Conflux/Alchemy Guide
From DmWiki
Jump to navigationJump to search
Alchemy Guide
The Alchemical Oven
- You find the oven at Show text
- Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
- You need two potions for each use.
- The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
- Each of up to 3 possible uses allows to produce one more item from the following table:
First Item | Second Item | Produces |
---|---|---|
| ||
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
Dusts
All dusts are non-toxic, but all drain water levels.
Expert Priest Description | Location/Produced By | Alchemical Use | Um Master Priest Identify |
---|---|---|---|
|
|
|
- |
|
|
|
- |
|
|
- | |
|
|
|
- |
|
|
- |
|
|
- | - | |
|
|
|
- |
|
- |
| |
|
- |
| |
|
|
- |
|
Powders
While comsumable, all powders are currently poisonous.
Expert Priest Description | Location/Produced By | Alchemical Use | Um Master Priest Identify | |
---|---|---|---|---|
|
- | - | ||
|
- | - | ||
|
- | - | ||
|
- | - | ||
|
- | - | ||
|
|
- | - | |
|
- | - | ||
|
- | - | - | |
|
- | - | ||
|
- | - | ||
|
|
- | - | |
|
- | - | - | |
|
- | - | ||
|
- |
|
|
- |
|
|
- | - | |
|
|
- | - | |
|
|
|
- | |
|
|
- |
|
Special Waters
Auric water can be obained from the Tavern's gargole fountain in The Altar of the Assault.
A single flask of Argentum Vis can be obtained from the Alchemy Lab of the Hellforge.
The Philosophal Stone
- The Philosophal Stone is obtained in Show text
.
- The stone has the power to "Transmute", but what exactly can be transmuted is unknown at this time.
Other Magical Transmutations, Experiments, and Crafting
The following table lists all known Transmutations not related to powders and dusts:
One Hand | Other Hand | Action | Produces | Comment |
---|---|---|---|---|
|
|
|
|
- |
|
|
|
|
- |
|
|
|
|
- |
|
|
|
|
- |
Magic Alcoves and Transmuting Fountains
- The Vinegar Transmuter on The Emerald Level turns a Kath Vinegar into a dead (MON) Blast Spore.
- The Recharger will add charges to non-dead weapons and items.
- 1 (SAR) Coin. = 1 charge.
- 1 Silver Coin. = 2 charges.
- 1 (GOR) Coin. = 3 charges.