Difference between revisions of "RTC/Actions"
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|'''Description''' | |'''Description''' | ||
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− | |Add character to party | + | | |
+ | == Add character to party == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Boost character by object | + | | |
+ | == Boost character by object == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Boost party by object | + | | |
+ | == Boost party by object == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Calm | + | | |
+ | == Calm == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Change level wallset | + | | |
+ | == Change level wallset == | ||
+ | |||
|Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back. | |Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back. | ||
|- | |- | ||
− | |Climb down | + | | |
+ | == Climb down == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Climb up | + | | |
+ | == Climb up == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Combine | + | | |
+ | == Combine == | ||
+ | |||
|Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon. | |Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon. | ||
|- | |- | ||
− | |Confuse | + | | |
+ | == Confuse == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Consume | + | | |
+ | == Consume == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Counter decrement | + | | |
+ | == Counter decrement == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Counter increment | + | | |
+ | == Counter increment == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Counter set | + | | |
+ | == Counter set == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Create haze on tile | + | | |
+ | == Create haze on tile == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Create haze on tile infront | + | | |
+ | == Create haze on tile infront == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Create new in air | + | | |
+ | == Create new in air == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Create new in flask | + | | |
+ | == Create new in flask == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Create new in hand | + | | |
+ | == Create new in hand == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Create new in mouse | + | | |
+ | == Create new in mouse == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Create new on floor | + | | |
+ | == Create new on floor == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Create new on wall | + | | |
+ | == Create new on wall == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Create new spell | + | | |
+ | == Create new spell == | ||
+ | |||
| | | | ||
|- | |- | ||
− | |Damage by monster experience fighter | + | | |
+ | == Damage by monster experience fighter == | ||
| | | | ||
|- | |- | ||
− | |Damage by monster experience ninja | + | | |
+ | == Damage by monster experience ninja == | ||
| | | | ||
|- | |- | ||
− | |Damage by monster experience priest | + | | |
+ | == Damage by monster experience priest == | ||
| | | | ||
|- | |- | ||
− | |Damage by monster experience wizard | + | | |
+ | == Damage by monster experience wizard == | ||
| | | | ||
|- | |- | ||
− | |Damage by monster health | + | | |
+ | == Damage by monster health == | ||
| | | | ||
|- | |- | ||
− | |Damage by monster health fire | + | | |
+ | == Damage by monster health fire == | ||
| | | | ||
|- | |- | ||
− | |Damage by monster health Push | + | |==Damage by monster health Push== |
| | | | ||
|- | |- | ||
− | |Damage by monster health spell | + | | |
+ | == Damage by monster health spell == | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
|Swap tile | |Swap tile | ||
− | | | + | |Swaps stuff (only) on the tile that it's activated from |
|- | |- | ||
|Swap tile in front | |Swap tile in front | ||
− | | | + | |Swaps stuff (only) on the tile infront of the tile that it's activated from |
|- | |- | ||
|Swap tile local | |Swap tile local | ||
− | | | + | |Swaps stuff on the tile that it's activated from and the four tiles that are immediately north, south, east and west of it. |
|- | |- | ||
|Teleport monster | |Teleport monster |
Revision as of 13:09, 16 November 2009
Actions |
|
Action | Description |
Add character to party |
|
Boost character by object |
|
Boost party by object |
|
Calm |
|
Change level wallset |
Usually used to create weather and time effects. Create a clone of WALLSET_ALT using your new wallset as its default. Object_1 is your cloned wallset. Have a cloned WALLSET_ALT if you wish to change back. |
Climb down |
|
Climb up |
|
Combine |
Used to combine two items in the characters together, eg an axe head and a staff could be ‘fixed’ to make a new item poleaxe. Create an action combine object one and two being the items needed, clone a staff call it ‘clone of staff’ in the menu of the item go to ‘convert’ tab, then ‘combine’ tab, under new object put poleaxe. Have a new object weapon created with the picture and stats of your new weapon. |
Confuse |
|
Consume |
|
Counter decrement |
|
Counter increment |
|
Counter set |
|
Create haze on tile |
|
Create haze on tile infront |
|
Create new in air |
|
Create new in flask |
|
Create new in hand |
|
Create new in mouse |
|
Create new on floor |
|
Create new on wall |
|
Create new spell |
|
Damage by monster experience fighter |
|
Damage by monster experience ninja |
|
Damage by monster experience priest |
|
Damage by monster experience wizard |
|
Damage by monster health |
|
Damage by monster health fire |
|
==Damage by monster health Push== | |
Damage by monster health spell |
|
Damage by monster mana | |
Damage by monster stamina | |
Damage by party all blunt | |
Damage by party all force | |
Damage by party all ghost | |
Damage by party all magic | |
Damage by party all sharp | |
Damage by party all skill | |
Damage by party all smite | |
Damage by party front blunt | |
Damage by party front force | |
Damage by party front ghost | |
Damage by party front magic | |
Damage by party front sharp | |
Damage by party front skill | |
Damage by party front smite | |
Dark | |
Dark ambient | |
Dark long | |
Explode all spells | |
Explode spell | |
Flip | |
Footprints party | |
Freeze life | |
Fuse | |
Gain experience fighter | |
Gain experience ninja | |
Gain experience priest | |
Gain experience wizard | |
Heal character | |
Heal character with mana | |
Invisible monster | |
Invisible party | |
Invoke | |
Kill all monsters | |
Kill monster | |
Levitate party | |
Light | |
Light ambient | |
Light long | |
Lose experience fighter | |
Lose experience ninja | |
Lose experience priest | |
Lose experience wizard | |
Mapping dain | |
Mapping ku | |
Mapping neta | |
Mapping ros | |
Menu weapon close | |
Menu weapon open | |
Menu weapon open until movement | |
Move item away from party | |
Move item backward | |
Move item east | |
Move item forward | |
Move item left | |
Move item left of party | |
Move item north | |
Move item right | |
Move item right of party | |
Move item south | |
Move item towards party | |
Move item to mouse | |
Move item to object location | |
Move item west | |
Move mouse to object location | |
Move object location to mouse | |
Move party backward | |
Move party east | |
Move party forward | |
Move party left | |
Move party north | |
Move party right | |
Move party south | |
Move party to object location | Used for teleporting the party to a set location, eg a shield that lets you teleport back to town. |
Move party west | |
Move tile away from party | |
Move tile backward | |
Move tile east | |
Move tile forward | |
Move tile left | |
Move tile left of party | |
Move tile north | |
Move tile right | |
Move tile right of party | |
Move tile south | |
Move tile towards party | |
Move tile to mouse | |
Move tile to object location | |
Move tile west | |
None | |
Object activate | |
Object deactivate | |
Object toggle | |
Pickup any tile | |
Pickup any tile in front | |
Pickup object tile | |
Pickup object tile in front | |
Putdown any tile | |
Putdown any tile in front | |
Putdown object tile | |
Putdown object tile in front | |
Quit game | |
Reload | |
Remove character and items from party | |
Remove character from party | |
Resurrect party | |
Rotate item 180 | |
Rotate item anticlockwise | |
Rotate item clockwise | |
Rotate item east | |
Rotate item north | |
Rotate item south | |
Rotate item west | |
Rotate party 180 | |
Rotate party anticlockwise | |
Rotate party clockwise | |
Rotate party east | |
Rotate party north | |
Rotate party south | |
Rotate party west | |
Rotate tile 180 | |
Rotate tile anticlockwise | |
Rotate tile clockwise | |
Rotate tile east | |
Rotate tile north | |
Rotate tile south | |
Rotate tile west | |
Runes cast character | |
Runes cast party | |
Runes clear character | |
Runes clear party | |
Rust character all | |
Rust character body | |
Rust character hands | |
Rust character hand left | |
Rust character hand right | |
Rust mouse | |
Rust party all | |
Rust party body | |
Rust party hands | |
Rust party hand left | |
Rust party hand right | |
Save game | |
Scare | |
Shield character fire | |
Shield character monster | |
Shield character spell | |
Shield party fire | |
Shield party monster | |
Shield party spell | |
Shoot arrow | |
Shoot dagger | |
Shoot dart | |
Shoot rock | |
Shoot star | |
Slow party | |
Steal party all | |
Steal party body | |
Steal party hands | |
Steal party hand left | |
Steal party hand right | |
Stop all flyings | |
Stop flying | |
Swap character all | |
Swap character body | |
Swap character hands | Used for items that disappear after use, eg an item like a magic box has lifetime value of one/one use after using it the box will disappear and leave an empty hand in its place. |
Swap character hand left | |
Swap character hand right | |
Swap global | |
Swap global fast | |
Swap mouse | |
Swap party body | |
Swap party hands | |
Swap party hand left | |
Swap party hand right | |
Swap tile | Swaps stuff (only) on the tile that it's activated from |
Swap tile in front | Swaps stuff (only) on the tile infront of the tile that it's activated from |
Swap tile local | Swaps stuff on the tile that it's activated from and the four tiles that are immediately north, south, east and west of it. |
Teleport monster | |
Teleport monster if in danger | |
Teleport party | |
Throw | |
Window |