Difference between revisions of "Conflux/Alchemy Guide"

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m (Added spoiler tags for the Philosophal Stone)
(Added missing combinations and curing percentages from documentation)
 
(6 intermediate revisions by the same user not shown)
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*Thorns can be coated with various dusts and powders to produce specialty thorns.
 
*Thorns can be coated with various dusts and powders to produce specialty thorns.
 
*Equiped specialty thorns have a "prick" action that affects the user.
 
*Equiped specialty thorns have a "prick" action that affects the user.
 +
*Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
  
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
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||
 
||
 
*+10 Vitality
 
*+10 Vitality
 +
*+100 Stamina
 
|-
 
|-
 
|
 
|
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||
 
||
 
*+10 Dexterity
 
*+10 Dexterity
 +
*+100 Stamina
 
|-
 
|-
 
|
 
|
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||
 
||
 
*+10 Dexterity
 
*+10 Dexterity
 +
*+25 Mana
 
|-
 
|-
 
|
 
|
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||
 
||
 
*+10 Vitality
 
*+10 Vitality
 +
*+25 Mana
 
|-
 
|-
 
|
 
|
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||
 
||
 
*+10 Vitality
 
*+10 Vitality
 +
*+50 Health
 
|-
 
|-
 
|
 
|
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*Thorn (Force of Life)
 
*Thorn (Force of Life)
 
||
 
||
*+50 HP
+
*+50 Health
 +
*+100 Stamina
 
|-
 
|-
 
|
 
|
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*Thorn (Iron Moon)
 
*Thorn (Iron Moon)
 
||
 
||
 +
*+50 Health
 
*+10 Wisdom
 
*+10 Wisdom
 
|-
 
|-
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||
 
||
 
*+10 Anti-Magic
 
*+10 Anti-Magic
 +
*+50 Health
 
|-
 
|-
 
|
 
|
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*Thorn (Cold Ashes)
 
*Thorn (Cold Ashes)
 
||
 
||
 +
*+10 Anti-Fire
 
*+10 Wisdom
 
*+10 Wisdom
*+10 Anti-Fire
 
 
|-
 
|-
 
|
 
|
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*Thorn (Lunatic Feaver)
 
*Thorn (Lunatic Feaver)
 
||
 
||
 +
*+10 Vitality
 
*+10 Wisdom
 
*+10 Wisdom
*+10 Vitality
 
 
|-
 
|-
 
|
 
|
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*Some elements and compounds produce the same specialty thorn.
 
*Some elements and compounds produce the same specialty thorn.
*It is unknow at this time is this is a bug.
 
 
*The prick action on all these thorns results in Vitality reduced by half.
 
*The prick action on all these thorns results in Vitality reduced by half.
  
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||
 
||
 
*Black Kath
 
*Black Kath
 +
|-
 +
|
 +
*White Powder
 +
||
 +
*Kath Vinegar
 +
||
 +
*mix
 +
||
 +
*White Kath
 
|}
 
|}
 
   
 
   
*Black Kath is a "shake 'n drop" grenade that generates an explosion/dispell/<runes>MON OH VEN</runes> cloud in the square in front of your party.
+
*Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/<runes>MON OH VEN</runes> cloud in the square in front of your party.
  
 
==== Compounds ====
 
==== Compounds ====
Line 881: Line 898:
 
||
 
||
 
*Cupric Phosphate
 
*Cupric Phosphate
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Nitro Coal
 +
||
 +
*mix
 +
||
 +
*White Powder
 
|-
 
|-
 
|
 
|
Line 1,021: Line 1,047:
 
*mix
 
*mix
 
||
 
||
*Chromatic Silicium
+
*Chromatic Silicate
 
|-
 
|-
 
|
 
|
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{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
+
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Auric Water
 
*Auric Water
 +
||
 +
*60%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Argentum Vis
 
*Argentum Vis
 +
||
 +
*40%
 
|}
 
|}
  
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==== Juices ====
 
==== Juices ====
 
*There are four different types of Juices that can be produced.
 
*There are four different types of Juices that can be produced.
*Juices can randomly cure diseases.
+
*Juices have a percentage chance to cure diseases.
 
*Since all Juices are water based, they increase Water Levels.
 
*Since all Juices are water based, they increase Water Levels.
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
+
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Juice
 
*Juice
 +
||
 +
*15%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Flowers Maceration
 
*Flowers Maceration
 +
||
 +
*5%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Flavored Juice
 
*Flavored Juice
 +
||
 +
*25%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Infusion
 
*Infusion
 +
||
 +
*
 +
|-
 +
|
 +
*Flavored Juice
 +
||
 +
*Torch
 +
||
 +
*boil
 +
||
 +
*Juicy Infusion
 +
||
 +
*75%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Juicy Infusion
 
*Juicy Infusion
 +
||
 +
*75%
 
|}
 
|}
  
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*Sar Wines of varying strength can be found outside of the Wine Cellar.  
 
*Sar Wines of varying strength can be found outside of the Wine Cellar.  
 
*These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
 
*These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
 +
*Specialty Wines have a percentage chance to cure diseases.
  
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Hand1!!Hand2!!Action!!Produces
+
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Ruby Wine
 
*Ruby Wine
 +
||
 +
*3%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Soft Wine
 
*Soft Wine
 +
||
 +
*3%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Chromatic Wine
 
*Chromatic Wine
 +
||
 +
*3%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Cupric Wine
 
*Cupric Wine
 +
||
 +
*4%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Nocturn Wine
 
*Nocturn Wine
 +
||
 +
*3%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Mushy Wine
 
*Mushy Wine
 +
||
 +
*100%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Moon Wine
 
*Moon Wine
 +
||
 +
*3%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Mud Wine
 
*Mud Wine
 +
||
 +
*4%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Fruity Wine
 
*Fruity Wine
 +
||
 +
*20%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Egg Wine
 
*Egg Wine
 +
||
 +
*10%
 
|-
 
|-
 
|
 
|
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||
 
||
 
*Sar Wine (Wine of Titans)
 
*Sar Wine (Wine of Titans)
 +
||
 +
*3%
 +
|-
 +
|
 +
*Moon Wine
 +
||
 +
*Fruity Wine
 +
||
 +
*mix
 +
||
 +
*Zo Liqueur
 +
||
 +
*0%
 
|}
 
|}
  
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{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
 
!One Hand !! Other Hand !! Action !! Produces
 
!One Hand !! Other Hand !! Action !! Produces
|-
 
|
 
*Chromatic Silicate
 
||
 
*Torch
 
||
 
*heat
 
||
 
*Glass Rock
 
 
|-
 
|-
 
|
 
|
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*imbue
 
*imbue
 
||
 
||
*Eye (unknown function)
+
*Eye (+1 Wisdom when worn on head)
 
|}
 
|}
  
=== Polishing ===
 
*Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
 
*Gem can start at any quality level and be polished to <runes>MON</runes>.
 
*Emeralds and Saphires cannot be polished.
 
  
=== Glowing Stones ===
+
=== Rocks and Stones ===
 +
 
 +
==== Glowing Stones ====
 
*Glowing stones provide light in areas like the Mines where flame can cause expolsions.
 
*Glowing stones provide light in areas like the Mines where flame can cause expolsions.
  
Line 1,333: Line 1,407:
 
|}
 
|}
  
=== The Philosophal Stone ===
+
==== Polishing ====
 +
*Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
 +
*Gem can start at any quality level and be polished to <runes>MON</runes>.
 +
*Emeralds and Saphires cannot be polished.
 +
 
 +
==== Specialty Rocks ====
 +
* Specialty rocks can be created via alchemical means.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Chromatic Silicate
 +
||
 +
*Torch
 +
||
 +
*heat
 +
||
 +
*Glass Rock
 +
|-
 +
|
 +
*Glass Rock
 +
||
 +
*Vitriol
 +
||
 +
*coat
 +
||
 +
*Vitrous Rock
 +
|-
 +
|
 +
*Vitrous Rock
 +
||
 +
*Glass Rock
 +
||
 +
*combine
 +
||
 +
*Vitroglass
 +
|-
 +
|
 +
*Vitrous Rock
 +
||
 +
*Saltpetre
 +
||
 +
*coat
 +
||
 +
*Nitrovitrous Rock
 +
|-
 +
|}
 +
 
 +
==== The Philosophal Stone ====
  
 
*A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler>
 
*A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler>
*The stone has the power to "Transmute", but what exactly can be transmuted is unknown at this time.
+
*The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
 +
**The stone must be in the action hand and a coin in the other.
 
*There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
 
*There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
  
Line 1,398: Line 1,522:
 
||
 
||
 
*Philosophal Stone.
 
*Philosophal Stone.
 +
|}
 +
</spoiler>
 +
 +
==== Vitroglass ====
 +
<spoiler>
 +
* A book on the Emerald level hints at the creation of a Flask with a Vitroglass rock.
 +
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!One Hand !! Other Hand !! Action !! Produces
 +
|-
 +
|
 +
*Vitroglass
 +
||
 +
*torch
 +
||
 +
*heat
 +
||
 +
*Empty Flask. (+1 point towards the Challenge)
 
|}
 
|}
 
</spoiler>
 
</spoiler>
Line 1,416: Line 1,558:
 
||
 
||
 
One of the following items:
 
One of the following items:
 +
*Leather Boots.
 
*Cape.
 
*Cape.
 
*Leather Pants.
 
*Leather Pants.

Latest revision as of 09:22, 1 June 2017

Alchemy Guide

The Alchemical Oven

  • Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
    • You need two potions for each use.
    • The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
    • Each of up to 3 possible uses allows to produce one more item from the following table:
First Item Second Item Produces
  • Kath Vinegar
  • Kath Vinegar
  • Zo Liqueur
  • Sar Wine
  • Ven Egg
  • Sar Wine
  • Zo Liqueur
  • UM (UM) Zo Liqueur + MON (MON) Zo Liqueur
  • Ven Egg
  • Zo Liqueur


Elementary Science

Dusts

All dusts are non-toxic, but all drain water levels.

Dust Availability
  • Ashes
  • Unlimited
  • Black Powder
  • Unlimited
  • Calcium
  • Limited
  • Carboxysilicium
  • Unlimited
  • Dead Mushroom Spores
  • Limited
  • Light Selenium
  • Limited
  • Lime
  • Limited
  • Moon Embers
  • Limited
  • Moonlight
  • Limited
  • Nitro Coal
  • Unlimited
  • Nitro Titanium
  • Limited
  • Phosphorus
  • Limited
  • Quicklime
  • Limited
  • Saltpetre
  • Unlimited
  • Selenium
  • Extremely Limited
  • Silicium
  • Unlimited
  • Silver
  • Limited
  • Titan Moondust
  • Limited
  • Titanic Phosphate
  • Limited

Powders

  • While comsumable, all powders are currently poisonous.
Powder Availability
  • Aluminium
  • Limited
  • Calcic Copper
  • Limited
  • Chromatic Silicate
  • Limited
  • Chromium
  • Very Limited
  • Chromocalcite
  • Very Limited
  • Chromoon
  • Very Limited
  • Chromo Sulfur
  • Very Limited
  • Copper
  • Limited
  • Copper Sulfate
  • Limited
  • Cupric Phosphate
  • Limited
  • Ferric Sulfate
  • Unlimited
  • Ferrocalcite
  • Limited
  • Ferro Selenite
  • Extremely Limited
  • Ferro Silicate
  • Unlimited
  • Ferrous Nitre
  • Unlimited
  • Glowing Embers
  • Limited
  • Gold
  • Limited
  • Goldliime
  • Limited
  • Phosphoferric
  • Limited
  • Rust
  • Unlimited
  • Selenic Cuprous
  • Extremely Limited
  • Sulfur
  • Unlimited
  • Titanium
  • Limited

Evaporatives

  • Three Elements and two Compounds form the Evaporatives.
Element/Compound Um Master Priest Identify
  • Selenium
  • Very Slow Evaporation
  • Silicium
  • Slight Evaporation
  • Silver
  • Medium Evaporation
  • Titan Moondust
  • Fast Evaporation
  • Titanic Phosphate
  • Very Fast Evaporation

Prime Focuses

  • While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
Element/Compound Um Master Priest Identify
  • Calcium
  • Impossible... You are only the spiritual body of a sorcerer. You cannot see me.
  • Moonlight
  • For Throwing Mechanisms.
  • Nitro Titanium
  • Permenant Water.
  • Titanium
  • Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.

Grinding

  • Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
  • Conserve these items whenever possible (some supplies are limited).
  • Selenium and Chromium are the least abundant elements.
Hand1 Hand2 Action Produces
  • Boulder
  • Bones
  • grind
  • Phosphorus
  • Boulder
  • Chalcedony
  • grind
  • Silicium
  • Boulder
  • Cooked Egg
  • grind
  • Sulfur
  • Boulder
  • Dead Mushroom Spores
  • grind
  • Saltpetre
  • Boulder
  • Emerald
  • grind
  • Chromium
  • Boulder
  • Gor Coin
  • grind
  • Gold
  • Boulder
  • Gorgonzola
  • grind
  • Calcium
  • Boulder
  • Moonstone Necklace
  • grind
  • Selenium
  • Boulder
  • Ruby
  • grind
  • Aluminum
  • Boulder
  • Saphire
  • grind
  • Titanium
  • Boulder
  • Sar Coin
  • grind
  • Copper
  • Boulder
  • Silver Coin
  • grind
  • Silver
  • Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.

Other Sources

  • Some powders and dusts are obtained/produced via means other than grinding.
Material Produced by
  • Ashes
  • Alcoves.
  • Burning branches.
  • Casting Fireball (FULKATH (FUL KATH)) or Lightning (OHGOR (OH GOR)) at plant based creatures and wooden doors.
  • Copper Sulfate
  • Ferrous Nitre
  • Ferro Silicate
  • Nitro Titanium
  • Phosphoferric
  • Rust
  • Killing Cog Knights. (cursed)
  • Killing Rusters.
  • Killing Unholy Knights. (cursed)
  • Lightning attacks on iron grate doors.
  • Metal objects broken by Rusters.
  • Titanium
  • Titanic Phosphate

Coating Thorns

  • Thorns can be coated with various dusts and powders to produce specialty thorns.
  • Equiped specialty thorns have a "prick" action that affects the user.
  • Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
Hand1 Hand2 Action Produces Prick Hand
  • Thorn
  • Calcic Copper
  • coat
  • Thorn (Feelin Better)
  • +10 Vitality
  • +100 Stamina
  • Thorn
  • Carboxysilicium
  • coat
  • Thorn (Imperviousity)
  • +10 Anti-Fire
  • +10 Anti-Magic
  • Thorn
  • Chromocalcite
  • coat
  • Thorn (Ground Vision)
  • +10 Dexterity
  • +100 Stamina
  • Thorn
  • Chromo Sulfur
  • coat
  • Thorn (Scrambled Eggs)
  • +10 Dexterity
  • +25 Mana
  • Thorn
  • Chromoon
  • coat
  • Thorn (Green Mood)
  • +10 Dexterity
  • +10 Wisdom
  • Thorn
  • Copper Sulfate
  • coat
  • Thorn (Thoughts of Blues)
  • +10 Vitality
  • +25 Mana
  • Thorn
  • Ferric Sulfate
  • coat
  • Thorn (Mens Sana In Corpre Sano)
  • +10 Vitality
  • +50 Health
  • Thorn
  • Ferrocalcite
  • coat
  • Thorn (Force of Life)
  • +50 Health
  • +100 Stamina
  • Thorn
  • Ferro Selenite
  • coat
  • Thorn (Iron Moon)
  • +50 Health
  • +10 Wisdom
  • Thorn
  • Ferro Silicate
  • coat
  • Thorn (Earth Will)
  • +10 Anti-Magic
  • +50 Health
  • Thorn
  • Moon Embers
  • coat
  • Thorn (Cold Ashes)
  • +10 Anti-Fire
  • +10 Wisdom
  • Thorn
  • Selenic Cuporous
  • coat
  • Thorn (Lunatic Feaver)
  • +10 Vitality
  • +10 Wisdom
  • Thorn
  • Titan Moondust
  • coat
  • Thorn (Rise of the Titans)
  • +10 Strength
  • +10 Wisdom
  • Some elements and compounds produce the same specialty thorn.
  • The prick action on all these thorns results in Vitality reduced by half.
Hand1 Hand2 Action Produces
  • Thorn
  • Cupric Phosphate
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Ferrous Nitre
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Nitro Titanium
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Phosphoferric
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Titanic Phosphate
  • coat
  • Thorn (Green Fate)

Mixes

  • Some Elements and Items can be mixed together to form compounds and new items.

Acids

  • Using Kath Vinegar, it is possible to produce Four acids.
Basic Acids
Hand1 Hand2 Action Produces
  • Kath Vinegar
  • Phosphorus
  • mix
  • Phosphoric Acid
  • Kath Vinegar
  • Saltpetre
  • mix
  • Nitric Acid
  • Kath Vinegar
  • Selenium
  • mix
  • Selenic Acid
  • Kath Vinegar
  • Sulfur
  • mix
  • Sulfuric Acid
Complex Acids
  • Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
Hand1 Hand2 Action Produces
  • Sulfuric Acid
  • Nitro Coal
  • mix
  • Explosive Acid
  • Explosive Acid
  • Torch
  • boil
  • Vitriol

Complex Vinegar

Hand1 Hand2 Action Produces
  • Black Powder
  • Kath Vinegar
  • mix
  • Black Kath
  • White Powder
  • Kath Vinegar
  • mix
  • White Kath
  • Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/MONOHVEN (MON OH VEN) cloud in the square in front of your party.

Compounds

  • Compounds are typically produced through the mixing of two elements or an element with another compound.
  • The major compounds can be grouped into six families.
  • Calcium Family
Hand1 Hand2 Action Produces
  • Calcium
  • Ashes
  • mix
  • Lime
  • Calcium
  • Copper
  • mix
  • Calcic Copper
  • Calcium
  • Rust
  • mix
  • Ferrocalcite
  • Phosphorus Family
Hand1 Hand2 Action Produces
  • Phosphorus
  • Ashes
  • mix
  • Glowing Embers
  • Phosphorus
  • Chromium
  • mix
  • Moonlight
  • Phosphorus
  • Copper
  • mix
  • Cupric Phosphate
  • Phosphorus
  • Nitro Coal
  • mix
  • White Powder
  • Phosphorus
  • Rust
  • mix
  • Phosphoferric
  • Phosphorus
  • Titanium
  • mix
  • Titanic Phosphate
  • Saltpetre Family
Hand1 Hand2 Action Produces
  • Saltpetre
  • Ashes
  • mix
  • Nitro Coal
  • Saltpetre
  • Copper
  • mix
  • Nitro Coperate
  • Saltpetre
  • Rust
  • mix
  • Ferrous Nitre
  • Saltpetre
  • Titanium
  • mix
  • Nitro Titanium
  • Selenium Family
Hand1 Hand2 Action Produces
  • Selenium
  • Aluminium
  • mix
  • Light Selenium
  • Selenium
  • Ashes
  • mix
  • Moon Embers
  • Selenium
  • Chromium
  • mix
  • Chromoon
  • Selenium
  • Copper
  • mix
  • Selenic Cuprous
  • Selenium
  • Rust
  • mix
  • Ferro Selenite
  • Selenium
  • Titanium
  • mix
  • Titan Moondust
  • Silicium Family
Hand1 Hand2 Action Produces
  • Silicium
  • Ashes
  • mix
  • Carboxysilicium
  • Silicium
  • Chromium
  • mix
  • Chromatic Silicate
  • Silicium
  • Rust
  • mix
  • Ferro Silicate
  • Sulfur Family
Hand1 Hand2 Action Produces
  • Sulfur
  • Chromium
  • mix
  • Chromo Sulfur
  • Sulfur
  • Copper
  • mix
  • Copper Sulfate
  • Sulfur
  • Nitro Coal
  • mix
  • Black Powder
  • Sulfur
  • Rust
  • mix
  • Ferric Sulfate
  • Sulfur
  • Titanium
  • mix
  • Titanic Phosphate (bug)

Elemental Waters

Hand1 Hand2 Action Produces Cure Disease Percentage
  • Gold (powder)
  • Water Flask
  • mix
  • Auric Water
  • 60%
  • Silver (dust)
  • Water Flask
  • mix
  • Argentum Vis
  • 40%

Juices

  • There are four different types of Juices that can be produced.
  • Juices have a percentage chance to cure diseases.
  • Since all Juices are water based, they increase Water Levels.
Hand1 Hand2 Action Produces Cure Disease Percentage
  • Empty Flask
  • Chewer Pod
  • press out
  • Juice
  • 15%
  • Water Flask
  • Snapdragon
  • macerate
  • Flowers Maceration
  • 5%
  • Flowers Maceration
  • Juice
  • mix
  • Flavored Juice
  • 25%
  • Flowers Maceration
  • Torch
  • boil
  • Infusion
  • Flavored Juice
  • Torch
  • boil
  • Juicy Infusion
  • 75%
  • Infusion
  • Juice
  • mix
  • Juicy Infusion
  • 75%

Specialty Wines

  • Sar Wines of varying strength can be found outside of the Wine Cellar.
  • These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
  • Specialty Wines have a percentage chance to cure diseases.
Hand1 Hand2 Action Produces Cure Disease Percentage
  • Sar Wine
  • Aluminium
  • mix
  • Ruby Wine
  • 3%
  • Sar Wine
  • Calcium
  • mix
  • Soft Wine
  • 3%
  • Sar Wine
  • Chromium
  • mix
  • Chromatic Wine
  • 3%
  • Sar Wine
  • Copper
  • mix
  • Cupric Wine
  • 4%
  • Sar Wine
  • Phosphorus
  • mix
  • Nocturn Wine
  • 3%
  • Sar Wine
  • Saltpetre
  • mix
  • Mushy Wine
  • 100%
  • Sar Wine
  • Selenium
  • mix
  • Moon Wine
  • 3%
  • Sar Wine
  • Silicium
  • mix
  • Mud Wine
  • 4%
  • Sar Wine
  • Spitter Berry
  • mix
  • Fruity Wine
  • 20%
  • Sar Wine
  • Sulfur
  • mix
  • Egg Wine
  • 10%
  • Sar Wine
  • Titanium
  • mix
  • Sar Wine (Wine of Titans)
  • 3%
  • Moon Wine
  • Fruity Wine
  • mix
  • Zo Liqueur
  • 0%

Heating and Imbuing

  • Certain Items can be created using Dusts and Powders.
One Hand Other Hand Action Produces
  • Light Selenium
  • Black/Brown Boots
  • imbue
  • Elven Boots
  • Lime
  • Torch
  • heat
  • Quicklime
  • Moonlight
  • Eye
  • imbue
  • Eye (+1 Wisdom when worn on head)


Rocks and Stones

Glowing Stones

  • Glowing stones provide light in areas like the Mines where flame can cause expolsions.
Hand1 Hand2 Action Produces
  • Rock
  • Glowing Embers
  • coat
  • Glowing Stone

Polishing

  • Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
  • Gem can start at any quality level and be polished to MON (MON).
  • Emeralds and Saphires cannot be polished.

Specialty Rocks

  • Specialty rocks can be created via alchemical means.
Hand1 Hand2 Action Produces
  • Chromatic Silicate
  • Torch
  • heat
  • Glass Rock
  • Glass Rock
  • Vitriol
  • coat
  • Vitrous Rock
  • Vitrous Rock
  • Glass Rock
  • combine
  • Vitroglass
  • Vitrous Rock
  • Saltpetre
  • coat
  • Nitrovitrous Rock

The Philosophal Stone

  • A Philosophal Stone can be obtained in Show text
  • The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
    • The stone must be in the action hand and a coin in the other.
  • There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
  • A Philosophal Stone can be created via the following method:

Show text


Vitroglass

Show text


Other Magical Transmutations, Experiments, and Crafting

The following table lists all known Transmutations not related to powders and dusts:

One Hand Other Hand Action Produces
  • Fur Rag.
  • Fur Rag.
  • sew together

One of the following items:

  • Leather Boots.
  • Cape.
  • Leather Pants.
  • Leather Shirt.
  • Fur Rag.
  • Branch.
  • Torch. (even burnt out)
  • make torch
  • Torch. (new)
  • Torch.
  • Branch.
  • burn
  • Ashes.
  • Torch.
  • Ven Egg. (any non-cooked)
  • cook
  • MON (MON) Cooked Egg.

Magic Alcoves and Transmuting Fountains


  • The Recharger will add charges to non-dead weapons and items.
    • 1 SAR (SAR) Coin. = 1 charge.
    • 1 Silver Coin. = 2 charges.
    • 1 GOR (GOR) Coin. = 3 charges.
  • The Weapon Replicator will duplicate any one weapon.
    • Unique and funereal weapons cannot be exactly replicated.
      • Replicated weapons will lack all special properties.
    • A Vorple Blade or Skebow are good choices for replication.