Difference between revisions of "Conflux/Alchemy Guide"

From DmWiki
Jump to navigationJump to search
m (fixed remaining Liquor references)
(Added missing combinations and curing percentages from documentation)
 
(31 intermediate revisions by 2 users not shown)
Line 54: Line 54:
 
|}
 
|}
  
=== Dusts ===
+
 
 +
=== Elementary Science ===
 +
 
 +
==== Dusts ====
 
All dusts are non-toxic, but all drain water levels.
 
All dusts are non-toxic, but all drain water levels.
 +
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Expert Priest Description!!Location/Produced By!!Alchemical Use!!Um Master Priest Identify
+
! Dust !! Availability
 
|-
 
|-
 
|
 
|
 
*Ashes
 
*Ashes
 
||
 
||
*Killing Chewers and Spitter trees with fireballs.
+
*Unlimited
*Burning branches.
 
*Other various locations.
 
||
 
*Combine with Saltpetre and Sulfur to make Black Powder.
 
*See also Ashes of Herakles in [[Conflux/Unique_Items#Misc|Unique Items Misc]]
 
||-
 
 
|-
 
|-
 
|
 
|
 
*Black Powder
 
*Black Powder
 
||
 
||
*[[Conflux/Places/Fireworks|Fireworks]] in the [[Conflux/Places/Dwarven_Maze|Dwarven Maze]].
+
*Unlimited
*Combining Ashes, Saltpetre and Sulfur.
+
|-
 +
|
 +
*Calcium
 
||
 
||
*Explosive.
+
*Limited
||-
 
 
|-
 
|-
 
|
 
|
 
*Carboxysilicium
 
*Carboxysilicium
 
||
 
||
*[[Conflux/Places/Jewelery Shop|Jewelery Shop]] at the [[Conflux/Places/Altar_of_Assault|Altar of the Assault]]
+
*Unlimited
 +
|-
 +
|
 +
*Dead Mushroom Spores
 
||
 
||
*Use to polish gems.
+
*Limited
*<spoiler>Hold gem in the other hand, then "polish" multiple times,
 
*Repeat to obtain a higher quality gem. Can raise up to <runes>MON</runes> (perfect) even from _ (below <runes>LO</runes>).</spoiler>
 
*Only Chalcedonies and Rubies can be polished.
 
||-
 
 
|-
 
|-
 
|
 
|
*Dead Mushroom Spores
+
*Light Selenium
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Lime
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Moon Embers
 
||
 
||
*Stone Mushrooms at end of life cycle. Place on floor and wait awhile.
+
*Limited
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
|-
 +
|
 +
*Moonlight
 
||
 
||
*Grind Spores with a Boulder to produce Saltpetre.
+
*Limited
||-
+
|-
 +
|
 +
*Nitro Coal
 +
||
 +
*Unlimited
 
|-
 
|-
 
|
 
|
 
*Nitro Titanium
 
*Nitro Titanium
 
||
 
||
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
+
*Limited
||-||
 
*Permanent Water.
 
 
|-
 
|-
 
|
 
|
 
*Phosphorus
 
*Phosphorus
 
||
 
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
*Limited
||-||-
+
|-
 +
|
 +
*Quicklime
 +
||
 +
*Limited
 
|-
 
|-
 
|
 
|
 
*Saltpetre
 
*Saltpetre
 
||
 
||
*See Dead Mushroom Spores.
+
*Unlimited
 +
|-
 +
|
 +
*Selenium
 
||
 
||
*Combined with Sulfur and Ashes to make Black Powder.
+
*Extremely Limited
||-
 
 
|-
 
|-
 
|
 
|
 
*Silicium
 
*Silicium
 
||
 
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
*Unlimited
||-||
 
*Slight Evaporation.
 
 
|-
 
|-
 
|
 
|
 
*Silver
 
*Silver
 
||
 
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
*Limited
||-||
+
|-
*Medium Evaporation.
+
|
 +
*Titan Moondust
 +
||
 +
*Limited
 
|-
 
|-
 
|
 
|
 
*Titanic Phosphate
 
*Titanic Phosphate
 
||
 
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
*Limited
*Killing The Dragon Lich (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|Dragon Lich]])
 
||-||
 
*Very Fast Evaporation.
 
 
|}
 
|}
  
=== Powders ===
+
==== Powders ====
  
While comsumable, all powders are currently poisonous.
+
*While comsumable, all powders are currently poisonous.
  
 
{| border="1" cellpadding="3" cellspacing="0"
 
{| border="1" cellpadding="3" cellspacing="0"
!Expert Priest Description!!Location/Produced By!!Alchemical Use!!Um Master Priest Identify
+
! Powder !! Availability
 
|-
 
|-
 
|
 
|
 
*Aluminium
 
*Aluminium
 
||
 
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
*Limited
||-||-
+
|-
 +
|
 +
*Calcic Copper
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Chromatic Silicate
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Chromium
 +
||
 +
*Very Limited
 
|-
 
|-
 
|
 
|
 
*Chromocalcite
 
*Chromocalcite
 
||
 
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
*Very Limited
||-||-
 
 
|-
 
|-
 
|
 
|
 
*Chromoon
 
*Chromoon
 
||
 
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
* Very Limited
||-||-
 
 
|-
 
|-
 
|
 
|
 
*Chromo Sulfur
 
*Chromo Sulfur
 
||
 
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
*Very Limited
||-||-
 
 
|-
 
|-
 
|
 
|
 
*Copper
 
*Copper
 
||
 
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
*Limited
||-||-
 
 
|-
 
|-
 
|
 
|
 
*Copper Sulfate
 
*Copper Sulfate
 
||
 
||
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
+
*Limited
||-||-
 
 
|-
 
|-
 
|
 
|
 
*Cupric Phosphate
 
*Cupric Phosphate
 
||
 
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
*Limited
||-||-
 
 
|-
 
|-
 
|
 
|
 
*Ferric Sulfate
 
*Ferric Sulfate
||-||-||-
+
||
 +
*Unlimited
 
|-
 
|-
 
|
 
|
 
*Ferrocalcite
 
*Ferrocalcite
 
||
 
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
*Limited
||-||-
 
 
|-
 
|-
 
|
 
|
 
*Ferro Selenite
 
*Ferro Selenite
 
||
 
||
*[[Conflux/Places/Hellforge_Lab|Alchemy Lab of the Hellforge]]
+
*Extremely Limited
||-||-
 
 
|-
 
|-
 
|
 
|
 
*Ferro Silicate
 
*Ferro Silicate
 
||
 
||
*Killing The Disk of Moria. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
+
*Unlimited
||-||-
 
 
|-
 
|-
 
|
 
|
 
*Ferrous Nitre
 
*Ferrous Nitre
||-||-||-
+
||
 +
*Unlimited
 +
|-
 +
|
 +
*Glowing Embers
 +
||
 +
*Limited
 
|-
 
|-
 
|
 
|
 
*Gold
 
*Gold
 
||
 
||
*[[Conflux/Places/Skeleton Alcoves|Skeleton Alcoves]] in [[Conflux/Places/Crypt|Crypt]].
+
*Limited
||-||-
+
|-
 +
|
 +
*Goldliime
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Phosphoferric
 +
||
 +
*Limited
 +
|-
 +
|
 +
*Rust
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Selenic Cuprous
 +
||
 +
*Extremely Limited
 +
|-
 +
|
 +
*Sulfur
 +
||
 +
*Unlimited
 +
|-
 +
|
 +
*Titanium
 +
||
 +
*Limited
 +
|}
 +
 
 +
==== Evaporatives ====
 +
*Three Elements and two Compounds form the Evaporatives.
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Element/Compound!!Um Master Priest Identify
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Very Slow Evaporation
 +
|-
 +
|
 +
*Silicium
 +
||
 +
*Slight Evaporation
 +
|-
 +
|
 +
*Silver
 +
||
 +
*Medium Evaporation
 +
|-
 +
|
 +
*Titan Moondust
 +
||
 +
*Fast Evaporation
 +
|-
 +
|
 +
*Titanic Phosphate
 +
||
 +
*Very Fast Evaporation
 +
|-
 +
|}
 +
 
 +
==== Prime Focuses ====
 +
*While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Element/Compound!!Um Master Priest Identify
 +
|-
 +
|
 +
*Calcium
 +
||
 +
*Impossible... You are only the spiritual body of a sorcerer. You cannot see me.
 
|-
 
|-
 
|
 
|
 
*Moonlight
 
*Moonlight
||-||
 
*Place an Eye and Moonlight in hands to "imbue". The new eye can be thrown without disappearing.
 
 
||
 
||
 
*For Throwing Mechanisms.
 
*For Throwing Mechanisms.
||-
+
|-
 +
|
 +
*Nitro Titanium
 +
||
 +
*Permenant Water.
 +
|-
 +
|
 +
*Titanium
 +
||
 +
*Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.
 +
|}
 +
 
 +
=== Grinding ===
 +
*Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
 +
*Conserve these items whenever possible (some supplies are limited).
 +
*Selenium and Chromium are the least abundant elements.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Bones
 +
||
 +
*grind
 +
||
 +
*Phosphorus
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Chalcedony
 +
||
 +
*grind
 +
||
 +
*Silicium
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Cooked Egg
 +
||
 +
*grind
 +
||
 +
*Sulfur
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Dead Mushroom Spores
 +
||
 +
*grind
 +
||
 +
*Saltpetre
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Emerald
 +
||
 +
*grind
 +
||
 +
*Chromium
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Gor Coin
 +
||
 +
*grind
 +
||
 +
*Gold
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Gorgonzola
 +
||
 +
*grind
 +
||
 +
*Calcium
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Moonstone Necklace
 +
||
 +
*grind
 +
||
 +
*Selenium
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Ruby
 +
||
 +
*grind
 +
||
 +
*Aluminum
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Saphire
 +
||
 +
*grind
 +
||
 +
*Titanium
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Sar Coin
 +
||
 +
*grind
 +
||
 +
*Copper
 +
|-
 +
|
 +
*Boulder
 +
||
 +
*Silver Coin
 +
||
 +
*grind
 +
||
 +
*Silver
 +
|}
 +
 +
*Warning!  Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.
 +
 
 +
=== Other Sources ===
 +
*Some powders and dusts are obtained/produced via means other than grinding.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Material!!Produced by
 +
|-
 +
|
 +
*Ashes
 +
||
 +
*Alcoves.
 +
*Burning branches.
 +
*Casting Fireball (<runes>FUL KATH</runes>) or Lightning (<runes>OH GOR</runes>) at plant based creatures and wooden doors.
 +
|-
 +
|
 +
*Copper Sulfate
 +
||
 +
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
 +
|-
 +
|
 +
*Ferrous Nitre
 +
||
 +
*Killing The Dragon Lich (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|Dragon Lich]])
 +
|-
 +
|
 +
*Ferro Silicate
 +
||
 +
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
 +
|-
 +
|
 +
*Nitro Titanium
 +
||
 +
*Killing The Disk of Moria (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
 
|-
 
|-
 
|
 
|
Line 236: Line 496:
 
||
 
||
 
*Killing The Moribund. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Moribund]])
 
*Killing The Moribund. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Moribund]])
||-||-
 
 
|-
 
|-
 
|
 
|
Line 246: Line 505:
 
*Lightning attacks on iron grate doors.
 
*Lightning attacks on iron grate doors.
 
*Metal objects broken by Rusters.
 
*Metal objects broken by Rusters.
||-||-
+
|-
 +
|
 +
*Titanium
 +
||
 +
*Killing The Disk of Moria. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
 +
|-
 +
|
 +
*Titanic Phosphate
 +
||
 +
*Killing The Dragon Lich (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|Dragon Lich]])
 +
|}
 +
 
 +
=== Coating Thorns ===
 +
*Thorns can be coated with various dusts and powders to produce specialty thorns.
 +
*Equiped specialty thorns have a "prick" action that affects the user.
 +
*Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces!!Prick Hand
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Calcic Copper
 +
||
 +
*coat
 +
||
 +
*Thorn (Feelin Better)
 +
||
 +
*+10 Vitality
 +
*+100 Stamina
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Carboxysilicium
 +
||
 +
*coat
 +
||
 +
*Thorn (Imperviousity)
 +
||
 +
*+10 Anti-Fire
 +
*+10 Anti-Magic
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Chromocalcite
 +
||
 +
*coat
 +
||
 +
*Thorn (Ground Vision)
 +
||
 +
*+10 Dexterity
 +
*+100 Stamina
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Chromo Sulfur
 +
||
 +
*coat
 +
||
 +
*Thorn (Scrambled Eggs)
 +
||
 +
*+10 Dexterity
 +
*+25 Mana
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Chromoon
 +
||
 +
*coat
 +
||
 +
*Thorn (Green Mood)
 +
||
 +
*+10 Dexterity
 +
*+10 Wisdom
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Copper Sulfate
 +
||
 +
*coat
 +
||
 +
*Thorn (Thoughts of Blues)
 +
||
 +
*+10 Vitality
 +
*+25 Mana
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Ferric Sulfate
 +
||
 +
*coat
 +
||
 +
*Thorn (Mens Sana In Corpre Sano)
 +
||
 +
*+10 Vitality
 +
*+50 Health
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Ferrocalcite
 +
||
 +
*coat
 +
||
 +
*Thorn (Force of Life)
 +
||
 +
*+50 Health
 +
*+100 Stamina
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Ferro Selenite
 +
||
 +
*coat
 +
||
 +
*Thorn (Iron Moon)
 +
||
 +
*+50 Health
 +
*+10 Wisdom
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Ferro Silicate
 +
||
 +
*coat
 +
||
 +
*Thorn (Earth Will)
 +
||
 +
*+10 Anti-Magic
 +
*+50 Health
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Moon Embers
 +
||
 +
*coat
 +
||
 +
*Thorn (Cold Ashes)
 +
||
 +
*+10 Anti-Fire
 +
*+10 Wisdom
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Selenic Cuporous
 +
||
 +
*coat
 +
||
 +
*Thorn (Lunatic Feaver)
 +
||
 +
*+10 Vitality
 +
*+10 Wisdom
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Titan Moondust
 +
||
 +
*coat
 +
||
 +
*Thorn (Rise of the Titans)
 +
||
 +
*+10 Strength
 +
*+10 Wisdom
 +
|}
 +
 
 +
*Some elements and compounds produce the same specialty thorn.
 +
*The prick action on all these thorns results in Vitality reduced by half.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Cupric Phosphate
 +
||
 +
*coat
 +
||
 +
*Thorn (Green Fate)
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Ferrous Nitre
 +
||
 +
*coat
 +
||
 +
*Thorn (Green Fate)
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Nitro Titanium
 +
||
 +
*coat
 +
||
 +
*Thorn (Green Fate)
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Phosphoferric
 +
||
 +
*coat
 +
||
 +
*Thorn (Green Fate)
 +
|-
 +
|
 +
*Thorn
 +
||
 +
*Titanic Phosphate
 +
||
 +
*coat
 +
||
 +
*Thorn (Green Fate)
 +
|}
 +
 
 +
=== Mixes ===
 +
*Some Elements and Items can be mixed together to form compounds and new items.
 +
 
 +
==== Acids ====
 +
*Using Kath Vinegar, it is possible to produce Four acids.
 +
 
 +
===== Basic Acids =====
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Kath Vinegar
 +
||
 +
*Phosphorus
 +
||
 +
*mix
 +
||
 +
*Phosphoric Acid
 +
|-
 +
|
 +
*Kath Vinegar
 +
||
 +
*Saltpetre
 +
||
 +
*mix
 +
||
 +
*Nitric Acid
 +
|-
 +
|
 +
*Kath Vinegar
 +
||
 +
*Selenium
 +
||
 +
*mix
 +
||
 +
*Selenic Acid
 +
|-
 +
|
 +
*Kath Vinegar
 +
||
 +
*Sulfur
 +
||
 +
*mix
 +
||
 +
*Sulfuric Acid
 +
|-
 +
|}
 +
 
 +
===== Complex Acids =====
 +
*Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Sulfuric Acid
 +
||
 +
*Nitro Coal
 +
||
 +
*mix
 +
||
 +
*Explosive Acid
 +
|-
 +
|
 +
*Explosive Acid
 +
||
 +
*Torch
 +
||
 +
*boil
 +
||
 +
*Vitriol
 +
|}
 +
 
 +
==== Complex Vinegar ====
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Black Powder
 +
||
 +
*Kath Vinegar
 +
||
 +
*mix
 +
||
 +
*Black Kath
 +
|-
 +
|
 +
*White Powder
 +
||
 +
*Kath Vinegar
 +
||
 +
*mix
 +
||
 +
*White Kath
 +
|}
 +
 +
*Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/<runes>MON OH VEN</runes> cloud in the square in front of your party.
 +
 
 +
==== Compounds ====
 +
*Compounds are typically produced through the mixing of two elements or an element with another compound.
 +
*The major compounds can be grouped into six families.
 +
 
 +
*Calcium Family
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Calcium
 +
||
 +
*Ashes
 +
||
 +
*mix
 +
||
 +
*Lime
 +
|-
 +
|
 +
*Calcium
 +
||
 +
*Copper
 +
||
 +
*mix
 +
||
 +
*Calcic Copper
 +
|-
 +
|
 +
*Calcium
 +
||
 +
*Rust
 +
||
 +
*mix
 +
||
 +
*Ferrocalcite
 +
|}
 +
 
 +
*Phosphorus Family
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Ashes
 +
||
 +
*mix
 +
||
 +
*Glowing Embers
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Chromium
 +
||
 +
*mix
 +
||
 +
*Moonlight
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Copper
 +
||
 +
*mix
 +
||
 +
*Cupric Phosphate
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Nitro Coal
 +
||
 +
*mix
 +
||
 +
*White Powder
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Rust
 +
||
 +
*mix
 +
||
 +
*Phosphoferric
 +
|-
 +
|
 +
*Phosphorus
 +
||
 +
*Titanium
 +
||
 +
*mix
 +
||
 +
*Titanic Phosphate
 +
|}
 +
 
 +
*Saltpetre Family
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Saltpetre
 +
||
 +
*Ashes
 +
||
 +
*mix
 +
||
 +
*Nitro Coal
 +
|-
 +
|
 +
*Saltpetre
 +
||
 +
*Copper
 +
||
 +
*mix
 +
||
 +
*Nitro Coperate
 +
|-
 +
|
 +
*Saltpetre
 +
||
 +
*Rust
 +
||
 +
*mix
 +
||
 +
*Ferrous Nitre
 +
|-
 +
|
 +
*Saltpetre
 +
||
 +
*Titanium
 +
||
 +
*mix
 +
||
 +
*Nitro Titanium
 +
|}
 +
 
 +
*Selenium Family
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Aluminium
 +
||
 +
*mix
 +
||
 +
*Light Selenium
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Ashes
 +
||
 +
*mix
 +
||
 +
*Moon Embers
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Chromium
 +
||
 +
*mix
 +
||
 +
*Chromoon
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Copper
 +
||
 +
*mix
 +
||
 +
*Selenic Cuprous
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Rust
 +
||
 +
*mix
 +
||
 +
*Ferro Selenite
 +
|-
 +
|
 +
*Selenium
 +
||
 +
*Titanium
 +
||
 +
*mix
 +
||
 +
*Titan Moondust
 +
|}
 +
 
 +
*Silicium Family
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Silicium
 +
||
 +
*Ashes
 +
||
 +
*mix
 +
||
 +
*Carboxysilicium
 +
|-
 +
|
 +
*Silicium
 +
||
 +
*Chromium
 +
||
 +
*mix
 +
||
 +
*Chromatic Silicate
 +
|-
 +
|
 +
*Silicium
 +
||
 +
*Rust
 +
||
 +
*mix
 +
||
 +
*Ferro Silicate
 +
|}
 +
 
 +
*Sulfur Family
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 
|-
 
|-
 
|
 
|
 
*Sulfur
 
*Sulfur
 
||
 
||
*Grinding a Cooked Egg with a Boulder.
+
*Chromium
 +
||
 +
*mix
 
||
 
||
*Combine Sulfur, Saltpetre and Ashes to make Black Powder?
+
*Chromo Sulfur
||-
 
 
|-
 
|-
 
|
 
|
 +
*Sulfur
 +
||
 +
*Copper
 +
||
 +
*mix
 +
||
 +
*Copper Sulfate
 +
|-
 +
|
 +
*Sulfur
 +
||
 +
*Nitro Coal
 +
||
 +
*mix
 +
||
 +
*Black Powder
 +
|-
 +
|
 +
*Sulfur
 +
||
 +
*Rust
 +
||
 +
*mix
 +
||
 +
*Ferric Sulfate
 +
|-
 +
|
 +
*Sulfur
 +
||
 
*Titanium
 
*Titanium
 
||
 
||
*Killing The Disk of Moria. (See [[Conflux/Paragons_of_Evil_and_Supernatural_Forces#Major_Paragons.|The Disk of Moria]])
+
*mix
||-||
+
||
*Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.
+
*Titanic Phosphate (bug)
 +
|}
 +
 
 +
==== Elemental Waters ====
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
 +
|-
 +
|
 +
*Gold (powder)
 +
||
 +
*Water Flask
 +
||
 +
*mix
 +
||
 +
*Auric Water
 +
||
 +
*60%
 +
|-
 +
|
 +
*Silver (dust)
 +
||
 +
*Water Flask
 +
||
 +
*mix
 +
||
 +
*Argentum Vis
 +
||
 +
*40%
 +
|}
 +
 
 +
*Auric Water can be obained with an Empty Flask from the [[Conflux/Places/Tavern|Tavern]]'s gargoyle fountain in [[Conflux/Places/Altar of Assault|The Altar of the Assault]].
 +
 
 +
==== Juices ====
 +
*There are four different types of Juices that can be produced.
 +
*Juices have a percentage chance to cure diseases.
 +
*Since all Juices are water based, they increase Water Levels.
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
 +
|-
 +
|
 +
*Empty Flask
 +
||
 +
*Chewer Pod
 +
||
 +
*press out
 +
||
 +
*Juice
 +
||
 +
*15%
 +
|-
 +
|
 +
*Water Flask
 +
||
 +
*Snapdragon
 +
||
 +
*macerate
 +
||
 +
*Flowers Maceration
 +
||
 +
*5%
 +
|-
 +
|
 +
*Flowers Maceration
 +
||
 +
*Juice
 +
||
 +
*mix
 +
||
 +
*Flavored Juice
 +
||
 +
*25%
 +
|-
 +
|
 +
*Flowers Maceration
 +
||
 +
*Torch
 +
||
 +
*boil
 +
||
 +
*Infusion
 +
||
 +
*
 +
|-
 +
|
 +
*Flavored Juice
 +
||
 +
*Torch
 +
||
 +
*boil
 +
||
 +
*Juicy Infusion
 +
||
 +
*75%
 +
|-
 +
|
 +
*Infusion
 +
||
 +
*Juice
 +
||
 +
*mix
 +
||
 +
*Juicy Infusion
 +
||
 +
*75%
 +
|}
 +
 
 +
==== Specialty Wines ====
 +
*Sar Wines of varying strength can be found outside of the Wine Cellar.
 +
*These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
 +
*Specialty Wines have a percentage chance to cure diseases.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces!!Cure Disease Percentage
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Aluminium
 +
||
 +
*mix
 +
||
 +
*Ruby Wine
 +
||
 +
*3%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Calcium 
 +
||
 +
*mix
 +
||
 +
*Soft Wine
 +
||
 +
*3%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Chromium
 +
||
 +
*mix
 +
||
 +
*Chromatic Wine
 +
||
 +
*3%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Copper
 +
||
 +
*mix
 +
||
 +
*Cupric Wine
 +
||
 +
*4%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Phosphorus
 +
||
 +
*mix
 +
||
 +
*Nocturn Wine
 +
||
 +
*3%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Saltpetre
 +
||
 +
*mix
 +
||
 +
*Mushy Wine
 +
||
 +
*100%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Selenium
 +
||
 +
*mix
 +
||
 +
*Moon Wine
 +
||
 +
*3%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Silicium
 +
||
 +
*mix
 +
||
 +
*Mud Wine
 +
||
 +
*4%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Spitter Berry
 +
||
 +
*mix
 +
||
 +
*Fruity Wine
 +
||
 +
*20%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Sulfur
 +
||
 +
*mix
 +
||
 +
*Egg Wine
 +
||
 +
*10%
 +
|-
 +
|
 +
*Sar Wine
 +
||
 +
*Titanium
 +
||
 +
*mix
 +
||
 +
*Sar Wine (Wine of Titans)
 +
||
 +
*3%
 +
|-
 +
|
 +
*Moon Wine
 +
||
 +
*Fruity Wine
 +
||
 +
*mix
 +
||
 +
*Zo Liqueur
 +
||
 +
*0%
 +
|}
 +
 
 +
=== Heating and Imbuing ===
 +
*Certain Items can be created using Dusts and Powders.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!One Hand !! Other Hand !! Action !! Produces
 +
|-
 +
|
 +
*Light Selenium
 +
||
 +
*Black/Brown Boots
 +
||
 +
*imbue
 +
||
 +
*Elven Boots
 +
|-
 +
|
 +
*Lime
 +
||
 +
*Torch
 +
||
 +
*heat
 +
||
 +
*Quicklime
 +
|-
 +
|
 +
*Moonlight
 +
||
 +
*Eye
 +
||
 +
*imbue
 +
||
 +
*Eye (+1 Wisdom when worn on head)
 +
|}
 +
 
 +
 
 +
=== Rocks and Stones ===
 +
 
 +
==== Glowing Stones ====
 +
*Glowing stones provide light in areas like the Mines where flame can cause expolsions.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 
|-
 
|-
 +
|
 +
*Rock
 +
||
 +
*Glowing Embers
 +
||
 +
*coat
 +
||
 +
*Glowing Stone
 
|}
 
|}
  
=== Special Waters ===
+
==== Polishing ====
 +
*Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
 +
*Gem can start at any quality level and be polished to <runes>MON</runes>.
 +
*Emeralds and Saphires cannot be polished.
  
Auric water can be obained from the [[Conflux/Places/Tavern|Tavern]]'s gargole fountain in [[Conflux/Places/Altar of Assault|The Altar of the Assault]].
+
==== Specialty Rocks ====
 +
* Specialty rocks can be created via alchemical means.
  
A single flask of Argentum Vis can be obtained from the [[Conflux/Places/Hellforge Lab|Alchemy Lab of the Hellforge]].
+
{| border="1" cellpadding="3" cellspacing="0"
 +
!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*Chromatic Silicate
 +
||
 +
*Torch
 +
||
 +
*heat
 +
||
 +
*Glass Rock
 +
|-
 +
|
 +
*Glass Rock
 +
||
 +
*Vitriol
 +
||
 +
*coat
 +
||
 +
*Vitrous Rock
 +
|-
 +
|
 +
*Vitrous Rock
 +
||
 +
*Glass Rock
 +
||
 +
*combine
 +
||
 +
*Vitroglass
 +
|-
 +
|
 +
*Vitrous Rock
 +
||
 +
*Saltpetre
 +
||
 +
*coat
 +
||
 +
*Nitrovitrous Rock
 +
|-
 +
|}
  
=== The Philosophal Stone ===
+
==== The Philosophal Stone ====
  
*The Philosophal Stone is obtained in <spoiler>[[Conflux/Places/Repository|The Repository]]</spoiler>
+
*A Philosophal Stone can be obtained in <spoiler>[[Conflux/Places/Repository|The Repository]].</spoiler>
*The stone has the power to "Transmute", but what exactly can be transmuted is unknown at this time.
+
*The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
 +
**The stone must be in the action hand and a coin in the other.
 +
*There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
 +
 
 +
*A Philosophal Stone can be created via the following method:
 +
<spoiler>
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!Stage!!Hand1!!Hand2!!Action!!Produces
 +
|-
 +
|
 +
*1
 +
||
 +
*Silicium
 +
||
 +
*Chromium
 +
||
 +
*mix
 +
||
 +
*Chromatic Silicate
 +
|-
 +
|
 +
*2
 +
||
 +
*Chromatic Silicate
 +
||
 +
*Torch
 +
||
 +
*heat
 +
||
 +
*Glass Rock
 +
|-
 +
|
 +
*3
 +
||
 +
*Glass Rock
 +
||
 +
*Vitriol
 +
||
 +
*coat
 +
||
 +
*Vitrous Rock
 +
|-
 +
|
 +
*4
 +
||
 +
*Vitrous Rock
 +
||
 +
*Saltpetre
 +
||
 +
*coat
 +
||
 +
*Nitrovitrous Rock
 +
|-
 +
|
 +
*5
 +
||
 +
*Nitrovitrous Rock
 +
||
 +
*Goldlime
 +
||
 +
*coat
 +
||
 +
*Philosophal Stone.
 +
|}
 +
</spoiler>
 +
 
 +
==== Vitroglass ====
 +
<spoiler>
 +
* A book on the Emerald level hints at the creation of a Flask with a Vitroglass rock.
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!One Hand !! Other Hand !! Action !! Produces
 +
|-
 +
|
 +
*Vitroglass
 +
||
 +
*torch
 +
||
 +
*heat
 +
||
 +
*Empty Flask. (+1 point towards the Challenge)
 +
|}
 +
</spoiler>
  
 
=== Other Magical Transmutations, Experiments, and Crafting ===
 
=== Other Magical Transmutations, Experiments, and Crafting ===
  
 +
The following table lists all known Transmutations not related to powders and dusts:
 +
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
!One Hand !! Other Hand !! Action !! Produces
 +
|-
 +
|
 +
*Fur Rag.
 +
||
 +
*Fur Rag.
 +
||
 +
*sew together
 +
||
 +
One of the following items:
 +
*Leather Boots.
 +
*Cape.
 +
*Leather Pants.
 +
*Leather Shirt.
 +
|-
 +
|
 +
*Fur Rag.
 +
||
 +
*Branch.
 +
*Torch. (even burnt out)
 +
||
 +
*make torch
 +
||
 +
*Torch. (new)
 +
|-
 +
|
 +
*Torch.
 +
||
 +
*Branch.
 +
||
 +
*burn
 +
||
 +
*Ashes.
 +
|-
 +
|
 +
*Torch.
 +
||
 +
*Ven Egg. (any non-cooked)
 +
||
 +
*cook
 +
||
 +
*<runes>MON</runes> Cooked Egg.
 +
|}
  
*Other uses for Fur Rags:
+
=== Magic Alcoves and Transmuting Fountains ===
**<spoiler>The "sew together" action appears when you place 1 Fur Rag in each hand. This action produces a new Cape.</spoiler>
 
**<spoiler>The "make torch" action appears when you place 1 Fur Rag in one hand and a stick or a burnt out torch in the other. This action produces a new torch.</spoiler>
 
  
 
*[[Conflux/Places/The Vinegar Transmuter|The Vinegar Transmuter]] on [[Conflux/Places/Emerald Level|The Emerald Level]] turns a [[Conflux/Items#Vinegars|Kath Vinegar]] into a dead <runes>MON</runes> Blast Spore.
 
*[[Conflux/Places/The Vinegar Transmuter|The Vinegar Transmuter]] on [[Conflux/Places/Emerald Level|The Emerald Level]] turns a [[Conflux/Items#Vinegars|Kath Vinegar]] into a dead <runes>MON</runes> Blast Spore.
 +
*[[Conflux/Places/Energetic Waters|Energenic Waters]] on [[Conflux/Places/Emerald Level|The Emerald Level]] turns a dead Blast Spore into a <runes>MON</runes> Blast Spore.
 +
 +
 +
*The [[Conflux/Places/Recharger|Recharger]] will add charges to non-dead weapons and items.
 +
**1 <runes>SAR</runes> Coin. = 1 charge.
 +
**1 Silver Coin. = 2 charges.
 +
**1 <runes>GOR</runes> Coin. = 3 charges.
  
*Ven Eggs: <spoiler>Ven Eggs of all type and strengths can be "cooked" with a burning torch in one hand and the Ven Egg in the other. All Cooked Eggs are of <runes>MON</runes> strength.</spoiler>
+
*The [[Conflux/Places/Weapon Replicator|Weapon Replicator]] will duplicate any one weapon.
 +
**Unique and funereal weapons cannot be exactly replicated.
 +
***Replicated weapons will lack all special properties.
 +
**A Vorple Blade or Skebow are good choices for replication.
  
 
[[Category:Conflux|Alchemy Guide]]
 
[[Category:Conflux|Alchemy Guide]]

Latest revision as of 09:22, 1 June 2017

Alchemy Guide

The Alchemical Oven

  • Use the oven once before opening each further door of the Wizards' Guild, or lose the extra oven uses.
    • You need two potions for each use.
    • The potions' strengths and which one you put into the oven first don't matter, but nothing can be produced twice.
    • Each of up to 3 possible uses allows to produce one more item from the following table:
First Item Second Item Produces
  • Kath Vinegar
  • Kath Vinegar
  • Zo Liqueur
  • Sar Wine
  • Ven Egg
  • Sar Wine
  • Zo Liqueur
  • UM (UM) Zo Liqueur + MON (MON) Zo Liqueur
  • Ven Egg
  • Zo Liqueur


Elementary Science

Dusts

All dusts are non-toxic, but all drain water levels.

Dust Availability
  • Ashes
  • Unlimited
  • Black Powder
  • Unlimited
  • Calcium
  • Limited
  • Carboxysilicium
  • Unlimited
  • Dead Mushroom Spores
  • Limited
  • Light Selenium
  • Limited
  • Lime
  • Limited
  • Moon Embers
  • Limited
  • Moonlight
  • Limited
  • Nitro Coal
  • Unlimited
  • Nitro Titanium
  • Limited
  • Phosphorus
  • Limited
  • Quicklime
  • Limited
  • Saltpetre
  • Unlimited
  • Selenium
  • Extremely Limited
  • Silicium
  • Unlimited
  • Silver
  • Limited
  • Titan Moondust
  • Limited
  • Titanic Phosphate
  • Limited

Powders

  • While comsumable, all powders are currently poisonous.
Powder Availability
  • Aluminium
  • Limited
  • Calcic Copper
  • Limited
  • Chromatic Silicate
  • Limited
  • Chromium
  • Very Limited
  • Chromocalcite
  • Very Limited
  • Chromoon
  • Very Limited
  • Chromo Sulfur
  • Very Limited
  • Copper
  • Limited
  • Copper Sulfate
  • Limited
  • Cupric Phosphate
  • Limited
  • Ferric Sulfate
  • Unlimited
  • Ferrocalcite
  • Limited
  • Ferro Selenite
  • Extremely Limited
  • Ferro Silicate
  • Unlimited
  • Ferrous Nitre
  • Unlimited
  • Glowing Embers
  • Limited
  • Gold
  • Limited
  • Goldliime
  • Limited
  • Phosphoferric
  • Limited
  • Rust
  • Unlimited
  • Selenic Cuprous
  • Extremely Limited
  • Sulfur
  • Unlimited
  • Titanium
  • Limited

Evaporatives

  • Three Elements and two Compounds form the Evaporatives.
Element/Compound Um Master Priest Identify
  • Selenium
  • Very Slow Evaporation
  • Silicium
  • Slight Evaporation
  • Silver
  • Medium Evaporation
  • Titan Moondust
  • Fast Evaporation
  • Titanic Phosphate
  • Very Fast Evaporation

Prime Focuses

  • While not part of the Evaporative Group, Prime Focuses also possess UM Master Priest Identify messages.
Element/Compound Um Master Priest Identify
  • Calcium
  • Impossible... You are only the spiritual body of a sorcerer. You cannot see me.
  • Moonlight
  • For Throwing Mechanisms.
  • Nitro Titanium
  • Permenant Water.
  • Titanium
  • Remember remember the oracle of amber, this was just a dream what fake you thought was true every truth lied.

Grinding

  • Some elemental dusts and powders can be produced by using a boulder to "grind" an item into a dust or powder.
  • Conserve these items whenever possible (some supplies are limited).
  • Selenium and Chromium are the least abundant elements.
Hand1 Hand2 Action Produces
  • Boulder
  • Bones
  • grind
  • Phosphorus
  • Boulder
  • Chalcedony
  • grind
  • Silicium
  • Boulder
  • Cooked Egg
  • grind
  • Sulfur
  • Boulder
  • Dead Mushroom Spores
  • grind
  • Saltpetre
  • Boulder
  • Emerald
  • grind
  • Chromium
  • Boulder
  • Gor Coin
  • grind
  • Gold
  • Boulder
  • Gorgonzola
  • grind
  • Calcium
  • Boulder
  • Moonstone Necklace
  • grind
  • Selenium
  • Boulder
  • Ruby
  • grind
  • Aluminum
  • Boulder
  • Saphire
  • grind
  • Titanium
  • Boulder
  • Sar Coin
  • grind
  • Copper
  • Boulder
  • Silver Coin
  • grind
  • Silver
  • Warning! Do not grind the Emerald of Fate and Blackripples Onyx or they will be lost forever.

Other Sources

  • Some powders and dusts are obtained/produced via means other than grinding.
Material Produced by
  • Ashes
  • Alcoves.
  • Burning branches.
  • Casting Fireball (FULKATH (FUL KATH)) or Lightning (OHGOR (OH GOR)) at plant based creatures and wooden doors.
  • Copper Sulfate
  • Ferrous Nitre
  • Ferro Silicate
  • Nitro Titanium
  • Phosphoferric
  • Rust
  • Killing Cog Knights. (cursed)
  • Killing Rusters.
  • Killing Unholy Knights. (cursed)
  • Lightning attacks on iron grate doors.
  • Metal objects broken by Rusters.
  • Titanium
  • Titanic Phosphate

Coating Thorns

  • Thorns can be coated with various dusts and powders to produce specialty thorns.
  • Equiped specialty thorns have a "prick" action that affects the user.
  • Thorns have a single "use" before becoming a normal thorn and wear off like a stat potion.
Hand1 Hand2 Action Produces Prick Hand
  • Thorn
  • Calcic Copper
  • coat
  • Thorn (Feelin Better)
  • +10 Vitality
  • +100 Stamina
  • Thorn
  • Carboxysilicium
  • coat
  • Thorn (Imperviousity)
  • +10 Anti-Fire
  • +10 Anti-Magic
  • Thorn
  • Chromocalcite
  • coat
  • Thorn (Ground Vision)
  • +10 Dexterity
  • +100 Stamina
  • Thorn
  • Chromo Sulfur
  • coat
  • Thorn (Scrambled Eggs)
  • +10 Dexterity
  • +25 Mana
  • Thorn
  • Chromoon
  • coat
  • Thorn (Green Mood)
  • +10 Dexterity
  • +10 Wisdom
  • Thorn
  • Copper Sulfate
  • coat
  • Thorn (Thoughts of Blues)
  • +10 Vitality
  • +25 Mana
  • Thorn
  • Ferric Sulfate
  • coat
  • Thorn (Mens Sana In Corpre Sano)
  • +10 Vitality
  • +50 Health
  • Thorn
  • Ferrocalcite
  • coat
  • Thorn (Force of Life)
  • +50 Health
  • +100 Stamina
  • Thorn
  • Ferro Selenite
  • coat
  • Thorn (Iron Moon)
  • +50 Health
  • +10 Wisdom
  • Thorn
  • Ferro Silicate
  • coat
  • Thorn (Earth Will)
  • +10 Anti-Magic
  • +50 Health
  • Thorn
  • Moon Embers
  • coat
  • Thorn (Cold Ashes)
  • +10 Anti-Fire
  • +10 Wisdom
  • Thorn
  • Selenic Cuporous
  • coat
  • Thorn (Lunatic Feaver)
  • +10 Vitality
  • +10 Wisdom
  • Thorn
  • Titan Moondust
  • coat
  • Thorn (Rise of the Titans)
  • +10 Strength
  • +10 Wisdom
  • Some elements and compounds produce the same specialty thorn.
  • The prick action on all these thorns results in Vitality reduced by half.
Hand1 Hand2 Action Produces
  • Thorn
  • Cupric Phosphate
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Ferrous Nitre
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Nitro Titanium
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Phosphoferric
  • coat
  • Thorn (Green Fate)
  • Thorn
  • Titanic Phosphate
  • coat
  • Thorn (Green Fate)

Mixes

  • Some Elements and Items can be mixed together to form compounds and new items.

Acids

  • Using Kath Vinegar, it is possible to produce Four acids.
Basic Acids
Hand1 Hand2 Action Produces
  • Kath Vinegar
  • Phosphorus
  • mix
  • Phosphoric Acid
  • Kath Vinegar
  • Saltpetre
  • mix
  • Nitric Acid
  • Kath Vinegar
  • Selenium
  • mix
  • Selenic Acid
  • Kath Vinegar
  • Sulfur
  • mix
  • Sulfuric Acid
Complex Acids
  • Two Complex Acids can be produced with a Basic Acid instead of a Kath Vinegar.
Hand1 Hand2 Action Produces
  • Sulfuric Acid
  • Nitro Coal
  • mix
  • Explosive Acid
  • Explosive Acid
  • Torch
  • boil
  • Vitriol

Complex Vinegar

Hand1 Hand2 Action Produces
  • Black Powder
  • Kath Vinegar
  • mix
  • Black Kath
  • White Powder
  • Kath Vinegar
  • mix
  • White Kath
  • Black/White Kath is a "shake 'n drop" grenade that generates an explosion/dispell/MONOHVEN (MON OH VEN) cloud in the square in front of your party.

Compounds

  • Compounds are typically produced through the mixing of two elements or an element with another compound.
  • The major compounds can be grouped into six families.
  • Calcium Family
Hand1 Hand2 Action Produces
  • Calcium
  • Ashes
  • mix
  • Lime
  • Calcium
  • Copper
  • mix
  • Calcic Copper
  • Calcium
  • Rust
  • mix
  • Ferrocalcite
  • Phosphorus Family
Hand1 Hand2 Action Produces
  • Phosphorus
  • Ashes
  • mix
  • Glowing Embers
  • Phosphorus
  • Chromium
  • mix
  • Moonlight
  • Phosphorus
  • Copper
  • mix
  • Cupric Phosphate
  • Phosphorus
  • Nitro Coal
  • mix
  • White Powder
  • Phosphorus
  • Rust
  • mix
  • Phosphoferric
  • Phosphorus
  • Titanium
  • mix
  • Titanic Phosphate
  • Saltpetre Family
Hand1 Hand2 Action Produces
  • Saltpetre
  • Ashes
  • mix
  • Nitro Coal
  • Saltpetre
  • Copper
  • mix
  • Nitro Coperate
  • Saltpetre
  • Rust
  • mix
  • Ferrous Nitre
  • Saltpetre
  • Titanium
  • mix
  • Nitro Titanium
  • Selenium Family
Hand1 Hand2 Action Produces
  • Selenium
  • Aluminium
  • mix
  • Light Selenium
  • Selenium
  • Ashes
  • mix
  • Moon Embers
  • Selenium
  • Chromium
  • mix
  • Chromoon
  • Selenium
  • Copper
  • mix
  • Selenic Cuprous
  • Selenium
  • Rust
  • mix
  • Ferro Selenite
  • Selenium
  • Titanium
  • mix
  • Titan Moondust
  • Silicium Family
Hand1 Hand2 Action Produces
  • Silicium
  • Ashes
  • mix
  • Carboxysilicium
  • Silicium
  • Chromium
  • mix
  • Chromatic Silicate
  • Silicium
  • Rust
  • mix
  • Ferro Silicate
  • Sulfur Family
Hand1 Hand2 Action Produces
  • Sulfur
  • Chromium
  • mix
  • Chromo Sulfur
  • Sulfur
  • Copper
  • mix
  • Copper Sulfate
  • Sulfur
  • Nitro Coal
  • mix
  • Black Powder
  • Sulfur
  • Rust
  • mix
  • Ferric Sulfate
  • Sulfur
  • Titanium
  • mix
  • Titanic Phosphate (bug)

Elemental Waters

Hand1 Hand2 Action Produces Cure Disease Percentage
  • Gold (powder)
  • Water Flask
  • mix
  • Auric Water
  • 60%
  • Silver (dust)
  • Water Flask
  • mix
  • Argentum Vis
  • 40%

Juices

  • There are four different types of Juices that can be produced.
  • Juices have a percentage chance to cure diseases.
  • Since all Juices are water based, they increase Water Levels.
Hand1 Hand2 Action Produces Cure Disease Percentage
  • Empty Flask
  • Chewer Pod
  • press out
  • Juice
  • 15%
  • Water Flask
  • Snapdragon
  • macerate
  • Flowers Maceration
  • 5%
  • Flowers Maceration
  • Juice
  • mix
  • Flavored Juice
  • 25%
  • Flowers Maceration
  • Torch
  • boil
  • Infusion
  • Flavored Juice
  • Torch
  • boil
  • Juicy Infusion
  • 75%
  • Infusion
  • Juice
  • mix
  • Juicy Infusion
  • 75%

Specialty Wines

  • Sar Wines of varying strength can be found outside of the Wine Cellar.
  • These wines can be used in conjuction with various dusts and powders to produce Specialty Wines.
  • Specialty Wines have a percentage chance to cure diseases.
Hand1 Hand2 Action Produces Cure Disease Percentage
  • Sar Wine
  • Aluminium
  • mix
  • Ruby Wine
  • 3%
  • Sar Wine
  • Calcium
  • mix
  • Soft Wine
  • 3%
  • Sar Wine
  • Chromium
  • mix
  • Chromatic Wine
  • 3%
  • Sar Wine
  • Copper
  • mix
  • Cupric Wine
  • 4%
  • Sar Wine
  • Phosphorus
  • mix
  • Nocturn Wine
  • 3%
  • Sar Wine
  • Saltpetre
  • mix
  • Mushy Wine
  • 100%
  • Sar Wine
  • Selenium
  • mix
  • Moon Wine
  • 3%
  • Sar Wine
  • Silicium
  • mix
  • Mud Wine
  • 4%
  • Sar Wine
  • Spitter Berry
  • mix
  • Fruity Wine
  • 20%
  • Sar Wine
  • Sulfur
  • mix
  • Egg Wine
  • 10%
  • Sar Wine
  • Titanium
  • mix
  • Sar Wine (Wine of Titans)
  • 3%
  • Moon Wine
  • Fruity Wine
  • mix
  • Zo Liqueur
  • 0%

Heating and Imbuing

  • Certain Items can be created using Dusts and Powders.
One Hand Other Hand Action Produces
  • Light Selenium
  • Black/Brown Boots
  • imbue
  • Elven Boots
  • Lime
  • Torch
  • heat
  • Quicklime
  • Moonlight
  • Eye
  • imbue
  • Eye (+1 Wisdom when worn on head)


Rocks and Stones

Glowing Stones

  • Glowing stones provide light in areas like the Mines where flame can cause expolsions.
Hand1 Hand2 Action Produces
  • Rock
  • Glowing Embers
  • coat
  • Glowing Stone

Polishing

  • Carboxysilicium dust can be used to "polish" Chalcedony and Ruby gems.
  • Gem can start at any quality level and be polished to MON (MON).
  • Emeralds and Saphires cannot be polished.

Specialty Rocks

  • Specialty rocks can be created via alchemical means.
Hand1 Hand2 Action Produces
  • Chromatic Silicate
  • Torch
  • heat
  • Glass Rock
  • Glass Rock
  • Vitriol
  • coat
  • Vitrous Rock
  • Vitrous Rock
  • Glass Rock
  • combine
  • Vitroglass
  • Vitrous Rock
  • Saltpetre
  • coat
  • Nitrovitrous Rock

The Philosophal Stone

  • A Philosophal Stone can be obtained in Show text
  • The stone has the power to "Transmute" SAR and Silver coins into GOR coins.
    • The stone must be in the action hand and a coin in the other.
  • There is a hint scroll "The philosophal stone is an achievement that must be sought on your own."
  • A Philosophal Stone can be created via the following method:

Show text


Vitroglass

Show text


Other Magical Transmutations, Experiments, and Crafting

The following table lists all known Transmutations not related to powders and dusts:

One Hand Other Hand Action Produces
  • Fur Rag.
  • Fur Rag.
  • sew together

One of the following items:

  • Leather Boots.
  • Cape.
  • Leather Pants.
  • Leather Shirt.
  • Fur Rag.
  • Branch.
  • Torch. (even burnt out)
  • make torch
  • Torch. (new)
  • Torch.
  • Branch.
  • burn
  • Ashes.
  • Torch.
  • Ven Egg. (any non-cooked)
  • cook
  • MON (MON) Cooked Egg.

Magic Alcoves and Transmuting Fountains


  • The Recharger will add charges to non-dead weapons and items.
    • 1 SAR (SAR) Coin. = 1 charge.
    • 1 Silver Coin. = 2 charges.
    • 1 GOR (GOR) Coin. = 3 charges.
  • The Weapon Replicator will duplicate any one weapon.
    • Unique and funereal weapons cannot be exactly replicated.
      • Replicated weapons will lack all special properties.
    • A Vorple Blade or Skebow are good choices for replication.