Difference between revisions of "RTC/Actions"
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== Add character to party == | == Add character to party == | ||
− | | | + | |(guess) when triggered adds the specific character to the party, if there is space for them. |
|- | |- | ||
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== Boost character by object == | == Boost character by object == | ||
− | | | + | |(guess) used to permanently boost a single character's stats by the object (stats boosted are based on objects bonuses). |
|- | |- | ||
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== Boost party by object == | == Boost party by object == | ||
− | | | + | |(guess) used to permanently boost the parties stats by the object (stats boosted are based on objects bonuses). |
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== Consume == | == Consume == | ||
− | | | + | |(guess) used to create the attack method eat. Boosts characters Food or Water by value stated on object. |
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== Counter decrement == | == Counter decrement == | ||
− | | | + | |Decreases a target counter by the value/strength stated. |
|- | |- | ||
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== Counter increment == | == Counter increment == | ||
− | | | + | |Increases a target counter by the value/strength stated. |
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== Counter set == | == Counter set == | ||
− | | | + | |Sets a target counter to the value/strength stated. |
|- | |- | ||
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== Create haze on tile == | == Create haze on tile == | ||
− | | | + | |(guess) used to create the chosen haze on the tile that activated the action. |
|- | |- | ||
| | | | ||
== Create haze on tile infront == | == Create haze on tile infront == | ||
− | | | + | |(guess) used to create the chosen haze in front of the tile that activated the action. (similar to the flax cage on the fire staff) |
|- | |- | ||
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== Create new in air == | == Create new in air == | ||
− | | | + | |(guess) used to create clouds in the air, eg monster death, the cloud will not travel from spot. |
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== Create new in hand == | == Create new in hand == | ||
− | | | + | |(guess) Used to make a new object in a character's hand (the one that activated the action). |
|- | |- | ||
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== Create new in mouse == | == Create new in mouse == | ||
− | | | + | |Creates a new object in the empty mouse pointer, eg clicking on the gem seam makes a gem in the pointer. |
|- | |- | ||
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== Create new on floor == | == Create new on floor == | ||
− | | | + | |Creates a new object on the floor where the action was activated. |
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== Damage by monster experience fighter == | == Damage by monster experience fighter == | ||
− | | | + | |(guess) used to create a monster attack that reduces fighter experience. |
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== Damage by monster experience ninja == | == Damage by monster experience ninja == | ||
− | | | + | |(guess) used to create a monster attack that reduces ninja experience. |
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== Damage by monster experience priest == | == Damage by monster experience priest == | ||
− | | | + | |(guess) used to create a monster attack that reduces priest experience |
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== Damage by monster experience wizard == | == Damage by monster experience wizard == | ||
− | | | + | |(guess) used to create a monster attack that reduces wizard experience |
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== Damage by monster health == | == Damage by monster health == | ||
− | | | + | |(guess) used to create a monster attack that reduces characters health |
|- | |- | ||
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== Damage by monster health fire == | == Damage by monster health fire == | ||
− | | | + | |(guess) used to create a monster attack that reduces characters health by fire damage |
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== Damage by monster health Push == | == Damage by monster health Push == | ||
− | | | + | |(guess) used to create a monster attack that reduces characters health by push damage |
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== Damage by monster health spell == | == Damage by monster health spell == | ||
− | | | + | |(guess) used to create a monster attack that reduces characters health by magic damage |
|- | |- | ||
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== Damage by monster mana == | == Damage by monster mana == | ||
− | | | + | |(guess) used to create a monster attack that reduces characters mana |
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== Damage by monster stamina == | == Damage by monster stamina == | ||
− | | | + | |(guess) used to create a monster attack that reduces characters stamina |
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== Gain experience fighter == | == Gain experience fighter == | ||
− | | | + | |(guess) the champion that activates the trigger will gain fighter experience equal to actions strength as a percentage. 100 = one level |
|- | |- | ||
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== Gain experience ninja == | == Gain experience ninja == | ||
− | | | + | |(guess) the champion that activates the trigger will gain ninja experience equal to actions strength as a percentage. 100 = one level |
|- | |- | ||
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== Gain experience priest == | == Gain experience priest == | ||
− | | | + | |(guess) the champion that activates the trigger will gain priest experience equal to actions strength as a percentage. 100 = one level |
|- | |- | ||
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== Gain experience wizard == | == Gain experience wizard == | ||
− | | | + | |(guess) the champion that activates the trigger will gain wizard experience equal to actions strength as a percentage. 100 = one level |
|- | |- | ||
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== Heal character == | == Heal character == | ||
− | | | + | |(guess) the champion that activates the trigger will gain health equal to its strength |
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== Kill monster == | == Kill monster == | ||
− | | | + | |(guess) kills the specific monster given in Object 1. |
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== Lose experience fighter == | == Lose experience fighter == | ||
− | | | + | |(guess) the champion that activates the trigger will lose fighter experience equal to the actions strength as a percentage. 100 = one level |
|- | |- | ||
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== Lose experience ninja == | == Lose experience ninja == | ||
− | | | + | |(guess) the champion that activates the trigger will lose ninja experience equal to actions strength as a percentage. 100 = one level |
|- | |- | ||
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== Lose experience priest == | == Lose experience priest == | ||
− | | | + | |(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level |
|- | |- | ||
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== Lose experience wizard == | == Lose experience wizard == | ||
− | | | + | |(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level |
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== None == | == None == | ||
− | | | + | | preforms no action |
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== Rust character body == | == Rust character body == | ||
− | | | + | |(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
|- | |- | ||
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== Rust character hands == | == Rust character hands == | ||
− | | | + | |(guess) the character that activates the action will have the items in both hands turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
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== Rust character hand left == | == Rust character hand left == | ||
− | | | + | |(guess) the character that activates the action will have the item on its left hand (no attack/weapon hand) turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
|- | |- | ||
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== Rust character hand right == | == Rust character hand right == | ||
− | | | + | |(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
|- | |- | ||
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== Rust mouse == | == Rust mouse == | ||
− | | | + | |(guess) when the party activates the action the item on the mouse on will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
|- | |- | ||
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== Rust party all == | == Rust party all == | ||
− | | | + | |(guess) when the action activates the all items on the party will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
|- | |- | ||
| | | | ||
== Rust party body == | == Rust party body == | ||
− | | | + | |(guess) when the action activates the all items on the parties body will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
|- | |- | ||
| | | | ||
== Rust party hands == | == Rust party hands == | ||
− | | | + | |(guess) when the action activates the all items on the parties hands will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
|- | |- | ||
| | | | ||
== Rust party hand left == | == Rust party hand left == | ||
− | | | + | |(guess) when the action activates the all items on the parties left hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
|- | |- | ||
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== Rust party hand right == | == Rust party hand right == | ||
− | | | + | |(guess) when the action activates the all items on the parties right hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
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== Swap character hand left == | == Swap character hand left == | ||
− | | | + | |The item in the champions non-weapon hand will be swapped to the item you name in Object 1. |
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== Swap character hand right == | == Swap character hand right == | ||
− | | | + | |The item in the champions weapon hand will be swapped to the item you name in Object 1. |
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== Teleport monster if in danger == | == Teleport monster if in danger == | ||
− | | | + | |(guess) used to create an attack method for monsters that flee. |
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Latest revision as of 04:29, 2 December 2009
Actions |
|
Action | Description |
Add character to party |
(guess) when triggered adds the specific character to the party, if there is space for them. |
Boost character by object |
(guess) used to permanently boost a single character's stats by the object (stats boosted are based on objects bonuses). |
Boost party by object |
(guess) used to permanently boost the parties stats by the object (stats boosted are based on objects bonuses). |
Calm |
|
Change level wallset |
Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back. |
Climb down |
|
Climb up |
|
Combine |
Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon. |
Confuse |
|
Consume |
(guess) used to create the attack method eat. Boosts characters Food or Water by value stated on object. |
Counter decrement |
Decreases a target counter by the value/strength stated. |
Counter increment |
Increases a target counter by the value/strength stated. |
Counter set |
Sets a target counter to the value/strength stated. |
Create haze on tile |
(guess) used to create the chosen haze on the tile that activated the action. |
Create haze on tile infront |
(guess) used to create the chosen haze in front of the tile that activated the action. (similar to the flax cage on the fire staff) |
Create new in air |
(guess) used to create clouds in the air, eg monster death, the cloud will not travel from spot. |
Create new in flask |
|
Create new in hand |
(guess) Used to make a new object in a character's hand (the one that activated the action). |
Create new in mouse |
Creates a new object in the empty mouse pointer, eg clicking on the gem seam makes a gem in the pointer. |
Create new on floor |
Creates a new object on the floor where the action was activated. |
Create new on wall |
|
Create new spell |
|
Damage by monster experience fighter |
(guess) used to create a monster attack that reduces fighter experience. |
Damage by monster experience ninja |
(guess) used to create a monster attack that reduces ninja experience. |
Damage by monster experience priest |
(guess) used to create a monster attack that reduces priest experience |
Damage by monster experience wizard |
(guess) used to create a monster attack that reduces wizard experience |
Damage by monster health |
(guess) used to create a monster attack that reduces characters health |
Damage by monster health fire |
(guess) used to create a monster attack that reduces characters health by fire damage |
Damage by monster health Push |
(guess) used to create a monster attack that reduces characters health by push damage |
Damage by monster health spell |
(guess) used to create a monster attack that reduces characters health by magic damage |
Damage by monster mana |
(guess) used to create a monster attack that reduces characters mana |
Damage by monster stamina |
(guess) used to create a monster attack that reduces characters stamina |
Damage by party all blunt |
|
Damage by party all force |
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Damage by party all ghost |
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Damage by party all magic |
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Damage by party all sharp |
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Damage by party all skill |
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Damage by party all smite |
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Damage by party front blunt |
|
Damage by party front force |
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Damage by party front ghost |
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Damage by party front magic |
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Damage by party front sharp |
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Damage by party front skill |
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Damage by party front smite |
|
Dark |
|
Dark ambient |
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Dark long |
|
Explode all spells |
|
Explode spell |
|
Flip |
|
Footprints party |
|
Freeze life |
|
Fuse |
|
Gain experience fighter |
(guess) the champion that activates the trigger will gain fighter experience equal to actions strength as a percentage. 100 = one level |
Gain experience ninja |
(guess) the champion that activates the trigger will gain ninja experience equal to actions strength as a percentage. 100 = one level |
Gain experience priest |
(guess) the champion that activates the trigger will gain priest experience equal to actions strength as a percentage. 100 = one level |
Gain experience wizard |
(guess) the champion that activates the trigger will gain wizard experience equal to actions strength as a percentage. 100 = one level |
Heal character |
(guess) the champion that activates the trigger will gain health equal to its strength |
Heal character with mana |
|
Invisible monster |
|
Invisible party |
|
Invoke |
|
Kill all monsters |
|
Kill monster |
(guess) kills the specific monster given in Object 1. |
Levitate party |
|
Light |
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Light ambient |
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Light long |
|
Lose experience fighter |
(guess) the champion that activates the trigger will lose fighter experience equal to the actions strength as a percentage. 100 = one level |
Lose experience ninja |
(guess) the champion that activates the trigger will lose ninja experience equal to actions strength as a percentage. 100 = one level |
Lose experience priest |
(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level |
Lose experience wizard |
(guess) the champion that activates the trigger will lose priest experience equal to actions strength as a percentage. 100 = one level |
Mapping dain |
|
Mapping ku |
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Mapping neta |
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Mapping ros |
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Menu weapon close |
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Menu weapon open |
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Menu weapon open until movement |
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Move item away from party |
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Move item backward |
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Move item east |
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Move item forward |
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Move item left |
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Move item left of party |
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Move item north |
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Move item right |
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Move item right of party |
|
Move item south |
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Move item towards party |
|
Move item to mouse |
|
Move item to object location |
|
Move item west |
|
Move mouse to object location |
|
Move object location to mouse |
|
Move party backward |
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Move party east |
|
Move party forward |
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Move party left |
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Move party north |
|
Move party right |
|
Move party south |
|
Move party to object location |
Used for teleporting the party to a set location, eg a shield that lets you teleport back to town. |
Move party west |
|
Move tile away from party |
|
Move tile backward |
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Move tile east |
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Move tile forward |
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Move tile left |
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Move tile left of party |
|
Move tile north |
|
Move tile right |
|
Move tile right of party |
|
Move tile south |
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Move tile towards party |
|
Move tile to mouse |
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Move tile to object location |
|
Move tile west |
|
None |
preforms no action |
Object activate |
|
Object deactivate |
|
Object toggle |
|
Pickup any tile |
|
Pickup any tile in front |
|
Pickup object tile |
|
Pickup object tile in front |
|
Putdown any tile |
|
Putdown any tile in front |
|
Putdown object tile |
|
Putdown object tile in front |
|
Quit game |
|
Reload |
|
Remove character and items from party |
|
Remove character from party |
|
Resurrect party |
|
Rotate item 180 |
|
Rotate item anticlockwise |
|
Rotate item clockwise |
|
Rotate item east |
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Rotate item north |
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Rotate item south |
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Rotate item west |
|
Rotate party 180 |
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Rotate party anticlockwise |
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Rotate party clockwise |
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Rotate party east |
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Rotate party north |
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Rotate party south |
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Rotate party west |
|
Rotate tile 180 |
|
Rotate tile anticlockwise |
|
Rotate tile clockwise |
|
Rotate tile east |
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Rotate tile north |
|
Rotate tile south |
|
Rotate tile west |
|
Runes cast character |
|
Runes cast party |
|
Runes clear character |
|
Runes clear party |
|
Rust character all |
|
Rust character body |
(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust character hands |
(guess) the character that activates the action will have the items in both hands turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust character hand left |
(guess) the character that activates the action will have the item on its left hand (no attack/weapon hand) turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust character hand right |
(guess) the character that activates the action will have the item on its body turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust mouse |
(guess) when the party activates the action the item on the mouse on will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party all |
(guess) when the action activates the all items on the party will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party body |
(guess) when the action activates the all items on the parties body will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party hands |
(guess) when the action activates the all items on the parties hands will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party hand left |
(guess) when the action activates the all items on the parties left hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Rust party hand right |
(guess) when the action activates the all items on the parties right hand will turn to the rust. Note: only if the item can be rusted, that is has a new object in the covert rust option on the attributes. |
Save game |
|
Scare |
|
Shield character fire |
|
Shield character monster |
|
Shield character spell |
|
Shield party fire |
|
Shield party monster |
|
Shield party spell |
|
Shoot arrow |
|
Shoot dagger |
|
Shoot dart |
|
Shoot rock |
|
Shoot star |
|
Slow party |
|
Steal party all |
|
Steal party body |
|
Steal party hands |
|
Steal party hand left |
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Steal party hand right |
|
Stop all flyings |
|
Stop flying |
|
Swap character all |
|
Swap character body |
|
Swap character hands |
Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place. |
Swap character hand left |
The item in the champions non-weapon hand will be swapped to the item you name in Object 1. |
Swap character hand right |
The item in the champions weapon hand will be swapped to the item you name in Object 1. |
Swap global |
|
Swap global fast |
|
Swap mouse |
|
Swap party body |
|
Swap party hands |
|
Swap party hand left |
|
Swap party hand right |
|
Swap tile |
Swaps stuff (only) on the tile that it's activated from |
Swap tile in front |
Swaps stuff (only) on the tile infront of the tile that it's activated from |
Swap tile local |
Swaps stuff on the tile that it's activated from and the four tiles that are immediately north, south, east and west of it. |
Teleport monster |
|
Teleport monster if in danger |
(guess) used to create an attack method for monsters that flee. |
Teleport party |
|
Throw |
|
Window |