parties stats by the object (stats boosted are based on objects bonuses). | |||
|- | |- | ||
|Calm | | | ||
== Calm == | |||
| | | | ||
|- | |- | ||
|Change level wallset | | | ||
== Change level wallset == | |||
|Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back. | |Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back. | ||
|- | |- | ||
|Climb down | | | ||
== Climb down == | |||
| | | | ||
|- | |- | ||
|Climb up | | | ||
== Climb up == | |||
| | | | ||
|- | |- | ||
|Combine | | | ||
== Combine == | |||
|Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon. | |Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon. | ||
|- | |- | ||
|Confuse | | | ||
== Confuse == | |||
| | | | ||
|- | |- | ||
| | | | ||
== Consume == | |||
|(guess) used to create the attack method eat. Boosts characters Food or Water by value stated on object. | |||
|- | |- | ||
| | | | ||
== Counter decrement == | |||
|Decreases a target counter by the value/strength stated. | |||
|- | |- | ||
| | | | ||
== Counter increment == | |||
|Increases a target counter by the value/strength stated. | |||
|- | |- | ||
| | | | ||
== Counter set == | |||
|Sets a target counter to the value/strength stated. | |||
|- | |- | ||
| | | | ||
== Create haze on tile == | |||
|(guess) used to create the chosen haze on the tile that activated the action. | |||
|- | |- | ||
| | | | ||
== Create haze on tile infront == | |||
|(guess) used to create the chosen haze in front of the tile that activated the action. (similar to the flax cage on the fire staff) | |||
|- | |- | ||
| | | | ||
== Create new in air == | |||
|(guess) used to create clouds in the air, eg monster death, the cloud will not travel from spot. | |||
|- | |- | ||
|Create new in flask | | | ||
== Create new in flask == | |||
| | | | ||
|- | |- | ||
| | | | ||
== Create new in hand == | |||
|(guess) Used to make a new object in a character's hand (the one that activated the action). | |||
|- | |- | ||
| | | | ||
== Create new in mouse == | |||
|Creates a new object in the empty mouse pointer, eg clicking on the gem seam makes a gem in the pointer. | |||
|- | |- | ||
| | | | ||
== Create new on floor == | |||
|Creates a new object on the floor where the action was activated. | |||
|- | |- | ||
|Create new on wall | | | ||
== Create new on wall == | |||
| | | | ||
|- | |- | ||
|Create new spell | | | ||
== Create new spell == | |||
| | | | ||
|- | |- | ||
| | | | ||
== Damage by monster experience fighter == | |||
|(guess) used to create a monster attack that reduces fighter experience. | |||
|- | |- | ||
| | | | ||
== Damage by monster experience ninja == | |||
|(guess) used to create a monster attack that reduces ninja experience. | |||
|- | |- | ||
| | | | ||
== Damage by monster experience priest == | |||
|(guess) used to create a monster attack that reduces priest experience | |||
|- | |- | ||
| | | | ||
== Damage by monster experience wizard == | |||
|(guess) used to create a monster attack that reduces wizard experience | |||
|- | |- | ||
| | | | ||
== Damage by monster health == | |||
|(guess) used to create a monster attack that reduces characters health | |||
|- | |- | ||
| | | | ||
== Damage by monster health fire == | |||
|(guess) used to create a monster attack that reduces characters health by fire damage | |||
|- | |- | ||
| | | | ||
== Damage by monster health Push == | |||
|(guess) used to create a monster attack that reduces characters health by push damage | |||
|- | |- | ||
| | | | ||
== Damage by monster health spell == | |||
|(guess) used to create a monster attack that reduces characters health by magic damage | |||
|- | |- | ||
| | | | ||
== Damage by monster mana == | |||
|(guess) used to create a monster attack that reduces characters mana | |||
|- | |- | ||
| | | | ||
== Damage by monster stamina == | |||
|(guess) used to create a monster attack that reduces characters stamina | |||
|- | |- | ||
|Damage by party all blunt | | | ||
== Damage by party all blunt == | |||
| | | | ||
|- | |- | ||
|Damage by party all force | | | ||
== Damage by party all force == | |||
| | | | ||
|- | |- | ||
|Damage by party all ghost | | | ||
== Damage by party all ghost == | |||
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|- | |- | ||
|Damage by party all magic | | | ||
== Damage by party all magic == | |||
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|- | |- | ||
|Damage by party all sharp | | | ||
== Damage by party all sharp == | |||
| | | | ||
|- | |- | ||
|Damage by party all skill | | | ||
== Damage by party all skill == | |||
| | | | ||
|- | |- | ||
|Damage by party all smite | | | ||
== Damage by party all smite == | |||
| | | | ||
|- | |- | ||
|Damage by party front blunt | | | ||
== Damage by party front blunt == | |||
| | | | ||
|- | |- | ||
|Damage by party front force | | | ||
== Damage by party front force == | |||
| | | | ||
|- | |- | ||
|Damage by party front ghost | | | ||
== Damage by party front ghost == | |||
| | | | ||
|- | |- | ||
|Damage by party front magic | | | ||
== Damage by party front magic == | |||
| | | | ||
|- | |- | ||
|Damage by party front sharp | | | ||
== Damage by party front sharp == | |||
| | | | ||
|- | |- | ||
|Damage by party front skill | | | ||
== Damage by party front skill == | |||
| | | | ||
|- | |- | ||
|Damage by party front smite | | | ||
== Damage by party front smite == | |||
| | | | ||
|- | |- | ||
|Dark | | | ||
== Dark == | |||
| | | | ||
|- | |- | ||
|Dark ambient | | | ||
== Dark ambient == | |||
| | | | ||
|- | |- | ||
|Dark long | | | ||
== Dark long == | |||
| | | | ||
|- | |- | ||
|Explode all spells | | | ||
== Explode all spells == | |||
| | | | ||
|- | |- | ||
|Explode spell | | | ||
== Explode spell == | |||
| | | | ||
|- | |- | ||
|Flip | | | ||
== Flip == | |||
| | | | ||
|- | |- | ||
|Footprints party | | | ||
== Footprints party == | |||
| | | | ||
|- | |- | ||
|Freeze life | | | ||
== Freeze life == | |||
| | | | ||
|- | |- | ||
|Fuse | | | ||
== Fuse == | |||
| | | | ||
|- | |- | ||
| | | | ||
== Gain experience fighter == | |||
|(guess) the champion that activates the trigger will gain fighter experience equal to actions strength as a percentage. 100 = one level | |||
|- | |- | ||
| | | | ||
== Gain experience ninja == | |||
|(guess) the champion that activates the trigger will gain ninja experience equal to actions strength as a percentage. 100 = one level | |||
|- | |- | ||
| | | | ||
== Gain experience priest == | |||
|(guess) the champion that activates the trigger will gain priest experience equal to actions strength as a percentage. 100 = one level | |||
|- | |- | ||
| | | | ||
== Gain experience wizard == | |||
|(guess) the champion that activates the trigger will gain wizard experience equal to actions strength as a percentage. 100 = one level | |||
|- | |- | ||
| | | | ||
== Heal character == | |||
|(guess) the champion that activates the trigger will gain health equal to its strength | |||
|- | |- | ||
|Heal character with mana | | | ||
== Heal character with mana == | |||
| | | | ||
|- | |- | ||
|Invisible monster | | | ||
== Invisible monster == | |||
| | | | ||
|- | |- | ||
|Invisible party | | | ||
== Invisible party == | |||
| | | | ||
|- | |- | ||
|Invoke | | | ||
== Invoke == | |||
| | | | ||
|- | |- | ||
|Kill all monsters | | | ||
== Kill all monsters == | |||
| | | | ||
|- | |- | ||
| | | | ||
== Kill monster == | |||
|(guess) kills the specific monster given in Object 1. | |||
|- | |- | ||
|Levitate party | | | ||
== Levitate party == | |||
| | | | ||
|- | |- | ||
|Light | | | ||
== Light == | |||
| | | | ||
|- | |- | ||
|Light ambient | | | ||
== Light ambient == | |||
| | | | ||
|- | |- | ||
|Light long | | | ||
== Light long == | |||
| | | | ||
|- | |- | ||
| | | | ||
== Lose experience fighter == | |||
|(guess) the champion that activates the trigger will lose fighter experience equal to the actions strength as a percentage. 100 = one level | |||
|- | |- | ||
| | | | ||
== Lose experience ninja == | |||
|(guess) the champion that activates the trigger will lose ninja experience equal to actions strength as a percentage. 100 = one level | |||
|- | |- | ||
| | | | ||
== Lose experience priest == | |||
|(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level | |||
|- | |- | ||
| | | | ||
== Lose experience wizard == | |||
|(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level | |||
|- | |- | ||
|Mapping dain | | | ||
== Mapping dain == | |||
| | | | ||
|- | |- | ||
|Mapping ku | | | ||
== Mapping ku == | |||
| | | | ||
|- | |- | ||
|Mapping neta | | | ||
== Mapping neta == | |||
| | | | ||
|- | |- | ||
|Mapping ros | | | ||
== Mapping ros == | |||
| | | | ||
|- | |- | ||
|Menu weapon close | | | ||
== Menu weapon close == | |||
| | | | ||
|- | |- | ||
|Menu weapon open | | | ||
== Menu weapon open == | |||
| | | | ||
|- | |- | ||
|Menu weapon open until movement | | | ||
== Menu weapon open until movement == | |||
| | | | ||
|- | |- | ||
|Move item away from party | | | ||
== Move item away from party == | |||
| | | | ||
|- | |- | ||
|Move item backward | | | ||
== Move item backward == | |||
| | | | ||
|- | |- | ||
|Move item east | | | ||
== Move item east == | |||
| | | | ||
|- | |- | ||
|Move item forward | | | ||
== Move item forward == | |||
| | | | ||
|- | |- | ||
|Move item left | | | ||
== Move item left == | |||
| | | | ||
|- | |- | ||
|Move item left of party | | | ||
== Move item left of party == | |||
| | | | ||
|- | |- | ||
|Move item north | | | ||
== Move item north == | |||
| | | | ||
|- | |- | ||
|Move item right | | | ||
== Move item right == | |||
| | | | ||
|- | |- | ||
|Move item right of party | | | ||
== Move item right of party == | |||
| | | | ||
|- | |- | ||
|Move item south | | | ||
== Move item south == | |||
| | | | ||
|- | |- | ||
|Move item towards party | | | ||
== Move item towards party == | |||
| | | | ||
|- | |- | ||
|Move item to mouse | | | ||
== Move item to mouse == | |||
| | | | ||
|- | |- | ||
|Move item to object location | | | ||
== Move item to object location == | |||
| | | | ||
|- | |- | ||
|Move item west | | | ||
== Move item west == | |||
| | | | ||
|- | |- | ||
|Move mouse to object location | | | ||
== Move mouse to object location == | |||
| | | | ||
|- | |- | ||
|Move object location to mouse | | | ||
== Move object location to mouse == | |||
| | | | ||
|- | |- | ||
|Move party backward | | | ||
== Move party backward == | |||
| | | | ||
|- | |- | ||
|Move party east | | | ||
== Move party east == | |||
| | | | ||
|- | |- | ||
|Move party forward | | | ||
== Move party forward == | |||
| | | | ||
|- | |- | ||
|Move party left | | | ||
== Move party left == | |||
| | | | ||
|- | |- | ||
|Move party north | | | ||
== Move party north == | |||
| | | | ||
|- | |- | ||
|Move party right | | | ||
== Move party right == | |||
| | | | ||
|- | |- | ||
|Move party south | | | ||
== Move party south == | |||
| | | | ||
|- | |- | ||
|Move party to object location | | | ||
== Move party to object location == | |||
|Used for teleporting the party to a set location, eg a shield that lets you teleport back to town. | |Used for teleporting the party to a set location, eg a shield that lets you teleport back to town. | ||
|- | |- | ||
|Move party west | | | ||
== Move party west == | |||
| | | | ||
|- | |- | ||
|Move tile away from party | | | ||
== Move tile away from party == | |||
| | | | ||
|- | |- | ||
|Move tile backward | | | ||
== Move tile backward == | |||
| | | | ||
|- | |- | ||
|Move tile east | | | ||
== Move tile east == | |||
| | | | ||
|- | |- | ||
|Move tile forward | | | ||
== Move tile forward == | |||
| | | | ||
|- | |- | ||
|Move tile left | | | ||
== Move tile left == | |||
| | | | ||
|- | |- | ||
|Move tile left of party | | | ||
== Move tile left of party == | |||
| | | | ||
|- | |- | ||
|Move tile north | | | ||
== Move tile north == | |||
| | | | ||
|- | |- | ||
|Move tile right | | | ||
== Move tile right == | |||
| | | | ||
|- | |- | ||
|Move tile right of party | | | ||
== Move tile right of party == | |||
| | | | ||
|- | |- | ||
|Move tile south | | | ||
== Move tile south == | |||
| | | | ||
|- | |- | ||
|Move tile towards party | | | ||
== Move tile towards party == | |||
| | | | ||
|- | |- | ||
|Move tile to mouse | | | ||
== Move tile to mouse == | |||
| | | | ||
|- | |- | ||
|Move tile to object location | | | ||
== Move tile to object location == | |||
| | | | ||
|- | |- | ||
|Move tile west | | | ||
== Move tile west == | |||
| | | | ||
|- | |- | ||
| | | | ||
== None == | |||
| preforms no action | |||
|- | |- | ||
|Object activate | | | ||
== Object activate == | |||
| | | | ||
|- | |- | ||
|Object deactivate | | | ||
== Object deactivate == | |||
| | | | ||
|- | |- | ||
|Object toggle | | | ||
== Object toggle == | |||
| | | | ||
|- | |- | ||
|Pickup any tile | | | ||
== Pickup any tile == | |||
| | | | ||
|- | |- | ||
|Pickup any tile in front | | | ||
== Pickup any tile in front == | |||
| | | | ||
|- | |- | ||
|Pickup object tile | | | ||
== Pickup object tile == | |||
| | | | ||
|- | |- | ||
|Pickup object tile in front | | | ||
== Pickup object tile in front == | |||
| | | | ||
|- | |- | ||
|Putdown any tile | | | ||
== Putdown any tile == | |||
| | | | ||
|- | |- | ||
|Putdown any tile in front | | | ||
== Putdown any tile in front == | |||
| | | | ||
|- | |- | ||
|Putdown object tile | | | ||
== Putdown object tile == | |||
| | | | ||
|- | |- | ||
|Putdown object tile in front | | | ||
== Putdown object tile in front == | |||
| | | | ||
|- | |- | ||
|Quit game | | | ||
== Quit game == | |||
| | | | ||
|- | |- | ||
|Reload | | | ||
== Reload == | |||
| | | | ||
|- | |- | ||
|Remove character and items from party | | | ||
== Remove character and items from party == | |||
| | | | ||
|- | |- | ||
|Remove character from party | | | ||
== Remove character from party == | |||
| | | | ||
|- | |- | ||
|Resurrect party | | | ||
== Resurrect party == | |||
| | | | ||
|- | |- | ||
|Rotate item 180 | | | ||
== Rotate item 180 == | |||
| | | | ||
|- | |- | ||
|Rotate item anticlockwise | | | ||
== Rotate item anticlockwise == | |||
| | | | ||
|- | |- | ||
|Rotate item clockwise | | | ||
== Rotate item clockwise == | |||
| | | | ||
|- | |- | ||
|Rotate item east | | | ||
== Rotate item east == | |||
| | | | ||
|- | |- | ||
|Rotate item north | | | ||
== Rotate item north == | |||
| | | | ||
|- | |- | ||
|Rotate item south | | | ||
== Rotate item south == | |||
| | | | ||
|- | |- | ||
|Rotate item west | | | ||
== Rotate item west == | |||
| | | | ||
|- | |- | ||
|Rotate party 180 | | | ||
== Rotate party 180 == | |||
| | | | ||
|- | |- | ||
|Rotate party anticlockwise | | | ||
== Rotate party anticlockwise == | |||
| | | | ||
|- | |- | ||
|Rotate party clockwise | | | ||
== Rotate party clockwise == | |||
| | | | ||
|- | |- | ||
|Rotate party east | | | ||
== Rotate party east == | |||
| | | | ||
|- | |- | ||
|Rotate party north | | | ||
== Rotate party north == | |||
| | | | ||
|- | |- | ||
|Rotate party south | | | ||
== Rotate party south == | |||
| | | | ||
|- | |- | ||
|Rotate party west | | | ||
== Rotate party west == | |||
| | | | ||
|- | |- | ||
|Rotate tile 180 | | | ||
== Rotate tile 180 == | |||
| | | | ||
|- | |- | ||
|Rotate tile anticlockwise | | | ||
== Rotate tile anticlockwise == | |||
| | | | ||
|- | |- | ||
|Rotate tile clockwise | | | ||
== Rotate tile clockwise == | |||
| | | | ||
|- | |- | ||
|Rotate tile east | | | ||
== Rotate tile east == | |||
| | | | ||
|- | |- | ||
|Rotate tile north | | | ||
== Rotate tile north == | |||
| | | | ||
|- | |- | ||
|Rotate tile south | | | ||
== Rotate tile south == | |||
| | | | ||
|- | |- | ||
|Rotate tile west | | | ||
== Rotate tile west == | |||
| | | | ||
|- | |- | ||
|Runes cast character | | | ||
== Runes cast character == | |||
| | | | ||
|- | |- | ||
|Runes cast party | | | ||
== Runes cast party == | |||
| | | | ||
|- | |- | ||
|Runes clear character | | | ||
== Runes clear character == | |||
| | | | ||
|- | |- | ||
|Runes clear party | | | ||
== Runes clear party == | |||
| | | | ||
|- | |- | ||
|Rust character all | | | ||
== Rust character all == | |||
| | | | ||
|- | |- | ||
| | | | ||
== Rust character body == | |||
|(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | |||
|- | |- | ||
| | | | ||
== Rust character hands == | |||
|(guess) the character that activates the action will have the items in both hands turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | |||
|- | |- | ||
| | | | ||
== Rust character hand left == | |||
|(guess) the character that activates the action will have the item on its left hand (no attack/weapon hand) turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | |||
|- | |- | ||
| | | | ||
== Rust character hand right == | |||
|(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | |||
|- | |- | ||
| | | | ||
== Rust mouse == | |||
|(guess) when the party activates the action the item on the mouse on will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | |||
|- | |- | ||
| | | | ||
== Rust party all == | |||
|(guess) when the action activates the all items on the party will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | |||
|- | |- | ||
| | | | ||
== Rust party body == | |||
|(guess) when the action activates the all items on the parties body will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | |||
|- | |- | ||
| | | | ||
== Rust party hands == | |||
|(guess) when the action activates the all items on the parties hands will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | |||
|- | |- | ||
| | | | ||
== Rust party hand left == | |||
|(guess) when the action activates the all items on the parties left hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | |||
|- | |- | ||
| | | | ||
== Rust party hand right == | |||
|(guess) when the action activates the all items on the parties right hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. | |||
|- | |- | ||
|Save game | | | ||
== Save game == | |||
| | | | ||
|- | |- | ||
|Scare | | | ||
== Scare == | |||
| | | | ||
|- | |- | ||
|Shield character fire | | | ||
== Shield character fire == | |||
| | | | ||
|- | |- | ||
|Shield character monster | | | ||
== Shield character monster == | |||
| | | | ||
|- | |- | ||
|Shield character spell | | | ||
== Shield character spell == | |||
| | | | ||
|- | |- | ||
|Shield party fire | | | ||
== Shield party fire == | |||
| | | | ||
|- | |- | ||
|Shield party monster | | | ||
== Shield party monster == | |||
| | | | ||
|- | |- | ||
|Shield party spell | | | ||
== Shield party spell == | |||
| | | | ||
|- | |- | ||
|Shoot arrow | | | ||
== Shoot arrow == | |||
| | | | ||
|- | |- | ||
|Shoot dagger | | | ||
== Shoot dagger == | |||
| | | | ||
|- | |- | ||
|Shoot dart | | | ||
== Shoot dart == | |||
| | | | ||
|- | |- | ||
|Shoot rock | | | ||
== Shoot rock == | |||
| | | | ||
|- | |- | ||
|Shoot star | | | ||
== Shoot star == | |||
| | | | ||
|- | |- | ||
|Slow party | | | ||
== Slow party == | |||
| | | | ||
|- | |- | ||
|Steal party all | | | ||
== Steal party all == | |||
| | | | ||
|- | |- | ||
|Steal party body | | | ||
== Steal party body == | |||
| | | | ||
|- | |- | ||
|Steal party hands | | | ||
== Steal party hands == | |||
| | | | ||
|- | |- | ||
|Steal party hand left | | | ||
== Steal party hand left == | |||
| | | | ||
|- | |- | ||
|Steal party hand right | | | ||
== Steal party hand right == | |||
| | | | ||
|- | |- | ||
|Stop all flyings | | | ||
== Stop all flyings == | |||
| | | | ||
|- | |- | ||
|Stop flying | | | ||
== Stop flying == | |||
| | | | ||
|- | |- | ||
|Swap character all | | | ||
== Swap character all == | |||
| | | | ||
|- | |- | ||
|Swap character body | | | ||
== Swap character body == | |||
| | | | ||
|- | |- | ||
|Swap character hands | | | ||
== Swap character hands == | |||
|Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place. | |Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place. | ||
|- | |- | ||
| | | | ||
== Swap character hand left == | |||
|The item in the champions non-weapon hand will be swapped to the item you name in Object 1. | |||
|- | |- | ||
| | | | ||
== Swap character hand right == | |||
|The item in the champions weapon hand will be swapped to the item you name in Object 1. | |||
|- | |- | ||
|Swap global | | | ||
== Swap global == | |||
| | | | ||
|- | |- | ||
|Swap global fast | | | ||
== Swap global fast == | |||
| | | | ||
|- | |- | ||
|Swap mouse | | | ||
== Swap mouse == | |||
| | | | ||
|- | |- | ||
|Swap party body | | | ||
== Swap party body == | |||
| | | | ||
|- | |- | ||
|Swap party hands | | | ||
== Swap party hands == | |||
| | | | ||
|- | |- | ||
|Swap party hand left | | | ||
== Swap party hand left == | |||
| | | | ||
|- | |- | ||
|Swap party hand right | | | ||
== Swap party hand right == | |||
| | | | ||
|- | |- | ||
| | | | ||
== Swap tile == | |||
|Swaps stuff (only) on the tile that it's activated from | |||
|- | |- | ||
| | | | ||
== Swap tile in front == | |||
|Swaps stuff (only) on the tile infront of the tile that it's activated from | |||
|- | |- | ||
|Swap tile local | | | ||
| | == Swap tile local == | ||
|Swaps stuff on the tile that it's activated from and the four tiles that are immediately north, south, east and west of it. | |||
|- | |- | ||
|Teleport monster | | | ||
== Teleport monster == | |||
| | | | ||
|- | |- | ||
| | | | ||
== Teleport monster if in danger == | |||
|(guess) used to create an attack method for monsters that flee. | |||
|- | |- | ||
|Teleport party | | | ||
== Teleport party == | |||
| | | | ||
|- | |- | ||
|Throw | | | ||
== Throw == | |||
| | | | ||
|- | |- | ||
|Window | | | ||
== Window == | |||
| | | | ||
|} | |} | ||
[[Category:RTC|Actions]] | [[Category:RTC|Actions]] |
Latest revision as of 04:29, 2 December 2009
Actions |
|
Action | Description |
Add character to party |
(guess) when triggered adds the specific character to the party, if there is space for them. |
Boost character by object |
(guess) used to permanently boost a single character's stats by the object (stats boosted are based on objects bonuses). |
Boost party by object |
(guess) used to permanently boost the parties stats by the object (stats boosted are based on objects bonuses). |
Calm |
|
Change level wallset |
Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back. |
Climb down |
|
Climb up |
|
Combine |
Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon. |
Confuse |
|
Consume |
(guess) used to create the attack method eat. Boosts characters Food or Water by value stated on object. |
Counter decrement |
Decreases a target counter by the value/strength stated. |
Counter increment |
Increases a target counter by the value/strength stated. |
Counter set |
Sets a target counter to the value/strength stated. |
Create haze on tile |
(guess) used to create the chosen haze on the tile that activated the action. |
Create haze on tile infront |
(guess) used to create the chosen haze in front of the tile that activated the action. (similar to the flax cage on the fire staff) |
Create new in air |
(guess) used to create clouds in the air, eg monster death, the cloud will not travel from spot. |
Create new in flask |
|
Create new in hand |
(guess) Used to make a new object in a character's hand (the one that activated the action). |
Create new in mouse |
Creates a new object in the empty mouse pointer, eg clicking on the gem seam makes a gem in the pointer. |
Create new on floor |
Creates a new object on the floor where the action was activated. |
Create new on wall |
|
Create new spell |
|
Damage by monster experience fighter |
(guess) used to create a monster attack that reduces fighter experience. |
Damage by monster experience ninja |
(guess) used to create a monster attack that reduces ninja experience. |
Damage by monster experience priest |
(guess) used to create a monster attack that reduces priest experience |
Damage by monster experience wizard |
(guess) used to create a monster attack that reduces wizard experience |
Damage by monster health |
(guess) used to create a monster attack that reduces characters health |
Damage by monster health fire |
(guess) used to create a monster attack that reduces characters health by fire damage |
Damage by monster health Push |
(guess) used to create a monster attack that reduces characters health by push damage |
Damage by monster health spell |
(guess) used to create a monster attack that reduces characters health by magic damage |
Damage by monster mana |
(guess) used to create a monster attack that reduces characters mana |
Damage by monster stamina |
(guess) used to create a monster attack that reduces characters stamina |
Damage by party all blunt |
|
Damage by party all force |
|
Damage by party all ghost |
|
Damage by party all magic |
|
Damage by party all sharp |
|
Damage by party all skill |
|
Damage by party all smite |
|
Damage by party front blunt |
|
Damage by party front force |
|
Damage by party front ghost |
|
Damage by party front magic |
|
Damage by party front sharp |
|
Damage by party front skill |
|
Damage by party front smite |
|
Dark |
|
Dark ambient |
|
Dark long |
|
Explode all spells |
|
Explode spell |
|
Flip |
|
Footprints party |
|
Freeze life |
|
Fuse |
|
Gain experience fighter |
(guess) the champion that activates the trigger will gain fighter experience equal to actions strength as a percentage. 100 = one level |
Gain experience ninja |
(guess) the champion that activates the trigger will gain ninja experience equal to actions strength as a percentage. 100 = one level |
Gain experience priest |
(guess) the champion that activates the trigger will gain priest experience equal to actions strength as a percentage. 100 = one level |
Gain experience wizard |
(guess) the champion that activates the trigger will gain wizard experience equal to actions strength as a percentage. 100 = one level |
Heal character |
(guess) the champion that activates the trigger will gain health equal to its strength |
Heal character with mana |
|
Invisible monster |
|
Invisible party |
|
Invoke |
|
Kill all monsters |
|
Kill monster |
(guess) kills the specific monster given in Object 1. |
Levitate party |
|
Light |
|
Light ambient |
|
Light long |
|
Lose experience fighter |
(guess) the champion that activates the trigger will lose fighter experience equal to the actions strength as a percentage. 100 = one level |
Lose experience ninja |
(guess) the champion that activates the trigger will lose ninja experience equal to actions strength as a percentage. 100 = one level |
Lose experience priest |
(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level |
Lose experience wizard |
(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level |
Mapping dain |
|
Mapping ku |
|
Mapping neta |
|
Mapping ros |
|
Menu weapon close |
|
Menu weapon open |
|
Menu weapon open until movement |
|
Move item away from party |
|
Move item backward |
|
Move item east |
|
Move item forward |
|
Move item left |
|
Move item left of party |
|
Move item north |
|
Move item right |
|
Move item right of party |
|
Move item south |
|
Move item towards party |
|
Move item to mouse |
|
Move item to object location |
|
Move item west |
|
Move mouse to object location |
|
Move object location to mouse |
|
Move party backward |
|
Move party east |
|
Move party forward |
|
Move party left |
|
Move party north |
|
Move party right |
|
Move party south |
|
Move party to object location |
Used for teleporting the party to a set location, eg a shield that lets you teleport back to town. |
Move party west |
|
Move tile away from party |
|
Move tile backward |
|
Move tile east |
|
Move tile forward |
|
Move tile left |
|
Move tile left of party |
|
Move tile north |
|
Move tile right |
|
Move tile right of party |
|
Move tile south |
|
Move tile towards party |
|
Move tile to mouse |
|
Move tile to object location |
|
Move tile west |
|
None |
preforms no action |
Object activate |
|
Object deactivate |
|
Object toggle |
|
Pickup any tile |
|
Pickup any tile in front |
|
Pickup object tile |
|
Pickup object tile in front |
|
Putdown any tile |
|
Putdown any tile in front |
|
Putdown object tile |
|
Putdown object tile in front |
|
Quit game |
|
Reload |
|
Remove character and items from party |
|
Remove character from party |
|
Resurrect party |
|
Rotate item 180 |
|
Rotate item anticlockwise |
|
Rotate item clockwise |
|
Rotate item east |
|
Rotate item north |
|
Rotate item south |
|
Rotate item west |
|
Rotate party 180 |
|
Rotate party anticlockwise |
|
Rotate party clockwise |
|
Rotate party east |
|
Rotate party north |
|
Rotate party south |
|
Rotate party west |
|
Rotate tile 180 |
|
Rotate tile anticlockwise |
|
Rotate tile clockwise |
|
Rotate tile east |
|
Rotate tile north |
|
Rotate tile south |
|
Rotate tile west |
|
Runes cast character |
|
Runes cast party |
|
Runes clear character |
|
Runes clear party |
|
Rust character all |
|
Rust character body |
(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust character hands |
(guess) the character that activates the action will have the items in both hands turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust character hand left |
(guess) the character that activates the action will have the item on its left hand (no attack/weapon hand) turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust character hand right |
(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust mouse |
(guess) when the party activates the action the item on the mouse on will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party all |
(guess) when the action activates the all items on the party will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party body |
(guess) when the action activates the all items on the parties body will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party hands |
(guess) when the action activates the all items on the parties hands will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party hand left |
(guess) when the action activates the all items on the parties left hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party hand right |
(guess) when the action activates the all items on the parties right hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Save game |
|
Scare |
|
Shield character fire |
|
Shield character monster |
|
Shield character spell |
|
Shield party fire |
|
Shield party monster |
|
Shield party spell |
|
Shoot arrow |
|
Shoot dagger |
|
Shoot dart |
|
Shoot rock |
|
Shoot star |
|
Slow party |
|
Steal party all |
|
Steal party body |
|
Steal party hands |
|
Steal party hand left |
|
Steal party hand right |
|
Stop all flyings |
|
Stop flying |
|
Swap character all |
|
Swap character body |
|
Swap character hands |
Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place. |
Swap character hand left |
The item in the champions non-weapon hand will be swapped to the item you name in Object 1. |
Swap character hand right |
The item in the champions weapon hand will be swapped to the item you name in Object 1. |
Swap global |
|
Swap global fast |
|
Swap mouse |
|
Swap party body |
|
Swap party hands |
|
Swap party hand left |
|
Swap party hand right |
|
Swap tile |
Swaps stuff (only) on the tile that it's activated from |
Swap tile in front |
Swaps stuff (only) on the tile infront of the tile that it's activated from |
Swap tile local |
Swaps stuff on the tile that it's activated from and the four tiles that are immediately north, south, east and west of it. |
Teleport monster |
|
Teleport monster if in danger |
(guess) used to create an attack method for monsters that flee. |
Teleport party |
|
Throw |
|
Window |