Conflux/Changelog

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Version History

WIP 008

CHANGED

  • Slightly more comfortable to kill Lich Vecna.
  • Raised the rate of disease transmission to 2%.

WIP 007

FIXED

  • Lowered the rate of disease transmission by infected monsters

WIP 006

FIXED

  • The Archmaster of Mampang should summon a spiked worm and other creatures during the battle.
  • Giant Ants should be killed more easily by poison cloud like bug spray.
  • Soap and water doesn't work.

WIP 005

FIXED

  • Any missile hitting party was creating an explosion.

WIP 004

FIXED

  • Ghoultouch could reset vitality to zero.
  • A crash in the altar of doors.
  • Some missiles would cause an explosion.
  • Lightning would sometimes cause no damage.
  • Coral crab could get hurt by aquantana's mechanisms.
  • Obtaining the energise spell would yield an error.
  • Some power items would increase wizard experience with time.

CHANGED

  • Awaken armor spell can't fizzle.

ADDED

  • Helm of Madness has a beneficial effect.
  • Zo liqueur has a negative effect.

WIP 003

FIXED

  • Some item generators would not stop.
  • Water elemental level could be populated before entering it.
  • Sundrier bugs.
  • Any missile would cause an explosion.
  • Magic purses would reset after 30 items.
  • Killing the egg mothers wasn't giving a score point anymore.

WIP 002

ADDED

  • Sound ending for the maleficient guild.

WIP 001

  • Several minor bugs are known.

CHANGED

  • All the files are unencrypted.

V3.5 beta 8

FIXED

  • DirectX set by default

V3.5 beta 7

FIXED

  • The 6 sar keys couldn't open a door in the metamorph's halls.
  • A rare case of DSA flooding.

V3.5 beta 6

FIXED

  • Minor bugs.
  • Dragon armor spell.
  • Lyte armor spell.
  • Talk action.
  • Locate treasure spell.

CHANGED

  • Ooptimized some parts that could slow down the game.
  • Toned down lightning.
  • Flood can now go down through pits and stairs.

ADDED

  • Statues descriptions.
  • A trap in the dwarven vault.
  • Monster immunities, vulnerabilities and resistances to lightning.
  • Blinking power.
  • Room of fate (in-built config for difficulty and slow cpu).
  • Two challenges in the palace of the polymorphing wizard.

V3.5 beta 5

FIXED

  • Overpopulation in the sewers.
  • Vecna's bug.
  • Disease bug.
  • Missile sound bug.
  • Teleporter room dead end.

ADDED

  • Flood effect.
  • Jitter effect.

V3.5 beta 4

FIXED

  • Juicy fountains.
  • Diseases can be cured.

CHANGED

  • Toned down stats gains through alchemical potions.

ADDED

  • Iaido's hand.
  • Unquiet Cerberus.

V3.5 beta 3

FIXED

  • Missing sound for the Shakes.

CHANGED

  • Chani's mana.
  • Diseases toned down.
  • Curing potions enhanced.

V3.5 beta 2

FIXED

  • Corpses are restricted to certain tiles.
  • Other corpses fixes.
  • Big reaper power.
  • Beasts fixed.
  • Drunkness.

CHANGED

  • Halk's ending.
  • Guild characters are now more powerful.

ADDED

  • Dwarven heroes special stomach.
  • Party can be slowed down or paralyzed.
  • New missile behaviours.
  • Shields more efficient against missiles.
  • Antifire more helpful against fireballs.
  • Diseases.

V3.5 beta 1

FIXED

  • Some mechanisms in Leyla ending were too noisy.
  • Removed a pit blocking the dark councillor quest.
  • All the spells should give experience.
  • The slow down caused by beholders was almost permanent.
  • The nightmare is back.

CHANGED

  • Items linked to characters must now be found in the dungeon.

ADDED

  • Some items have new powers.
  • Some characters have new powers.
  • New level.
  • Some useless items should now be more interesting.
  • The beasts within.
  • Twists of fate (fate gaze, great reaper).
  • Cosmetic enhancements (sounds and graphics).
  • Decaying corpses and blood.
  • Purses.
  • Alchemy.
  • A few new monters.

V3bugfix V

FIXED

  • Some bugs... I guess

V3bugfix IV

FIXED

  • Smaug lair was inescapable.
  • Scorching whip and some dragon armour pieces weren't granting the due points.
  • Munchers are not psychic anymore.
  • The wu tse area doesn't damage you anymore
  • Some important items can no longer be put in bags
  • Charging or knockbacked monsters would sometime freeze or disappear
  • Spells shouldn't fizzle at random anymore
  • A possible dead end in the thieves' maze
  • Some growth mechanisms could go wrong
  • Under certain conditions the reactor was not accessible
  • Treasure hunt spell now correctly acknowledge the treasure of level 13 when found
  • Beholders now slow you down instead of hasting you. You won't laugh at them so much.
  • Mischievous bag works better.
  • Updated clones.
  • Anchor spell doesn't consume a coin anymore when failed.
  • And a horde of minor bugs

CHANGED

  • Toned down the aquatic muncher generation
  • Toned down funereal weapons
  • Archmage fight is different.
  • Slightly toned down monks
  • A few monsters can now be pregnant
  • Reduced the range of fear aura
  • Lyte armor quest is different
  • Ashes of Herakles grant a better bonus
  • An internal reorganisation of character specific events. Will prove useful for next version.

ADDED

  • A special helm
  • Wedding ring now useful
  • A few magic items (experimental)
  • Guides have enhanced capacities

V3bugfix III

FIXED

  • Some monsters were attacking backwards
  • Canteen fixed
  • Ending messages sometimes were displayed wrongly

V3bugfix II

ADDED

  • Some spells won't work under water.
  • A small part under the mountain.

CHANGED

  • Monsters in the guild hall will use the teleporter more obviously and coherently.
  • Crypt heroes have better stats.
  • 2nd and 3rd grade guild heroes have better stats.
  • The archmage is now immune to freeze effects.
  • The knockback effect can push into pits and teleporters.
  • Upgraded Excalibur, Leviathan, Crystal Blade, Beobow, Hellion and Gift of Tamiel.
  • Vampiric weapons are now more effective.
  • Coral crab toned down, coral poleyn enhanced.
  • The fight against the archmage is different now.
  • Toned down the water dimension.
  • Munchers, tormentors, rooflurkers and imps have new attack behaviour.
  • Monsters should now be harder to sneak from behind.

FIXED

  • A rare bug where splitting monsters would get converted to something else.
  • A way to avoid vecna's curse.
  • Some broken teleport scrolls.
  • A way to roam freely with Halk's powergem.
  • Swift death now only works on fleshy creatures.
  • Funereal effect now has a tiny chance to fail.
  • Funereal effect doesn't work from backrow anymore.
  • A way to mix endings texts.
  • Stoneskin wasn't working.
  • Sar wine, Zo liqueur, Kath vinegar and rust are now consumed properly.
  • A way to get away being guilty.
  • The color scheme of dragon armour is now more coherent.
  • Dozens of minor bugs.

V3bugfix I

ADDED

  • An exit to the emmerald path
  • Some missing hints for the Oracle

CHANGED

  • Chewers, Screamers, Shambling Mounts and Caterpillars are quicker now.
  • Mudman behaviour
  • Most of the "full party needed" blocks were removed.
  • Iron doors are easier to bash.

FIXED

  • An incoherent decoration.
  • Some text mechanisms.
  • Size of scorpions
  • Footprints spell sometimes didn't expire
  • Ettin starve-to-death trap
  • Spider death
  • Dead torches igniting explosions.
  • Minor bugs
  • Infinite generator in the moria.
  • Dragon armor spell

V3Competition

ADDED

  • Sar wines and zo liqueurs are drinkable now.
  • A scroll to keep record of the score

CHANGED

  • The boulders in the mines should integrate better with the wallsets now.

FIXED

  • Egg hatching mechanism
  • An emerald key was missing

V3k

ADDED

  • You will now know when guild ranks are needed to progress further in the experience levels.

CHANGED

  • Experience progression should be notably faster for the first levels.

V3j

ADDED

  • A few sounds

FIXED

  • Locate treasure spell
  • Air rune scrolls

V3i

FIXED

  • A bug that would generate hundreds of missiles and kill Vecna

V3h

ADDED

  • Recharger
  • Another article for the furs merchant

CHANGED

  • Giggler and leprechaun populations in the sewers
  • Fire shield and magic shield harder to cast
  • Vecna is now better protected
  • Fright trump toned down again
  • Lyte set is lighter
  • Balanced some weapons

FIXED

  • A graphical glitch with wallsets
  • Too low armor values for some monsters
  • Bug with knockback effect
  • Monster joining groups would sometime duplicate for a few ticks
  • A rare bug that would cause a savegame to be unreadable
  • Master thief mechanism
  • There was a wicked way to escape from the fate linked to the powergem
  • A way to kill Morpanthrax
  • A bug with the hit action
  • The starving fog could follow you through levels
  • Some monsters would drop more items than normal when telefragged

V3g

CHANGED

  • Spiders are tougher
  • Tweaked Furx, Leviathan, Excalibur

FIXED

  • Power of coral armor
  • More optimizations

V3f

CHANGED

  • Furx is harder to obtain
  • Some keys and locks
  • Boots of speed harder to get

FIXED

  • Xp progression easier and smoother
  • Saving game doesn't remain disabled when you die.
  • A crash when attacked in ghost form

V3e

CHANGED

  • Inner mechanics to manage character stats, to avoid possible crashes.
  • Xp progression
  • Initial stamina slightly raised

FIXED

  • Some minor bugs

V3d

CHANGED

  • Furx won't be so good at first

FIXED

  • Starvation death in Uqbar room
  • Scorpion missing sound
  • Deep level training cheat
  • A crash while attacking
  • Bouncing time

V3c

OPTIMIZED VERSION

ADDED

  • A little muncher's nest in the mines
  • Gando will be more helpful.
  • Torches at the beginning
  • A hint for the truth spell.

CHANGED

  • Slightly raised the starting hitpoints.
  • Raised food values.
  • Vexirks toned down.
  • Toned down blow horn and confuse.
  • Balanced the guild riddles
  • Toned down the mace of order

FIXED

  • A revealing graphical glitch in the tomb of druafang
  • Some weapon locations
  • Unleashed hell was impossible to play.
  • Ggaining level usually didn't increase stats

V3b

FIXED

  • Rats were present at level 0 with a bad palette
  • Batch files.

V3a

THE RELEASE!

ADDED

  • New monsters

CHANGED

  • You cannot venture beyond level 7 without a full party (to avoid a way of cheating).

V3 beta: b to e

  • Playtesters: Beowuuf, Trantor, Ian, PitD

FIXED

  • Lots of bugs

V3 beta a

  • Playtest version for Trantor and Suule

ADDED

  • Sounds
  • Skins
  • Monsters' AI
  • Unique items

FIXED

  • Graphical glitches

V2.k

CHANGED

  • You cannot wander in the dungeon with the Powergem anymore. This was too unbalancing.
  • You cannot wander in the dungeon with the Crown of Kings anymore. This was too unbalancing.
  • You cannot freeze the council anymore. This was too easy.
  • Training against Lord Grey should be harder and limited.
  • Cellar: some tweaks.
  • Shields are now more efficient.
  • Emerald Level: increased cost of the big shortcut.
  • Some duels with special monsters should be more challenging now.
  • Penultimate member of each guild has been boosted in a secondary stat.

ADDED

  • Spiders lair: Path of Light, Revenge Room, Master Thief.
  • Tower of Mampang: tower of loops, tower of doors, tower of pits.
  • Neta: spider guardians.
  • Ros: Traps, Strong, quick and rich, a clue to deathtrap dungeon.
  • Deathtrap dungeon.
  • Council: Torture Chamber.
  • Crypt: heroes.
  • Sudden death: Weapon replicator.
  • Moria: a third exit.
  • More levels.
  • Curses.
  • Special event/spells for hidden characters.
  • New spells.
  • Sauron's will.
  • Cartographer's Maps.
  • Several unique monster's AI.
  • Hint file.
  • Sounds.
  • Skins.
  • Unique items.
  • Lots of new stuff!

FIXED

  • A bug with one of Halk's endings.
  • Some illegal stairs.
  • Sudden Death: a trap could generate thousands of weapons!
  • Some minor bugs.
  • Some bugs with the oven.
  • Some bugs giving infinite experience.

V2.j

ADDED

  • Council level: Ra locks.
  • Sudden death: reward and traps.
  • Mines: unstable roof.
  • Spiders lair: furnitures.
  • Sewers: furnitures.
  • Neta: furnitures.
  • Bottom of Ashes Stairs: Thieves Maze.
  • Crypt: Spiteful Spittles.

CHANGED

  • The archmage of Mampang should be more impredictable.
  • Council level and vexirks: harder.
  • Experience progression should be faster.

FIXED

  • Some mispells and moria texts.
  • Precious charges.
  • The false exit should always require a rope.
  • The stick stuck door had the wrong graphic.
  • The final demon after the sudden death will wait for the party.
  • Lots of wrong decorations.
  • The egg chamber could be opened by monsters.
  • There was a way to create a powergolem too powerful.
  • Smaug health.
  • "Emerald Guardians" text put back.

V2.i

FIXED

  • Some texts and false walls in the prison
  • Unlimited experience bug in the egg chambers
  • Cell of prizes' examinator

V2.h

CHANGED

  • The "supplies for the strong" was not working as wanted.

FIXED

  • Shrimp bug... again!
  • Gothmog's text bugs
  • Generators at 03(25,24), 07(25,30), 13(00,23)
  • Mace of Order glitch
  • Trial crash

V2.g

  • The official release!

V2.a to 2.f

  • Playtesting versions

V2.0

  • Graphics.dat edited!

ADDED

  • Several new layouts and traps.
  • The lucky stones idea from Charlatan75

CHANGED

  • Several graphics (by Cowsmanaut and Charlatan75)
  • Physics
  • Objects names
  • Spells

FIXED

  • Special pushbutton and objectholder bug
  • Some texts problems.

V1.31

FIXED

  • Clones problem
  • Texts on stairs and pits
  • Actuators on false wall
  • Some CSBuild related bugs

V1.3

ADDED

  • Moria
  • The bridge riddle from "Tower of Chaos". (PaulH, I hope you don't mind. I just loved too much this idea).
  • Furnitures and texts for a better atmosphere
  • Mildew references
  • Enfers references
  • Traps from Christopher's dungeons (like the EE doors). Thank you Christopher.

V1.2

  • Switched to CSBuild

FIXED

  • Overpopulating bugs

V1.11

FIXED

  • Cellar: the teleporter in the rats' nest now only affect monsters.
  • Crypt: the access to an unfinished puzzle in the NW area was removed.
  • Temple: Inscriptions on walls now have a correct wordwrapping.

V1.1

  • Switched to Dmbuiler.

ADDED

  • Two paths of wisdom in the temple and several tweaks for a better balance.

FIXED

  • Sewers: the floor grates swallowing the water elementals are no longer fatal to party
  • Spider level: the SE pit fall has now an exit
  • Mines: Iaido now talks only when supposed to!
  • Temple: "Puny shrimps" glitch at least fixed.

V1.0

  • A dungeon with multiple ends and "events" triggered by the characters.
  • For journeymen.
  • Ran out of objects with Dmute.