Difference between revisions of "Conflux/Alchemy Guide"
From DmWiki
Jump to navigationJump to search (Added glowing stone data) |
(Added tables for specialty thorns) |
||
Line 517: | Line 517: | ||
|} | |} | ||
+ | === Coating Thorns === | ||
+ | *Thorns can be coated with various dusts and powders to produce specialty thorns. | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Calcic Copper | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Feelin Better) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Carboxysilicium | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Imperviousity) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Chromocalcite | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Ground Vision) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Chromo Sulfur | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Scrambled Eggs) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Chromoon | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Green Mood) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Copper Sulfate | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Thoughts of Blues) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Ferric Sulfate | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Mens Sana In Corpre Sano) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Ferrocalcite | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Force of Life) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Ferro Selenite | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Iron Moon) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Ferro Silicate | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Earth Will) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Moon Embers | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Cold Ashes) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Selenic Cuporous | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Lunatic Feaver) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Titan Moondust | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Rise of the Titans) | ||
+ | |} | ||
+ | |||
+ | *Some elements and compounds produce the same specialty thorn. | ||
+ | *It is unknown at this time is this is a bug. | ||
+ | |||
+ | {| border="1" cellpadding="3" cellspacing="0" | ||
+ | !Hand1!!Hand2!!Action!!Produces | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Cupric Phosphate | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Green Fate) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Ferrous Nitre | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Green Fate) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Nitro Titanium | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Green Fate) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Phosphoferric | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Green Fate) | ||
+ | |- | ||
+ | | | ||
+ | *Thorn | ||
+ | || | ||
+ | *Titanic Phosphate | ||
+ | || | ||
+ | *coat | ||
+ | || | ||
+ | *Thorn (Green Fate) | ||
+ | |} | ||
=== Mixes === | === Mixes === | ||
*Some Elements and Items can be mixed together to form compounds and new items. | *Some Elements and Items can be mixed together to form compounds and new items. |
Revision as of 04:31, 13 November 2015
Alchemy Guide
The Alchemical Oven
- You find the oven at Show text
- Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
- You need two potions for each use.
- The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
- Each of up to 3 possible uses allows to produce one more item from the following table:
First Item | Second Item | Produces |
---|---|---|
| ||
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
Elementary Science
Dusts
All dusts are non-toxic, but all drain water levels.
Dust | Availability |
---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Powders
- While comsumable, all powders are currently poisonous.
Powder | Availability |
---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Evaporatives
- Three Elements and two Compounds form the Evaporatives.
Element/Compound | Um Master Priest Identify |
---|---|
|
|
|
|
|
|
|
|
|
|
Prime Focuses
- While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
Element/Compound | Um Master Priest Identify |
---|---|
|
|
|
|
|
|
|
|
Grinding
- Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
- Conserve these items whenever possible (some supplies are limited).
- Selenium and Chromium are the least abundant elements.
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.
Other Sources
- Some powders and dusts are obtained/produced via means other than grinding.
Material | Produced by |
---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Coating Thorns
- Thorns can be coated with various dusts and powders to produce specialty thorns.
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Some elements and compounds produce the same specialty thorn.
- It is unknown at this time is this is a bug.
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mixes
- Some Elements and Items can be mixed together to form compounds and new items.
Acids
- Using Kath Vinegar, it is possible to produce Four acids.
Basic Acids
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Complex Acids
- Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
Complex Vinegar
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
- Black Kath is a "shake 'n drop" grenade that generates an explosion/dispell/ (MON OH VEN) cloud in the square in front of your party.
Compounds
- Compounds are typically produced through the mixing of two elements or an element with another compound.
- The major compounds can be grouped into six families.
- Calcium Family
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
- Phosphorus Family
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Saltpetre Family
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Selenium Family
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Silicium Family
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
- Sulfur Family
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Elemental Waters
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
- Auric Water can be obained with an Empty Flask from the Tavern's gargoyle fountain in The Altar of the Assault.
Juices
- There are four different types of Juices that can be produced.
- Juices can randomly cure diseases.
- Since all Juices are water based, they increase Water Levels.
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Specialty Wines
- Sar Wines of varying strength can be found outside of the Wine Cellar.
- These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Heating and Imbuing
- Certain Items can be created using Dusts and Powders.
One Hand | Other Hand | Action | Produces |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Polishing
- Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
- Gem can start at any quality level and be polished to (MON).
- Emeralds and Saphires cannot be polished.
Glowing Stones
- Glowing stones provide light in areas like the Mines where flame can cause expolsions.
Hand1 | Hand2 | Action | Produces |
---|---|---|---|
|
|
|
|
The Philosophal Stone
- A Philosophal Stone can be obtained in Show text
- The stone has the power to "Transmute", but what exactly can be transmuted is unknown at this time.
- There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
- A Philosophal Stone can be created via the following method:
Stage | Hand1 | Hand2 | Action | Produces |
---|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other Magical Transmutations, Experiments, and Crafting
The following table lists all known Transmutations not related to powders and dusts:
One Hand | Other Hand | Action | Produces |
---|---|---|---|
|
|
|
One of the following items:
|
|
|
|
|
|
|
|
|
|
|
|
|
Magic Alcoves and Transmuting Fountains
- The Vinegar Transmuter on The Emerald Level turns a Kath Vinegar into a dead (MON) Blast Spore.
- Energenic Waters on The Emerald Level turns a dead Blast Spore into a (MON) Blast Spore.
- The Recharger will add charges to non-dead weapons and items.
- 1 (SAR) Coin. = 1 charge.
- 1 Silver Coin. = 2 charges.
- 1 (GOR) Coin. = 3 charges.
- The Weapon Replicator will duplicate any one weapon.
- Unique and funereal weapons cannot be exactly replicated.
- Replicated weapons will lack all special properties.
- A Vorple Blade or Skebow are good choices for replication.
- Unique and funereal weapons cannot be exactly replicated.