Difference between revisions of "Conflux/Changelog"
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(updated changlog to wip008) |
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− | + | = Version History = | |
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+ | == WIP 008 == | ||
− | + | === CHANGED === | |
− | + | *Slightly more comfortable to kill Lich Vecna. | |
− | + | *Raised the rate of disease transmission to 2%. | |
− | + | == WIP 007 == | |
− | + | === FIXED === | |
− | FIXED | + | *Lowered the rate of disease transmission by infected monsters |
− | |||
− | + | == WIP 006 == | |
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− | + | === FIXED === | |
− | FIXED | + | *The Archmaster of Mampang should summon a spiked worm and other creatures during the battle. |
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− | + | *Giant Ants should be killed more easily by poison cloud like bug spray. | |
− | + | ||
− | + | *Soap and water doesn't work. | |
− | |||
− | + | == WIP 005 == | |
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− | + | === FIXED === | |
− | FIXED | + | * Any missile hitting party was creating an explosion. |
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− | + | == WIP 004 == | |
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− | + | === FIXED === | |
− | + | * Ghoultouch could reset vitality to zero. | |
− | + | * A crash in the altar of doors. | |
− | + | * Some missiles would cause an explosion. | |
+ | * Lightning would sometimes cause no damage. | ||
+ | * Coral crab could get hurt by aquantana's mechanisms. | ||
+ | * Obtaining the energise spell would yield an error. | ||
+ | * Some power items would increase wizard experience with time. | ||
− | CHANGED | + | === CHANGED === |
− | + | * Awaken armor spell can't fizzle. | |
− | ADDED | + | === ADDED === |
− | + | * Helm of Madness has a beneficial effect. | |
− | + | * Zo liqueur has a negative effect. | |
− | + | == WIP 003 == | |
− | |||
− | |||
− | + | === FIXED === | |
− | + | * Some item generators would not stop. | |
− | + | * Water elemental level could be populated before entering it. | |
− | + | * Sundrier bugs. | |
+ | * Any missile would cause an explosion. | ||
+ | * Magic purses would reset after 30 items. | ||
+ | * Killing the egg mothers wasn't giving a score point anymore. | ||
− | + | == WIP 002 == | |
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− | + | === ADDED === | |
− | + | * Sound ending for the maleficient guild. | |
− | |||
− | + | == WIP 001 == | |
− | + | * Several minor bugs are known. | |
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+ | === CHANGED === | ||
+ | * All the files are unencrypted. | ||
− | V3.5 beta | + | == V3.5 beta 8 == |
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− | + | === FIXED === | |
− | + | * DirectX set by default | |
− | + | == V3.5 beta 7 == | |
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+ | === FIXED === | ||
+ | * The 6 sar keys couldn't open a door in the metamorph's halls. | ||
+ | * A rare case of DSA flooding. | ||
+ | == V3.5 beta 6 == | ||
− | + | === FIXED === | |
− | + | * Minor bugs. | |
+ | * Dragon armor spell. | ||
+ | * Lyte armor spell. | ||
+ | * Talk action. | ||
+ | * Locate treasure spell. | ||
− | + | === CHANGED === | |
− | + | * Ooptimized some parts that could slow down the game. | |
− | + | * Toned down lightning. | |
− | + | * Flood can now go down through pits and stairs. | |
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− | + | === ADDED === | |
− | + | * Statues descriptions. | |
− | + | * A trap in the dwarven vault. | |
− | + | * Monster immunities, vulnerabilities and resistances to lightning. | |
− | - | + | * Blinking power. |
− | + | * Room of fate (in-built config for difficulty and slow cpu). | |
− | + | * Two challenges in the palace of the polymorphing wizard. | |
− | |||
− | |||
− | |||
− | + | == V3.5 beta 5 == | |
− | |||
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+ | === FIXED === | ||
+ | * Overpopulation in the sewers. | ||
+ | * Vecna's bug. | ||
+ | * Disease bug. | ||
+ | * Missile sound bug. | ||
+ | * Teleporter room dead end. | ||
− | + | === ADDED === | |
− | + | * Flood effect. | |
− | + | * Jitter effect. | |
− | |||
− | |||
− | + | == V3.5 beta 4 == | |
− | + | === FIXED === | |
− | + | * Juicy fountains. | |
− | + | * Diseases can be cured. | |
− | CHANGED | + | === CHANGED === |
− | + | * Toned down stats gains through alchemical potions. | |
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− | + | === ADDED === | |
− | + | * Iaido's hand. | |
− | + | * Unquiet Cerberus. | |
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+ | == V3.5 beta 3 == | ||
+ | === FIXED === | ||
+ | * Missing sound for the Shakes. | ||
− | + | === CHANGED === | |
+ | * Chani's mana. | ||
+ | * Diseases toned down. | ||
+ | * Curing potions enhanced. | ||
− | + | == V3.5 beta 2 == | |
− | |||
− | |||
− | + | === FIXED === | |
− | + | * Corpses are restricted to certain tiles. | |
− | + | * Other corpses fixes. | |
− | + | * Big reaper power. | |
− | + | * Beasts fixed. | |
+ | * Drunkness. | ||
− | + | === CHANGED === | |
− | + | * Halk's ending. | |
− | + | * Guild characters are now more powerful. | |
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+ | === ADDED === | ||
+ | * Dwarven heroes special stomach. | ||
+ | * Party can be slowed down or paralyzed. | ||
+ | * New missile behaviours. | ||
+ | * Shields more efficient against missiles. | ||
+ | * Antifire more helpful against fireballs. | ||
+ | * Diseases. | ||
+ | == V3.5 beta 1 == | ||
− | + | === FIXED === | |
+ | * Some mechanisms in Leyla ending were too noisy. | ||
+ | * Removed a pit blocking the dark councillor quest. | ||
+ | * All the spells should give experience. | ||
+ | * The slow down caused by beholders was almost permanent. | ||
+ | * The nightmare is back. | ||
− | + | === CHANGED === | |
− | + | * Items linked to characters must now be found in the dungeon. | |
− | |||
− | + | === ADDED === | |
− | + | * Some items have new powers. | |
+ | * Some characters have new powers. | ||
+ | * New level. | ||
+ | * Some useless items should now be more interesting. | ||
+ | * The beasts within. | ||
+ | * Twists of fate (fate gaze, great reaper). | ||
+ | * Cosmetic enhancements (sounds and graphics). | ||
+ | * Decaying corpses and blood. | ||
+ | * Purses. | ||
+ | * Alchemy. | ||
+ | * A few new monters. | ||
− | + | == V3bugfix V == | |
− | |||
− | |||
+ | === FIXED === | ||
+ | * Some bugs... I guess | ||
+ | == V3bugfix IV == | ||
− | + | === FIXED === | |
+ | * Smaug lair was inescapable. | ||
+ | * Scorching whip and some dragon armour pieces weren't granting the due points. | ||
+ | * Munchers are not psychic anymore. | ||
+ | * The wu tse area doesn't damage you anymore | ||
+ | * Some important items can no longer be put in bags | ||
+ | * Charging or knockbacked monsters would sometime freeze or disappear | ||
+ | * Spells shouldn't fizzle at random anymore | ||
+ | * A possible dead end in the thieves' maze | ||
+ | * Some growth mechanisms could go wrong | ||
+ | * Under certain conditions the reactor was not accessible | ||
+ | * Treasure hunt spell now correctly acknowledge the treasure of level 13 when found | ||
+ | * Beholders now slow you down instead of hasting you. You won't laugh at them so much. | ||
+ | * Mischievous bag works better. | ||
+ | * Updated clones. | ||
+ | * Anchor spell doesn't consume a coin anymore when failed. | ||
+ | * And a horde of minor bugs | ||
− | + | === CHANGED === | |
− | + | * Toned down the aquatic muncher generation | |
+ | * Toned down funereal weapons | ||
+ | * Archmage fight is different. | ||
+ | * Slightly toned down monks | ||
+ | * A few monsters can now be pregnant | ||
+ | * Reduced the range of fear aura | ||
+ | * Lyte armor quest is different | ||
+ | * Ashes of Herakles grant a better bonus | ||
+ | * An internal reorganisation of character specific events. Will prove useful for next version. | ||
− | + | === ADDED === | |
− | + | * A special helm | |
+ | * Wedding ring now useful | ||
+ | * A few magic items (experimental) | ||
+ | * Guides have enhanced capacities | ||
+ | == V3bugfix III == | ||
+ | === FIXED === | ||
+ | * Some monsters were attacking backwards | ||
+ | * Canteen fixed | ||
+ | * Ending messages sometimes were displayed wrongly | ||
− | + | == V3bugfix II == | |
− | ADDED | + | === ADDED === |
− | + | * Some spells won't work under water. | |
+ | * A small part under the mountain. | ||
− | + | === CHANGED === | |
− | + | * Monsters in the guild hall will use the teleporter more obviously and coherently. | |
− | + | * Crypt heroes have better stats. | |
+ | * 2nd and 3rd grade guild heroes have better stats. | ||
+ | * The archmage is now immune to freeze effects. | ||
+ | * The knockback effect can push into pits and teleporters. | ||
+ | * Upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel. | ||
+ | * Vampiric weapons are now more effective. | ||
+ | * Coral crab toned down, coral poleyn enhanced. | ||
+ | * The fight against the archmage is different now. | ||
+ | * Toned down the water dimension. | ||
+ | * Munchers, tormentors, rooflurkers and imps have new attack behaviour. | ||
+ | * Monsters should now be harder to sneak from behind. | ||
+ | === FIXED === | ||
+ | * A rare bug where splitting monsters would get converted to something else. | ||
+ | * A way to avoid vecna's curse. | ||
+ | * Some broken teleport scrolls. | ||
+ | * A way to roam freely with Halk's powergem. | ||
+ | * Swift death now only works on fleshy creatures. | ||
+ | * Funereal effect now has a tiny chance to fail. | ||
+ | * Funereal effect doesn't work from backrow anymore. | ||
+ | * A way to mix endings texts. | ||
+ | * Stoneskin wasn't working. | ||
+ | * Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly. | ||
+ | * A way to get away being guilty. | ||
+ | * The color scheme of dragon armour is now more coherent. | ||
+ | * Dozens of minor bugs. | ||
+ | == V3bugfix I == | ||
− | + | === ADDED === | |
+ | * An exit to the emmerald path | ||
+ | * Some missing hints for the Oracle | ||
− | + | === CHANGED === | |
− | + | * Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now. | |
+ | * Mudman behaviour | ||
+ | * Most of the "full party needed" blocks were removed. | ||
+ | * Iron doors are easier to bash. | ||
+ | === FIXED === | ||
+ | * An incoherent decoration. | ||
+ | * Some text mechanisms. | ||
+ | * Size of scorpions | ||
+ | * Footprints spell sometimes didn't expire | ||
+ | * Ettin starve-to-death trap | ||
+ | * Spider death | ||
+ | * Dead torches igniting explosions. | ||
+ | * Minor bugs | ||
+ | * Infinite generator in the moria. | ||
+ | * Dragon armor spell | ||
+ | == V3Competition == | ||
− | + | === ADDED === | |
+ | * Sar wines and zo liqueurs are drinkable now. | ||
+ | * A scroll to keep record of the score | ||
− | + | === CHANGED === | |
− | + | * The boulders in the mines should integrate better with the wallsets now. | |
− | |||
− | + | === FIXED === | |
− | + | * Egg hatching mechanism | |
− | + | * An emerald key was missing | |
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− | + | == V3k == | |
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+ | === ADDED === | ||
+ | * You will now know when guild ranks are needed to progress further in the experience levels. | ||
+ | === CHANGED === | ||
+ | * Experience progression should be notably faster for the first levels. | ||
− | + | == V3j == | |
− | + | === ADDED === | |
− | + | * A few sounds | |
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− | FIXED | + | === FIXED === |
− | + | * Locate treasure spell | |
− | + | * Air rune scrolls | |
+ | == V3i == | ||
+ | === FIXED === | ||
+ | * A bug that would generate hundreds of missiles and kill Vecna | ||
− | + | == V3h == | |
− | + | === ADDED === | |
− | + | * Recharger | |
− | + | * Another article for the furs merchant | |
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− | + | === CHANGED === | |
− | + | * Giggler and leprechaun populations in the sewers | |
− | + | * Fire shield and magic shield harder to cast | |
− | + | * Vecna is now better protected | |
+ | * Fright trump toned down again | ||
+ | * Lyte set is lighter | ||
+ | * Balanced some weapons | ||
+ | === FIXED === | ||
+ | * A graphical glitch with wallsets | ||
+ | * Too low armor values for some monsters | ||
+ | * Bug with knockback effect | ||
+ | * Monster joining groups would sometime duplicate for a few ticks | ||
+ | * A rare bug that would cause a savegame to be unreadable | ||
+ | * Master thief mechanism | ||
+ | * There was a wicked way to escape from the fate linked to the powergem | ||
+ | * A way to kill Morpanthrax | ||
+ | * A bug with the hit action | ||
+ | * The starving fog could follow you through levels | ||
+ | * Some monsters would drop more items than normal when telefragged | ||
+ | == V3g == | ||
− | + | === CHANGED === | |
+ | * Spiders are tougher | ||
+ | * Tweaked Furx, Leviathan, Excalibur | ||
− | + | === FIXED === | |
− | + | * Power of coral armor | |
− | + | * More optimizations | |
− | |||
− | + | == V3f == | |
− | |||
+ | === CHANGED === | ||
+ | * Furx is harder to obtain | ||
+ | * Some keys and locks | ||
+ | * Boots of speed harder to get | ||
+ | === FIXED === | ||
+ | * Xp progression easier and smoother | ||
+ | * Saving game doesn't remain disabled when you die. | ||
+ | * A crash when attacked in ghost form | ||
− | + | == V3e == | |
− | CHANGED | + | === CHANGED === |
− | + | * Inner mechanics to manage character stats, to avoid possible crashes. | |
+ | * Xp progression | ||
+ | * Initial stamina slightly raised | ||
− | FIXED | + | === FIXED === |
− | + | * Some minor bugs | |
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+ | == V3d == | ||
+ | === CHANGED === | ||
+ | * Furx won't be so good at first | ||
− | V3c | + | === FIXED === |
+ | * Starvation death in Uqbar room | ||
+ | * Scorpion missing sound | ||
+ | * Deep level training cheat | ||
+ | * A crash while attacking | ||
+ | * Bouncing time | ||
+ | |||
+ | == V3c == | ||
OPTIMIZED VERSION | OPTIMIZED VERSION | ||
− | ADDED | + | === ADDED === |
− | + | * A little muncher's nest in the mines | |
− | + | * Gando will be more helpful. | |
− | + | * Torches at the beginning | |
− | + | * A hint for the truth spell. | |
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− | + | === CHANGED === | |
+ | * Slightly raised the starting hitpoints. | ||
+ | * Raised food values. | ||
+ | * Vexirks toned down. | ||
+ | * Toned down blow horn and confuse. | ||
+ | * Balanced the guild riddles | ||
+ | * Toned down the mace of order | ||
− | FIXED | + | === FIXED === |
− | + | * A revealing graphical glitch in the tomb of druafang | |
− | + | * Some weapon locations | |
− | + | * Unleashed hell was impossible to play. | |
+ | * Ggaining level usually didn't increase stats | ||
+ | == V3b == | ||
+ | === FIXED === | ||
+ | * Rats were present at level 0 with a bad palette | ||
+ | * Batch files. | ||
− | + | == V3a == | |
+ | THE RELEASE! | ||
− | + | === ADDED === | |
− | + | * New monsters | |
− | + | === CHANGED === | |
− | + | * You cannot venture beyond level 7 without a full party (to avoid a way of cheating). | |
− | |||
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+ | == V3 beta: b to e == | ||
+ | * Playtesters: Beowuuf, Trantor, Ian, PitD | ||
+ | === FIXED === | ||
+ | * Lots of bugs | ||
− | + | == V3 beta a == | |
− | + | * Playtest version for Trantor and Suule | |
+ | === ADDED === | ||
+ | * Sounds | ||
+ | * Skins | ||
+ | * Monsters' AI | ||
+ | * Unique items | ||
+ | === FIXED === | ||
+ | * Graphical glitches | ||
− | V2. | + | == V2.k == |
− | |||
+ | === CHANGED === | ||
+ | * You cannot wander in the dungeon with the Powergem anymore. This was too unbalancing. | ||
+ | * You cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing. | ||
+ | * You cannot freeze the council anymore. This was too easy. | ||
+ | * Training against Lord Grey should be harder and limited. | ||
+ | * Cellar: some tweaks. | ||
+ | * Shields are now more efficient. | ||
+ | * Emerald Level: increased cost of the big shortcut. | ||
+ | * Some duels with special monsters should be more challenging now. | ||
+ | * Penultimate member of each guild has been boosted in a secondary stat. | ||
+ | === ADDED === | ||
+ | * Spiders lair: Path of Light, Revenge Room, Master Thief. | ||
+ | * Tower of Mampang: tower of loops, tower of doors, tower of pits. | ||
+ | * Neta: spider guardians. | ||
+ | * Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon. | ||
+ | * Deathtrap dungeon. | ||
+ | * Council: Torture Chamber. | ||
+ | * Crypt: heroes. | ||
+ | * Sudden death: Weapon replicator. | ||
+ | * Moria: a third exit. | ||
+ | * More levels. | ||
+ | * Curses. | ||
+ | * Special event/spells for hidden characters. | ||
+ | * New spells. | ||
+ | * Sauron's will. | ||
+ | * Cartographer's Maps. | ||
+ | * Several unique monster's AI. | ||
+ | * Hint file. | ||
+ | * Sounds. | ||
+ | * Skins. | ||
+ | * Unique items. | ||
+ | * Lots of new stuff! | ||
− | + | === FIXED === | |
− | + | * A bug with one of Halk's endings. | |
+ | * Some illegal stairs. | ||
+ | * Sudden Death: a trap could generate thousands of weapons! | ||
+ | * Some minor bugs. | ||
+ | * Some bugs with the oven. | ||
+ | * Some bugs giving infinite experience. | ||
− | + | == V2.j == | |
− | |||
− | |||
− | + | === ADDED === | |
− | + | * Council level: Ra locks. | |
− | + | * Sudden death: reward and traps. | |
− | + | * Mines: unstable roof. | |
− | + | * Spiders lair: furnitures. | |
+ | * Sewers: furnitures. | ||
+ | * Neta: furnitures. | ||
+ | * Bottom of Ashes Stairs: Thieves Maze. | ||
+ | * Crypt: Spiteful Spittles. | ||
− | + | === CHANGED === | |
− | + | * The archmage of Mampang should be more impredictable. | |
− | + | * Council level and vexirks: harder. | |
+ | * Experience progression should be faster. | ||
+ | === FIXED === | ||
+ | * Some mispells and moria texts. | ||
+ | * Precious charges. | ||
+ | * The false exit should always require a rope. | ||
+ | * The stick stuck door had the wrong graphic. | ||
+ | * The final demon after the sudden death will wait for the party. | ||
+ | * Lots of wrong decorations. | ||
+ | * The egg chamber could be opened by monsters. | ||
+ | * There was a way to create a powergolem too powerful. | ||
+ | * Smaug health. | ||
+ | * "Emerald Guardians" text put back. | ||
+ | == V2.i == | ||
− | + | === FIXED === | |
+ | * Some texts and false walls in the prison | ||
+ | * Unlimited experience bug in the egg chambers | ||
+ | * Cell of prizes' examinator | ||
− | + | == V2.h == | |
− | |||
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+ | === CHANGED === | ||
+ | * The "supplies for the strong" was not working as wanted. | ||
+ | === FIXED === | ||
+ | * Shrimp bug... again! | ||
+ | * Gothmog's text bugs | ||
+ | * Generators at 03(25,24), 07(25,30), 13(00,23) | ||
+ | * Mace of Order glitch | ||
+ | * Trial crash | ||
− | + | == V2.g == | |
+ | * The official release! | ||
− | + | == V2.a to 2.f == | |
− | + | * Playtesting versions | |
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+ | == V2.0 == | ||
+ | * Graphics.dat edited! | ||
+ | === ADDED === | ||
+ | * Several new layouts and traps. | ||
+ | * The lucky stones idea from Charlatan75 | ||
− | + | === CHANGED === | |
− | + | * Several graphics (by Cowsmanaut and Charlatan75) | |
+ | * Physics | ||
+ | * Objects names | ||
+ | * Spells | ||
− | FIXED | + | === FIXED === |
− | + | * Special pushbutton and objectholder bug | |
+ | * Some texts problems. | ||
+ | == V1.31 == | ||
+ | === FIXED === | ||
+ | * Clones problem | ||
+ | * Texts on stairs and pits | ||
+ | * Actuators on false wall | ||
+ | * Some CSBuild related bugs | ||
− | V1. | + | == V1.3 == |
− | + | === ADDED === | |
− | + | * Moria | |
− | + | * The bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea). | |
− | + | * Furnitures and texts for a better atmosphere | |
+ | * Mildew references | ||
+ | * Enfers references | ||
+ | * Traps from Christopher's dungeons (like the EE doors). Thank you Christopher. | ||
+ | == V1.2 == | ||
+ | * Switched to CSBuild | ||
+ | === FIXED === | ||
+ | * Overpopulating bugs | ||
− | V1. | + | == V1.11 == |
− | |||
− | + | === FIXED === | |
− | + | * Cellar: the teleporter in the rats' nest now only affect monsters. | |
+ | * Crypt: the access to an unfinished puzzle in the NW area was removed. | ||
+ | * Temple: Inscriptions on walls now have a correct wordwrapping. | ||
− | + | == V1.1 == | |
− | + | * Switched to Dmbuiler. | |
− | |||
− | |||
− | |||
+ | === ADDED === | ||
+ | * Two paths of wisdom in the temple and several tweaks for a better balance. | ||
+ | === FIXED === | ||
+ | * Sewers: the floor grates swallowing the water elementals are no longer fatal to party | ||
+ | * Spider level: the SE pit fall has now an exit | ||
+ | * Mines: Iaido now talks only when supposed to! | ||
+ | * Temple: "Puny shrimps" glitch at least fixed. | ||
− | V1.0 | + | == V1.0 == |
− | A dungeon with multiple ends and "events" triggered by the characters. | + | * A dungeon with multiple ends and "events" triggered by the characters.<br> |
− | For journeymen. | + | * For journeymen.<br> |
− | Ran out of objects with Dmute. | + | * Ran out of objects with Dmute.<br> |
− | < | ||
[[Category:Conflux|Version history]] | [[Category:Conflux|Version history]] |
Latest revision as of 04:59, 16 September 2020
Version History
WIP 008
CHANGED
- Slightly more comfortable to kill Lich Vecna.
- Raised the rate of disease transmission to 2%.
WIP 007
FIXED
- Lowered the rate of disease transmission by infected monsters
WIP 006
FIXED
- The Archmaster of Mampang should summon a spiked worm and other creatures during the battle.
- Giant Ants should be killed more easily by poison cloud like bug spray.
- Soap and water doesn't work.
WIP 005
FIXED
- Any missile hitting party was creating an explosion.
WIP 004
FIXED
- Ghoultouch could reset vitality to zero.
- A crash in the altar of doors.
- Some missiles would cause an explosion.
- Lightning would sometimes cause no damage.
- Coral crab could get hurt by aquantana's mechanisms.
- Obtaining the energise spell would yield an error.
- Some power items would increase wizard experience with time.
CHANGED
- Awaken armor spell can't fizzle.
ADDED
- Helm of Madness has a beneficial effect.
- Zo liqueur has a negative effect.
WIP 003
FIXED
- Some item generators would not stop.
- Water elemental level could be populated before entering it.
- Sundrier bugs.
- Any missile would cause an explosion.
- Magic purses would reset after 30 items.
- Killing the egg mothers wasn't giving a score point anymore.
WIP 002
ADDED
- Sound ending for the maleficient guild.
WIP 001
- Several minor bugs are known.
CHANGED
- All the files are unencrypted.
V3.5 beta 8
FIXED
- DirectX set by default
V3.5 beta 7
FIXED
- The 6 sar keys couldn't open a door in the metamorph's halls.
- A rare case of DSA flooding.
V3.5 beta 6
FIXED
- Minor bugs.
- Dragon armor spell.
- Lyte armor spell.
- Talk action.
- Locate treasure spell.
CHANGED
- Ooptimized some parts that could slow down the game.
- Toned down lightning.
- Flood can now go down through pits and stairs.
ADDED
- Statues descriptions.
- A trap in the dwarven vault.
- Monster immunities, vulnerabilities and resistances to lightning.
- Blinking power.
- Room of fate (in-built config for difficulty and slow cpu).
- Two challenges in the palace of the polymorphing wizard.
V3.5 beta 5
FIXED
- Overpopulation in the sewers.
- Vecna's bug.
- Disease bug.
- Missile sound bug.
- Teleporter room dead end.
ADDED
- Flood effect.
- Jitter effect.
V3.5 beta 4
FIXED
- Juicy fountains.
- Diseases can be cured.
CHANGED
- Toned down stats gains through alchemical potions.
ADDED
- Iaido's hand.
- Unquiet Cerberus.
V3.5 beta 3
FIXED
- Missing sound for the Shakes.
CHANGED
- Chani's mana.
- Diseases toned down.
- Curing potions enhanced.
V3.5 beta 2
FIXED
- Corpses are restricted to certain tiles.
- Other corpses fixes.
- Big reaper power.
- Beasts fixed.
- Drunkness.
CHANGED
- Halk's ending.
- Guild characters are now more powerful.
ADDED
- Dwarven heroes special stomach.
- Party can be slowed down or paralyzed.
- New missile behaviours.
- Shields more efficient against missiles.
- Antifire more helpful against fireballs.
- Diseases.
V3.5 beta 1
FIXED
- Some mechanisms in Leyla ending were too noisy.
- Removed a pit blocking the dark councillor quest.
- All the spells should give experience.
- The slow down caused by beholders was almost permanent.
- The nightmare is back.
CHANGED
- Items linked to characters must now be found in the dungeon.
ADDED
- Some items have new powers.
- Some characters have new powers.
- New level.
- Some useless items should now be more interesting.
- The beasts within.
- Twists of fate (fate gaze, great reaper).
- Cosmetic enhancements (sounds and graphics).
- Decaying corpses and blood.
- Purses.
- Alchemy.
- A few new monters.
V3bugfix V
FIXED
- Some bugs... I guess
V3bugfix IV
FIXED
- Smaug lair was inescapable.
- Scorching whip and some dragon armour pieces weren't granting the due points.
- Munchers are not psychic anymore.
- The wu tse area doesn't damage you anymore
- Some important items can no longer be put in bags
- Charging or knockbacked monsters would sometime freeze or disappear
- Spells shouldn't fizzle at random anymore
- A possible dead end in the thieves' maze
- Some growth mechanisms could go wrong
- Under certain conditions the reactor was not accessible
- Treasure hunt spell now correctly acknowledge the treasure of level 13 when found
- Beholders now slow you down instead of hasting you. You won't laugh at them so much.
- Mischievous bag works better.
- Updated clones.
- Anchor spell doesn't consume a coin anymore when failed.
- And a horde of minor bugs
CHANGED
- Toned down the aquatic muncher generation
- Toned down funereal weapons
- Archmage fight is different.
- Slightly toned down monks
- A few monsters can now be pregnant
- Reduced the range of fear aura
- Lyte armor quest is different
- Ashes of Herakles grant a better bonus
- An internal reorganisation of character specific events. Will prove useful for next version.
ADDED
- A special helm
- Wedding ring now useful
- A few magic items (experimental)
- Guides have enhanced capacities
V3bugfix III
FIXED
- Some monsters were attacking backwards
- Canteen fixed
- Ending messages sometimes were displayed wrongly
V3bugfix II
ADDED
- Some spells won't work under water.
- A small part under the mountain.
CHANGED
- Monsters in the guild hall will use the teleporter more obviously and coherently.
- Crypt heroes have better stats.
- 2nd and 3rd grade guild heroes have better stats.
- The archmage is now immune to freeze effects.
- The knockback effect can push into pits and teleporters.
- Upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
- Vampiric weapons are now more effective.
- Coral crab toned down, coral poleyn enhanced.
- The fight against the archmage is different now.
- Toned down the water dimension.
- Munchers, tormentors, rooflurkers and imps have new attack behaviour.
- Monsters should now be harder to sneak from behind.
FIXED
- A rare bug where splitting monsters would get converted to something else.
- A way to avoid vecna's curse.
- Some broken teleport scrolls.
- A way to roam freely with Halk's powergem.
- Swift death now only works on fleshy creatures.
- Funereal effect now has a tiny chance to fail.
- Funereal effect doesn't work from backrow anymore.
- A way to mix endings texts.
- Stoneskin wasn't working.
- Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
- A way to get away being guilty.
- The color scheme of dragon armour is now more coherent.
- Dozens of minor bugs.
V3bugfix I
ADDED
- An exit to the emmerald path
- Some missing hints for the Oracle
CHANGED
- Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
- Mudman behaviour
- Most of the "full party needed" blocks were removed.
- Iron doors are easier to bash.
FIXED
- An incoherent decoration.
- Some text mechanisms.
- Size of scorpions
- Footprints spell sometimes didn't expire
- Ettin starve-to-death trap
- Spider death
- Dead torches igniting explosions.
- Minor bugs
- Infinite generator in the moria.
- Dragon armor spell
V3Competition
ADDED
- Sar wines and zo liqueurs are drinkable now.
- A scroll to keep record of the score
CHANGED
- The boulders in the mines should integrate better with the wallsets now.
FIXED
- Egg hatching mechanism
- An emerald key was missing
V3k
ADDED
- You will now know when guild ranks are needed to progress further in the experience levels.
CHANGED
- Experience progression should be notably faster for the first levels.
V3j
ADDED
- A few sounds
FIXED
- Locate treasure spell
- Air rune scrolls
V3i
FIXED
- A bug that would generate hundreds of missiles and kill Vecna
V3h
ADDED
- Recharger
- Another article for the furs merchant
CHANGED
- Giggler and leprechaun populations in the sewers
- Fire shield and magic shield harder to cast
- Vecna is now better protected
- Fright trump toned down again
- Lyte set is lighter
- Balanced some weapons
FIXED
- A graphical glitch with wallsets
- Too low armor values for some monsters
- Bug with knockback effect
- Monster joining groups would sometime duplicate for a few ticks
- A rare bug that would cause a savegame to be unreadable
- Master thief mechanism
- There was a wicked way to escape from the fate linked to the powergem
- A way to kill Morpanthrax
- A bug with the hit action
- The starving fog could follow you through levels
- Some monsters would drop more items than normal when telefragged
V3g
CHANGED
- Spiders are tougher
- Tweaked Furx, Leviathan, Excalibur
FIXED
- Power of coral armor
- More optimizations
V3f
CHANGED
- Furx is harder to obtain
- Some keys and locks
- Boots of speed harder to get
FIXED
- Xp progression easier and smoother
- Saving game doesn't remain disabled when you die.
- A crash when attacked in ghost form
V3e
CHANGED
- Inner mechanics to manage character stats, to avoid possible crashes.
- Xp progression
- Initial stamina slightly raised
FIXED
- Some minor bugs
V3d
CHANGED
- Furx won't be so good at first
FIXED
- Starvation death in Uqbar room
- Scorpion missing sound
- Deep level training cheat
- A crash while attacking
- Bouncing time
V3c
OPTIMIZED VERSION
ADDED
- A little muncher's nest in the mines
- Gando will be more helpful.
- Torches at the beginning
- A hint for the truth spell.
CHANGED
- Slightly raised the starting hitpoints.
- Raised food values.
- Vexirks toned down.
- Toned down blow horn and confuse.
- Balanced the guild riddles
- Toned down the mace of order
FIXED
- A revealing graphical glitch in the tomb of druafang
- Some weapon locations
- Unleashed hell was impossible to play.
- Ggaining level usually didn't increase stats
V3b
FIXED
- Rats were present at level 0 with a bad palette
- Batch files.
V3a
THE RELEASE!
ADDED
- New monsters
CHANGED
- You cannot venture beyond level 7 without a full party (to avoid a way of cheating).
V3 beta: b to e
- Playtesters: Beowuuf, Trantor, Ian, PitD
FIXED
- Lots of bugs
V3 beta a
- Playtest version for Trantor and Suule
ADDED
- Sounds
- Skins
- Monsters' AI
- Unique items
FIXED
- Graphical glitches
V2.k
CHANGED
- You cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
- You cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
- You cannot freeze the council anymore. This was too easy.
- Training against Lord Grey should be harder and limited.
- Cellar: some tweaks.
- Shields are now more efficient.
- Emerald Level: increased cost of the big shortcut.
- Some duels with special monsters should be more challenging now.
- Penultimate member of each guild has been boosted in a secondary stat.
ADDED
- Spiders lair: Path of Light, Revenge Room, Master Thief.
- Tower of Mampang: tower of loops, tower of doors, tower of pits.
- Neta: spider guardians.
- Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
- Deathtrap dungeon.
- Council: Torture Chamber.
- Crypt: heroes.
- Sudden death: Weapon replicator.
- Moria: a third exit.
- More levels.
- Curses.
- Special event/spells for hidden characters.
- New spells.
- Sauron's will.
- Cartographer's Maps.
- Several unique monster's AI.
- Hint file.
- Sounds.
- Skins.
- Unique items.
- Lots of new stuff!
FIXED
- A bug with one of Halk's endings.
- Some illegal stairs.
- Sudden Death: a trap could generate thousands of weapons!
- Some minor bugs.
- Some bugs with the oven.
- Some bugs giving infinite experience.
V2.j
ADDED
- Council level: Ra locks.
- Sudden death: reward and traps.
- Mines: unstable roof.
- Spiders lair: furnitures.
- Sewers: furnitures.
- Neta: furnitures.
- Bottom of Ashes Stairs: Thieves Maze.
- Crypt: Spiteful Spittles.
CHANGED
- The archmage of Mampang should be more impredictable.
- Council level and vexirks: harder.
- Experience progression should be faster.
FIXED
- Some mispells and moria texts.
- Precious charges.
- The false exit should always require a rope.
- The stick stuck door had the wrong graphic.
- The final demon after the sudden death will wait for the party.
- Lots of wrong decorations.
- The egg chamber could be opened by monsters.
- There was a way to create a powergolem too powerful.
- Smaug health.
- "Emerald Guardians" text put back.
V2.i
FIXED
- Some texts and false walls in the prison
- Unlimited experience bug in the egg chambers
- Cell of prizes' examinator
V2.h
CHANGED
- The "supplies for the strong" was not working as wanted.
FIXED
- Shrimp bug... again!
- Gothmog's text bugs
- Generators at 03(25,24), 07(25,30), 13(00,23)
- Mace of Order glitch
- Trial crash
V2.g
- The official release!
V2.a to 2.f
- Playtesting versions
V2.0
- Graphics.dat edited!
ADDED
- Several new layouts and traps.
- The lucky stones idea from Charlatan75
CHANGED
- Several graphics (by Cowsmanaut and Charlatan75)
- Physics
- Objects names
- Spells
FIXED
- Special pushbutton and objectholder bug
- Some texts problems.
V1.31
FIXED
- Clones problem
- Texts on stairs and pits
- Actuators on false wall
- Some CSBuild related bugs
V1.3
ADDED
- Moria
- The bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
- Furnitures and texts for a better atmosphere
- Mildew references
- Enfers references
- Traps from Christopher's dungeons (like the EE doors). Thank you Christopher.
V1.2
- Switched to CSBuild
FIXED
- Overpopulating bugs
V1.11
FIXED
- Cellar: the teleporter in the rats' nest now only affect monsters.
- Crypt: the access to an unfinished puzzle in the NW area was removed.
- Temple: Inscriptions on walls now have a correct wordwrapping.
V1.1
- Switched to Dmbuiler.
ADDED
- Two paths of wisdom in the temple and several tweaks for a better balance.
FIXED
- Sewers: the floor grates swallowing the water elementals are no longer fatal to party
- Spider level: the SE pit fall has now an exit
- Mines: Iaido now talks only when supposed to!
- Temple: "Puny shrimps" glitch at least fixed.
V1.0
- A dungeon with multiple ends and "events" triggered by the characters.
- For journeymen.
- Ran out of objects with Dmute.