Difference between revisions of "RTC/Skill Level"

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=== Method ===
 
=== Method ===
 
The data was gathered by placing a floor trigger in the dungeon that activated an action 'Increase Fighter Experience' strength 100, three other triggers were used for Ninja, Wizard, and Priest.
 
The data was gathered by placing a floor trigger in the dungeon that activated an action 'Increase Fighter Experience' strength 100, three other triggers were used for Ninja, Wizard, and Priest.
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[[Category:RTC|Skill Level]]

Latest revision as of 14:05, 9 May 2011

Experience Needed

You Need 500 experience to gain From Level 0 to Level 1, 1000 to get to Level 2, 2000 to get to Level 3, etc. Each subsequent level requires x2 as much experience.

Level Increase Bonuses

All percentages and averages are guessed and not based on a statistically viable sample (ie they will only give you the gist of it...sample size = 4)

Fighters gain bonus in:

Strength +1 all the time (+2 25% of the time)

Dex +1 25% of the time

Vit +1 25% of the time

Anti Magic (+1 25% of the time)

Stamina (+1 at each level not counting level 1)

Health Bonus Averages:

Level 1 +8, Level 2 +10, Level 3 +15, Level 4 +19, Level 5 +24, Level 6 +26, Level 7 +29

Ninjas gain bonus in:

Strength +1 25% of the time

Dex +1 all of the time (+2 25% of the time)

Vit +1 25% of the time

Anti Magic (+1 25% of the time)

Stamina (+1 25% of the time)

Health Bonus Averages:

Level 1 +5, Level 2 +7, Level 3 +9, Level 4 +11, Level 5 +15, Level 6 +19, Level 7 +21

Priests gain bonus in:

Vit +1 25% of the time (+2 25% of the time)

Wiz +1 25% of the time

Anti Magic +1 all of the time (+2 25% of the time)

Anti Fire +1 all of the time (+2 25% of the time)

Stamina (+1 not often maybe 25%)

Health Bonus Averages:

Level 1 +4, Level 2 +6, Level 3 +8...

Mana Bonus Averages:

Level 1 +4, Level 2 +6, Level 3 +7...

Wizards gain bonus in:

Vit +1 all of the time

Wiz +1 all of the time(+2 25% of the time)

Anti Magic +1 25% of the time

Anti Fire +1 25% (+2 25% of the time)

Stamina +1 25%

Health Bonus Averages:

Level 1 +3, Level 2 +4, Level 3 +5, Level 4 +6,

Mana Bonus Averages:

Level 1 +5, Level 2 +6, Level 3 +8, Level 4 +10,

Method

The data was gathered by placing a floor trigger in the dungeon that activated an action 'Increase Fighter Experience' strength 100, three other triggers were used for Ninja, Wizard, and Priest.