Conflux/Zan's Exploration Guide

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Introduction

Introduction
This is a general solution which should work for each Guild Guide and even for a single Maleficient. Of course some things could be optimized. But my goal was to provide a solution, that works for each Champion and also for the Maleficients.

Possible optimizations and alternatives might be mentioned where appropriate.
The aim of this guide is to explore as much as possible and to get as much Challenge points as possible.

The aim is definitely not to run through as fast as possible. Anyway – who wants to run fast through this fantastic game?
To provide this guide, I'm playing the following 8 different parties in parallel in different folders:

1. Leif, Iaido, Zed, Gando
2. Leif
3. Iaido
4. Zed
5. Gando
6. 4 Maleficients
7. 1 Maleficient (for the Maleficient quest - killed 3 Melficients)
8. 1 Maleficient (for the 4 Guild leaders)

In fact, I normally have 8 game windows open all the time – the ESCAPE key is my best friend...

I also maintain a list of open stuff that has been detected, but not yet been explored or done:
- stairs, ladders, teleporters, ... not yet used
- doors not yet opened
- corridors not yet used
- riddles not yet solved
- enemies not yet defeated
And so on.

This list will be provided regularly where I think it's appropriate.
All notes are based on version WIP008.
Most game terms start with uppercase letters.
Spells will only be used after detection!
(I like my rock hard – Lee Aaron)
I'm not a native speaker, but this also has an advantage: people of my language should easily understand me...

Important Warning
Do not edit this page manually!!! I generate the complete page automatically from a private file. So anything you change will be lost after my next update.

In case you find something that should be changed/added, please let me know: either here or in the Dungeon Master forum (I'm Zan there also). Please let me know, whether I should mention your name as input source or whether you prefer to stay anonymously.


Downloads
You can download the complete file from the following website:

Zan's Exploration Guide

The files are available in the formats OpenOffice, PDF and HTML.

Please note, that this page is equivalent to release 0.1. It won't be updated here until I've found a way to reduce formatting overhead.


Formatting Notes
Some entries look like
<champion 1, champion 2, ...>: text
These are valid only for the mentioned champions / champion groups.
Some places are marked as "Important Place", so you can easily search for them in this document.
Some sections are backgrounded purple. These are heavy spoilers.

For example for the Black Pudding, there is first a section that simply says: "Kill the Rock Pile". This section is followed by a purple section giving you a trick how to do this very fast.


Abbreviations
G4: Group of four Guide Champions
M4: Maleficient group of four Maleficient Champions for the Maleficient Quest
M4-1: Maleficient group of four Maleficient Champions – resurrected – 3 killed and not used ( for the Maleficient Quest).
M: Single Maleficient Champion (for the 4 Guild Leaders)
M*: M4, M4-1, M

X: done
((X)): done before
---: not done / not relevant / not found / hint only
tbd: to be done later

Release Notes

Release Notes

TBD next
Better formatting of first chapters
Levels from Crypt on until fourth guild leader can be hired


Release 1.0

Everything needed to unveil all guild leaders
Levels until Mines widely explored
Crypt: path to the northern Monk Staff explored


Release 0.4

Introduction: more details added
Temple added – almost finished.
Mines added – almost finished.


Release 0.3

Sewers added.
About 95% of the Sewers finished.
Major open topics here: 2 Maleficient riddles.


Release 0.2
Added Release Notes

Added chapter "Downloads" in Introduction

Added to the guide everything, that is needed to unlock 5 doors of each Guild and thus to remove any XP restrictions:
major parts of levels 0 and 1 (guilds, cellar)
minor parts of levels 2-4 and 34 (temple, sewers, mines, fur trader)


Release 0.1
1. Prelude for the Maleficients (thoughts for a good start)
2. Wine Cellar
3. Cellar (including getting "Supplies for the Strong" with very low Health)
4. Rat Lair
5. MIPS area / Black Pudding
6. Minotaur's Maze
7. Treasure Area (partly)
8. Getting the Flask
9. Storage Cellar
10. Unlocking the Fireball spell

Some Notes

10 Questions
Did you know that...

...you can get the Rope in the Storage Cellar without climbing into those damned pits?
...there is a way you can climb down the pit east of the Rope and leave from there to the ladder to the Cellar without dropping all your belongings?
...you can take the Supplies for the Strong without a Branch and with a health of 1?
...there is a rather easy way to kill the Black Pudding without fighting?
...you can leave the Long Lost Wand's room with the Long Lost Wand and without using the Iron Key?
...you can recharge Fury with Wisdom less than 10? And why you shouldn't do that?
...there is a square where you can use the Clairvoyance spell and get the message "Voyeur"?
...you can spawn a Caterpillar in the Sewers?
...you can spawn a Xorn in the Sewers?
...there is a good reason why sometimes items seem to vanish when fighting the Gigglers in the Ninja Guild?

Zan's Guide

Who






What
G4 Leif Iai-do Zed Gan-do M4 M4-1 M1

















Special Notes Regarding the Champions








G4, M4








Keep in mind, that a group of 4 champions doesn't level up as fast as a single champion... (and it needs more food...)








Iaido








Be careful using the Shuriken. You really don't want it to vanish in a pit or behind a locked grate door in case you miss the enemy.








M*








Suicide and resurrection is not an option!


























Prelude for the Maleficients – Some Considerations
(maybe interesting for other groups also)








Summary
We consider four important points here for the Maleficients:
1. Combat
2. Water
3. Branches
4. Mana
5. Light

These points might be of interest for other groups also...








Combat








Combat is hard for the Maleficients. Rats are easy, because they are silly enough to walk under doors immediately to follow you (and you can attack them from behind). But the Chewer Trees don't do this that quickly. This makes the fight rather long, which in turn often results in food shortage.

Avoid fighting Chewer Trees with the Maleficients too early!








Water








There are three Waterskins available (and 4 options to get them) in the early game:

1. One in the Chewers room in the Storage Cellar – although it is not a good one (you need to click half a day for drinking...).
2. One behind the Iron Key door to the right of the entrance to the Storage Cellar. You can bash this door (but Maleficients are to weak for this) or use an Iron Key.
3. One in the Cellar in the "Supplies for the Strong". For this one you need to be strong – which is no problem. Furthermore, you need a Branch – which is a problem that will be considered in the section "Branches" below.
4. You can get the last Waterskin also without a Branch and with low Health. It just needs a little more running around...

We want a good Waterskin – so only options 2-4 remain.








Option 1

In case it takes you too long to get the Waterskin (or if you have doubts about this) you can take the one in the Chewers room in between to survive. The Chewers there can be circumvented without fighting them (see option 2)!








Option 2

Maleficients use an Iron Key (or some SAR Wines...) while other Champions just bash the door.

To avoid being trapped by the Chewers, I recommend the following strategy for the Maleficients (other Champions of course can just kill them): if the Chewers are in their room you have enough time to take the Waterskin. If they are near the stairs, go up and down the stairs until they are on the right side (!). Now lure them into their room, where you can circumvent them. Then run to take the bag with the Waterskin and return up the stairs.

Thus you can gain the Waterskin – but you also activate a Chewer generator that generates another 4 Chewers in the Chewers room. This might make it difficult to get the Corbum behind the northern door later.








Option 3

The problem with Waterskin 3 is to get the necessary health to take the Supplies for the Strong (and you might be disturbed by Rats or Gigglers...). You can fight doors (which is quite boring) or Cave Rats in the Rat Lair (which is dangerous and time consuming). I have tested it both with doors and rats for most groups (especially also for M1) and always got the Supplies for the Strong and the Waterskin in time with a reserve of about 50% water left.








Option 4

You can re-open the door to the "Supplies for the Strong" if you take the Monk Staff of the "More Supplies for the Strong". My approach makes use of this fact. More on this later.








RESULT

I will use option 4 in this guide and take the Supplies of the Strong without worrying about a Branch! Yes, this is possible...

If you want to try out option 2, go to the Storage Cellar immediately after receiving the FUL spell! Then you can continue with the southern part of the Cellar and the Rat Lair.

If you prefer option 3, go down to the Sewers immediately after Aim 1 and get one as described in section "Branches". Then after receiving the FUL spell, go to the Rat Lair until you are strong enough for the Supplies for the Strong. Then you can continue with the southern part of the Cellar

















Branches








You can find five Branches in the early game:
1. Kill the Chewer Trees in the Storage Cellar.
2. Down the foul smelling stairs to the Sewers in the eastern corner is one just lying around.
3. Or kill the Chewer Tree there.
4. Behind the Solid Key door in the north-eastern part of the Cellar.
5. One lies in the Supplies fo the Strong – great...








Since we don't want to fight Chewers, 1. and 3. are not an option (and of course 5. isn't also).

To get the 4th Branch means some running to get the Solid Key first – and lots of chances to meet rats, which means additional running... Good chances to run out of food or water...

So, what about the second? You can go down the foul smelling stairs to the Sewers. If you just run into the eastern corner, you might be trapped by the Chewer Tree there. So, lure the tree to the square south of the pit (while you are east of it). Now rush to the East and get the Branch. Rush back and up the stairs. This would be a good solution – but unfortunately, if the Chewer Tree has left his origin square it might block your way making this solution impossible.








This leads us to option 3 again. But wait – what if the Chewer Tree would already be dead? Yes, this is possible! Before champion selection do the path down the foul smelling stairs, where Gando gets his second Corbum. Make sure that you rush over the Chewer Tree (just as you rush over the Flame in front of the Maleficient Guild). After champion selection go down to the Sewers again as fast as possible. If you are fast enough, you can return here, before the tree respawns and easily take the Branch.
You might also find an additional Branch here from the earlier killed Chewer. And also a Chewer Pod if you are lucky.








Mana








The Maleficients start with 0 Mana. This is not a problem if you select all 4 Maleficients, since they can pray with the Bone Doll. But it is a problem if you select only one Maleficient. You need to equip him with mana spending items to gain Priest and Wizard experience. In the early game, you'll find a Monk Staff (+2 Mana) and a Moonstone (+3 Mana). This is sufficient to cast either the YA spell or the FUL spell in two steps.

Note: since praying does not consume Mana, you can additionally use the YA and/or FUL spell, to gain even more experience.








Light








Since the Maleficients can't carry much stuff, it is important to reduce the number of needed torches. So we need the light spell as soon as possible (remember: we don't use spells before detection to make things harder...). The spell can be found after the first door of the Wizard Guild, which can be opened with a Plasma found quite early.








Fireball








Fireball makes life much more easy. So we try to get this spell as early as possible. More on this later.








Summary








So, this is the plan for the beginning:
1. Before champion selection, go down "Gando's way" and step over the Chewer in the Sewers.
2. Resurrect/reincarnate champions.
3. Go down to the Sewers and take a Branch (only for option 3!)
4. Go to the Wine Cellar.
5. Kill the Giant Cave Rat (not mentioned before, but useful...).
6. Get the Monk Staff and the Moonstone.
7. Get the Plasma.
8. Open the first door to the Wizard Guild.
9. Get the light spell.
10. Then we care about water and food.



































Aim 0 – "Before" Start (Ghost)
X X X X X X X X If you are planning to play with Zed or don't have a plan yet: step to the right to pray. This will give Zed an extra Monk Staff later.
Note: I do this always, just in case other effects are triggered – who knows?
X X X X X X X X Step onto the Black Flame in front of the Maleficient Guild to kill it.
X X X X X X X X If you are planning to play with Gando or don't have a plan yet: do "Gando's Way" down the foul smelling stairs through the Sewers: go in front of the "FOUL SMELLS..." stairs and go: 5xFront 3xRight 1xBack 10xFront 2xLeft 6xFront (fast!) Right Front Right 2xFront 3xLeft 1xBack 3xFront and you'll back to the starting point. This will give Gando an extra Corbum later.
Note: I also do this always, just in case other effects are triggered.
X X X X X X X X Important Note: do always "Gando's way"!
Make sure that you rush over the Chewer Tree in the Sewers – but do not kill it in the niche where it spawns. You might later find an additional Branch (and a Chewer Pod if you are lucky) here.

















Finished / TBD








This section lists all open stuff that has been detected, but not yet been explored or done:
- stairs, ladders, teleporters, ... not yet used
- doors not yet opened
- corridors not yet used
- riddles not yet solved
- enemies not yet defeated
And so on.

"X" means: done (or not relevant)
"---" means: to be done.
If all groups have an "X", the entry is removed next time.

Background colours:
Yellow: new
Green: old
Light Grey: finished, will be removed next time
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Wine Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers


























Aim 1 – The Guilds – Champion Selection
X X X X X --- --- --- Reincarnate champion(s).
--- --- --- --- --- X X X Resurrect champion(s).
--- --- --- --- --- --- X --- Kill 3 champions by running against walls.


























Aim 2 – Character Equipment
--- --- --- --- --- X X X M*: don't forget to take the stuff that appears in the alcove oppposite of the Maleficient Guild.

M4, M4-1: Use the Bone Doll for praying from time to time.
X X X X X X X X Gather the rocks and torches where you fell down. One of the torches is burnt out but the other is the best one in the beginning (and there is use for burnt out torches also...). Even the boulders can be useful...
--- --- --- --- --- X X --- Gain experience.
M4, M4-1: Go down the foul smelling stairs and the next one and pray once.
X X X X X X X X Take the start equipment in the Guilds – especially the Challenge Scroll.
--- --- --- --- --- --- --- --- Behind the doorway to the Guilds is an inscription "To the Room of Fate" and a button. Pressing the button teleports you there (save game before doing this). In the Room of Fate you can train to deal with Gigglers. Don't waste too much time with them – you get almost no experience points here (1 XP per spell and hit) but lose food and water. This is only helpful if you are completely new to the game and don't know what Gigglers do... Best reload afterwards.

Furthermore, you can also make your life harder here...

I don't press this button.
--- --- --- --- --- X X X M*: Take only absolutely necessary stuff with you, because of your low stamina. And the stamina decreases when you just walk even if you don't carry any load...

So, I normally take only one torch for light, later also one torch for closing Pit D and the Bone Doll for praying (and the Challenge – just to make sure that I don't forget it...).
X X X X X X X X Create your camp here. Put unimportant stuff onto the ground and important stuff into the Alcove where you found the Challenge. When opening Guild doors, you will get more alcoves to store and sort important stuff.

















Statistics
--- --- --- --- --- 2222 2 --- Champion Levels (total levels per champion)
1122 1000 0100 0020 0002 --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
1 --- 1 --- --- --- --- --- Unimportant Scrolls

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Wine Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers


























Aim 3 – Open Guild Doors
X --- X --- --- --- --- --- Use the Shuriken to open the first door of the Ninja Guild.
X --- X --- --- --- --- --- Take the YA KATH Scroll.
X --- --- X --- --- --- --- Use a Monk Staff to open the first door of the Priest Guild.
X --- --- X --- --- --- --- Take the Bag. Inside is a scroll "Press out Chewer Pods for a curing juice" which is useless after reading and understanding. But even useless things have their use in this game...
X --- --- X --- --- --- --- Keep the other one until you have better weapons.
X --- --- --- X --- --- --- G4, Gando: Do not use the Corbums yet for the Wizard Guild!

















Start Equipment
X X X X X X X X The Challenge
X X X X X X X X Torch
--- --- --- --- --- X X --- Bone Doll
X X --- --- --- --- --- --- Mace
X --- --- X --- --- --- --- Monk Staff

















Statistics
--- --- --- --- --- --- --- --- Champion Levels (total levels per champion)
0110 --- 0100 0010 --- --- --- --- Guild doors opened (Fighter, Ninja, Priest, Wizard)
1012 1000 --- 0010 0002 --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
1 --- --- 1 --- --- --- --- Bags
3 --- 2 1 --- --- --- --- Unimportant Scrolls


























Aim 4 – The Wine Cellar








Summary
Kill the Giant Cave Rat to find a Mace.
Kill the small rats if you encounter them.
Open a passage to the Cellar.
We also go here to find just a useless scroll...

Note: we don't waste time searching for Iron Key or ZO Liqueur (torches don't burn forever – at least most of them...). We'll take them later.

















Aim 4 A – The Cave Rat
X X X X X X --- --- Take a burnt out torch with you.
M4-1, M1: we have to return to the Guilds in between to reduce load... We'll take it with us later.
X X X X X X X X Go down the stairs to the Wine Cellar.
--- --- --- --- --- X X --- M4, M4-1: pray once.
--- --- --- --- --- --- --- --- Note: in case you encounter rats, lure them to the entrance door and let it help you – even the small rats can kill you with one hit.
X X X X X X X X Go and find the Cave Rat. Kill it (the entrance door is your friend...). You'll find a Mace.
M*: "damned – the Mace is heavy..."


























Aim 4 B – Find the Passage to the Cellar
X X X X X X X X Take the two torches next to the entrance door if you want them.
X X X X X X X X Take the bag with the inventory scroll in the left corner. You will need zillions of bags... Look into it later at a safe place and you'll find a Scroll.

Note: this Scroll is not counted for the unimportant scrolls in the statistics since we will sacrifice it soon.
X X --- --- --- --- X X Return to the Guilds to clean the inventory.
--- --- --- --- --- --- X X Take a burned out torch with you.
X X --- --- --- --- --- --- Use a Mace to open the first door of the Fighter Guild.
X X --- --- --- --- --- --- Bash the second one. Strength 49 can be sufficient.
Note: your bashing is better if your stamina is high!
X X --- --- --- --- --- --- Use a Mace to open the third door of the Fighter Guild.
X X --- --- --- --- --- --- Take the Sword and the Leather Armour.
X X --- --- --- --- X X Return to the Wine Cellar.
X X X X X X X X Take the SAR Wine and Silver Coin to open the passage to the cellar.
X X X X X X X X Go to the passage and take the Monk Staff.

















Statistics
--- --- --- --- --- 1111 1 --- Champion Levels (total levels per champion)
3110 3000 0100 0010 --- --- --- --- Guild doors opened (Fighter, Ninja, Priest, Wizard)
0022 0010 1010 1020 1012 1010 1010 1010 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
2 1 1 2 1 1 1 1 Bags
3 --- 2 1 --- --- --- --- Unimportant Scrolls
--- 1 1 1 --- 1 1 --- Fur Rags

















Finished / TBD
X X X X X X X X 0 – Guilds: explore the stairs to the Wine Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the Wine Cellar further
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the Cellar


























Aim 5 – The Cellar 1 – The Northern Part








Summary
We do only the absolutely necessary for now: getting the Plasma and the Moonstone (for Mana). On our way we also explore the Northern part of the Cellar.and collect some food there.

Be prepared to meet Gigglers, Leprechauns and/or Rats.
X X X X X X X X Enter the Cellar.
--- --- --- --- --- --- --- --- Note: a good way to get rid of rats is Pit D (but keep in mind they also provide steaks!)... But be careful about Gigglers. You really don't want a Giggler, that has stolen items from you, to fall into this pit...
X X X X X X X X Go two times right. You'll see the Supplies for the Strong. Step into the doorway and step back immediately. The door closes.
--- --- --- --- --- --- --- --- Note:
The door to the Supplies for the Strong can be opened again when you take the Monk Staff of the "More Supplies for the Strong" later. You can even get the Supplies for the Strong quite easily without a Branch and with low health if you do the following:
1. Step into the door and step back immediately. The door closes.
2. Do the path to the Long Lost Wand to gain access to "More Supplies for the Strong" and take them. Put the Monk Staff back into the alcove.
3. Return to the Supplies for the Strong. The door is now open. Take items. After taking the Scimitar, step back.
4. Go east two more steps and from there follow the Long Lost Wand path to "More Supplies for the Strong".
5. Take the Monk Staff. This opens the door again.
6. Return to the Supplies for the Strong. Take the Shuriken. The door stays open now.

Thus you can take everything here without a Branch and with Health 1!
X X X X X X X X Go to the North to the Fountain of Wisdom and take the map to the Long Lost Wand. Check for rats, before entering the dead end here, so that they don't trap you.
X X X X X X X X Go to the north-eastern corner of the Cellar. From where you found the the Monk Staff there are two ways: either just 12 squares east and then 13 squares north, or along the ladder to the Temple. I prefer the second one, because there seem to be less monsters there (and because of Gorgonzolas – see below).
X X X X X X X X I go down the ladder. Nothing special here. But a good place for resting, taking the Scroll out of the bag, putting other stuff into it, praying and savegame.
M4, M4-1: pray once.
X X X one only X X X X On your way don't forget the Gorgonzolas in the north-western part. Hopefully the rats have not yet detected them... Be careful when going there – it's a quite long dead end.
Note: "---" means: the Rats (or Gigglers) were faster...
--- --- --- --- --- --- --- --- A Boulder is also lying around – seems to have no further meaning. You cannot even kill the Rat with it – at least not now.
X X X X X X X X On your way you also can find a Stone Mushroom and two Spitter Berries.
--- X --- --- --- --- --- --- Encountered a Giggler which dropped a Gold Key.
--- X --- --- --- --- --- --- Encountered a Giggler which dropped a Silver Coin.
--- --- --- X --- --- --- --- Encountered a Giggler which dropped a Silver Coin and a Gorgonzola.
X X X X X X X X Open the door to the Fountain of Ignorance. Feed it with a scroll (I use the one found in the Cellar) to open the Door of Answers.
X X X X X X X X Go to the West and close Pit D.
X X X X X X X X Go to the Door of Answers and take the Plasma, the Shining and the SAR coin.
X X X X X X X X Near Pit D take the Moonstone and the Blast Spore. Leave something (burnt out torch, rock, ...) to close Pit D again. The Moonstone provides 3 Mana, which is important for Leif and very important for M1.
X X X X X X X X Go east then south. You pass a pressure plate and an inscription to the wall. On the pressure plate, you here a grate door moving. This is the starting point for the path to the Long Lost Wand. Remember it.
X X X X X X X X When you reach the pit, turn right and return to the Guilds.


























Aim 6 – The Guilds – The FUL Spell








Summary
Open Guild door(s).
Gain the FUL spell.
X X X X X X X X Use the Plasma to open the first door of the Wizard Guild. The Plasma does not work for later Wizard doors.
X X X X X X X X In the bookshelf there you find your first Wizard spell (FUL).
X X X X X X X X Congratulations: you are now able to cast a spell for light and no longer need torches. Cast this spell from time to time to gain Wizard exerience.
--- --- --- --- --- X X --- M4, M4-1: Go down the foul smelling stairs and the next one and pray once.
X X --- --- --- --- --- X Leif: since Leif has not enough mana for this spell, you should equip him with the Moonstone at least until he gets his first Wizard level.
M1: equipping Monk Staff and Moonstone to him lets him cast the FUL spell in two steps.
X --- --- --- X --- --- --- Use a Corbum to open the second door of the Wizard Guild.
X --- --- --- X --- --- --- Use a Corbum to open the third door of the Wizard Guild.
((X)) X X ((X)) X X X --- Use a Monk Staff to open the first door of the Priest Guild.
((X)) X X ((X)) X X X --- Take the Bag.
X --- --- X --- --- --- --- Use a Monk Staff to open the second door of the Priest Guild.
X --- --- X --- --- --- --- Take the YA Scroll from the bookshelf.
X --- --- X --- --- --- --- Use a Monk Staff to open the third door of the Priest Guild.
--- --- --- --- --- --- --- X M1: keep the Monk Staff!!! Equip it for mana (at least when you are not fighting).
((X)) ((X)) --- --- --- --- --- X M1: use a Mace to open the first door of the Fighter Guild.

















Statistics
--- 5 1 4 1 2222 2 --- Champion Levels (total levels per champion)
3133 3011 0111 0031 0013 0011 0011 1001 Guild doors opened (Fighter, Ninja, Priest, Wizard)
--- --- 1000 1000 1000 1000 1000 0010 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
X X X X X X X X Spell found: FUL
X --- --- X --- --- --- --- Spell found: YA
2 2 2 2 2 2 2 1 Bags
6 3 5 4 3 3 3 2 Unimportant Scrolls
--- 1 1 1 --- 1 1 --- Fur Rags

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the Wine Cellar further
X X X X X X X X 1 – Wine Cellar: explore the Cellar
--- --- --- --- --- --- --- --- 1 – Cellar: explore the southern part
--- --- --- --- --- --- --- --- 1 – Cellar: explore the locked door in the Northeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up near Pit D
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- X --- --- --- --- --- --- Giggler – Gold Key

















A note to the drop list above

There are some special Gigglers running around on different levels which can drop some items. This can be easily concluded from the fact, that there is one Giggler that always drops a Sling AND a SAR coin. So we keep track of these items in the list.

These items might also lie around in the Sewers or elsewhere if Gigglers died. And in the Sewers they might be moved by the Flood. So let's hope there are no Troll Clubs moved upon them. I'm definitely not going to lift any Troll Club, to see whether it is hiding a key. Fruthermore, you should (at least in the Sewers) climb into any damned pit – Gigglers (and items) can be mofed by the Flood and fall into a pit...


























Aim 7 – The Cellar 2 – More Supplies for the Strong
X X X X X X X X Return to the Cellar. Go south until you are east of the Supplies for the Strong. Go east and follow the rest of the path to the Long Lost Wand.
X X X X X X X X At the first pit go south.
X X X X X X X X When passing another pit take a look to the left. You see bones – keep them in mind. After the pit go east again.
--- --- --- --- --- --- --- --- Note:
If you need a rest you can go the stairs down.
X X X X X X X X North of the stairs you should see an alcove with "More Supplies for the Strong" which among others contains a Monk Staff and a Blast Spore. Take them. When you take the Monk Staff yu can hear a grate door moving.
X X X X X X X X Put the Monk Staff back into the alcove!!!
--- --- --- --- --- --- --- --- Do not yet climb down the pit.

Note:
In fact, I would only climb down into unknown pits, if no other option is left. As long as there are stairs or ladders, where I can (hopefully...) easily go back, I prefer these.
--- --- --- --- --- --- --- --- Important Note:
Do not use this Blast Spore. We have a special use for it later...
X X X X X X X X Go back to the Supplies for the Strong. Take everything including the Scimitar. Furthermore, you find a Full Waterskin, some food, a Shining Necklace and other stuff. After taking the Scimitar step back immediately.

M1: was successful with health 5.
X X X X X X X X Return to the Guilds. Drink, sleep and unload.
((X)) ((X)) X X X X X ((X)) Use a Mace to open the first door of the Fighter Guild.

















Statistics
--- 6 2 5 1 2222 2 1 Champion Levels (total levels per champion)
3133 3011 1111 1031 1013 1011 1011 1001 Guild doors opened (Fighter, Ninja, Priest, Wizard)
--- --- --- --- --- --- --- 0010 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
X X X X X X X X Spell found: FUL
X --- --- X --- --- --- --- Spell found: YA
2 2 2 2 2 2 2 1 Bags
7 4 6 5 4 4 4 3 Unimportant Scrolls
--- 2 1 3 1 1 1 --- Fur Rags

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the Wine Cellar further
--- --- --- --- --- --- --- --- 1 – Cellar: explore the southern part
--- --- --- --- --- --- --- --- 1 – Cellar: explore the locked door in the Northeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up near Pit D
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- X --- --- --- --- --- --- Giggler – Gold Key


























Aim 8 – The Cellar 3 – The Southern Part








Summary
Explore the southern part of the Cellar to find food, armour and weapons.
Find two keys.
Find the Leather Armour.
X X X X X X X X Take with you 2 Torches.
X X X X X X X X Take with you 2 trash items (you can use the torches also as trash items if you want).
X X X X X X X X Go back to the Wine Cellar.
X X X X X X X X Find and take the ZO Liqueur.
X X X X X X X X Find and take SAR Wine and Iron Key.
X X X X X X X X Go to the passage from the Wine Cellar to the Cellar.
X X X X X X X X Go east until a grate door in the North. Open it and take 2 Gorgonzolas.
X X X X X X X X From here follow the path to the Long Lost Wand again.
X X X X X X X X Take the Monk Staff from "More Supplies for the Strong". This opens the door to the "Supplies for the Strong" again.
X X X X X X X X Use two torches to get the Solid Key. You have two torches with you, haven't you...
X X X X X X X X Go to the pit, where you saw the Bones.
X X X X X X X X Take the Cross Key there (that's where you need the trash items). Strength 1 is sufficient, but you might need lots of tries...
--- --- --- --- --- --- X X Return to the Guilds in case of overload.
((X)) ((X)) ((X)) ((X)) ((X)) ((X)) ((X)) X Use a Monk Staff to open the first door of the Priest Guild.
((X)) ((X)) ((X)) ((X)) ((X)) ((X)) ((X)) X Take the Bag.
--- --- --- --- --- --- X X Return to the where you found the Cross Key.
X X X X X X X X Go down South, collect a Spitter Berry and a Stone Mushroom, then to the West.
X X X X X X X X Press the button to open the door to the Leather Boots.
X X X X X X X X Press the button to open the door to the Wine Cellar.
X X X X X X X X Take the Leather Boots.
X X X X X X X X Press the button to open the door to the Leather Armour.
X X X X X X X X Find another Stone Mushroom.
X X X X X X X X Find the Leather Armour (Jerkin and Pants) and take it.
X X X X X X X X Take the Shuriken of the "Supplies for the Strong".
X X X X X X X X Return to the Guilds.
((X)) X ((X)) X X X X X Use a Shuriken to open the first door of the Ninja Guild.
((X)) X ((X)) X X X X X Take the YA KATH Scroll.
X --- X --- --- --- --- --- Use a Shuriken to open the second door of the Ninja Guild.
--- --- --- --- --- --- --- X M1: Cast light spells untl you are a Neophyte Wizard – so you don't need to carry that heavy Monk Staff around any longer for Mana!
((X)) X X ((X)) X X X X Use a Monk Staff to open the second door of the Priest Guild.
((X)) X X ((X)) X X X X Take the YA Scroll from the bookshelf.

















Statistics
1000 7 3 5 1 3222 3 3 Champion Levels (total levels per champion)
3233 3121 1221 1131 1123 1121 1121 1121 Guild doors opened (Fighter, Ninja, Priest, Wizard)
0010 --- --- 0010 --- --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
X X X X X X X X Spell found: FUL
X X X X X X X X Spell found: YA
2 2 2 2 2 2 2 2 Bags
7 6 7 6 6 6 6 6 Unimportant Scrolls
1 2 1 3 1 1 1 --- Fur Rags

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
X X X X X X X X 1 – Wine Cellar: explore the Wine Cellar further
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X X X X 1 – Cellar: explore the southern part
--- --- --- --- --- --- --- --- 1 – Cellar: explore the locked door in the Northeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up near Pit D
--- --- --- --- --- --- --- --- 1 – Cellar: get the Flask in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the pit near More Supplies for the Strong
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Rat Lair
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up in the Southwest
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- X --- --- --- --- --- --- Giggler – Gold Key
--- --- --- --- --- --- --- --- Dreams
--- --- --- --- --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 9 – The Rat Lair 1








Summary
Kill rats until the doctor comes for Fur Rags, food and experience and also to get strong enough to take the Supplies for the Strong.
Get a VEN Egg.
Since we are going to meet a tough guy soon (the Minotaur) experience is also welcome... Kill Rats until you are Apprentice Fighter and Ninja.

Notes:
1. The Rat Generator is on the square mentioned in the map description. But it is activated elsewhere...
2. The Rats respawn quite fast first. But see important note below.

















Rat Lair – Important Note

The time will come, when it looks as if no more Rats respawn. But this is not true!
As I see it, after a certain number of Rats have spawned, the respawn timer is increased to an incredible huge amount. Maybe one rat per hour or something like that.

Other people reported that they get unlimited Rats fast. So there seems to exist some mechanism that deals somehow with the respawn timer. I don't know what it is and would recommend not relying on unlimited Rats. There is enough other food there, btw.









X X X X X X X X Take with you one or better two bags. You will find lots of stuff.
--- --- --- --- --- --- --- --- Take with you rat poison. Oh wait, we don't have rat poison... Damned, that might get hard...
X X X X X X X X Return to the cellar, then go first to the East and then to the South.
X X X X X X X X Before entering the Rat Lair, go to the East and take the Steak.
--- --- --- --- --- --- --- --- Enter the Rat Lair. Before dealing with the rats think about collecting the 4 Gorgonzolas, the VEN Egg and the Bones (M* should think about this twice...). I recommend a counter-clockwise round for this. You should be fast – otherwise you might get trapped between two rats. Then await the rats at the northern entrance to the rat lair, where you easily can maneuver them out.

I take normally only the first Gorgonzola now and the rest later after gaining some experience (hoping everything is still there...).
--- --- --- --- --- --- --- --- If you need a place to rest you might go down the stairs near the pit to the Long Lost Wand. You might also increase your Priest and Wizard experience there.
X --- --- X X --- X X First Gorgonzola taken ("---" means, the rats were faster...).
X X X X X X X X Kill some rats for food and experience until you are Apprentice Fighter and Ninja (exception G4, M4: Novice Fighter and Ninja).
Note: check for diseases before saving!
X X X X X X X X Bones taken
X --- --- X --- X X X Second Gorgonzola taken.
X X X X X X X X VEN Egg taken.
--- --- --- X X --- X X Third Gorgonzola taken.
--- --- --- X X --- X X Fourth Gorgonzola taken.
X X X X X X X X Go to the Wine Cellar.
--- --- X X X --- --- --- Take 3 SAR Wines with you.
--- --- --- --- --- X X X Take 16 SAR Wines with you.
X X X X X X X X Return to the Guilds.
((X)) ((X)) X X X X X X Drink SAR Wines to increase your strength to 50 or more.
((X)) ((X)) X X X X X X Bash the second door of the Fighter Guild (and go through!).

















Statistics
6666 7 8 8 8 7777 10 8 Champion Levels (total levels per champion)
3233 3121 2221 2131 2123 2121 2121 2121 Guild doors opened (Fighter, Ninja, Priest, Wizard)
0010 --- --- 0010 --- --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
2 2 2 2 2 2 2 2 Bags
7 6 7 6 6 6 6 6 Unimportant Scrolls
15 2 10 4 6 14 12 7 Fur Rags

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
--- --- --- --- --- --- --- --- 1 – Cellar: explore the locked door in the Northeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up near Pit D
--- --- --- --- --- --- --- --- 1 – Cellar: get the Flask in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the pit near More Supplies for the Strong
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
X X X X X X X X 1 – Cellar: explore the Rat Lair
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up in the Southwest
--- --- --- --- --- --- --- --- 1 – Rat Lair: explore the ladder up
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- X --- --- --- --- --- --- Giggler – Gold Key
--- --- --- --- --- --- --- --- Dreams
--- --- --- --- --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Interlude – The Flask








Now that we have Light, Food, Water and Mana, our next big goal is getting a Flask, so that we can produce potions for Health and Stamina regeneration. For this, we need to go to the Treasure Area – but before we have to deal with the Minotaur...

















Interlude – The Fireball Spell








This spell will make life much easier for the Maleficients. Since it is hidden in the Wizard Guild, we need some more Corbums to unlock guild doors. One of them can be found in the Treasure Area.

















Interlude – Guild Items








6 Guild Items can be found in the Treasure Area. So this is where we should go next.


























Interlude for the Maleficients – Some Considerations
(maybe interesting for other groups also)








The Maleficients still fight incredibly bad. So now it's time to think how to proceed.








As the Maleficients still refuse to fight Chewer Trees, I defer the Storage Cellar.

My next aim normally would be the Treasure Area as mentioned above. Unfortunately, before we get there, there is the Minotaur's Maze. Though the Minotaur can be defeated by normal champions, I doubt, that my Maleficients can do it – at least not in a fair fight... Of course, they will try it – but we need a plan B here...








OK... There are two ways into the Minotaur's Maze, which we will examine in the next sections.








Way 1: the ladder in the Rat Lair









You can go up here but will have a rather long way through the maze. Also, there is no way to bypass the Minotaur here – except if the beast is silly enough to walk into one of the dead ends. I wouldn't rely on that.








Way 2: the Solid Key door in the Northeast of the Cellar








Going through the Solid Key door and farther to the East you will find a stairs up to the MIPS area. There are Chewer Trees here, but they can be circumvented if necessary. From the passage from the MIPS area to the Maze it is only a few steps to the end of the Maze.

Chances are about 50%, that the Minotaur is here. In this case, it blocks the passage and doesn't go away!

The Minotaur doesn't enter the MIPS area so you can slowly tear it down.








OK, after some more thinking I decide to use Way 2 for all champion groups for the following reasons:

1. I don't like having enemies in my back – at least not living ones.
2. We can get a Sapphire in the MIPS area, which we can use a little later.
3. Last not least: the Minotaur has a Mace...

This way is quite easy even for the Maleficients. So, if the Minotaur is not at the MIPS entrance door, I will search it and lure it there and fight it anyway.


























Aim 10 – The Cellar 4 – The Way to the MIPS Area
--- --- --- --- --- --- --- --- M*: if you want to fight the Rock Monster, take enough food with you. The Rock monster is quite hard (but there is also an easy solution) ...
I suggest about 5-7 Gorgonzolas or 3-5 Steaks per Champion...
X X X X X X X X Take the Solid Key with you.
X X X X X X X X Take the Zo Liqueur and the VEN Egg with you.
--- --- X X X --- --- --- Go to the Wine Cellar and fill up SAR Wines to 3 again.
--- --- --- --- --- X X X Go to the Wine Cellar and fill up SAR Wines to 16 again.
X X X X X X X X Enter the Cellar and go straight to the East as fast as possible. Take the Scroll in the alcove and place the ZO Liqueur and the VEN Egg there.
--- --- --- --- --- X X X Deposit the SAR Wines in one of the alcoves near Pit D to reduce load.
X X X X X X X X Go to the Solid Key door in the Northeast of the Cellar and open it.
X X X X X X X X Go to the East.
X X X X X --- --- --- Kill the Chewer Trees.
--- --- --- --- --- X X X Circumvent the Chewer Trees.
X X X X X X X X Go up the stairs.


























Aim 11 – The MIPS Area 1 – Get a Sapphire








Summary
We use the MIPS area only as a passage to the Minotaur's Maze for now – and also to take a Sapphire.
We'll come back later to solve the riddle. We don't have the right spell yet, and the Maleficients most probably will be too weak anyway.
X X X X X X X X After you have seen the inscription "Pay for Safety" open the next door to the left, go in and wait a little...
If you turn to the North while standing in the doorway, you can see a Scroll and a Key in an alcove. Keep this in mind for later.
X X X X X X X X Continue to the South until you see two doors. In front of the right door is a Rock Pile.
--- --- --- --- --- --- --- --- If you want to fight it, bash the door first. Otherwise many kinds of damage go against the door instead of the Rock Pile (e. g. Ninja's Kick). If you are too weak: there is a switch nearby to open the door...
X X X X X tbd X X Now kill the Rock Pile (I use the pit trick desribed below!) and gather its treasures – Emerald, Sapphire and more.
M4: was not able to do the pit trick, so deferred this to later...
--- --- --- --- --- --- --- --- Black Pudding Strategy Hint

Instead of fighting, you can also defeat the Rock Pile as follows:

Open the door vis-à-vis the Rock Pile and stand in its archway. The Rock Pile throws 2-20 Rocks against you but can't hit you with them. Finally it steps one step forward. Now step back into the pit behind you. You fall into a teleporter which teleports you onto the Rock Pile's square killing it easily.

If you don't have enough health to survive falling into the pit just continue and come back here after cleaning the Minotaur's Maze – or when you have gained access to the Treasure Area and killed some Chewers there.

G4, M4: the Rock Pile throws its rocks farther if you have a full group! They can hurt you! Always the right front Champion gets damage. So rotate them. If you get too much damage from rocks, step forwar and left or right, heal, then stand in the doorway again. This was no problem for G4. But M4 being just Novice Fighters and Ninjas couldn't all survive pit falls.
X X X X X X X X Next go into the passage to the West and take the Sling.
X X X X X tbd X X I pressed also the button to open the Black Pudding's door and went into its room.
--- --- --- --- --- --- --- --- Do not yet open the Emerald door. You don't have the spell, that is needed later (at least not "officially"). Keep it in mind (or on your list).
X X X X X X X X Going south you see a destroyed door... If you come from the other side you can destroy the door with a fireball (most probably you must be a Journeyman Wizard to do this).
--- --- --- --- --- --- --- X Encountered a Giggler which dropped an Iron Key.
X X X X X X X X Search the Minotaur, lure it to the destroyed door, kill it and take its Mace.
X X X X X X X X Go through the destroyed door and then to the East.
X X X X X X X X Follow the path until you see a Bag and a ladder. Take the Bag – it contains your second VEN Egg and other stuff.
X X X X X X X X Climb down the ladder. It leads you to the Rat Lair again...
--- --- --- --- --- X --- --- Kill Rats until you are Apprentice Fighter and Ninja (for Black Pudding).
X X X X X X X X Return to the Guilds and clean inventory.
((X)) ((X)) X X X X X X Use a Mace to open the third door of the Fighter Guild.
((X)) ((X)) X X X X X X Take the Sword and the Leather Armour.
X X X X X --- X X Take the Sapphire with you.
X X X X X X X X Go back to the Rat Lair.

















Statistics
6,2 9 9 9 10 9,5 10 9 Champion Levels (average total levels of all champions)
3233 3121 3221 3131 3123 3121 3121 3121 Guild doors opened (Fighter, Ninja, Priest, Wizard)
1010 1000 --- 0010 --- --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
3 3 3 3 3 3 3 3 Bags
9 8 9 8 8 8 8 8 Unimportant Scrolls
15 2 11 5 6 15 13 7 Fur Rags

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
X X X X X --- X X 0 – MIPS area: kill the Rock monster and take its stuff
--- --- --- --- --- --- --- --- 0 – MIPS area: explore the Emerald door
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X X X X 1 – Cellar: explore the locked door in the Northeast
X X X X X --- --- --- 1 – Cellar: kill the Chewer Trees in the Northeast near the stairs up
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up near Pit D
--- --- --- --- --- --- --- --- 1 – Cellar: get the Flask in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the pit near More Supplies for the Strong
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up in the Southwest
X X X X X X X X 1 – Rat Lair: explore the ladder up
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- --- --- --- --- --- --- X Giggler – Iron Key
--- X --- --- --- --- --- --- Giggler – Gold Key
--- --- --- --- --- --- --- --- Dreams
--- --- --- --- --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 12 – The Minotaur's Maze 1








Summary
Nothing more special to do – just clean from enemies.
X X X X X X X X Climb up the ladder to the Minotaur's Maze.
X X X X X X X X Clean the Maze from enemies until you are at the destroyed door to the MIPS area. If you need a rest, you can do it there.
tbd tbd tbd tbd tbd tbd tbd tbd Lots of strange dead ends with mirrors here. Keep them in mind for later.
((X)) ((X)) ((X)) ((X)) ((X)) X ((X)) ((X)) Now kill the Rock Pile (I use the pit trick!) and gather its treasures – Emerald, Sapphire and more. I entered also its room.
X X X X X X X X Now go to the West and clean the area from enemies.
tbd tbd tbd tbd tbd tbd tbd tbd There is a wall where you can spend four Guild items. Keep this in mind for later.
tbd tbd tbd tbd tbd tbd tbd tbd There is also an illusionary wall. We'll examine this later.
X X X X X X X X Find an arrow behind a grate...
X X X X X X X X Furthermore, there is a fountain to examine here...


























Aim 13 – The Treasure Area 1 – The Teleporter Rooms








Summary
Solve the riddle to gain access to the Treasure Area.
We do only the most urgent stuff for now:
- take KATH Vinegars
- find the hidden stairs to Pit D in the Cellar
X X X X X X X X Solve the riddle to gain access to the Treasure Area (the fountain gives a hint...).

Note:
I'm not sure about the preconditions for the second stone-throw. All of my groups except M4 had a Journeyman Ninja and succeeded quite fast. M4 had only Apprentices and I did many many throws without success. Trying to get more strength or dexterity with SAR Wines for Apprentices did also NOT help. After some training for Journeyman Ninja, M4 also succeeded quite fast. Journeyman Fighter worked also quite fast. So my conclusion is: the thrower must be either Journeyman Fighter or Ninja.

So I went back to the Rat Lair and killed some Rats with M4. Unfortunately, I reached the Rat limit quite fast after killing 3-4 Rats. So went for killing a small rat and this made one of my Champions a Jourmeyman Ninja. And yes, the eightth throw was successful now!

Note: I later tested with Iaido. He was successful as an Apprentice Ninja! Strange...
--- --- --- --- --- --- --- --- Hint: Riddle Solution

1. Stand in front of the pit and throw a small item through the grate door in the North to remove a wall.
2. Stand between the pits and throw a small item into the eastern teleporter. It is deflected to the left and removes a second wall.
3. Stand in front of the second pit (where you removed the first wall) and throw a small item to the North when the teleporter is off (best when it just vanished)! This removes a third wall.
4. Step onto the pressure plate in the teleporter in front of the third pit and throw a small item into the northern teleporter. This closes the pit.

You might need several attempts sometimes.
X X X X X X X X Press the small button near the grate door to remove another wall in the Northeast.
X X X X X X X X When entering don't forget to take a look at the clothes in the alcove on the eastern side.
X X X X X X X X When entering the crossing in the North, where Chewer Trees appear in front of you, go through the door in the West. Close the door behind you. Yes – thousands of KATH Vinegars wait here for you.

Note
Do not waste time fighting the Chewers now, since new Gigglers might arrive soon again and take stuff lying around.
X X X X X X X X Take everything lying around in the room. Don't overlook the scroll. Don't step onto the green square while collecting – it's a teleporter.
X X X X X X X X Find the hidden stairs to the Cellar.
--- --- --- --- --- --- --- --- Hint: Gaining Access to the Stairs to the Cellar

You can distinguish both rooms easiest by the torch lying in the southern room (or putting down something unimportant yourself.

1. In the southern teleporter room go to the West, then south. The wall in front of you is illusionary. Step in. Touch the fountain. This removes a wall in the northern teleporter room.
2. Step onto the teleporter (green square) to teleport into the northern room.
3. Now you have to get into the niche two steps north. Unfortunately, the square north of you is a leleporter. But it is not always switched on. I don't know, when it switches on/off but got the iimpression chances are best, when the door near is open. But I succeeded also sometimes when the door was closed or moving.
4. If you have reached the niche, after 5 seconds another wall vanishes next to you and you can go down the stairs.

Instead of going into the nich in step 3, just throwing something there (e. g. the Robe that is lying around) works also. But it does not help you if you want to go through the moving door.
X X X X X X X X Go down the stairs to the alcoves near Pit D.
X X X X X X X X Store the torch in the Alcoves there.


























Aim 14 – The Cellar 5 – The Flask








Summary
We get our first Flask and the first point for the Challenge.
X X X X X X X X From Pit D go to the East and to the South. In front of the pit turn left and go the alcove. Put a KATH Vinegar there and get a Flask (in another alcove nearby). A Mushroom is also there.

Yes – getting the first Flask was much easier in Dungeon Master...
X X X X X X X X And don't forget, to take back the used components again! You can do this before taking the flask, if you want.
X X X X X X X X Return to the Guilds.
((X)) X ((X)) X X X X X Use the Shuriken to open the second door of the Ninja Guild.
X --- X --- --- --- --- --- Use the Shuriken to open the third door of the Ninja Guild.
X --- X --- --- --- --- --- Touch the hand on the wall.


























Aim 15 – The Treasure Area 2 – The Teleporter Rooms Revisited








Summary
Take remaining items in the teleporter rooms.
Gain access to the Tailor's Gifts.
X X X X X X X X Return to Pit D.
--- --- --- --- --- X X X Take the SAR Wines you stored in the alcoves there.
X X X X X X X X Go up the stairs to the Treasure Area again.
X X X X X X X X Take the stuff in the northern teleporter room.
X X X X X X X X Teleport to the southern room and leave it through the door.


























Aim 16 – The Treasure Area 3 – The Statue








Summary
Find a way to the Statue.
X X X X X X X X If you face Chewer Trees here, kill them. If you are to weak for fighting you can lure them to a teleporter destination square and then teleport onto them. They will not be amused...
X X X X X X X X Try to bash the door on the left side.
Strength 50 seems to be sufficient. Drink SAR Wines if you need more strength.
X X X X X X X X Behind the door a statue awaits you. You can examine it, but it has not much to say... So, destroy it!
X X X X X X X X Grab into the Gem lock behind the statue and you are bitten by a poisonous snake. No, this was just a joke... You find a Mace!
X X X X X X X X Place the Sapphire into the Gem lock and you additionally receive a Corbum.
X X X X X X X X Leave the room.
X X X X X X X X Return to the Guilds.
((X)) X X X ((X)) X X X Use a Corbum to open the second door of the Wizard Guild.

















Statistics
7,5 10 10 10 11 10 11 10 Champion Levels (average total levels of all champions)
3333 3222 3322 3232 3223 3222 3222 3222 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2011 2000 1000 1010 1001 1000 1000 1000 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
--- --- --- --- --- --- --- --- Guild riddles solved (Fighter, Ninja, Priest, Wizard)
3 3 3 3 3 3 3 3 Bags
10 9 10 9 9 9 9 9 Unimportant Scrolls
15 2 11 5 6 15 13 7 Fur Rags
1 1 1 1 1 1 1 1 Competition Points
--- --- --- --- --- X --- --- Rat limit in Rat Lair reached

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
X X X X X X X X 0 – MIPS area: kill the Rock monster and take its stuff
--- --- --- --- --- --- --- --- 0 – MIPS area: explore the Emerald door
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the mirrors
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
--- --- --- --- --- --- --- --- 0 – Treasure Area: explore the rest of the Treasure Area
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X --- --- --- 1 – Cellar: kill the Chewer Trees in the Northeast near the stairs up
X X X X X X X X 1 – Cellar: explore the stairs up near Pit D
X X X X X X X X 1 – Cellar: get the Flask in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the pit near More Supplies for the Strong
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up in the Southwest
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- --- --- --- --- --- --- X Giggler – Iron Key
--- X --- --- --- --- --- --- Giggler – Gold Key
--- --- --- --- --- --- --- --- Dreams
--- --- --- --- --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 17 – The Storage Cellar 1 – The Third Corbum








Summary
Get the third Corbum.
Get another unimportant Scroll.
X X X X X X X X Take with you the Blast Spore found at "More Supplies for the Strong".
X X X X X X X X Take with you an Iron Key.
X X X X X X X X Go down the stairs to the Storage Cellar and open the door.
X X X X X --- --- --- Search the Chewer Trees (normally they are in the room to the left). Kill them.
--- --- --- --- --- X X X M*: Circumvent the Chewer Trees. Do not fight them – it still takes very long.

If the Chewer Trees are standing in your way north of the stairs lure them to the right side of the stairs. Eventually you have to go up and down the stairs some times until they are to your right. You can also lure them into their room and circumvent them there without fighting. Eventually you have to repeat this several times, to get everything you want here.
X X X X X X X X Go to the Gold Key door in the North.
X X X X X X X X Use the Blast Spore from "More Supplies for the Strong" to blast a big hole into it.
X X X X X X X X Don't forget to take the ashes of the door.
X X X X X X X X You find here among others: a Corbum, a Gold Key and a Crossbow.
X X X X X X X X Go down the stairs. You see another Gold Key door. Return to the Storage Cellar.
X X X X X X X X Go into the Chewers room.
X X X X X X X X Take the Waterskin in the Chewer room if you want (although you shouldn't need it).
X X X X X X X X Take the Scroll also – you'll need it soon...
--- --- --- --- --- --- --- --- Touching the fountain here summons more Chewers. Good training stuff (and food)! But weak champions should be cautious: the Chewers might appear on the square just behind you blocking your escape if things go bad.

Hmm – not sure how this works. There seems to be a cooldown on using the fountain – not always when I click it, Chewers appear.

M*: Even worse: I doubt, whether I really earn more food than I consume during these fights. So it looks like the Rat Lair is the better option: one Rat – one Steak! Sounds good, doesn't it? Unfortunately, the Rats seem to be limited...

Anyway, it's still too early to try this out.
X X X X X X X X Take the torch, if you want.
X X X X X X X X Open the Iron Key door vis-à-vis the entrance door. You'll find another bag there. You will need zillions of bags... Did I mention this already?
X X X X X --- --- --- Next bash the door south of the entrance door (it's easier with high Stamina, so maybe sleep before!)... A strength of 39 is sufficient.

M*: note
Do not open the Iron Key door to the Waterskin until you have killed the Chewers. If you take the Bag with the Waterskin, you would run over a square that generates another Chewer group. You dont want to have two Chewer groups running around here...
X X X X X --- --- --- You'll find a Rock and a Bag with an Empty Waterskin. Yes, another bag...
X X X X X X X X Return to the Guilds.


























Aim 18 – The Guilds – The Fireball Spell








Summary
Get the third Corbum.
Get another unimportant Scroll.
((X)) X X X ((X)) X X X Use the Corbum to open the third door of the Wizard Guild.
X X X X X X X X Solve the Wizard Guild riddle: place ten scrolls in the right-hand-side frame at eye level.
X X X X X X X X Take the Bag with the Mage Caduceus. This staff can cast Lightning and Window.
X X X X X X X X Go to the left, then turn left. Take the Scroll out of the bookshelf there. It tells about a Philosophal Stone. We'll add this to our TO DO list.
X X X X X X X X Turn around. Here you find the Alchemical Oven – including 3 instruction scrolls. Use it once before opening each further door.

First usage: Kath Vinegar + Zo Liqueur = Corbum

Note:
If you have already a fourth Corbum, you might try another choice depending on your play style.
X X X X X X X X Use a Corbum to open the fourth door of the Wizard Guild.
X X X X X X X X In the next alcove to your left you can unlock the Fireball Spell.
X X X X X X X X In the bookshelf to your right is a reminder for your next oven usage.
X X X X X X X X Go back to the Alchemical Oven and use it the second time.

Second usage: Kath Vinegar + Sar Wine = Zo Liqueur
X --- --- --- X --- --- --- Use a Corbum to open the fifth door of the Wizard Guild.

















Statistics
8,7 11 13 12 12 10 12 12 Champion Levels (average total levels of all champions)
3335 3224 3324 3234 3225 3224 3224 3224 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2011 2000 1000 1010 1001 1000 1000 1000 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
0001 0001 0001 0001 0001 0001 0001 0001 Guild riddles solved (Fighter, Ninja, Priest, Wizard)
7 7 7 7 7 6 6 6 Bags
15 2 11 5 6 15 13 7 Fur Rags
1 1 1 1 1 1 1 1 Competition Points

















Finished / TBD
X X X X X X X X 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
--- --- --- --- --- --- --- --- 0 – Wizard Guild: use the Alchemical Oven the third time
--- --- --- --- --- --- --- --- 0 – MIPS area: explore the Emerald door
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the mirrors
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
--- --- --- --- --- --- --- --- 0 – Treasure Area: explore the rest of the Treasure Area
X X X X X --- --- --- 1 – Storage Cellar: kill the Chewers
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the Storage Cellar further
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X --- --- --- 1 – Cellar: kill the Chewer Trees in the Northeast near the stairs up
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the pit near More Supplies for the Strong
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up in the Southwest
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
--- --- --- --- --- --- --- --- Item: search the Philosophal Stone
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- --- --- --- --- --- --- X Giggler – Iron Key
--- X --- --- --- --- --- --- Giggler – Gold Key
--- --- --- --- --- --- --- --- Dreams
--- --- --- --- --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 19 – The Treasure Area 4 – The Tailor's Gifts








Summary
Solve some riddles to gain a Compass and a Shuriken.
X X X X X X X X Return to Pit D and take the torch with you that you left there in the alcove.
X X X X X X X X Go up the stairs and leave the northern teleporter room through the door.
X X X X X X X X Put the torch in the holder to open the door in the North and go through.
X X X X X X X X Take rocks from behind the grate to the left.
X X X X X X X X Use rocks to open the grate doors in the North and find a Compass, a Shuriken, the DES GOR DAIN Scroll and some other stuff.
X X X X X X X X Take the torch in the holder back, if you want it. I do it to close the door and avoid Chewers hiding there.
X X X X X X X X Return to the Guilds.
((X)) X ((X)) X X X X X Use the Shuriken to open the third door of the Ninja Guild.
((X)) X ((X)) X X X X X Touch the hand on the wall.
X X X X X X X X Solve the Ninja Guild Riddle.
X --- X --- --- --- --- --- Use the Shuriken to open the fourth door of the Ninja Guild.
X --- X --- --- --- --- --- Take the Bag there.

















Statistics
8,7 11 13 13 13 10 12 12 Champion Levels (average total levels of all champions)
3435 3324 3424 3334 3325 3324 3324 3324 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2011 2000 1000 1010 1001 1000 1000 1000 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
0101 0101 0101 0101 0101 0101 0101 0101 Guild riddles solved (Fighter, Ninja, Priest, Wizard)
15 2 11 5 6 15 13 7 Fur Rags
1 1 1 1 1 1 1 1 Competition Points


























Aim 20 – The Treasure Area 5 – The Southeastern Part








Summary
Explore the southern path to the East and solve a hard riddle.
X X X X X X X X Return to the southern teleporter room and go through the door.
X X X X X X X X Note: kill any Chewer Trees you meet in this section for food – at least as long as you get experience for them.
X X X X X X X X Pick up a Branch and go to the East. Beware of new Chewer Trees when you enter the next crossing.
X X X X X X X X In the corner, you can see the inscription "TARRY NOT AT THE NARROW WAY TO WISDOM". Looking ot the South you see a bag. You want it... Step forward, take the bag and step back immediately.
X X X X X X X X Note: there are more treasures in the South: this level's main treasure and also another shuriken. Good luck...
--- --- --- --- --- --- --- --- Hint: The Narrow Way to Wisdom

There are two tasks to fulfill here: a bag on the next square and the main treasure.

A. Bag with Monk Staff
Quickly enter the next square in the South, grab the bag and quickly go back again (don't turn around!).

B. "Lucky Stones"
1. In the corner turn to the West.
2. Disribute load (or drop something on the ground), so that everybody has yellow load.
3. Take a trash item (Branch etc.) in the "cursor" hand.
4. Go two steps left as fast as possible.
5. Drop the item into the alcove.
6. Go two steps left and one step back as fast as possible.
7. Look around and take what you want.
8. If you are to weak to go back the Narrow Way to Wisdom with the Lucky Stones (M* ...) you can put them on the northern side of the "pit square". Then hurry back to the starting corner. Soon after you arrive there, the Lucky Stones are teleported to the square where you found the Monk Staff and you can take them easily.

Note 1: in case you are not able to fight the Chewers, you can lure them to the South. They will fall into the Pit even if you closed it before. Do this before dealing with the Lucky Stones.

Note 2: Opposite of the alcove is an inscription. If you want to read it, turn to the East in the starting corner. Then go two steps right fast, read it and go back fast. Or just read it on your way back...
X X X X X X X X Bag with Lucky Stones taken. I would strongly recommend, not to throw it...
X X X X X X X X Other treasure taken (Shuriken and others).
--- --- --- --- --- --- X X M4-1, M4: store the Lucky Stones in the alcove near Pit D in the Cellar.
X X X X X X X X Return to the Guilds.
((X)) X X ((X)) X X X X Use the Monk Staff to open the third door of the Priest Guild.
((X)) X ((X)) X X X X X Use the Shuriken to open the fourth door of the Ninja Guild.
((X)) X ((X)) X X X X X Take the Bag there.
--- --- --- --- --- X X X M*: Equip the Elven Boots for more load capacity.
--- --- --- --- --- --- X X M4-1, M4: return to Pit D and take the Lucky Stones and carry them to the Guilds.
X --- X --- --- --- --- --- Use the Shuriken to open the fifth door of the Ninja Guild.
X --- X --- --- --- --- --- Fight the Gigglers (see below for strategy) to gain a Gold Key and a Magic Purse with an Iron Key.
--- --- --- --- --- --- --- --- Strategy Hint: Fighting the Ninja Guild Gigglers

If you open the Leadership Gateway, you see 4 Gigglers. As soon as you enter the Leadership Gateway square, 4 additional Gigglers spawn behind you (you can verify this, if you enter the Leadership Gateway backwards!). When these additional Gigglers have stolen something from you, they flee. And on the square in front of the pit they teleport away – with the stolen items! So be cautious!

In my first games, I was dealing with the first 4 Gigglers and didn't notice the Gigglers behind me, because after stealing something they vanished before I killed the other ones. So I thought it was a bug, when I could not find all stolen items after killing the first group. But, it isn't!
--- --- --- --- --- --- --- --- So, this is what I would recommend:

1. Drop all items except a Shuriken in the riddle alcove near the pit.
2. Open the Leadership Gateway with the Shuriken and turn right.
3. Fight the 4 Gigglers behind the Leadership Gateway (if you enter the Leadership Gateway during the fight, you can turn around quickly to see the additional Gigglers).
4. If you have not yet entered the Leadership Gateway during the fight, do it now and the additional Gigglers appear.
5. Do not yet take the dropped items – so that they can't be stolen!
6. Fight the Gigglers or chase them into the teleporter. They drop nothing, so you can let them escape.
7. Go back and take the Magic Purse and the Gold Key.
8. Get back your stuff from the alcove.

Man, that was hard to find out...

















Statistics
9,2 11 15 15 14 10 12 12 Champion Levels (average total levels of all champions)
3535 3434 3534 3434 3435 3434 3434 3434 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2021 2000 1000 1020 1001 1000 1000 1000 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
0101 0101 0101 0101 0101 0101 0101 0101 Guild riddles solved (Fighter, Ninja, Priest, Wizard)
15 2 11 5 6 15 13 7 Fur Rags
1 1 1 1 1 1 1 1 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
--- --- --- --- --- --- --- --- 0 – Wizard Guild: use the Alchemical Oven the third time
--- --- --- --- --- --- --- --- 0 – MIPS area: explore the Emerald door
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the mirrors
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
X X X X X X X X 0 – Treasure Area: explore the rest of the Treasure Area
--- --- --- --- --- --- --- --- 0 – Treasure Area: explore the northern path to the East
X X X X X --- --- --- 1 – Storage Cellar: kill the Chewers
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the Storage Cellar further
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X --- --- --- 1 – Cellar: kill the Chewer Trees in the Northeast near the stairs up
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the pit near More Supplies for the Strong
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up in the Southwest
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
--- --- --- --- --- --- --- --- Item: search the Philosophal Stone
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- --- --- --- --- --- --- X Giggler – Iron Key
--- X --- --- --- --- --- --- Giggler – Gold Key
--- --- --- --- --- --- --- --- Dreams
--- --- --- --- --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Interlude – Guild Riddles








Now that we have explored most parts of the first two levels it's a good time to think how to proceed.

To not waste too much XP, you have to open further Guild doors soon. Therefore the Fighter and Priest Guild Riddles should be solved next. The Priest Guild Riddle is quite easy, but for the Fighter Guild Riddle you have to go deeper. I'd recommend to visit the Fur Trader since here you can also trade surplus Fur Rags into Steaks. The Dwarven Forge requires a lot of fighting in the Sewers to get a necessary item before and more fighting to get into the Dwarven Forge. Most probably you will waste Fighter and/or Ninja XP here.








So, let's see where we have to go for the Fur Trader:

1. Rat Lair – we need Fur Rags
2. Storage Cellar – get a Rope ( helpful for 3 and 6)
3. The Sewers (via the foul smelling stairs) – get the Flamebain – (helpful for 4 – the cook here cooks with fireballs...)
4. Food Storage – get 3 VEN Eggs (needed for 5)
5. Priest Guild – solve riddle to gain a wand (helpful for 6)
6. Temple (via the pit near "More Supplies for the Strong") – get the Long Lost Wand (helpful to clear the way to the Fur Trader Elevator)


























Aim 21 – The Rat Lair 2








Summary
Kill more rats for Fur Rags, food and experience.
--- X X X X --- X X Go to the Rat Lair and kill Rats until you have 15 Fur Rags.
--- X X X X --- X X Return to the Guilds.

















Statistics
9,2 15 16 15 16 10 12 14 Champion Levels (average total levels of all champions)
3535 3434 3534 3434 3435 3434 3434 3434 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2021 2000 1000 1020 1001 1000 1000 1000 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
0101 0101 0101 0101 0101 0101 0101 0101 Guild riddles solved (Fighter, Ninja, Priest, Wizard)
15 15 15 15 15 15 15 15 Fur Rags
1 1 1 1 1 1 1 1 Competition Points


























Aim 22 – The Storage Cellar 2 – The Rope








Summary
What we need next are VEN Eggs. They can be found in the Food Storages. The cook there cooks with fireballs, so we want some fire-protection. And for the fire-protection we need a rope... So now is the time to go to the Storage Cellar and explore it further.

Fight the Chewer Trees.
Find a Rope...
Find another way into the Cellar.
X X X X X X X X Return to the Storage Cellar.
((X)) ((X)) ((X)) ((X)) ((X)) X X X M*: Kill the Chewers – still hard but possible...
X X X X X X X X Enter the eastern corridor.
--- --- --- --- --- --- --- --- Behind the Iron Key door you can find a bow and some arrows. If you have a surplus Iron Key and love to search for arrows that missed the enemy after a fight, especially those ones, that vanished behind locked grate doors, you might take it. I don't!
X X X X X X X X To your right you see a button operated door. Press the button, enter the room and clean it from Chewers.
Note: be careful during this fight. If you enter the square with the rope, the rope will vanish...
X X X X X X X X In this room you see a rope...

To get it, you must be really, really fast. No – you must even be faster... Position the mouse, before entering the square (dropping a branch before you might help for positioning – this trick might help also in other situations). Whether you got the rope or not, now behind you opened a pit. If you missed the rope, reload the game. You saved the game before trying that, didn't you? Although, I think you can live without the rope also...

And there is an easy way out without jumping into those damned pits... Ever thought why there is a pressure plate in front of the entrance door to this room...

Since you don't need the rope yet (you can just jump into pits also), you can leave it, where it is for now! You can later lure a Giggler here. If you manage him to enter the square, he will take the rope. If you kill him later elsewhere, he will drop the rope there and you can take it.

Note 1: If you climb down the eastern pit now, you can leave from there to the ladder to the Cellar without dropping all your stuff! The blocking wall vanishes after 4 seconds.
Items dropped here can be found later in the 4 alcoves where you also can find the rope in case you missed it.
X X X X X X X X Use the fountain next to the door: a wall vanishes (which gives you another access to the Cellar), and in comes – another hungry Cave Rat...
X X X X X X X X Now step onto the rope square again and climb down the eastern pit. You see an inscription "Surrender your Possessions". Ignore it. After 4 seconds, the wall to your right vanishes.
X X X X X X X X You find Bones and a Silver Coin there.
X X X X X X X X Go up the ladder and return to the Guilds.


























Aim 23 – The Flamebain








Summary
We are going to face Fireball-using enemies soon. So it's time to find the Flamebain for fire protection.
X X X X X X X X Go down the foul smelling stairs to the sewers.
--- --- --- --- --- --- --- --- Note: you might find a Chewer Pod here from the Chewer killed during Aim 0.
X X X X X X X X Clean the Sewers room from Chewers before climbing down the pit, so that they don't block your way back later.
X X X X X X X X Pick the Flamebain on your way.

M*: What?!? The Flamebain weighs 5,7 kg and I can carry 20 kg?!? Aaaarrrggghhh...
X X X X X X X X Up the stairs and down the next pit...
X X X X X X X X Don't overlook the Bones here.
X X X X X X X X Go up the stairs.
X X X X X X X X At the crossing in the South leave a trash item to keep a wall open. If you don't have a trash item, you can find one in a drainhole nearby.
tbd tbd tbd tbd tbd tbd tbd tbd in a wall in the South of the Chewers room you can see a hole. If you touch it another wall is opened and Trolls come in – so don't touch it... You can't close it again.
X X X X X X X X Return to the Guilds.

















Statistics
10,7 17 18 18 19 12,2 17 18 Champion Levels (average total levels of all champions)
3535 3434 3534 3434 3435 3434 3434 3434 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2021 2000 1000 1020 1001 1000 1000 1000 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
0101 0101 0101 0101 0101 0101 0101 0101 Guild riddles solved (Fighter, Ninja, Priest, Wizard)
1 1 1 1 1 1 1 1 Competition Points

















Finished / TBD
X X X X X X X X 0 – Guilds: explore the foul smelling stairs to the Sewers
--- --- --- --- --- --- --- --- 0 – Wizard Guild: use the Alchemical Oven the third time
--- --- --- --- --- --- --- --- 0 – MIPS area: explore the Emerald door
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the mirrors
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
--- --- --- --- --- --- --- --- 0 – Treasure Area: explore the northern path to the East
X X X X X X X X 1 – Storage Cellar: kill the Chewers
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
X X X X X X X X 1 – Storage Cellar: explore the Storage Cellar further
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the Winged Key door
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the stairs down
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X --- --- --- 1 – Cellar: kill the Chewer Trees in the Northeast near the stairs up
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the pit near More Supplies for the Strong
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up in the Southwest
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
--- --- --- --- --- --- --- --- 3 – Sewers: touch the wall in the northwestern room to open a wall.
--- --- --- --- --- --- --- --- Item: search the Philosophal Stone
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- --- --- --- --- --- --- X Giggler – Iron Key
--- X --- --- --- --- --- --- Giggler – Gold Key
--- --- --- --- --- --- --- --- Dreams
--- --- --- --- --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 24 – The Food Storage 1 – The Cook








Summary
Now it's time to fetch the components to solve the Priest Guild riddle.

We do only the path to the cook now and defer the two northern rooms for later.
X X X X X X X X Now to the Food Storage. Go to the southwestern corner of the Cellar and then up the stairs to the Food Storage.
--- --- --- --- --- --- --- --- You can collect food here – surprise, surprise! And also three VEN Eggs.
X X X X X X X X Go through the western door. Two hellhounds and a bag are here. Try to get into their room and behind them. Take the bag afterwards.
X X X X X X X X Go through the western door. It leads to a small passage with two doors.
--- --- --- --- --- --- --- --- Warning

The northern door leads to a room with 3 Gigglers, 2 Rock Piles and a Zombie. When I came there later, there was additonally a Caterpillar there.

Conclusion 1: in the Cook's room is a Caterpillar generator.
Conclusion 2: Now knowing this I'd recommend doing this room before dealing with the Cook!
X X X X X X X X Go through the western door.
X X X X X X X X You face the Cook and two more Hellhounds. The cook cooks with fireballs, try attacking him from behind. Vou might also let the door help you. After defeating him you get 3 VEN Eggs, a unique Crossbow, Fur Rags and some other stuff.

The Fur Rags increase all attributes except Wisdom by 3. The load is also increased!
X X X X X X X X Return to the Guilds.
X X X X X X X X Place 5 VEN Eggs in the hole in the Priest Guild.
X X X X X X X X Take the Wand in the Alcove.
X X X X X X X X Take the YA BRO Scroll in the bookshelf.
X --- --- X --- --- --- --- Open the fourth door in the Priest Guild.


























Aim 25 – The Long Lost Wand
X X X X X X X X Take the wand with you that you found in the Priest Guild!
X X X X X X X X Go to the place, where the path to the Long Lost Wand starts.
X X X X X X X X Follow the path to the Long Lost Wand until you stand before a grate with Boulders and Dust.
X X X X X X X X Use a rope to climb down here (or just jump onto the grate).
X X X X X X X X Take the Iron Key in the hole in the wall to your right.
--- --- --- --- --- --- --- --- Note: as it looks for the Wand to appear, you have to cleanup both Screamer groups and step onto their squares. Then walk around until the Wand appears. Walking onto the square, where you took the Iron Key, works often – but not always!
X X X X X X X X Fight the Screamers on the West side.
X X X X X X X X Put the wand of the Priest Guild (!) into the alcove in the West. Thus you can keep the Long Lost Wand and the Iron Key!

You can already do this just after the Screamers in the West are defeated, when you have access to the alcove. This gives you an escape if things go bad with the second Screamer group. On the other hand the Screamers seem to move not much...
X X X X X X X X Fight the Screamers on the East side and take four Gorgonzolas.
X X X X X X X X Search the Long Lost Wand. As long as it is on the ground, step onto its square and it gets teleported somewhere else. Finally it is teleported from the northern square into a hole near the stairs. If you take it from there, you earn 5 Competition points.

Note: do not take it from the ground – you don't receive the points in this case! In case you took it accidently from the ground just put it back where you took it. Then step onto that square
X X X X X X X X Return to the Guilds.

















Statistics
11,7 17 18 18 19 12,7 18 18 Champion Levels (average total levels of all champions)
3545 3434 3534 3444 3435 3434 3434 3434 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2011 2000 1000 1010 1001 1000 1000 1000 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
0111 0111 0111 0111 0111 0111 0111 0111 Guild riddles solved (Fighter, Ninja, Priest, Wizard)
6 6 6 6 6 6 6 6 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Wizard Guild: use the Alchemical Oven the third time
--- --- --- --- --- --- --- --- 0 – MIPS area: explore the Emerald door
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the mirrors
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
--- --- --- --- --- --- --- --- 0 – Treasure Area: explore the northern path to the East
--- --- --- --- --- --- --- --- 0 – Food Storage: explore the northern rooms
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the Winged Key door
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the stairs down
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X --- --- --- 1 – Cellar: kill the Chewer Trees in the Northeast near the stairs up
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Winged Key door in the East
X X X X X X X X 1 – Cellar: explore the pit near More Supplies for the Strong
X X X X X X X X 1 – Cellar: explore the stairs down in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
X X X X X X X X 1 – Cellar: explore the stairs up in the Southwest
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
--- --- --- --- --- --- --- --- 3 – Sewers: touch the wall in the northwestern room to open a wall.
--- --- --- --- --- --- --- --- Item: search the Philosophal Stone
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- --- --- --- --- --- --- X Giggler – Iron Key
--- X --- --- --- --- --- --- Giggler – Gold Key
--- --- --- --- --- --- --- --- Dreams
--- --- --- --- --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Interlude – Lockpicks








Before going to the Fur Trader, we go now to the Treasure Area to gain the Lockpicks from the Giggler of All. This will give us access to our fifth Shuriken.


























Aim 26 – The Treasure Area 6 – The Giggler of All








Summary
The Giggler of All has Lockpicks, which can open some doors.
--- --- --- --- --- --- --- --- Strategy Note
M*: The Chewers do not go through the doorway to the Giggler area too early – but they will sometime. So if you manage to get there, you're safe from them for a while. And the Gigglers do no damage... Of course, on your way back, you have to deal with the Chewers. So take enough food and water with you...
X X X X X X X X Go back to the northern teleport room. Go through the door and to the crossing (more Chewers...). Follow the way to the East until you reach a door.
X X X X X X X X Open the door with the button to its left.
X X X X X X X X Behind the door you'll find the Giggler of All. Defeat it and take its treasure. The Lockpicks can open some doors, though this might take several attempts.
X X X X X X X X Go to the Storage Cellar.


























Aim 27 – Storage Cellar 3 – The Winged Key Door








Summary
We're gonna use the Lockpicks for the first time.
X X X X X X X X Lockpick the Winged Key door near to the stairs to the Sewers to find another Shuriken and a Wand. The Lockpicks seem to be rotten: it takes 18 attempts to open the door...
X X X X X X X X Touch the left door frame to open the grate inside.
X X X X X X X X Find a Wand of FUL and a Shuriken.
X X X X X X X X Be careful when taking the Stormring. Equip it immediately...
X X X X X X X X Return to the Guilds.
((X)) X ((X)) X X X X X Open the fifth door in the Ninja Guild.
((X)) X ((X)) X X X X X Fight the Gigglers (see above for strategy) to gain a Gold Key and a Magic Purse with an Iron Key.

















Statistics
11,7 17 18 18 19 13,5 19 20 Champion Levels (average total levels of all champions)
3545 3534 3534 3544 3535 3534 3534 3534 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2111 2000 1100 1010 1001 1000 1000 1000 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
0111 0111 0111 0111 0111 0111 0111 0111 Guild riddles solved (Fighter, Ninja, Priest, Wizard)
6 6 6 6 6 6 6 6 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Wizard Guild: use the Alchemical Oven the third time
--- --- --- --- --- --- --- --- 0 – MIPS area: explore the Emerald door
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the mirrors
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
X X X X X X X X 0 – Treasure Area: explore the northern path to the East
--- --- --- --- --- --- --- --- 0 – Food Storage: explore the northern rooms
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
X X X X X X X X 1 – Storage Cellar: explore the Winged Key door
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the stairs down
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X --- --- --- 1 – Cellar: kill the Chewer Trees in the Northeast near the stairs up
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
--- --- --- --- --- --- --- --- 3 – Sewers: touch the wall in the northwestern room to open a wall.
--- --- --- --- --- --- --- --- Item: search the Philosophal Stone
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- --- --- --- --- --- --- X Giggler – Iron Key
--- X --- --- --- --- --- --- Giggler – Gold Key
--- --- --- --- --- --- --- --- Dreams
--- --- --- --- --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 28 – The Last Guild Riddle








Summary
It's time to solve the Fighter Guild riddle. For this we have to visit the Fur Trader. Since the Hermit in the Sewers lives near our way, we'll talk to him also. He is kindly enough to lead us to a Vorpal Blade.

The Waraxe is not only needed for the riddle but also a good weapon. The Vorpal Blade is useful for fighting non-material beings, elementals and such stuff.

M*: since the Maleficients still have load problems, we go for the axe first, since this will reduce our weight by 15 Fur Rags...
X X X X X X X X Take at least 15 Fur Rags with you.
--- --- --- --- --- X --- --- M4: take all other Fur Rags for Steaks with you...

















Interlude – The Way to the Fur Trader








There are two different ways to the Fur Trader (in fact, there are more – but these are the easy ones!).

1. The "normal" way

a) Lockpick the Winged Key door in the Cellar and go down there.
b) Open the northern wall to the Temple
c) Kill the two Couatls there (ON Fireball should be sufficient)
d) Open the door north of the High Priest and go down
e) Find the way to the Fur Trader
f) Return the same way








2. The "strange" way
I found this one accidently when I thought about trying out the pit at {1,21,14} and from there returning the stairs up to the Temple (after having been at the Fur Trader). Originally, I was planning to leave through the entrance in the West. But during testing I found out the stuff you find below under "Notes" which made me change my mind.

a) Climb down the pit at {1,21,14} (or lockpick the Winged Key door in the Cellar, go down he stairs and climb down the pit at {2,21,14}
b) Find the way to the Fur Trader
c) Return to where you came down in a), go up the stairs there and open the door
d) Kill all four Couatls (e. g. with ON Fireballs)
e) Step onto the square in front of the High Priest (and step back immediately). This opens the exits in the North and South.

Warning: the strange way spawns another Couatl somehwere. Most of my groups encountered one later! Maybe step e) makes the High Priest summon this one?!?








Notes:
1. The Couatls in the Temple are immovable.
2. Opening a wall from outside to theTemple makes the two Couatls there movable.
3. Stepping onto the square in front of the High Priest opens the walls in the North and South and makes all four Couatls movable.
4. Poison Clouds triggered by pressure plates are one-hit-killers for Couatls.








This guide is based on the "strange way".


























Aim 28 A – The Fur Trader
X X X X X X X X Go to the Winged Key door in the Cellar (near the Flask quest) and lockpick it. This one needs 10 attempts.

Note: Fireballs work also – but we better keep the Mana.
X X X X X X X X Go down the northern stairs and climb down the pit at the western wall.
X X X X X X X X Turn around, press the switch, leave the room through the door and go to the West and down the stairs to the Mines.
X X X X X X X X Go to the North and use the elevator to the Fur Trader. You get 1 point.
X X X X X X X X Trade 20 Fur Rags for a Waraxe (the trader will go down to a price of 15!).
--- --- --- --- --- X --- --- You can also trade Fur Rags for Steaks here.
X X X X X X X X Return to the Sewers.

















Aim 28 B – The Hermit
X X X X X X X X Instead of returning into the small room with the stairs to the Temple, look at the South.
X X X X X X X X If you see Bones you're on your way.
X X X X X X X X I take the Bones.
X X X X X X X X From the Bones go to the South. Look for a button-operated door to your right. Beware of Water Elementals...
X X X X X X X X Open the door and kill the Mud Man for a Monk Staff.
X X X X X X X X Go to the square in front of the Grey Hermit and wait a little...
X X X X X X X X You are leleported to the Haven of Meditation.
X X X X X X X X Use the switch to remove a wall. Go there and find an Open Helm and a Vorpal Blade.
X X X X X X X X Use the teleporter to return to the Grey Hermit.
X X X X X X X X Kill the Black Flames.
X X X X X X X X You can talk to the Hermit now (remove weapon from hand, go forward, talk, go backward, repeat). He has really much to say – but it seems not to be very important. Once you attack him, you can no longer talk to him.

















Aim 28 C – The Way Back
X X X X X X X X Go to the northern room, where you came down to the Sewers.
X X X X X X X X Go up the stairs to the Temple and open the door.
--- --- --- --- --- --- --- --- Reminder: do not step onto the square in front of the High Priest.
X X X X X X X X Kill the northern Couatls.
X X X X X X X X Kill the southern Couatls.
X X X X X X X X Now step onto the square in front of the High Priest (and step north or south immediately). This removes walls in the North and South.
X X X X X X X X Use one of these exits and return to the Guilds.

















Aim 28 D – The Guilds – The Last Guild Riddle and Some Doors
X X X X X X X X Use the Waraxe to solve the Fighter Guild riddle. Take it back.
X X X X X X X X Open the fourth door in the Fighter Guild.
X X X X X X X X Take the Bag.
X X --- --- --- --- --- --- Open the fifth door in the Fighter Guild.
X X --- --- --- --- --- --- Kill the Unholy Armour. If you are to weak, you can also lure it outside the Fighter Guild. If you go just east to the Ninja Guild, it follows you. On the second square after leaving the Fighter Guild a teleporter appears and takes it away. You can't follow it. Since I do not know where it is teleported, I would anyway recommend to kill it. At least this is what I do.

You can lure it to the North, where you have two options (besides fighting face to face):
1. South of the foul smelling stairs is a small area of 6 squares where you can try attacking it from behind (my preferred method).
2. Use the "circle" with the door between Maleficient Guild, Wine Cellar stairs and foul smelling stairs. Strike, retreat, strike, retreat, ...
X X --- --- --- --- --- --- Take the Mace of Order afterwards.
It gives you Strength+5 and Load+4 when equipped.
((X)) X X ((X)) X X X X Open the fourth door in the Priest Guild.
X --- --- X --- --- --- --- Open the fifth door in the Priest Guild.
X --- --- X --- --- --- --- After fighting the Munchers here, you find a Flask and 1-4 VEN Eggs. The Flask transforms its first water filling into Auric Water. You get one point for the flask.
X --- --- X --- --- --- --- The fountain here has red eyes.
X --- --- X --- --- --- --- In the alcove you find a Bag with the VI IR NETA Scroll.

















Statistics
13,5 20 20 20 20 15,2 21 21 Champion Levels (average total levels of all champions)
5555 5544 4544 4554 4545 4544 4544 4544 Guild doors opened (Fighter, Ninja, Priest, Wizard)
0111 --- 0100 0010 0001 --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
1111 1111 1111 1111 1111 1111 1111 1111 Guild riddles solved (Fighter, Ninja, Priest, Wizard)
8 7 7 8 7 7 7 7 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
--- --- --- --- --- --- --- --- 0 – Wizard Guild: use the Alchemical Oven the third time
--- --- --- --- --- --- --- --- 0 – MIPS area: explore the Emerald door
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the mirrors
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
--- --- --- --- --- --- --- --- 0 – Food Storage: explore the northern rooms
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the stairs down
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X --- --- --- 1 – Cellar: kill the Chewer Trees in the Northeast near the stairs up
X X X X X X X X 1 – Cellar: explore the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the East of the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
--- --- --- --- --- --- --- --- 2 – Temple: explore the Temple
--- --- --- --- --- --- --- --- 3 – Sewers: touch the wall in the northwestern room to open a wall.
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Sewers
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
--- --- --- --- --- --- --- --- 4 – Mines: explore the Dwarven Mines
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further
--- --- --- --- --- --- --- --- Item: search the Philosophal Stone
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- --- --- --- --- --- --- X Giggler – Iron Key
--- X --- --- --- --- --- --- Giggler – Gold Key
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Interlude – Going Deeper








Now that we have explored most parts of the first two levels it's time to go deeper into the dungeon.

We have the choice between Temple and Sewers. To say it in other words: either few fireball-casting monks or zillions of trolls.

In my first games I always continued with the temple, but that was before I detected the Blast Spore trick for the Corbum in the Storage Cellar. So formerly, I needed a Corbum (and/or Fury) out of the temple to get the Fireball spell.

Since there are three stairs, where you can get to the Sewers easily from the beginning (the foul smelling one, and the ones in Storage Cellar and Wine Cellar), I think it's intended to continue with the Sewers.

With the Blast Spore Trick, both ways are possible.








We need 3 more Guild items to remove XP restrictions. Corbum and Monk Staff can be gained rather easily with a quick visit in the Temple, for the Mace we have to go to the Sewers – either to the Troll Lair (lots of Trolls...) or climb down to the Dwarven Forge (lots of other monsters).

Since we need the Corbum more urgently (M1 and M4-1 are Wizard Artisans already due to heavy Fireball usage) we do the Temple first – at least the most necessary parts. This will give us Fury also (more Fireballs...). It's just 3 monks...

Most fights can be done in Ninja mode (where we have unlimited XP already) or with Fireballs, so we defer the Mace a little.


























Aim 29 – The Temple 1 – The Southern Area








Summary
Get the Corbum from the Masters of the Plasma.
Get Fury and the Eternal Torch from St. Prometheus.
Get the Mirror of Dawn from the Poet Seer.

Good news here: there are no Gigglers and Leprechauns on this level.

















You will be working with many Monks. All of them cast fireballs. Aren’t you glad you cast fireballs also? Won’t this be fun?

Original blurb from the game "Paranoia":
You will be working with many Troubleshooters. All of them carry lasers. Aren’t you glad you have a laser? Won’t this be fun?









X X X X X X X X Take the Long Lost Wand with you.
X X X X X X X X Go to the Cellar.
--- --- --- --- --- X --- --- Go to the Rat Lair and look, whether steaks are running around again... Encountered 3 Rats.
X X X X X X X X Go through the Winged Key door and go down the stairs to the right.
--- --- --- --- --- tbd tbd --- Between the two stairs in the temple is a trap for the Maleficients.
M4, M4-1: 2-4 Specters appear. Since they drop nothing entering the square should maybe be avoided. We put it on our to do list for later.
M1: nothing happened (not even the message "Cursed"). Looks like you must have taken the Bone Doll before. Nevertheless I decided to reload and not to enter the square – just in case something strange might happen later...
X X X X X X X X Turn left. The Altar here closes 4 pits in the South (they can be opened again).
X X X X X X X X The next Altar in the South closes 5 pits in the North. There seems to be no further functionality beyond this (but any closed pits are good during fights...).
X X X X X X X X Head on to the South until you reach a wall that says "Followers of Lao Tzu". A torch is also near. Ignore the doors to the West and South for now and go to the East. Be careful and prepared for a fight...


























Aim 29 A – The Masters of the Plasma
X X X X X X X X Open the next door to your left and rush in. There are 1 or 2 monks here. I suppose if it's only one he has just fireballed the other since his Gorgonzola was lying around (yes – these are real Masters of the Plasma)... After the fight you find a Corbum, a Scroll, 6 Plasmas and a Sticky Plasma to open the next door...

M* (maybe other groups also...): Calm him with the Long Lost Wand until he walks into the doorway. Then let the door do the work, while further calming him.
tbd tbd tbd tbd tbd tbd tbd tbd We explore the open door later.


























Aim 29 B – St. Prometheus
X X X X X X X X Stand in the entrance doorway and look to the East to St. Prometheus. Wait until he vanishes (not sure whether he is killed by the door or his own fireballs). Then sidestep right, rush in St. Prometheus doorway before he respawns. Take Fury in the right side of the door and the Eternal Torch. Thus you can gain them without a fight. If you are too slow, just repeat it.
Sometimes the door is closed and doesn't work. In this case press its button twice, to let it help you. Then either defeat him or retreat and wait until he is dead.

Note:
When he is dead and you stop the door, it sometimes takes 2-3 seonds until he respawns. Time enough to step in before he returns. But more often he respawns immediately.

Note:
I got the impression that he can only be wounded when the door is not moving and open.
--- --- --- --- --- --- --- --- Note: Fury needs to get re-equipped to be re-charged.
Warning 1: if you don't have 10 Wisdom, equipping Fury costs you 1 Wisdom permanently each time!
Warning 2: you have to be a Wizard Craftsman to see the Fireball option of Fury. If you do Sewers before the Temple that should be sufficient. If you do the Temple first, you might not yet be a Craftsman. And Maleficients might not even 10 Wisdom yet. A good reason doing the Sewers first.


























Aim 29 C – The Poet Seer








Summary
The next thing we need is a Mirror of Dawn, which we will receive from the Poet Seer.
X X X X X X X X Go back to the torch. From there go to the West until the second door to the South. An inscription informs you, that the Poet Seer lives here.
X X X X X X X X Go in and make him a head shorter. Even M1 can kill him with two Fireballs from Fury. Take his Mirror of Dawn, the Bag and other stuff.
X X X X X X X X Loot his room. You find a strange Scroll ("HLOR V FANG ANANANAS HLO") and the Clairvoyance spell ("YA EW DAIN").
X X X X X X X X There is a mirror or window named "Vestuary" here. If you use Clairvoyance here, you see a lord (?) and get the message "Voyeur". You get the message even if the spell does not succeed.
X X X X X X X X Return to the Guilds.
((X)) X X X ((X)) X X X Open the fifth door in the Wizard Guild.
X X X X X X X X Fight the Black Flame with the Vorpal Blade.
X X X X X X X X Take the Magic Purse.
X X X X X X X X In the bookshelf you find the Invisibility Scroll and another reminder for the alchemical oven.
X X X X X X X X Go back to the Alchemical Oven and use it the third time.

Third usage: Sar Wine + Zo Liqueur = 2 Zo Liqueurs


























Aim 30 – Minotaur's Maze, MIPS Area and Treasure Area Revisited








Summary
Mainly we are here to get the stuff behind the Mirrors – especially the Monk Staff.
Furthermore, we'll solve the MIPS riddle.
X X X X X X X X Take with you the Emerald.
X X X X X X X X Take with you the Mirror of Dawn.
X X X X X X X X Go to the Rat Lair.
--- --- --- --- --- X --- --- Look, whether steaks are running around again... Encountered only 1 Rat this time.
X X X X X X X X Go up the ladder to the Minotaur's Maze.
X X X X X X X X Use the Mirror of Dawn on the mirrors there which results among others in another Monk Staff. There are six mirrors here.
X X X X X X X X Go through the destroyed door to the MIPS area, use the Emerald to open the door to your right and solve the MIPS riddle.
--- --- --- --- --- --- --- --- The MIPS Riddle – Solution

1. Open the first door with an Emerald.
2. Bash the next one – or cast a Fireball (or use Fury...).
3. Step forward and open the next door with the DES GOR DAIN spell.
4. Throw a rock through the next grate door. You might need several tries. This will close the two pits in this corridor.
5. Leave through the western door, go north and through the next door.
6. In the northern alcove you find the "Mischievous Bag" Scroll and a Turquoise Key.
--- --- --- --- --- --- --- --- M4: eventually go to the Treasure Area to kill some Chewers for food.
X X X X X X X X Return to the Guilds.
((X)) X X ((X)) X X X X Use the monk staff to open the fifth door in the Priest Guild.
((X)) X X ((X)) X X X X After fighting the Munchers here, you find a Flask and 1-4 VEN Eggs. The Flask transforms its first water filling into Auric Water. You get one point for the flask.
((X)) X X ((X)) X X X X The fountain here has red eyes.
((X)) X X ((X)) X X X X In the alcove you find a Bag with the VI IR NETA Scroll.

















Statistics
15 20 21 20 21 17,2 23 22 Champion Levels (average total levels of all champions)
5555 5555 4555 4555 4555 4555 4555 4555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
0122 --- 0100 0020 0002 --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
8 8 8 8 8 8 8 8 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
X X X X X X X X 0 – Wizard Guild: use the Alchemical Oven the third time
X X X X X X X X 0 – MIPS area: explore the Emerald door
X X X X X X X X 0 – Minotaur's Maze: explore the mirrors
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
--- --- --- --- --- --- --- --- 0 – Food Storage: explore the northern rooms
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the stairs down
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X --- --- --- 1 – Cellar: kill the Chewer Trees in the Northeast near the stairs up: will be replaced by next two entries
X X X X X --- X --- 1 – Cellar: kill Chewer group 1 in the Northeast near the stairs up
X X X X X --- --- --- 1 – Cellar: kill Chewer group 2 in the Northeast near the stairs up
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the East of the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
--- --- --- --- --- --- --- --- 2 – Temple: explore the Temple
X X X X X --- --- X 2 – Temple: explore the Maleficients trap at the two stairs
--- --- --- --- --- --- --- --- 2 – Temple: explore the main path in the North
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the locked door next to the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the door to the Heresiarch in the South
--- --- --- --- --- --- --- --- 2 – Temple: explore the door to the North in the room of the Masters of the Plasma
--- --- --- --- --- --- --- --- 2 – Temple: explore the path to the South west of the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the door to the South east of the Poet Seer
--- --- --- --- --- --- --- --- 2 – Temple: explore the path from the Poet Seer to the West
--- --- --- --- --- --- --- --- 2 – Temple: explore the main path from the Poet Seer to the North
--- --- --- --- --- --- --- --- 2 – Temple: What does the Scroll "HLOR V FANG ANANANAS HLO" mean (found at the Poet Seer)?
--- --- --- --- --- --- --- --- 3 – Sewers: touch the wall in the northwestern room to open a wall.
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Sewers
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
--- --- --- --- --- --- --- --- 4 – Mines: explore the Dwarven Mines
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further
--- --- --- --- --- --- --- --- Item: search the Philosophal Stone
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- --- --- --- --- --- --- X Giggler – Iron Key
--- X --- --- --- --- --- --- Giggler – Gold Key
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Interlude – The Next Mace








As already mentioned in the last interlude there are two Maces waiting for us.

1. The Mace in the Troll Lair
This one is heavily guarded by lots of Trolls. To make things worse, there might be Gigglers and Leprechauns also here.

2. The Mace in the Dwarven Forge
This one is not much guarded – but the way to it is! Here also Gigglers and Leprechauns can show up – but you an easily deal with them from the distance. And if you can reach a ceratin switch, you can drown most of them.

Conclusion
The Mace in the Dwarven Forge looks easier in my opinion. To get there, I think it's easiest going down the stairs in the southeastern corner of the Temple. So I'll describe this way here.

If you want to try out the Troll Lair, you can either go down the stairs in the Wine Cellar or climb down one of the two pits near the Heresiarch of Uqbar. If you don't succeed with the Trolls you can still cross the River and do the Dwarven Forge.


























Aim 31 – The Next Mace








Summary
Go to the southeastern corner of the Temple.
Go down the stairs to the Sewers.
Find a way across the River.
Open the pits to the Dwarven Forge.
Climb down and take the Mace.
X X X X X X X X Take with you the Challenge Scroll.
X X X X X X X X Take with you the Long Lost Wand.
X X X X X X X X Take with you the Vorpal Blade.
X X X X X X X X Fury might be also helpful for its extra Fireballs...
X X X X X X X X Take with you 2-4 Gorgonzolas or equivalent food – this expedition might take longer...
X X X X X X X X Return to the Temple to the "Followers of Lao Tzu" wall.


























Aim 31 A – The Temple – The Heresiarch of Uqbar








Summary
Clean the southeastern area.
Find the stairs to the Sewers.
X X X X X X X X Go down South and open the door to the Heresiarch of Uqbar. Be prepared for more monks...
X X X X X X X X In the first room there are two monks. Kill them and go the East.
X X X X X X X X In an altar you find a scroll about Master Eckhart's Talisman.
X X X X X X X X Strange inscription on a wall: "Resonance harmonizes Sound". Not sure what this is good for...
X X X X X X X X You have noticed two doors to the South here. Go through the western one first. One monk here...
X X X X X X X X Inscription "Easy gives rise to difficult".
--- --- --- --- --- --- --- --- In the South you see a Gold lock. We'll explore this later when we are sure to have enough surplus Gold Keys.
X X X X X X X X Return to the first room and take eastern door to the South. Two monks!
X X X X X X X X After dealing with the monks go to the western room. Another strange inscription "After follows before" and another scroll in an altar.
X X X X X X X X In the eastern room you find another scroll in an altar.
X X X X X X X X In the East you see a stairs down – the "Path of Tao". Go down here.


























Aim 31 B – The Sewers – The Way Across the River








Summary
Encounter a Statue.
Find the River.
Cross the River.
X X X X X X X X You see a statue to your left that can be examined. It gives a hint about a Sage whom we met already. Destroy the statue.
X X X X X X X X The wall behind the statue is illusionary and leads to a small area south of the River. Step in. South you can see a Spitter Tree. We care about it later. Turn north and explore the area.
--- --- --- --- --- --- --- --- The area south of the River seems to be quite safe – but sometimes Leprechauns might get lost here. A fountain is also here. You might find Snapdragons and Skullseeds here.
X X X X X X X X Collect Snapdragons and Skullseeds.
--- --- --- --- --- --- --- --- In the North are two grates. Behind the left one stands another Spitter Tree. I let it live for now, since otherwise Water Elementals might occupy the square, which is more awesome.
X X X X X X X X The wall behind the eastern grate is illusionary and leads to a hidden stairs down. I put this stairs on my "later exploration list".
X X X X X X X X Equip the Long Lost Wand.
X X X X X X X X If the square east of the Spitter Tree is occupied by a Water Elemental use the Long Lost Wand to calm it back into the River.
X X X X X X X X Pass the Spitter Tree and step into the River. Do nothing and see, where it brings you.


























Aim 31 C – The Sewers – Beyond the River to the North








Summary
We are going to find our way to the Dwarven Forges to get another Mace and – even more important – an Axe.
This one is very tricky, but if you know how to do it, it's rather easy...
X X X X X X X X From where you strand go one step east (use the Long Lost Wand if a Water Elemental is there). Looking to the South here, you can see a stairs going down. Explore it later. Continue one step north and one step east again.
X X X X X X X X In the North you see lots of monsters. Kill most of them.
--- --- --- --- --- --- --- --- Strategy Hint
Keep this square in mind. You seem to be safe here!!! I could even sleep here without being attacked.

North of you are zillions of Leeches, Gigglers, Leprechauns, Chewers and Spitter Trees. Do not try to fight your way through too early with weak champions. From where you are you can take them one by one just going forward and backward as necessary. Save your fireballs to kill Gigglers and Leprechauns from the distance. Gigglers can drop lots of Snapdragons and also some special items.
--- --- --- X --- --- --- --- Giggler drop received: GOR Coin
--- --- --- X --- --- --- --- Giggler drop received: Gold Key
X X X X X X X X When no further enemies appear or they are getting significantly less, find your way North to the Spitter Tree.
X X X X X X X X Kill the Spitter Tree. Collect its Spitter Berries.
--- --- --- --- --- --- --- --- Note:
Now things are getting quite obscure...
There is a switch at the wall behind the Spitter Tree. This is the switch the statues at the beginning tell you about (we have yet to talk to them)!
Initially the three pits to the Dwarven Fortress are closed. Pressing this switch the first time floods the area, but keeps the pits closed. Pressing this switch the second time stops the flooding and the pits open so the water can drain off. Pressing the switch the third time closes the pits again and starts flooding, and so on...
X X X X X X X X So I do the following:
1. Press the button once and start flooding.
2. Wait about a minute to drown most of the enemies.
3. Press the button again – the pits are open now.
X X X X X X X X Now run to the North until you see the second pit to your right (we examine the side passages later). If you encounter enemies in between kill or ignore them as you wish (but keep in mind that Gigglers here might carry Gold or Emerald Keys...).


























Aim 31 D – The Mines – The Dwarven Forges








This part of the Mines can only be accessed through a pit from the Sewers. So we do it now to get the badly needed Waraxe.
X X X X X X X X Be prepared to use the Long Lost Wand. Eventually cast some FUL spells, then climb down the pit.
X X X X X X X X For entering the Dwarven Forges you get a Competition point.
X X X X X X X X If you are surrounded by enemies calm the Ruster away. Step forward immediately. Fight the Ruster first. Sometimes a Will o Wisp is also there. The Ruster has a Sapphire.
--- --- --- --- --- --- --- --- Notes:
The doors can be opened by touching the statues next to them. They cannot be closed again.
The pits can be closed and opened with switches next to them (the flames will fall down then).
X X X X X X X X Kill the Flames (it's easy eben for the Maleficients). If you don't have the Vorpal Blade with you, you can also ignore them and just take the damage when using the forge.
X X X X X X X X In the alcove between the Flames you find the Scroll "The mightiest weapon of all" and a Mace.
X X X X X X X X Check your equipment for broken items.
--- --- --- --- --- --- --- --- Important Place
--- --- --- --- --- --- --- --- In the alcove you can repair broken items! Just place an item in the empty (!) alcove.
X X X X X X X X In the other alcove you find the map password for the Mines.
X X X X X X X X In a hole in the western wall you find another Scroll.
X X X X X X X X Open the western door.
X X X X X X X X Go west, then 3 steps south, then through a doorway to the West again.
--- --- --- --- --- --- --- --- Note
On your way you might encounter monsters. You can fight them, circumvent them or calm them. If you fight them, check their drops carefully! I normally circumvent or calm them now.
--- --- --- --- --- X --- --- Encountered 2 Alpha Worms who dropped a Solid Key.
X X X X X X X X Take the next passage to the South. To your left, you'll pass the Fur Trader Elevator.
X X X X X X X X From here you should know the way back to the Guilds. Return there.
((X)) ((X)) X X X X X X Open the fifth door in the Fighter Guild.
((X)) ((X)) X X X X X X Kill the Unholy Armour. See Aim 28 D above, if you need help.
((X)) ((X)) X X X X X X Take the Mace of Order afterwards.
It gives you Strength+5 and Load+4 when equipped.

















Statistics
17,7 24 23 24 24 20 25 23 Champion Levels (average total levels of all champions)
5555 5555 5555 5555 5555 5555 5555 5555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
1122 1000 0100 0020 0002 --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
9 9 9 9 9 9 9 9 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
--- --- --- --- --- --- --- --- 0 – Food Storage: explore the northern rooms
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the stairs down
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X --- X --- 1 – Cellar: kill Chewer group 1 in the Northeast near the stairs up
X X X X X --- --- --- 1 – Cellar: kill Chewer group 2 in the Northeast near the stairs up
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the East of the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
--- --- --- --- --- --- --- --- 2 – Temple: explore the Temple
X X X X X --- --- X 2 – Temple: explore the Maleficients trap at the two stairs
--- --- --- --- --- --- --- --- 2 – Temple: explore the main path in the North
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the locked door next to the torch
X X X X X X X X 2 – Temple: explore the door to the Heresiarch in the South
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold lock in the Heresiarch's rooms.
--- --- --- --- --- --- --- --- 2 – Temple: explore the door to the North in the room of the Masters of the Plasma
--- --- --- --- --- --- --- --- 2 – Temple: explore the path to the South west of the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the door to the South east of the Poet Seer
--- --- --- --- --- --- --- --- 2 – Temple: explore the path from the Poet Seer to the West
--- --- --- --- --- --- --- --- 2 – Temple: explore the main path from the Poet Seer to the North
--- --- --- --- --- --- --- --- 2 – Temple: What does the Scroll "HLOR V FANG ANANANAS HLO" mean (found at the Poet Seer)?
--- --- --- --- --- --- --- --- 3 – Sewers: touch the wall in the northwestern room to open a wall.
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Sewers
--- --- --- --- --- --- --- --- 3 – Sewers: explore the hidden stairs down south of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down where we killed the statue in the south-eastern corner
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down in the South of the eastern corridor
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
--- --- --- --- --- --- --- --- 4 – Mines: explore the Dwarven Mines
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further
--- --- --- --- --- --- --- --- Item: search the Philosophal Stone
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- --- --- --- --- --- --- X Giggler – GOR Coin
--- --- --- --- --- --- --- X Giggler – Iron Key
--- X --- X --- --- --- --- Giggler – Gold Key
--- --- --- --- --- X --- --- Dwarven Mines: Alpha Worm – Solid Key
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Interlude – No More Guild Restrictions!








Each group has opened 5 doors of each Guild now, so no more guild restrictions for gaining XP apply.

Since I don't worry too much about the 6th Guild items for unlocking the Guild leaders, I'll continue from now on "just straight forward". I'm anyway planning to do as much as possible with 1 Champion and unlock the Guild leaders only when all other quests have been finished.

So, this is the plan:

1. Level 0: explore the Food Storage
2. Level 1: kill the Chewer Trees in the Cellar (Maleficients only)
3. Level 3 (I do Sewers before Temple): explore the Sewers
4. Level 2: explore the Temple
5. Level 4: explore the Mines


























Aim 32 – The Food Storage 2 – The Northern Rooms








Summary
We fully clean this area now.
X X X X X X X X Return to the Food Storage.
X X X X X X X X We start with the northern door. This room is full of Caterpillars which shouldn't be a problem – not even for the Maleficients.
Note: the Caterpillars can cause diseases.
X X X X X X X X Now go through the western door. Rock Piles, Gigglers and a Zombie are here.
X X X X X X X X An additional Caterpillar was also here! Looks like there is a Caterpillar generator somewhere.
X X X X X X X X There are two Bags here and the Zombie drops a Dagger.
X X X X X X X X Return to the Cellar.
((X)) ((X)) ((X)) ((X)) ((X)) X --- X Search the Chewer Groups that were in the Northeastern area and are now running around. Kill them.
M4-1: could not find the second group. Maybe it fell into a pit or fled through the hole like the rats? I count this as "done".
X X X X X X X X Return to the Guilds.

















Statistics
18 24 23 25 24 21 26 25 Champion Levels (average total levels of all champions)
5555 5555 5555 5555 5555 5555 5555 5555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
1122 1000 0100 0020 0002 --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
9 9 9 9 9 9 9 9 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
X X X X X X X X 0 – Food Storage: explore the northern rooms
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the stairs down
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X X X X 1 – Cellar: kill Chewer group 1 in the Northeast near the stairs up
X X X X X X X X 1 – Cellar: kill Chewer group 2 in the Northeast near the stairs up
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the East of the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
--- --- --- --- --- --- --- --- 2 – Temple: explore the Temple
X X X X X --- --- X 2 – Temple: explore the Maleficients trap at the two stairs
--- --- --- --- --- --- --- --- 2 – Temple: explore the main path in the North
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the locked door next to the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold lock in the Heresiarch's rooms.
--- --- --- --- --- --- --- --- 2 – Temple: explore the door to the North in the room of the Masters of the Plasma
--- --- --- --- --- --- --- --- 2 – Temple: explore the path to the South west of the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the door to the South east of the Poet Seer
--- --- --- --- --- --- --- --- 2 – Temple: explore the path from the Poet Seer to the West
--- --- --- --- --- --- --- --- 2 – Temple: explore the main path from the Poet Seer to the North
--- --- --- --- --- --- --- --- 2 – Temple: What does the Scroll "HLOR V FANG ANANANAS HLO" mean (found at the Poet Seer)?
--- --- --- --- --- --- --- --- 3 – Sewers: touch the wall in the northwestern room to open a wall.
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Sewers
--- --- --- --- --- --- --- --- 3 – Sewers: explore the hidden stairs down south of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down where we killed the statue in the south-eastern corner
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down in the South of the eastern corridor
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
--- --- --- --- --- --- --- --- 4 – Mines: explore the Dwarven Mines
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further
--- --- --- --- --- --- --- --- Item: search the Philosophal Stone
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- --- --- --- --- --- --- X Giggler – GOR Coin
--- --- --- --- --- --- --- X Giggler – Iron Key
--- X --- X --- --- --- --- Giggler – Gold Key
--- --- --- --- --- X --- --- Dwarven Mines: Alpha Worm – Solid Key
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 33 – The Sewers 1 – The Southwestern Part








Be prepared for lots of enemies (also Gigglers and Leprechauns!). And every grate should be checked for daggers...

There are also some removable walls on this level. Some of the mechanisms to remove them are really hard to find. And even worse: stepping twice onto them makes the wall appear again...
X X X X X X X X Enter the Storage Cellar and go down the southern stairs until the Sewers.
--- --- --- --- --- --- --- --- Stay near the stairs in the beginning, so that you can escape if things go bad.
X X X X X X X X Some Trolls, Moribunds, Gigglers, Leprechauns to be fighted.


























Aim 33 A – The Eastern Part
X X X X X X X X When no more enemies appear, go to the East first.
X X X X X X X X The path to your left leads to a Gold Key door, where you can go down to the Dwarven Fortress. Don't waste a key here – except if you are hungry and running very low on food...
X X X X X X X X Continue to the East. Behind a grate to your left you can find a dagger.
X X X X X X X X In the North you see a Spitter Tree. Kill it.
X X X X X X X X Then talk to the statues, starting with the western one, twice always. They tell you where you find the mechanism for opening the flooding gates. Interesting – we found this already... They also tell you about alchemy. Also interesting...
X X X X X X X X I usually kill them afterwards for experience.
X X X X X X X X East of the killed Spitter Tree you can see another Spitter Tree. It has a surprise for you – the Funereal Thorn which gives you one point.
--- --- --- --- --- --- --- --- North and then East you can climb down to the Dwarven Fortress.
X X X X X X X X Return to the stairs to the Storage Cellar and go west there.

















Statistics
19 24 25 25 25 21,7 27 29 Champion Levels (average total levels of all champions)
5555 5555 5555 5555 5555 5555 5555 5555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
1122 1000 0100 0020 0002 --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
10 10 10 10 10 10 10 10 Competition Points


























Aim 33 B – The Northern Part
X X X X X X X X Look for a drain in the northern wall. Touch it to open a passage just north of th stairs. It cannot be closed again.
X X X X X X X X Go through and then to the West into the first room that we entered in the Sewers (see Aim 23). Remember the hole there. Touch it to open a passage and go through. This passage also can't be closed.
X X X X X X X X Go again to the West into another small room. Lots of Spitter Trees (and food) here. I leave one Spitter Berry on each of the 4 squares for food supplies.
X X X X X X X X There is also Rust in a drain at the southern wall.
--- X --- --- --- --- --- --- Giggler drop received: Iron Key (and some Snapdragons)
--- --- X --- X --- --- --- Giggler drop received: Gold Key (and some Snapdragons)
--- --- --- --- --- tbd tbd --- M4, M4-1: The Bone Doll sings in front of the second Spitter Tree group... "If there's a bustle in your hedgerow don't be alarmed now".

What does this mean? Should we let the Spitter Trees live?!? Anyway, I killed them for food.
X X X X X X X X Leave the room and continue south.


























Aim 33 C – To the Stairs to the Wine Cellar
X X X X X X X X Behind a grate to your right you find a dagger.
X X X X X X X X On the way south is a square that removes a wall in the Rat lair. You find a fountain and a Stone Mushroom on the ground there.
X X X X X X X X When you see a door to your right explore the corridors there. You can find a SAR Coin and a Stone Mushroom.
The door can be opened with an Emerald Key – but first we check, whether we can reach the other side somehow else. Not to mention we don't have an Emerald Key (but you might have one from a Giggler) ...

I could not open the door yet – so I put it on my to do list.
X X X X X X X X Return to the main path and continue southeast until you see a door to the North. Go through and close it behind you. As it looks you are safe here.
X X X X X X X X Press the button on the left side.
X X X X X X X X The Gold Key Lock can be lockpicked (5 tries – we're getting better!).
X X X X X X X X Inside you find a SAR Wine and a Scroll "Some deadly mosses can be collected in a SAR Flask".
X X X X X X X X In a hole in the northern wall you find a SAR Coin..
X X X X X X X X Return to the main path. Close the door behind you. Go down South 5 steps, then turn right and go up the stairs to the Wine Cellar.
tbd tbd tbd tbd tbd tbd tbd tbd We have omitted a passage to the West behind the Spitting trees which we will do in the next section.
X X X X X X X X This is a good opportunity to return to the Guilds and unload.

















Statistics
20,2 26 27 28 27 22,2 29 29 Champion Levels (average total levels of all champions)


























Aim 33 D – The Treasure Detection Spell
X X X X X X X X Return to the Sewers via the Wine Cellar stairs.
X X X X X X X X Go north and then into the western passage.
X X X X X X X X Find the Gold Key.
X X X X X X --- X Take the Stone Mushroom.
--- --- --- --- --- --- X --- Giggler drop received: Sling
--- --- --- --- --- --- X --- Giggler drop received: SAR Coin
X X X X X X X X Find the Treasure Detection Spell.


























Aim 33 E – Trolls
X X X X X X X X Return to the main path and continue southeast.
X X X X X X X X East of the stairs to the Wine Cellar is an important square...
--- --- --- --- --- --- --- --- Opening the first wall to the Hellion

From the grate it is two squares to the East (and just two squares north of another 4 Spitter Trees). This square opens (and closes!) the first wall to the Hellion room in the far East near the "flooding switch". So enter it only once! And be careful when you fight here. The flood can also push you onto this square!
X X X X X X X X When you see four Spitter Trees, you are on your way. Kill them if you want.
X X X X X X X X Collect their Spitter Berries fast, before the Flood moves them around...
X X X X X X X X In the grate near them you can find a dagger.
X X X X X X X X Behind the Spitter Trees is another corridor to the West, enter it.
X X X X X X X X Touching a drain in the southern wall opens a wall in the northern wall, where you can find a Stone Mushroom.
X X X X X X X X At the end go north one step. Two VEN Eggs and a Blast Spore are in the alcoves to your sides. In the North you see another alcove with weapons.
X X X X X X X X Turn to the South, then go backwards... Kill the trolls.
X X X X X X X X In the northern alcove you find a Mace, a broken and unique Mace of Order and a Magic Purse.
tbd tbd tbd tbd tbd tbd tbd tbd To the left and right there are two strange walls which we have to explore further.
X X X X X X X X Return to the Guilds.

















Statistics
20,7 27 27 29 28 23 30 30 Champion Levels (average total levels of all champions)
5555 5555 5555 5555 5555 5555 5555 5555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2122 2000 1100 1020 1002 1000 1000 1000 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
10 10 10 10 10 10 10 10 Competition Points


























Aim 33 F – To the River
X X X X X X X X Return to where you found the last dagger. Go two steps east and two steps south.
tbd tbd tbd tbd tbd tbd tbd tbd There is a button on the western wall. Touching it opens a wall in the South leading to what I call the "SEWERS-Area".

Since we have to step onto a certain square to open the last door inside, we'll touch this button a little later.
X X X X X X X X Continue to the East.
X X X X X X X X Behind the grates left and right to the stairs you can find daggers.
--- --- --- --- --- --- --- X Found a Gold Key and lots of Snapdragons on the eastern "dagger square" – most probably from a drowned Giggler.
X X X X X X X X In a drain in a niche north of the second dagger you find a SAR Wine. Stepping into this niche also opens (and closes!) a wall in the next passage to the south!
X X X X X X X X Climb down the next grate in the East. You find a Branch and a Scroll with the password for the Sewers.
Note: going down the stairs does not give you the Scroll.
Note: the Branch often can be found in the Sewers above.
--- --- --- --- --- --- --- X Found also some Snapdragons here.
X X X X X X X X Go up the stairs to return to the Sewers and continue east.
--- --- --- --- --- tbd tbd --- North of the grate where you climbed down before the Bone Doll sings:
"It's just a spring clean for the may queen"
X X X X X X X X Kill the Spitter Trees. Remember their square.

Warning: these Spitter Trees can move!!! Or maybe they were transported by a Water Elemental. Not sure. I noticed this only once in many games.
X X X X X X X X Go down the southern corridor and explore it totally. Stepping onto the south-eastern square opens the last door in the SEWERS-area.
X X X X X X X X In the eastern corridor a Spitter Tree waits for you.
X X X X X X X X Now return to the button that gives you access to the SEWERS-Area.


























Aim 33 G – The "SEWERS-Area"








Nothing very special here. Most probably this area can be omitted.
Due to the current items are moved and not always found at the same place. And they are hard to see also. It's also hard to find your way – especially when the current moves you around.
X X X X X X X X Press the button to remove the wall and go south.
Note: the wall cannot be closed again.
X X X X X X X X In the first passage you find a dagger.
--- --- --- --- --- --- --- --- The next two doors open and close from time to time depending on the water level (this can take some time!). They can also be bashed or fireballed.
--- --- --- --- --- --- --- --- Behind the first door on the right side is a switch that opens the door.
--- --- --- --- --- --- --- --- Behind the second door in the southern niche is a switch that opens the door.
X X X X X X X X Between the second and the third door you can find a Tabard and a Cape.
X X X X X X X X The third door is opened (and closed!) by crossing the river. It should be open.
X X X X X X X X Behind the third or fourth door you can find Fur Rags.
X X X X X X X X The fourth door is opened (and closed!) by stepping into the niche near the entrance where we found the SAR Wine. It should be open.
X X X X X X X X Behind the fourth door you can find Dark Boots. Looks like some adventurer drowned here...
X X X X X X X X Return to the Guilds.


























Aim 33 H – The River 1
--- --- --- --- --- X X X Take with you Skull Seeds if you need or want more Snapdragons.
X X X X X X X X Take with you the Long Lost Wand.
--- --- --- --- --- --- --- --- Note: if you are not overloaded (grey loaded) you can cross the complete River from east to west also!
--- --- --- --- --- --- --- --- M4, M4-1: Important Note:
If you cross the River in one shot from west to east (just step onto one of the western squares and do nothing), you gain the following message: "The curse of the poltergeist has been partially lifted for curse." I suppose this is the solution for the Bone Doll riddle.
X X X X X X X X Return to the main path and enter the passage to the South west of the River again, where you opened the last door of the SEWERS-Area.
--- --- X X X X X X In case of overload you might store some stuff in the niche south of the pit (do not drop the Long Lost Wand – you might need it soon). I never met Gigglers here, so I think your items are save here.

Nevertheless it might be a good idea to count the discarded items and save the game before continuing.
X X X X X X X X Climb into the pit near to the entrance and go up the stairs again.
I have no idea, whether this triggers something, but there is a good reason to do this: you might find stuff from drowned Gigglers there!

From the stairs go forward and left immediately (your load should be grey...).
X X X X X X X X Go onto the square where you killed the Spitter Trees – just west of the river.
X X X X X X X X In the East you see more Spitter Trees. Kill them with Fireballs or ranged weapons. You need that square...
X X X X X X X X Go east then north (grey load!). You come to a niche with 3 springs, a Boulder, two Rocks and a Gaefusilfr Coin.
--- --- --- --- --- X X --- M4, M4-1: we tootk the Boulder and Rocks also. Maybe this cleans the spring...
X X X X X X X X Go south then two steps east fast. You stand next to a fountain. Collect Spitter Berries and Snapdragons here. Looking right you see another Spitter Tree (remember whether it is standing on the left or right side). Still didn't see an old man.
X X X X X X X X Go east then two steps north fast.
X X X X X X X X Another 3 springs and a unique Sling here.
X X X X X X X X Now kill the Spitter Tree cross the River. Collect its Spitter Berries and Snapdragons.
--- --- --- --- --- --- --- --- Killing the Spitter Tree south of the River and crossing the River

1. Turn south.
2. You might equip the Long Lost Wand!
3. If you don't remember whether the Spitter Tree stands on the left or right side, you can step forward and backward quickly.
4. Kill the tree (I use Fireballs). You can't see it, but you can see the cloud when it dies.
5. Go south 4 steps IMMEDIATELY, to avoid Water Elementals occupying the square.
6. Collect Spitter Berries and Snapdragons.
7. Use the Long Lost Wand to calm Water Elementals back into the River if they disturb you.
--- --- X X X X X X Now we are planning to go back and take the items we dropped before in the passage to the South west of the River. We might have first to drop some items here to not get into yellow load later... (but remember: Gigglers might come here!). I do this on the illusionary wall square near the river.
--- --- X X X X X X Go back to the River where you killed the last Spitter Tree.
--- --- X X X X X X Go north then west three times fast. If there are lots of Water Elementalsaround it's much easier to go north, north, west and then three times west.
--- --- X X X X X X Take back your items stored in the corridor to the South in the West. Anything was still there...
--- --- X X X X X X Return to where you killed the last Spitter Tree.
X X X X X X X X In the Southeast you find another Spitter Tree. Kill it.
X X X X X X X X I use 1-3 Spitter Berries to create a Spitter Tree plantation here.
--- --- X --- --- X X X I also plant some Skullseeds (if I have some).
X X X X X X X X If you are overloaded or low on food, this might be a good point to return to the Guilds (either via the Wine Cellar stairs again or the stairs in the southeastern corner). In fact, this is the last chance going to the Guilds for some time, so I always go back here via the southeastern corner.

















Statistics
21 27 27 30 28 24 30 30 Champion Levels (average total levels of all champions)
5555 5555 5555 5555 5555 5555 5555 5555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2122 2000 1100 1020 1002 1000 1000 1000 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
10 10 10 10 10 10 10 10 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
X X X X X X X X 1 – Storage Cellar: explore the stairs down
X X X X X X X X 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the East of the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
--- --- --- --- --- --- --- --- 2 – Temple: explore the Temple
X X X X X --- --- X 2 – Temple: explore the Maleficients trap at the two stairs
--- --- --- --- --- --- --- --- 2 – Temple: explore the main path in the North
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the locked door next to the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold lock in the Heresiarch's rooms.
--- --- --- --- --- --- --- --- 2 – Temple: explore the door to the North in the room of the Masters of the Plasma
--- --- --- --- --- --- --- --- 2 – Temple: explore the path to the South west of the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the door to the South east of the Poet Seer
--- --- --- --- --- --- --- --- 2 – Temple: explore the path from the Poet Seer to the West
--- --- --- --- --- --- --- --- 2 – Temple: explore the main path from the Poet Seer to the North
--- --- --- --- --- --- --- --- 2 – Temple: What does the Scroll "HLOR V FANG ANANANAS HLO" mean (found at the Poet Seer)?
X X X X X X X X 3 – Sewers: touch the wall in the northwestern room to open a wall.
X X X X X X X X 3 – Sewers: explore the Sewers
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Gold Key door in the North
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing at the 4 Spitter Tree groups.
Note: after crossing the River a Xorn seems to be spawn on the same square (see Aim 30 K).
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Emerald Key door in the West
--- --- --- --- --- --- --- --- 3 – Sewers: explore the two strange walls where we found the Mace of Order in the Troll lair.
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing west of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the hidden stairs down south of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down where we killed the statue in the south-eastern corner
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down in the South of the eastern corridor
--- --- --- --- --- --- --- --- 3 – Sewers: explore the main path starting beyond the River more detailed
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
--- --- --- --- --- --- --- --- 4 – Mines: explore the Dwarven Mines
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further
--- --- --- --- --- --- --- --- Item: search the Philosophal Stone
--- --- --- --- --- --- --- --- Drops
--- --- --- --- --- --- X --- Giggler – Sling and SAR Coin
--- X --- X --- --- --- --- Giggler – Silver Coin
--- --- --- --- --- --- --- X Giggler – GOR Coin
--- X --- --- --- --- --- X Giggler – Iron Key
--- X --- X X --- --- X Giggler – Gold Key
--- --- --- --- --- X --- --- Dwarven Mines: Alpha Worm – Solid Key
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 34 – The Sewers 2 – The Northeastern Part








We are going to explore the rest of the Sewers now: the "SEWERS-Area" and the part beyond the River.

We also climb down 2 other pits to the Dwarven Fortress.


























Aim 34 A – The Guilds
X X X X X X X X Take with you a Rope.
X X X X X X X X Take with you the broken Mace of Order.
X X X X X X X X Return to the River via the Wine Cellar stairs.


























Aim 34 B – The River 2
X X X X X X X X Cross the River. Just step onto one of its western squares, do nothing and see, where it brings you.
--- --- --- --- --- X X --- M4, M4-1: Wait until you stand still. If you don't get the message "The curse of the poltergeist has been partially lifted for curse", repeat. If you got it, you most probably solved the Bone Doll riddle. Congratulations!


























Aim 34 C – Beyond the River to the North








Summary
We take a closer look now at this area, where we rushed through before.
X X X X X X X X From where you stranded go one step east. Continue one step north and one step east again. You are on the "safe square" again.
--- --- --- --- --- ??? ??? --- I did some analysis with CSBuild410 on this square. It showed me a Xorn on the square where the Bone Doll sang for the first time at the Spitter Tree group in the Northwest. I suppose, this was caused by crossing the River. When I leave the square to the West or North the Xorn vanishes. Just standing there and doing nothing for 2 minutes (I didn't measure shorter times), it vanished also.

The Xorn spawns for Gando also (other groups not yet checked) – so it's not clear whether he has something to do with the singing Bone Doll or not.
X X X X X X X X Behind one of the grates on the left side you can find a dagger.
X X X X X X X X Note: first wall to the right of the "flooding switch" removed.
--- --- --- --- --- --- --- --- Note: second wall to the right of the "flooding switch" removed.
--- --- --- --- --- --- --- --- You might want to use the flooding switch again (two times).
--- --- --- --- --- --- --- --- Looking at the flooding switch and using Clairvoyance (we don't have that spell yet!), you can see there is a room behind this wall.
X X X X X X X X Continue northwest.
X X X X X X X X When you see a corridor to the West search an Emerald Key in a hole in the southern wall.
X X X X X X X X Now explore the seven side corridors.
X X X X X X X X Find Ashes in a drain at the end of the first corridor to the West.
--- --- --- --- --- --- --- --- One of the western walls is removable later by stepping onto a square 3 steps to its north revealing a Stone Mushroom.
X X X X X X X X Find a dagger behind a grate in the first corridor to the East.
X X X X X X X X Find a VEN Egg in a drain at the end.
--- --- --- --- X --- --- --- Found a Silver Coin on the floor. Most probably from a drowned Giggler.
X X X X X X X X Find a VEN Egg in a drain at the end of the second corridor to the East.
X --- --- --- --- --- --- --- Found a Gold Key on the floor. Most probably from a drowned Giggler.
X X X X X X X X Find a dagger behind a grate in the third corridor to the West.
X --- --- --- --- --- X --- Found an Iron Key on the floor. Most probably from a drowned Giggler.
X X X X X X X X Find a VEN Egg in a drain at the end of the third corridor to the East.
X X X X X X X X When you return from the seventh side passage (with the stairs down) to the main path go two steps south on the eastern side, then west. The wall here is illusionary. Go in and turn right to find a SAR Wine.
X X X X X X X X Go west one step to find a ZO Liqueur, 2 SAR Wines, a Gold Key and a GOR Coin.
You can also use the treasure detection spell to find your way here...

I use the alcove here also to store surplus Snapdragons to get inventory space. There are also fountains here. So this looks like a good place for a rest.
--- --- --- --- --- --- --- X Note:

M1 found a Snapdragon that reads:
1. Sticky Plasma – quite sticky
2. Sticky Plasma – very sticky
3. Sticky Plasma – annoyingly sticky
4. Sticky Plasma – some sort of sticky immaterial energy.
Text changes each time until the fourth one is kept!
X X X X X X X X Return to the main path and go one step north. This should open the second wall to the room behind the flooding switch.
X X X X X X X X Rush south and check this.
--- --- --- --- --- --- --- --- If the wall is still closed, you might have entered the approriate square accidently during fighting. Go north, step onto the square again and return here. The wall should be open now.
X X X X X X X X In the room waits a Carrion Eater. Go and kill it (I use fireballs). Be cautious, it might be outside already...
X X X X X X X X In the room you find a unique Hellion.


























Aim 34 D – Climbing down the Pits – The Dwarven Fortress








We climb down the two other pits now to gain access to rooms that are otherwise not accessible.
X X X X X X X X Return to the North and climb down the first pit.
Weak characters (like Maleficients) might prefer to go down the stairs in the North and clean the path to the South from enemies before doing this.
X X X X X X X X In an alcove you find a Rapier and the Scroll "Send rusted and broken tools to the forge for mending". There might be also some stuff on the ground. Snapdragons, Chewer Pods, ... The door out opens automatically.

I use this alcove sometimes also for storing Snapdragons.
X X X X X X X X After leaving the room turn right and touch the statue to open the next door.
X X X X X X X X You find a Shuriken here.
--- --- --- --- --- --- --- X Encountered 2 Alpha Worms who dropped a Solid Key.
--- --- --- --- --- X --- --- Encountered a Xorn who dropped an Eye and a Chalcedony. The Eye gives 50 Wisdom when worn on head.
X X X X X X X X Now go to the North and up the stairs. Climb down the third pit this time.
X X X X X X X X In an alcove you find two Iron Keys, a Gold Key, an Emerald Key and a Scroll "Nitro coal leads to explosive powders". The door out opens automatically.
X X X X X X X X Go to the Dwarven Forge and Repair the unique Mace of Order. You'll get another Waraxe then.
--- X --- X --- --- --- --- Encountered 2 Alpha Worms who dropped a Solid Key.
--- X --- --- --- --- --- --- Encountered a Xorn who dropped an Eye and a Chalcedony. The Eye gives 50 Wisdom when worn on head.
X X X X X X X X Go up the northeastern stairs again.


























Aim 34 E – The Sewers – The Way to the Stairs to the Storage Cellar








Time to unload again...
We only rush through to the Guilds and explore this part later more detailed.
X X X X X X X X Fight your way through the small passage to the Southwest.
X X X X X X X X From the pit go east until you stand in front of another pit. This is the famous Pit D. Touch the hole to your right to close it (you can open it again, if you wish).
X X X X X X X X From the pit go north. This is where you killed the Spitter Tree with the special Thorn. Follow the path west, south and west. Go up the stairs and return to the Guilds.


























Aim 34 F – From the North to the Stairs to the Dwarven Mines
X X X X X X X X Return to the Sewers via Storage Cellar and Pit D to the third pit we last climbed down.
X X X X X X X X The main path continues from there to the West then to the Southwest. Follow it.
--- --- --- --- --- --- --- --- Near a Spitter Tree, you can see the famous Pit D. You can close (and open) it touching a hole on the neighbour square. This would give you an easy and short connection to the stairs to the Storage Cellar.

I leave it closed.
X X X X X X X X In a drain you can find a VEN Egg.
--- --- --- --- --- --- --- --- South of the next fountain is a square that opens (and closes!) a wall near the place where you found Ashes in a drain. It reveals a Stone Mushroom – but I doubt it isn't worth the time to run back. I don't take it. I just step there to open the wall maybe for later.
X X X X X X X X In the southwestern corner you can find an Emerald Key in a drain.
X X X X X X X X Next you see is a door in the East.
X X X X X X X X Go down south, then west. You see the stairs down to the Dwarven Mines. Look for a switch at the southern wall, prepare for a fight, use the switch and rush back to the door immediately.
X X X X X X X X In the room were 4 Trollins (no Gigglers!). The Trollins drop a Silver Coin. You can find items from drowned Gigglers on the floor sometimes – and sometimes also outside the room!
X X X X X X X X The room can be closed from inside for resting.
--- --- --- --- --- X --- --- Found another Silver Coin on the floor. Most probably from a drowned Giggler.
--- X --- --- --- X X --- Found a GOR Coin on the floor.
--- --- --- --- X X --- --- Found a Sling and a SAR Coin on the floor.
--- --- X X --- --- --- --- Found an Iron Key on the floor.
--- --- X X --- --- --- --- Found an Emerald Key on the floor.
X X X X X X X X Exit the room and go down south until you see a grate.


























Aim 34 G – The Junk Room
X X X X X X X X On the grate go right.
X X X X X X X X In the next corner find a dagger.
X X X X X X X X Go to the North and open the door.
X X X X X X X X You find a Moribund (stronger than others!) and 2 Shambling Mounts here – and sometimes also Gigglers or Leprechauns. The Moribund has a Unique Arrow and Phosphoferric Powder.
--- --- --- --- --- --- X --- A Giggler was also there, who dropped a Silver Coin.
X X X X X X X X Furthermore lots of items are lying around: Gold Key, Glowing Stone and much more.
--- --- --- --- --- --- --- --- Note:
Glowing Stones can give you light, but only once. They turn into normal Rocks when used this way.
X X X X X X X X Return to the grate.
X X X X X X X X Go through the door behind the grate in the East into a small room. You have been here already... To the left is a stairs to the Temple. To the right is a switch that opens/closes the door. Perfect for resting!
X X X X X X X X Return to the guilds.


























Aim 34 H – The Flood
X X X X X X X X Return to the Sewers where you have been last.
--- --- --- --- --- --- --- --- Note – The Flood

Now things are getting strange again... There are about 4-5 Water Elemental generating squares in this area. And as you will learn soon, there are also other ways to spawn them...
It was hard work to find a way, but I think I got it...

You need to detect two doors here. There are three possible ways:
1. save and do a kamikaze run to explore this area. Once you're done, try to retreat to your resting place (or reload...).
2. go slowly and after each square wait a few seconds whether a Water Elemental spawns – tedious...
3. just follow the way I provide in the next sections...

There are two doors in the East. One goes to the North and as it looks there are permanently coming zillions of Water Elementals from there if you just run around (they can move under doors!). The other goes farther to the East.
X X X X X X X X Leave the resting room. When you stand on the grate in front of it, take the following path: west, 2x south, 4x east, north. If you encounter Water Elementals on your way either fight them with the Vorpal Blade or retreat the same way back to the resting room and wait until they fall through the grate, then start a new try.
Note: none of my groups encountered Water Elementals now. If there had been some they most probably slipped thorugh the grates in between.
X X X X X X X X Open the door. Go two steps north.
X X X X X X X X The wall says Aquantana. On the floor lies the Scroll "Cast VI to invoke a lesser Water Elemental". You might need a higher Wizard level to cast this. Touching any of the fountains summons a Greater Water Elemental when you leave the room...
Note: if you stay here too long you might run out of air. But this takes rather long and you can even heal in between.
X X X X X X X X From here go 3x south, 2x east, then press the switch to open the door in the South.
X X X X X X X X If you want to get everything you should go to the North now – otherwise continue with the next step. You can find a Club and an Arrow there. Great – who needs another Club after all these Trolls?!? Oh, and entering an leaving this small area sets free another two Water Elementals...

I take Club and Arrow. You never know, whether a mechanism is triggered by taking them.
X X X X X X X X Now, go to the South. You see a grate. Go there, turn left (the door is open now) and step ahead. You are safe here also thanks to the grate! The fountain near the door is safe also. The other one spawns a Water Elemental when touched.
X X X X X X X X In this room you see a door to the right. Open it with the switch there.
X X X X X X X X Go down the stairs!!! And up again (we explore this later).
Going down the stairs to the South spawns a Caterpillar north of the square where the Bone Doll sang the first time!
X X X X X X X X We have explored almost the whole Sewers – although we did not yet understand everything...
X X X X X X X X Time to return to the Guilds.

















Statistics
22,7 27 29 30 30 24,5 31 32 Champion Levels (average total levels of all champions)
5555 5555 5555 5555 5555 5555 5555 5555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2222 2100 1200 1120 1102 1100 1100 1100 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
10 10 10 10 10 10 10 10 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the East of the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
--- --- --- --- --- --- --- --- 2 – Temple: explore the Temple
X X X X X --- --- X 2 – Temple: explore the Maleficients trap at the two stairs
--- --- --- --- --- --- --- --- 2 – Temple: explore the main path in the North
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the locked door next to the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold lock in the Heresiarch's rooms.
--- --- --- --- --- --- --- --- 2 – Temple: explore the door to the North in the room of the Masters of the Plasma
--- --- --- --- --- --- --- --- 2 – Temple: explore the path to the South west of the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the door to the South east of the Poet Seer
--- --- --- --- --- --- --- --- 2 – Temple: explore the path from the Poet Seer to the West
--- --- --- --- --- --- --- --- 2 – Temple: explore the main path from the Poet Seer to the North
--- --- --- --- --- --- --- --- 2 – Temple: What does the Scroll "HLOR V FANG ANANANAS HLO" mean (found at the Poet Seer)?
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Gold Key door in the North
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing at the 4 Spitter Tree groups.
X X X X X --- --- X 3 – Sewers: explore the Xorn that spawns after crossing the river (?) on the square where the Bone Doll sings at the 4 Spitter Tree groups.
--- --- --- --- --- --- --- --- 3 – Sewers: deal with the Caterpillar that spawned at the 4 Spitter Tree groups when we went down the stairs east of the Flood
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Emerald Key door in the West
--- --- --- --- --- --- --- --- 3 – Sewers: explore the two strange walls where we found the Mace of Order in the Troll lair.
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing west of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the hidden stairs down south of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down where we killed the statue in the south-eastern corner
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down in the South of the eastern corridor
X X X X X X X X 3 – Sewers: explore the main path starting beyond the River more detailed
X X X X X X X X 3 – Sewers: remove first wall into the room north of the "flooding switch"
X X X X X X X X 3 – Sewers: remove second wall into the room north of the "flooding switch"
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
--- --- --- --- --- --- --- --- 4 – Mines: explore the Dwarven Mines
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further








Items
--- --- --- --- --- --- --- --- search the Philosophal Stone
--- --- --- --- --- --- --- X Snapdragon found which is a Sticky Plasma in real. What is it good for?
--- --- --- --- --- --- --- --- Drops
--- --- --- --- X X X --- Giggler – Sling and SAR Coin
--- X --- X X X X --- Giggler – Silver Coin
--- X --- --- --- X X X Giggler – GOR Coin
--- X X X --- --- X X Giggler – Iron Key
X X --- X X --- --- X Giggler – Gold Key
--- --- X X --- --- --- --- Giggler – Emerald Key
--- X --- X --- X --- X Dwarven Mines: Alpha Worm – Solid Key
--- X --- --- --- X --- --- Dwarven Mines: Xorn – Eye and Chalcedony
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 35 – The Temple 2 – Further Exploration








Summary
We'll explore as many of the open paths as possible. We'll start at the Followers of Lao Tzu and continue the main path clockwise.
X X X X X X X X Take a trash item with you (or create them with the Mischievous Bag spell when needed).
X X X X X X X X Return to the Temple via the stairs in the East of the Cellar.
--- --- --- --- --- X X --- Enter the cursed square between the two stairs. 4 Spectres will be summoned around you. Kill them.
Warning: the Spectres can cause diseases.
X X X X X X X X Continue to the "Followers of Lao Tzu" wall and from there to the room of the Masters of the Plasma.
--- --- --- --- --- --- --- --- Note
It's easiest to follow the "main path" clockwise and examine all corridors to the left first. When you are back where you came down, you can go into the inner part from North or South.


























Aim 35 A – The Test of the Burning Hands








Summary
Do the Test of the Burning Hands to unlock the Thunder spell.
X X X X X X X X Go through the door in the North that you opened before with a Plasma. It closes behind you. You can worry about that later.
X X X X X X X X You see now a closed a door with a scroll behind it. To your left there is anoter Scroll in an alcove: "The Test of the Burning Hands". To open the door, you have to enter the teleporter.
X X X X X X X X After being teleported, you see an alcove. Read the scroll, take the Plasma and show it to the eye to your left.
X X X X X X X X Now go through the corridor.
--- 3 Bags
taken
3 Bags
taken
3 Bags
taken
3 Bags
taken
--- 3 Bags
taken
3 Bags
taken
Note
A lot of stuff lies around here (but nothing that you really need). You can lay the Plasma down and take it, but each time you lay it down, you get thundered. But with enough sleeping and healing all items can be collected. I only "invest" one thunder for three Bags – except for G4 and M4 who can't survive the Thunder yet... Looks like the Thunder damage depends on the number of champions in your group.

There is also a way to take the items without being thundered, but "officially" we don't know it yet, so I don't do this!

If you want to know: cast the ZO KATH RA spell with at least one hand free. Then you can collect all the stuff. When finished, to create the teleporter for your way back hold a real Plasma on the eye lock.
X X X X X X X X At the end is a teleporter back. The formerly closed door is now open. Step through. This unlocks the Thunder spell (and removes the force field blocking your way back). Place the Plasma in the alcove behind you (which opens the door to the Masters of the Plasma again) and come back to take and read the scroll.
X X X X X X X X Return to the entrance to the Heresiarch's rooms open the door and stand in the doorway.


























Aim 35 B – The Door south of the Torch
X X X X X X X X Drop stuff onto the ground until you have grey load (you need grey load to leave the River later, see below in this section). Drop another 5 kg.
X X X X X X X X Go back through the door. Looking left you see another door and a lock.
--- --- --- --- --- --- --- --- Note:
This door can be opened either with the appropriate key or by just pushing the lock. The door closes quite fast again and a pit in front of it opens a little later...

Pushing the wall two or (better) three times (but not too fast!) opens the door wider, so you can slip through easily. Maybe load must be reduced before (I never succeeded with yellow load).

Warning: you can leave this room only through a pit to the Sewers where lots of monsters might await you, if you have not yet been there. Seems to be another good reason to do the Sewers before the Temple...

If you open the door with the Key of B (can be found in the Retirement Room later) you can enter and leave without going down to the Sewers.
X X X X X X X X Since we cleaned the Sewers already, we touch the lock to open the door and rush in.
X X X X X X X X The door leads to a small room where you can take a Sword and a Bag with the map password for the Temple and some other Scrolls.
The Sword is a little late now that we have Fury, Waraxe, Mace of Order, Vorpal Blade,...
X X X X X X X X Go back to the door and touch the eye there. You fall through a pit into the Sewers.
X X X X X X X X From here go to the River, enter it and in the middle sidestep to the right. You need grey load to do this!
X X X X X X X X Now go to the Southeastern corner and up the stairs to the Heresiarch's rooms. Take up your dropped stuff again and return to the main path.


























Aim 35 C – The Rusters Room








Summary
Might be omitted now. But since you might teleported here later, it's better to clean it up. You might find also some VEN Eggs.
X X X X X X X X Continue to the West, take the next passage to the South and go through the door.
X X X X X X X X Lots of strange creatures here. The best at them is they drop VEN Eggs. Check your equipment before next saving (or fight from distance – I use fireballs) ...
X X X X X X X X You find a rust and a mushroom here.
X X X X X X X X Leave through the other door.
X X X X X X X X Next to the pit in the East you can take a rust powder out of a hole.
X X X X X X X X Continue west.


























Aim 35 D – The Donation to the Iron Temple
X X X X X X X X At the Poet Seer head on to the West then go north.
X X X X X X X X Soon you are trapped and forced to give a donation to the Iron Temple. A rock or branch is sufficient if you have one. Or you can create something with the Mischievous Bag spell. Just drop it to the ground and continue east, then north.
X X X X X X X X Soon you'll see a Gold Key lock and door and a stairs down. Lockpick it. After three tries the door opens – we are almost experts... This keeps us from paying donations in future.
X X X X X X X X We write a note to explore the stairs later.
X X X X X X X X Just opposite of the stairs is a strange sign on the wall. We'll examine this later also.
X X X X X X X X Go through the Gold door and then left until you reach another door on your left.


























Aim 35 E – The Unnamed Door
X X X X X X X X Open the door and you face another monk. He drops a scroll "Curing – put a steak on your face" and some other stuff.
X X X X X X X X In the altar you find a scroll. Furthermore there's a Blast Spore and a mushroom.
X X X X X X X X In the North is another door. Behind it is another Monk who drops among others a Magic Slayer.
X X X X X X X X Return to the main path and continue north until you see a torch.
--- --- --- --- --- --- --- --- When you take the torch you hear a gong. Since this sounds like some kind of alarm, I don't take it, but add it to our to do list.


























Aim 35 F – Discover the Door to the Followers of Heraclitus of Ephesus
X X X X X X X X Be cautious when going to the next square. The door opens automatically and you are attacked by a monk.
X X X X X X X X If you enter the room the door closes behind you. So wait in front of the door or better lure him outside then kill him.
X X X X X X X X Continue east. After passing Serpents Watch you can take a rust powder out of a hole in the southern wall.
X X X X X X X X Continue southeast until you are at the stairs to the Cellar again. You have completed the main path (although there are still lots of passages to be examined...). Return to the Guilds – especially Maleficients are near their load capacity...


























Statistics
22,7 27 30 30 30 25 33 32 Champion Levels (average total levels of all champions)
5555 5555 5555 5555 5555 5555 5555 5555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2222 2100 1200 1120 1102 1100 1100 1100 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
10 10 10 10 10 10 10 10 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the East of the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
X X X X X X X X 2 – Temple: explore the Temple
X X X X X X X X 2 – Temple: explore the Maleficients trap at the two stairs
X X X X X X X X 2 – Temple: explore the main path in the North
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch next to the Heresiarch
X X X X X X X X 2 – Temple: explore the locked door next to the torch
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold lock in the Heresiarch's rooms.
X X X X X X X X 2 – Temple: explore the door to the North in the room of the Masters of the Plasma
X X X X X X X X 2 – Temple: explore the path to the South west of the torch
X X X X X X X X 2 – Temple: explore the door to the South east of the Poet Seer
X X X X X X X X 2 – Temple: explore the path from the Poet Seer to the West
--- --- --- --- --- --- --- --- 2 – Temple: explore the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the strange sign on the wall opposite of the stairs down north of the donation trap.
X X X X X X X X 2 – Temple: explore the main path from the Poet Seer to the North
--- --- --- --- --- --- --- --- 2 – Temple: explore the western entrance to the Iron Temple
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch in the northeastern corner of the main path (it gongs)
--- --- --- --- --- --- --- --- 2 – Temple: explore the door to the Followers of Heraclitus of Ephesus
--- --- --- --- --- --- --- --- 2 – Temple: explore the path from Snakes Watch to the North
--- --- --- --- --- --- --- --- 2 – Temple: take the stuff in the northern corridor you saw during the Test of the Burning Hands
--- --- --- --- --- --- --- --- 2 – Temple: What does the Scroll "HLOR V FANG ANANANAS HLO" mean (found at the Poet Seer)?
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Gold Key door in the North
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing at the 4 Spitter Tree groups.
X X X X X --- --- X 3 – Sewers: explore the Xorn that spawns after crossing the river (?) on the square where the Bone Doll sings at the 4 Spitter Tree groups.
--- --- --- --- --- --- --- --- 3 – Sewers: deal with the Caterpillar that spawned at the 4 Spitter Tree groups when we went down the stairs east of the Flood
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Emerald Key door in the West
--- --- --- --- --- --- --- --- 3 – Sewers: explore the two strange walls where we found the Mace of Order in the Troll lair.
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing west of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the hidden stairs down south of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down where we killed the statue in the south-eastern corner
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down in the South of the eastern corridor
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
--- --- --- --- --- --- --- --- 4 – Mines: explore the Dwarven Mines
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further








Items
--- --- --- --- --- --- --- --- search the Philosophal Stone
--- --- --- --- --- --- --- X Snapdragon found which is a Sticky Plasma in real. What is it good for?
--- --- --- --- --- --- --- --- Drops
--- --- --- --- X X X --- Giggler – Sling and SAR Coin
--- X --- X X X X --- Giggler – Silver Coin
--- X --- --- --- X X X Giggler – GOR Coin
--- X X X --- --- X X Giggler – Iron Key
X X --- X X --- --- X Giggler – Gold Key
--- --- X X --- --- --- --- Giggler – Emerald Key
--- X --- X --- X --- X Dwarven Mines: Alpha Worm – Solid Key
--- X --- --- --- X --- --- Dwarven Mines: Xorn – Eye and Chalcedony
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 36 – The Temple 3 – Further Exploration








Summary
We continue with the exploration of the Temple. For more information, see subchapters.

















Aim 36 A – The Northern Part








Summary
This time we clean the northern part from monks and the Tree of Fear and Courage.
X X X X X X X X Return to the door to the Followers of Heraclitus of Ephesus. Go through the door. I closes behind you and cannot be opened from here again.
X X X X X X X X In the first room is a monk which we killed already during Aim 37 F. Furthermore you find here a Bag with 4 Scrolls in an alcove.
X X X X X X X X The monk in the next room has an Emerald. In an alcove you find a Gaefusilfr coin.
X X X X X X X X There is also an inscription on the wall: "Parched is made wet"
X X X X X X X X Take the left door. You come into another room. No monks here – great... In the northwestern corner a stairs goes up. Keep it in mind (we add it to our list...). And another clickable demon face in the northeastern corner. I don't use it. Return to the prevous room.
X X X X X X X X Take the door to the North next.
X X X X X X X X Another monk awaits you here. You find also Fur Rags and Snapdragons here.
--- --- --- --- --- --- --- --- The demon face next to the outgoing door can be clicked. I don't know what it does but assume it's a monk generator. I don't use it.
X X X X X X X X Go through this door. To your right you can see a torch. I don't take it. Go to the South until you stand in front of a pit. This is one of the squares where you can come down from the Storage Cellar where you found the rope. Try going back. Do you have problems?!? Now, solve this riddle...
--- --- --- --- --- --- --- --- Just do nothing for about 145 seconds. You do not even have to read the inscription on the wall or take the Scroll. But you can take it if you want and if you are getting bored, you can read it...
X X X X X X X X Continue to the East until you see the inscription "High Apartments". Turning left you see an open doorway. This was opened with the above riddle... Go through. The northern passage ends at a door. You can get to the other side going down the northern stairs in the Storage Cellar. Oh, and by the way, one of the demon faces on the western side is clickable.
X X X X X X X X Now go to the East and then through the northern door.
X X X X X X X X Fight the monk and take a look at the Acid Missile spell in the alcove.
X X X X X X X X Leaving this room, you see a Chewer – the Tree of Fear and Courage. Fight it also. Take a closer look at its drops – it has a unique item...
X X X X X X X X Open the eastern door and go through. Another monk...
X X X X X X X X In this room you find Pit D (which you can close and open) and a scroll in the northern Altar. The southern Altar closes and opens the pit next to it. The southern door leads to the Retirement room. The eastern door leads to the Purple Circle of Invocation. I was not yet able to open them.
X X X X X X X X Return to the Guilds.

















Statistics
23,2 30 30 30 31 25,7 34 33 Champion Levels (average total levels of all champions)
5555 5555 5555 5555 5555 5555 5555 5555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2222 2100 1200 1120 1102 1100 1100 1100 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
10 10 10 10 10 10 10 10 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the illusionary wall
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the East of the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
X X X X X X X X 2 – Temple: explore the Gold Key door that can be reached via the stairs from the Storage Cellar
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch next to the Heresiarch
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold lock in the Heresiarch's rooms.
--- --- --- --- --- --- --- --- 2 – Temple: explore the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the strange sign on the wall opposite of the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the western entrance to the Iron Temple
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch in the northeastern corner of the main path (it gongs)
X X X X X X X X 2 – Temple: explore the door to the Followers of Heraclitus of Ephesus
X X X X X X X X 2 – Temple: explore the path from Snakes Watch to the North
--- --- --- --- --- --- --- --- 2 – Temple: explore the stairs up in the western room of the Followers of Heraclitus of Ephesus
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the western room of the Followers of Heraclitus of Ephesus
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the northern third room
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch west of the High Apartments door
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the High Apartments
--- --- --- --- --- --- --- --- 2 – Temple: explore the room behind the Tree of Fear and Courage: the southern Altar closes and opens the pit next to it. What is this good for?
--- --- --- --- --- --- --- --- 2 – Temple: explore the door in the room behind the Tree of Fear and Courage to the Retirement Room
--- --- --- --- --- --- --- --- 2 – Temple: explore the door in the room behind the Tree of Fear and Courage to the Purple Circle of Invocation.
--- --- --- --- --- --- --- --- 2 – Temple: take the stuff in the northern corridor you saw during the Test of the Burning Hands
--- --- --- --- --- --- --- --- 2 – Temple: What does the Scroll "HLOR V FANG ANANANAS HLO" mean (found at the Poet Seer)?
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Gold Key door in the North
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing at the 4 Spitter Tree groups.
X X X X X --- --- X 3 – Sewers: explore the Xorn that spawns after crossing the river (?) on the square where the Bone Doll sings at the 4 Spitter Tree groups.
--- --- --- --- --- --- --- --- 3 – Sewers: deal with the Caterpillar that spawned at the 4 Spitter Tree groups when we went down the stairs east of the Flood
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Emerald Key door in the West
--- --- --- --- --- --- --- --- 3 – Sewers: explore the two strange walls where we found the Mace of Order in the Troll lair.
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing west of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the hidden stairs down south of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down where we killed the statue in the south-eastern corner
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down in the South of the eastern corridor
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
--- --- --- --- --- --- --- --- 4 – Mines: explore the Dwarven Mines
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further








Items
--- --- --- --- --- --- --- --- search the Philosophal Stone
--- --- --- --- --- --- --- X Snapdragon found which is a Sticky Plasma in real. What is it good for?
--- --- --- --- --- --- --- --- Drops
--- --- --- --- X X X --- Giggler – Sling and SAR Coin
--- X --- X X X X --- Giggler – Silver Coin
--- X --- --- --- X X X Giggler – GOR Coin
--- X X X --- --- X X Giggler – Iron Key
X X --- X X --- --- X Giggler – Gold Key
--- --- X X --- --- --- --- Giggler – Emerald Key
--- X --- X --- X --- X Dwarven Mines: Alpha Worm – Solid Key
--- X --- --- --- X --- --- Dwarven Mines: Xorn – Eye and Chalcedony
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 36 B – The Followers of Heraclitus of Ephesus








Summary
We go down deeper now. It's getting harder to get the remaining Guild items.
Furthermore we are going to find the Wisdom Scroll.
X X X X X X X X Take with you the Vorpal Blade.
X X X X X X X X Take with you the Emerald.
X X X X X X X X Return to the door to the Followers of Heraclitus of Ephesus.
X X X X X X X X Go until the second room and take the left door to the room with the stairs.
X X X X X X X X We go down deeper now – but first we go up the western stairs to the Wisdom Path.
X X X X X X X X There are two Scrolls here:
"A study on the curse of the beast"
"This is a ritual explaining how to awake the beast within"
I read the scrolls, didn't understand them and left them there. Another point for our list... I suppose you have to put an item into the second empty alcove. But which one?
X X X X X X X X There are two other stairs here named "Path of the BEAST". Go up the northern one and follow the path until you reach another stairs down (for exploration reasons – we're not coming back the same way!). None of the three removable walls that the map shows here was open. You encountered here also 4 statues here in the eastern wall (the cannot be examined) and a locked door in the southeastern corner named "Path of Ephesus". On your way is also a closed door. If you open it and step onto its square it clicks and a little later closes again.

Go down the stairs and you are where you found the scrolls.
X X X X X X X X Go back to the door to the Path of Ephesus and open it with the switch in the wall to steps to the right. Just touch the central stone in the northeasten corner.

I'm not quite sure about the preconditions for the opening switch to work. It might be necessary to walk at least once through the self-closing door.
X X X X X X X X Follow the way until you see a locked door. The wall left to the lock is illusionary and leads to the Minotaur's Maze near the entrance to the Treasure Area. I go through and take a short look, then return. Btw.: a good opportunity here, if you need some Chewer food...
X X X X X X X X Open the door with the Emerald.
X X X X X X X X In the South are four green slime monsters (Shambling Mounts). I killed them but it might not be necessary.
tbd tbd tbd tbd tbd tbd tbd tbd On the eastern wall is a grate door named "High Guild Members Only". Left and right you might see the Guild symbols (Ninja, Wizard, Priest, Fighter).
If you don't see the Guild symbols, they are blocked by removable walls. A wall vanishes, if you open the fifth door of the appropriate Guild AND kill the enemies behind it. Stepping into the doorway is not enough! I verified this for Fighter Guild.

Behind the door lies a Weapon and something else, but we cannot yet take it.
X X X X X X X X Now climb down into the Pit of Ephesus.
X X X X X X X X Where you come down look around for an Emerald Key. Go to the North, if you want or need experience (and have enough food reserves...), otherwise go to the South.
--- --- --- --- --- tbd tbd --- Where you come down, the Bone Doll sings...
Yes there are two paths you can go by but in the long run there s still time to change the road you re on

We put this on our list...
X X X X X X X X I go north.
X X X X X X X X After lots of stairs and some Black Flames and Water Elementals you finally face a Scorpion. The Scorpion can be circumvented if you lure it to the room in the North. I killed it. Scorpions might drop VEN Eggs and/or up to 5 Thorns.
X X X X X X X X Now go up the next stairs and you are in a place with 3 stairs and an altar. Do what the altar says (click on it) to find the Wisdom Scroll, a Flask with a Dane Potion (one point) and a Corbum and the Scroll "You have learned our wisdom.".
X X X X X X X X Go down the stairs in the South. You meet another Scorpion...
X X X X X X X X Continue south. If you want some more experience, you can go up the next stairs (this is a dead end and ends where you came down and found the Emerald Key). Otherwise go further south. I take the stairs.
--- --- --- --- --- --- --- --- Soon you'll come to a door. Iaido informs you, that a good blast could destroy it – but from this side it can also be opened just by a switch (it cannot be closed again). You can also use a MON Fireball. It can't be closed afterwards also...

Behind the door is a Golem. Trees might also be there. Be prepared to be thrown back some squares if you see water behind the door.
X X X X X X X X Open the door in the right moment then circumvent the Golem and go upstairs in the South. Or lure the Golem back to where you came from. There you can also pass him without a fight.

Note: all groups saw water there, while in former runs, when I did Temple before Sewers, there was never water there (and also no trees were there).
X X X X X X X X Go up all the stairs to the Temple. If you need food, you can visit your Spitter Tree plantation in the Sewers.
X X X X X X X X Return to the Guilds.

















Statistics
23,2 30 30 30 31 26,5 34 34 Champion Levels (average total levels of all champions)
5555 5555 5555 5555 5555 5555 5555 5555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
2223 2101 1201 1121 1103 1101 1101 1101 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
--- 0010 0010 --- 0010 0010 0010 0010 Missing Items for Guild doors (Fighter, Ninja, Priest, Wizard)
11 11 11 11 11 11 11 11 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
X X X X X X X X 0 – Minotaur's Maze: explore the illusionary wall
--- --- --- --- --- --- --- --- 0 – Path of Ephesus: the map shows three removable walls. How can they be removed?
--- --- --- --- --- --- --- --- 0 – Path of Ephesus: explore four statues on the eastern wall
--- --- --- --- --- --- --- --- 0 – Pit of Ephesus: explore the grate door for "High Guild Members Only"
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the East of the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 1 – Path of Ephesus: explore the "beast" scrolls. Has something to be put into the empty alcove?
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch next to the Heresiarch
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold lock in the Heresiarch's rooms.
--- --- --- --- --- --- --- --- 2 – Temple: explore the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the strange sign on the wall opposite of the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the western entrance to the Iron Temple
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch in the northeastern corner of the main path (it gongs)
X X X X X X X X 2 – Temple: explore the stairs up in the western room of the Followers of Heraclitus of Ephesus
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the western room of the Followers of Heraclitus of Ephesus
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the northern third room
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch west of the High Apartments door
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the High Apartments
--- --- --- --- --- --- --- --- 2 – Temple: explore the room behind the Tree of Fear and Courage: the southern Altar closes and opens the pit next to it. What is this good for?
--- --- --- --- --- --- --- --- 2 – Temple: explore the door in the room behind the Tree of Fear and Courage to the Retirement Room
--- --- --- --- --- --- --- --- 2 – Temple: explore the door in the room behind the Tree of Fear and Courage to the Purple Circle of Invocation.
--- --- --- --- --- --- --- --- 2 – Temple: take the stuff in the northern corridor you saw during the Test of the Burning Hands
--- --- --- --- --- --- --- --- 2 – Temple: What does the Scroll "HLOR V FANG ANANANAS HLO" mean (found at the Poet Seer)?
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Gold Key door in the North
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing at the 4 Spitter Tree groups.
X X X X X --- --- X 3 – Sewers: explore the Xorn that spawns after crossing the river (?) on the square where the Bone Doll sings at the 4 Spitter Tree groups.
--- --- --- --- --- --- --- --- 3 – Sewers: deal with the Caterpillar that spawned at the 4 Spitter Tree groups when we went down the stairs east of the Flood
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Emerald Key door in the West
--- --- --- --- --- --- --- --- 3 – Sewers: explore the two strange walls where we found the Mace of Order in the Troll lair.
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing west of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the hidden stairs down south of the River
X X X X X X X X 3 – Sewers: explore the stairs down where we killed the statue in the south-eastern corner
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down in the South of the eastern corridor
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
--- --- --- --- --- --- --- --- 4 – Mines: explore the Dwarven Mines
X X X X X --- --- X 4 – Path of Ephesus: explore the Bone Doll singing where we came down through the Pit of Ephesus and found the Emerald key
--- --- --- --- --- --- --- --- 6 – Path of Ephesus: explore the Golem and its room
--- --- --- --- --- --- --- --- 6 – Path of Ephesus: explore the corridor north of the Golem since the flood might have transported items there (e. g. Items of dead Gigglers)
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further








Items
--- --- --- --- --- --- --- --- search the Philosophal Stone
--- --- --- --- --- --- --- X Snapdragon found which is a Sticky Plasma in real. What is it good for?
--- --- --- --- --- --- --- --- Drops
--- --- --- --- X X X --- Giggler – Sling and SAR Coin
--- X --- X X X X --- Giggler – Silver Coin
--- X --- --- --- X X X Giggler – GOR Coin
--- X X X --- --- X X Giggler – Iron Key
X X --- X X --- --- X Giggler – Gold Key
--- --- X X --- --- --- --- Giggler – Emerald Key
--- X --- X --- X --- X Dwarven Mines: Alpha Worm – Solid Key
--- X --- --- --- X --- --- Dwarven Mines: Xorn – Eye and Chalcedony
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 36 C – The Iron Temple








Summary
It's time to deal with the High Priest and get his treasures.
X X X X X X X X Maybe take with you a Snapdragon.
--- --- --- --- --- X X --- Take a coin with you for curse reversing – I use a Silver Coin.
X X X X X X X X Go to the Iron Temple. Easiest climb down the pit in the Cellar that brings you to the stairs just north of the High Priest.
X X X X X X X X Go to the door north of the High Priest and open it (if it's not already open), so that you can vanish quickly if things go bad. The High Priest is immobile, but he might summon some very mobile Couatls...
X X X X X X X X Kill the High Priest. You get a Mithral Mail. I use Fury's Chop and Melee options. Maybe even better is the Berzerk option of the Branch of Fear and Courage.

M*: Note:
You will most probably need some reloads here.
There is nothing you really need for the Maleficients – so it might not be the baddest idea to omit the High Priest and come back when you are stronger.
X X X X X X X X In the alcove on the High Priest's square you find a Scroll "The Yin in the Yang". Zed can tell you more on what to do here.
Go down to the Sewers and get a Snapdragon if you don't have one with you. Put it into the alcove to get an Onyx Key. You can take the Snapdragon back.
--- --- --- --- --- --- --- --- Important Place
--- --- --- --- --- --- --- --- You can remove curses here at the cost of 1 coin.

Note (taken from map annotation – verified except for the One Ring):
Putting any coin into the slot removes the curses from all items carried except The One Ring and items in bags. I store a coin and my cursed items here to remove the curse from all at once.
--- --- --- --- --- X X --- I spend a Silver Coin to remove curses on the Maleficients Stuff:
Skeleton Key
Eckhart Cross
Gaefusilfr Coin
--- --- --- --- --- --- X --- The curse on Fury (don't know where I got it) was also removed.
--- --- --- --- --- --- --- --- Note: since after using the Onyx Key we have to carry a lot of load, I'd recommend to do the other remaining stuff first.
X X X X X X X X In the Northwest of the Iron Temple you can find two "torches"
--- --- --- --- --- --- --- --- If you leave the Iron Temple through the western entrance, you hear a gong. OMG – that sounds like an alarm...
Yes, it is one. After it gonged, you have some time crossing the square until it gongs again. Each time you trigger the gong a monk appears near the inscription "Pray, Purify and Purge" west of the High Apartments (I checked until three gongs only). So if you need some experience – here it is!

I don't leave here... I've had enough monks...
X X X X X X X X Use the northern exit and go west. After passing the pit examine the southern wall with Clairvoyance. You see two small rooms, one of them containing monks. Touch the hole in the wall at the monks to remove it and fight the monks. They drop a Gorgonzola and a SAR Coin. In the alcove you find a Magic Purse.
X X X X X X X X Go back to where you killed the High Priest.
X X X X X X X X Use the Onyx Key in the key hole opposite to the alcove to open the door two squares South. Be prepared to meet another Couatl – and a stronger one.
X X X X X X X X Go through the opened door.
--- --- --- --- --- --- --- --- Sacrificing a Mirror of Dawn to the eye to your right closes the pit. I don't do that.
X X X X X X X X Read the scrolls in the alcove, then open the door to the future machine with the Dane Potion. Take it back.
X X X X X X X X Stepping into the doorway you get the message fate.
tbd tbd tbd tbd tbd tbd tbd tbd Note:
Since I haven't yet an idea what to do with all these bones, Gaefusilfr coin and the Emerald Key and the negative door that I should close behind me in the future machine, I do not use the teleporter yet. There is also an ornament in the wall there. Hopefully there is some more hint in the unexplored parts of the Temple...
Maybe this is for a special Champion or Quest. We'll examine this later and put it on our list...
X X X X X X X X 4 Bags full of stuff (and lots of load...) are also waiting here for you – among others a Corbum (which you do no longer need – at least not for Guild doors...). Furthermore lots of food, Waterskin, armour, weapons.

Some of our groups are heavily overloaded now (even Leif has red load!) – but at least they can still walk.
X X X X X X X X Use a Mirror of Dawn to open the door in the Southwest of the Iron Temple and go outside. You have been here already.
X X X X X X X X Return to the Guilds via the detected stairs.


























Statistics
23,2 30 31 30 31 26,5 34 34 Champion Levels (average total levels of all champions)
5555 5555 5555 5555 5555 5555 5555 5555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
--- 0010 0010 --- 0010 0010 0010 0010 Missing Items for Guild doors (Fighter, Ninja, Priest, Wizard)
11 11 11 11 11 11 11 11 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Path of Ephesus: the map shows three removable walls. How can they be removed?
--- --- --- --- --- --- --- --- 0 – Path of Ephesus: explore four statues on the eastern wall
--- --- --- --- --- --- --- --- 0 – Pit of Ephesus: explore the grate door for "High Guild Members Only"
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the East of the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 1 – Path of Ephesus: explore the "beast" scrolls. Has something to be put into the empty alcove?
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch next to the Heresiarch
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold lock in the Heresiarch's rooms.
--- --- --- --- --- --- --- --- 2 – Temple: explore the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the strange sign on the wall opposite of the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the western entrance to the Iron Temple
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch in the northeastern corner of the main path (it gongs)
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the western room of the Followers of Heraclitus of Ephesus
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the northern third room
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch west of the High Apartments door
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the High Apartments
--- --- --- --- --- --- --- --- 2 – Temple: explore the room behind the Tree of Fear and Courage: the southern Altar closes and opens the pit next to it. What is this good for?
--- --- --- --- --- --- --- --- 2 – Temple: explore the door in the room behind the Tree of Fear and Courage to the Retirement Room
--- --- --- --- --- --- --- --- 2 – Temple: explore the door in the room behind the Tree of Fear and Courage to the Purple Circle of Invocation.
--- --- --- --- --- --- --- --- 2 – Temple: take the stuff in the northern corridor you saw during the Test of the Burning Hands
--- --- --- --- --- --- --- --- 2 – Temple: What does the Scroll "HLOR V FANG ANANANAS HLO" mean (found at the Poet Seer)?
--- --- --- --- --- --- --- --- 2 – Temple: explore the teleporter to the Future Machine in the Iron Temple
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Gold Key door in the North
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing at the 4 Spitter Tree groups.
X X X X X --- --- X 3 – Sewers: explore the Xorn that spawns after crossing the river (?) on the square where the Bone Doll sings at the 4 Spitter Tree groups.
--- --- --- --- --- --- --- --- 3 – Sewers: deal with the Caterpillar that spawned at the 4 Spitter Tree groups when we went down the stairs east of the Flood
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Emerald Key door in the West
--- --- --- --- --- --- --- --- 3 – Sewers: explore the two strange walls where we found the Mace of Order in the Troll lair.
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing west of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the hidden stairs down south of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down in the South of the eastern corridor
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
--- --- --- --- --- --- --- --- 4 – Mines: explore the Dwarven Mines
X X X X X --- --- X 4 – Path of Ephesus: explore the Bone Doll singing where we came down through the Pit of Ephesus and found the Emerald key
--- --- --- --- --- --- --- --- 6 – Path of Ephesus: explore the Golem and its room
--- --- --- --- --- --- --- --- 6 – Path of Ephesus: explore the corridor north of the Golem since the flood might have transported items there (e. g. Items of dead Gigglers)
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further








Items
--- --- --- --- --- --- --- --- search the Philosophal Stone
--- --- --- --- --- --- --- X Snapdragon found which is a Sticky Plasma in real. What is it good for?
--- --- --- --- --- --- --- --- Drops
--- --- --- --- X X X --- Giggler – Sling and SAR Coin
--- X --- X X X X --- Giggler – Silver Coin
--- X --- --- --- X X X Giggler – GOR Coin
--- X X X --- --- X X Giggler – Iron Key
X X --- X X --- --- X Giggler – Gold Key
--- --- X X --- --- --- --- Giggler – Emerald Key
--- X --- X --- X --- X Dwarven Mines: Alpha Worm – Solid Key
--- X --- --- --- X --- --- Dwarven Mines: Xorn – Eye and Chalcedony
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Interlude – Temple, Northeastern Part








The next question is, whether we should do the northeastern part of the Temple or continue with the Mines. Looking at food reserves, even M4 should have the time to explore this area (especially since there is some food there also), so I'll give it a try.


























Aim 37 – The Temple 4 – The Northeastern Part








Summary
Lots of food, lots of riddles, lots of enemies...
X X X X X X X X Take a trash item with you.
X X X X X X X X Take the Vorpal Blade with you. I'd recommend to take it with you always from now on. I'm not going to mention this one any longer.
X X X X X X X X Take with you the Branch of Fear and Courage!!!
--- --- --- --- --- --- --- --- Note:
I think this area can be omitted or deferred to later, if you are low on food.
X X X X X X X X Go to the Winged Key Door in the Cellar and go through. Equip the Branch of Fear and Courage and go down the eastern stairs. You come into a small room with some stairs going up in each direction.
X X X X X X X X You can fight the Materializers here (but they will respawn), but you can also circumvent them. I circumvent them, If they block your way, brandish them with the Branch.
--- --- --- --- --- --- --- --- In the southwestern corner is a demon face. If you touch it, you can hear a gong and a Monk spawns near the "Followers of Lao Tzu"-inscription in the Temple.
X X X X X X X X Go up the northern stairs.

















Aim 37 A – The Upper Temple Parts in the Cellar








Summary
Since we could not open the doors to the northeastern part of the Temple, we'll try to find a way down from the Cellar.
--- --- --- --- --- --- --- --- Note
The entrance square spawns Chewer Trees in a later room. So do not step there too often...
X X X X X X X X You will meet two Hellhounds and a Rive here not necessarily in this order. Fight the Rive with the Vorpal Blade. It is rather strong.
If not all enemies are here be prepared to meet them later. The Hellhounds might provide steaks. After a fight, return to where it started and continue.
--- --- --- --- --- --- --- --- The Rive

If the Rive is brandished with the Branch of Fear and Courage it seems to attack never more. Calming with the Long Lost Wand has the same effect. But I got the impression that brandishing more often works in the first try than calming, so I use the Branch.

So brandish it once, then change to the Vorpal Blade for more damage.

I take out Hellhounds with Fireballs, if they disturb me (EE Fireballs are sufficient).
X X X X X X X X In the North you see an open door and two alcoves on the sides with a Blast Spore and a VEN Egg. If you take the last item out of an alcove the door closes, if you put an item in an empty alcove the door opens. So it's easiest to just take the two items and then put a trash item into one of the alcoves.
--- --- --- --- --- --- --- --- On the western side you can see the inscription "The magic trick hole" and a pit. I ignore it!
--- --- --- --- --- --- --- --- The Magic Trick Hole

On the western side you can see the inscription "The magic trick hole" and a pit. Step onto the Pit square – it is an illusion, you don't fall through.

Touch the hole in the southern wall. This opens an (invisible) pit behind you and another hole in the southern wall. If you step back, you fall through and can access the Purple Circle of Invocation. If you touch the new hole in the wall, the invisible pit vanishes again.

I would consider this as a trap. I found no way from the Purple Circle to the Retirement Room (which doesn't mean, there is none!) but I found one from the Retirement Room to the Purple Circle. If vou go down here you have to come back here to access the Retirement Room – and you have to leave the Puprle Circle via the Sewers – a long way round.
X X X X X X X X Continue north. The next room has 3 doors (X, Y, Z) and 6 pressure plates (lower case letters) that open/close them. See next section.
--- --- --- --- --- --- --- --- Z
Y x-oc x-c y-oc
Y-c z-c z-oc
X
X X X X X X X X You enter via door X. For each door, there is one pressure plate, that only closes it (c) and one that toggles its state (oc).
X X X X X X X X Go through the northern door first From X go north, east, north. You can empty the alcoves now (Apple and Mushroom) and leave through Z.








The Rope of the Storage Cellar

If you were to slow when grabbing the Rope, it will be lying in the eastern alcove.

Ashes helped me to find this out (see three sections below).
X X X X X X X X The eastern alcove behind the door frame of Z contains a Mushroom.
X X X X X X X X The next room contains 5 alcoves with a Thorn, a Branch, a Boulder and 5 Apples. There is also a Pit here.
--- X --- --- --- --- X --- M4-1: found 4 Ashes here in the Alcove where you find 3 Apples. I have an idea, where they come from.
Leif: found 2 Ashes also.
X X X X X X X X Leave through the western grate door.
X X X X X X X X Kill the Chewers in the next room and touch the Fountain there. This will remove a wall in the East of the pressure plate room.
--- --- --- --- --- --- --- --- Hearing

I touched the Fountain for all eight groups just one after the other within a few seconds. Thus I noticed, that the sound of the removing wall had different loudness. Looks like some Champions hear better than others...
X X X X X X X X Go there, then north. In the alcove to your left, you find a Rock, a Shuriken and a Gorgonzola.
X X X X X X X X Go back, open the western door if it's not open and enter the next room. You find a Gorgonzola in front of a Pit and in an alcove 2 Waterskins, more food and the Scroll "Retirement Room". Great!
X X X X X X X X Climb down the Pit.


























Aim 37 B – The Retirement Room
X X X X X X X X In front of you is another Pit. You can climb down here if things go bad.
X X X X X X X X Turn around immediately and kill the monk. Be careful that he doesn't escape through the teleporter in the South. If he does, follow him immediately and return here after gathering his treasures.
X X X X X X X X Gather his treasures: Night Shadow (Dexterity +8), Key of B, Iron Key, Apple. Scroll "They told me I need reflection to repair my fault. What did they mean?".
--- --- --- --- --- --- --- --- Key of B
With this key you can open the door to the small room where you found the Map Password and the Sword and leave it without going down to the Sewers.
X X X X X X X X Now explore the Retirement Room. Here's lot to detect here. But first we care for an easier exit. In the North (where we came down) is a door with a Gold Key lock. Lockpick it. After 12 attempts it opens.
X X X X X X X X Touch the eastern altar. This closes (and opens) the pit in the West. Go there and take an Eckhart Cross and a Leg Mail from the alcove there.
--- --- --- --- --- --- --- --- This alcove is also a good place to store some items temporarily in case of overload. We'll be fghting soon again...
X X X X X X X X From here go 3 steps east then 3 steps south – yes, through a wall...
X X X X X X X X You are standing now in front of a teleporter. Turning right, you see an alcove with the Scroll "Officers Canteen." which means lots of food. Keep this in mind...


























Aim 37 C – The Purple Circle of Invocation
X X X X X X X X Turn right again, then go three steps north. In front of you should be a demon face and you get the message "I only bow before my equals you puny shrimps".
X X X X X X X X Show this shrimp a Mirror of Dawn... The Mirror of Dawn vanishes and so does the wall. You are attacked by a Couatl and after defeating it you can pick up another Mirror of Dawn from the floor.
--- --- --- --- --- --- --- --- Go one step forward and turn right. You see an Iron Key lock. If you spend an Iron Key here, the western door to the Purple Circle of Invocation is opened. You don't need that!
X X X X X X X X Go north one more step. To your left is the pressure plate in the wall. This opens (and closes!) the northern door to the Purple Circle of Invocation. In the niche to your right is an inscrption on the wall "Purple Circle of Invocation". If you go there, you get the message "You broke the circle, Heresiarch. Now you shall meditate upon a solution." and might be hurt by small poison clouds (this does not happen always). I go there anyway in case something else is triggered.
X X X X X X X X Now step back and open the northern door. Don't forget this, I'm not sure whether it can be opened from the other side.
X X X X X X X X Lots of monsters await you, but they cannot enter the square behind the door. Try to kill them. If it's too hard, let them live and continue. You can deal with them a little later from a better position...

I let them live always...
--- --- --- --- --- --- --- --- The Purple Circle of Protection

From the Retirement Room it is almost not possible to kill them all from distance without risk.

So you can either open the door in the West with the Iron Key and position for Fireballs depending on where they walk.

Or – much more easy – you can return to the upper Temple areas and climb down the Magic Trick Hole. Thus you enter a passage south of the Circle from where you easily can enter it through a button-operated door and kill the enemies.
X X X X X X X X Leave through the lockpicked Gold door and return to the Magic Trick Hole in the upper Temple area.
X X X X X X X X Climb down. Follow the corridor to a button-opeated door. Open it and step back. Since the monsters can't pass the door you are safe here except from ranged attacks. In the western niche you can even sleep.
X X X X X X X X Now kill all enemies (Feyr, Antman, Cave Rat, Ruster, Muncher, Scorpion, Worm and Spider).. You can even let the door help you.
X X X X X X X X The Antman has a Mace.
X X X X X X X X Do not yet enter the center square.
X X X X X X X X In the alcoves in this room you find an Emerald Key, a Gold Key, an Iron Key and the ZO EW Scroll.
--- --- --- --- --- --- --- --- Now you can enter the center square if you wish. This summons the same monsters again, which results in some more food. Tis works only once and I doubt that it is worth it – so I don't do it.

Note
Of course, the second Antman does not have a Mace – or what did you expect?
X X X X X X X X Return to the southern corridor again. On the east side is an illusionary wall. Go through and clean the passage.
X X X X X X X X Go to the altar in the South and touch it. You get the message "Climb your way reluctlantly".
X X X X X X X X Step backwards (up the stairs) and take the Solid Key.
--- --- --- --- --- --- --- --- If you forgot to open the door from the Purple Circle of Invocation to the Retirement Room, you can use the Solid Key to open a pit to the Path of Ephesus in a niche in the North.
X X X X X X X X Return to the Guilds.

















Aim 38 – The Cellar 6 – The Southeastern Part








Summary
Not much to do here. We're jus getting the map password for the Cellar and some minor stuff. I think this could be omitted or deferred to later.
X X X X X X X X Go to the Cellar and there to the Materializers room. Go up the stairs in the East (or South – works also).
X X X X X X X X To your right is a niche where you can find an Open Helmand the map password for the Cellar in a VI Altar.
--- --- --- --- --- --- --- --- In the next passage to your right you can see a torch. Taking it closes the passage to the VI Altar. Putting it back re-opens the passage. I leave it untouched.
X X X X X X X X Go down south. There are some invisible teleporters here, but coming rom north, you don't need to worry about them. In the West you might see a door. This is the Cross Key door in the cellar. Finally go west.
X X X X X X X X At the end of this corridor you find the inscription "Four Gold Coins" and an alcove with a Blast Spore.
--- --- --- --- --- --- --- --- If you spend 4 GOR Coins here, you will receive something in the alcove... I keep my GOR Coins hoping for better investments.
X X X X X X X X Go back to the southeastern corner. From there go 8 steps north, 2 west and 4 north again.
X X X X X X X X Go down the stairs, then up the western stairs
X X X X X X X X Go down the northern stairs and climb down the pit at the western wall.
X X X X X X X X Leave the room through the door and go west, then north. Follow the main path to the northeastern stairs down to the Dwarven Fortress.

















Statistics
23,2 30 31 31 31 27,2 34 34 Champion Levels (average total levels of all champions)
5555 5555 5555 5555 5555 5555 5555 5555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
--- 0010 0010 --- 0010 0010 0010 0010 Missing Items for Guild doors (Fighter, Ninja, Priest, Wizard)
11 11 11 11 11 11 11 11 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Path of Ephesus: the map shows three removable walls. How can they be removed?
--- --- --- --- --- --- --- --- 0 – Path of Ephesus: explore four statues on the eastern wall
--- --- --- --- --- --- --- --- 0 – Pit of Ephesus: explore the grate door for "High Guild Members Only"
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X X X X 1 – Cellar: explore the stairs down in the East of the Winged Key door in the East
X X X X X X X X 1 – Cellar: explore the Cross Key door in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the coin slot for "Four Gold Coins"
--- --- --- --- --- --- --- --- 1 – Path of Ephesus: explore the "beast" scrolls. Has something to be put into the empty alcove?
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch next to the Heresiarch
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold lock in the Heresiarch's rooms.
--- --- --- --- --- --- --- --- 2 – Temple: explore the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the strange sign on the wall opposite of the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the western entrance to the Iron Temple
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch in the northeastern corner of the main path (it gongs)
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the western room of the Followers of Heraclitus of Ephesus
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the northern third room
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch west of the High Apartments door
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the High Apartments
--- --- --- --- --- --- --- --- 2 – Temple: explore the room behind the Tree of Fear and Courage: the southern Altar closes and opens the pit next to it. What is this good for?
X X X X X X X X 2 – Temple: explore the door in the room behind the Tree of Fear and Courage to the Retirement Room
X X X X X X X X 2 – Temple: explore the door in the room behind the Tree of Fear and Courage to the Purple Circle of Invocation.
--- --- --- --- --- --- --- --- 2 – Temple: take the stuff in the northern corridor you saw during the Test of the Burning Hands
--- --- --- --- --- --- --- --- 2 – Temple: What does the Scroll "HLOR V FANG ANANANAS HLO" mean (found at the Poet Seer)?
--- --- --- --- --- --- --- --- 2 – Temple: explore the teleporter to the Future Machine in the Iron Temple
--- --- --- --- --- --- --- --- 2 – Temple: explore the teleporter to the Canteen in the Retirement Room
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the Materializers Room (it gongs)
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Gold Key door in the North
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing at the 4 Spitter Tree groups.
X X X X X --- --- X 3 – Sewers: explore the Xorn that spawns after crossing the river (?) on the square where the Bone Doll sings at the 4 Spitter Tree groups.
--- --- --- --- --- --- --- --- 3 – Sewers: deal with the Caterpillar that spawned at the 4 Spitter Tree groups when we went down the stairs east of the Flood
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Emerald Key door in the West
--- --- --- --- --- --- --- --- 3 – Sewers: explore the two strange walls where we found the Mace of Order in the Troll lair.
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing west of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the hidden stairs down south of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down in the South of the eastern corridor
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
--- --- --- --- --- --- --- --- 4 – Mines: explore the Dwarven Mines
X X X X X --- --- X 4 – Path of Ephesus: explore the Bone Doll singing where we came down through the Pit of Ephesus and found the Emerald key
--- --- --- --- --- --- --- --- 6 – Path of Ephesus: explore the Golem and its room
--- --- --- --- --- --- --- --- 6 – Path of Ephesus: explore the corridor north of the Golem since the flood might have transported items there (e. g. Items of dead Gigglers)
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further








Items
--- --- --- --- --- --- --- --- search the Philosophal Stone
--- --- --- --- --- --- --- X Snapdragon found which is a Sticky Plasma in real. What is it good for?
--- --- --- --- --- --- --- --- Drops
--- --- --- --- X X X --- Giggler – Sling and SAR Coin
--- X --- X X X X --- Giggler – Silver Coin
--- X --- --- --- X X X Giggler – GOR Coin
--- X X X --- --- X X Giggler – Iron Key
X X --- X X --- --- X Giggler – Gold Key
--- --- X X --- --- --- --- Giggler – Emerald Key
--- X --- X --- X --- X Dwarven Mines: Alpha Worm – Solid Key
--- X --- --- --- X --- --- Dwarven Mines: Xorn – Eye and Chalcedony
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 39 – The Dwarven Fortress








Summary
The first four levels Guilds, Cellar, Tenple and Sewers) are widely explored. So it seems to be time to go deeper.

We go down to the Dwarven Mines Level again, to explore the Dwarven Fortress.
X X X X X X X X Go down the stairs to the Dwarven Fortress.
--- --- X --- --- --- --- --- Encountered a Xorn who dropped an Eye and a Chalcedony. The Eye gives 50 Wisdom when worn on head.
X X X X X X X X Go to the South. Look into the rooms where we climbed down from the Sewers. You might find some stuff taken there by the flood. I found nothing...
X X X X X X X X Continue to the South until you see a stairs down. To your right is a Gold Key door. Put the stairs and the door on your list... We explore them later.
X X X X X X X X Go back and take the corridor to the West this time.
--- --- --- --- --- X --- --- Encountered a Giggler who dropped a Glowing Stone.
X --- --- --- X --- --- --- Encountered a Xorn who dropped an Eye and a Chalcedony.
X X X X X X X X After a while the path turns to the North and soon you see a door to your right. It can be lockpicked. It can also be bashed but you need more than Strength 63 to destroy it (69 is sufficient). Fireball doesn't work. Or you could just use an Iron Key.
X X X X X X X X Inside you'll find 3 daggers – among them one funereal and broken one, which gives you a Competition point.
X X X X X X X X Return to the Dwarven Forge to make sure there are no enemies here. As you might already have noticed, some of them drop useful items. I keep the other doors of the Forgeclosed to reduce the probability being disturbed during resting here.
X X X X X X X X I repaired also the Funereal Dagger here.
--- --- X --- --- --- --- --- Encountered 2 Alpha Worms who dropped a Solid Key.
X X X X X X X X Leave the Forge and continue to the North until you see Pit D. The door east of it can be fireballed leading you to a Bolt Blade.
X X X X X X X X Going North and then East you reach a door named "Inflamables no Plasmas". Open it like the last one. Inside you find some Blast Spores.
X X X X X X X X This is a good point to return to the Guilds to unload (via the stairs in the Northeast, Sewers, Pit D, Storage Cellar). When coming back you can climb down the pit in the Sewers north of the two statues.
--- --- --- --- --- --- X --- In the Sewers near the stairs to the Storage Cellar encountered the Caterpillar. Killed it.
X X X X X X X X Return to Pit D.
X --- --- --- --- --- --- --- Encountered 2 Alpha Worms who dropped a Solid Key.
--- --- --- --- --- --- --- --- In an alcove next to Pit D you find a Scroll "Stop your fall with a magical nonweight".
Placing a Plasma in the alcove closes Pit D. Taking the Plasma back opens the pit again.
Placing a Corbum in the alcove closes Pit D. Taking the Corbum back keeps the pit closed.
I did nothing here.
--- --- --- --- --- --- --- --- In a wall south you see an unreadable inscription.
--- --- --- --- --- --- --- --- There is also a strange buttoned grate door next to Pit D. Strange because it could be easily circumvented. I did not open it. The door can also be fireballed.
X X X X X X X X Explore the western part of the Dwarven Fortress. On the other side of the grate door you find an alcove with a Scroll "To the officers canteen".
--- --- --- --- --- X X --- Turning left you see a green square. This is a trap for the Maleficients.
M4-1, M4: 4 Skeletons appear surrounding you. They drop Scimitars and/or Wooden Shields, nothing that you really need. I enter it. This gave M4 two more shields.
--- --- --- --- --- --- --- --- North of it you find an Iron Key door and behind it a Teleporter to the Officers' Canteen. We put some notes into our famous list to explore this later.
X X X X X X X X Further west you see a stairs up to the Sewers. I went up. It ends at a door wich must be opened from the other side. I used the opportunity to cast some light spells here.
--- --- --- --- --- --- --- --- South of the stairs is another grate door – this time without button. There seems to be an insription on the wall behind it. I could not open it.
--- --- --- --- --- --- --- --- South of the door is a small corridor with two alcoves and in the South another pit. All this looks like some puzzle, but I didn't figure it out.
X X X X X X X X Return to Pit D and go south.
--- --- --- --- --- --- --- --- Behind a bashed door to your right, there are 2 Glowing Stones, a Branch and Ashes in an alcove. We leave them there.
X X X X X X X X Continue south.


























Aim 40 – The Dwarven Mines








Summary
The Dwarven Mines have lots of hidden items, so touch every unusual wall you see. Furthermore, this area should be done in a certain sequence, so that access through a removable wall to the Dwarven Treasure is gained. Last not least, we want to do a route to see everything at least once, but if possible not more often.


























Aim 40 A – The Eastern Corridor
--- --- --- --- --- --- X --- Encountered 2 Alpha Worms who dropped a Solid Key.
X X X X X X X X When you see a corridor to the West, you are entering the Dwarven Mines. Continue south.
X X X X X X X X At the next junction go right to find a Sapphire, then return and take the other path.
X X X X X X X X At the next junction again go right first to find a Glowing Stone (always there – looks like Gigglers don't go here) and a Rope.
--- --- --- --- --- --- --- --- In a corner you see an inscription on one wall and an Iron Key Lock on the other one. Those runes translate roughly as "The Repository" according to Zed. Each time you enter, you need an Iron Key. There are riddles below for which you need some items. Since we do not have yet all items needed (and also have some not with us), we omit this for now and put it in our list.
X X X X X X X X Return and take the other path.
--- --- --- --- --- --- --- --- You come to a larger room. There might be a glowing stone here just before you if Gigglers have not yet taken it. Before taking the doorway in the East, take a look at the South and you see something golden behind a pit. Comparing with the Sewers map you can see that it is just lying under a grate in the Sewers, where Water Elementals can fall through... We take a note in our list.
--- --- --- --- X --- --- --- Encountered 2 Alpha Worms who dropped a Solid Key.
X X X X X X X X Behind the doorway you can find a Boulder in a wall. I took it and placed it on the ground.
Note: I'll do this with any Boulders in walls later also, without further mentioning it.
--- --- --- --- --- --- --- --- Going south you see a Gold Key door to your left. It cannot be opened from here, but you have been on the other side already.
X X X X X X X X Continue south then east.
X X X X X X X X In the book shelf you find 9 Scrolls. But (of course...) only the last one about Glowing Stones is interesting.

Two others might be interesting also:
1. "... always replace wood with stone to render the gallery stable...".
2. "...always prepare a hole to evacuate the wastes when digging..."

Do these give hints for later? Or is it just "technical engineering"? We keep them in mind and in our list.
X X X X X X X X The stairs up is the one we came down to spawn the Caterpillar in the Sewers. You might go up for resting and/or cast some light spells. I do.


























Aim 40 B – One, Two, Three, Four








Summary
The following section sometimes mentions "labyrinth mode". This means: whenever you reach a junction always go left (or always go right, but never mix it up) until you are back where you started.
X X X X X X X X Go west until you reach a doorway. From there two more steps west. Remember this square!
X X X X X X X X Go two steps south then two steps west. Switch on labyrinth mode. You find a Silver Coin in a wall and a pressure plate. If you turn right there, you see the inscription "One".
X X X X X X X X Return to the remembered square.
X X X X X X X X Go 2 steps north. If you need another Glowing Stone enter the niche, take it and step back.
X X X X X X X X Go 3 steps north then 2 steps east. Two! In the South you can see a Boulder behind a pit.
X X X X X X X X Return to the remembered square.
X X X X X X X X Go three steps south then switch to labyrinth mode. You find a Stone Club, a Boulder in the wall there, and a pressure plate and behind it a Glowing Stone in the wall. Three!
X X X X X X X X Return to the remembered square.
X X X X X X X X Go 3 steps west, 2 steps north and one step west again. Do the North in labyrinth mode. You find pressure plate "Four" and behind two pits see two walls that could contain something... You might also find a Glowing Stone.
--- --- --- --- --- --- X --- Encountered a Xorn who dropped an Eye and a Chalcedony.


























Aim 40 C – The Large Room
X X X X X X X X Enter the large room in the west and clean it from enemies.
--- --- --- X --- --- --- --- Encountered a Xorn who dropped an Eye and a Chalcedony.
--- --- --- --- --- --- --- --- The door in the western wall can be opened with a Solid Key but we'll take another way.
X X X X X X X X In the Southwest press the button on the "Beware Fireworks" wall to open a passage to the South.
--- --- --- --- --- --- --- --- The Black Powder
You can get the Black Powder from here also, if you want. I take it later since it's easier then. If you want to take it now, proceed as follows:
1. Go onto the square, where the wall vanished and turn left.
2. Prepare the door opening spell.
3. Sidestep right, cast the spell, sidestep left (do not wait until the door opens!). You could also press the button to open the door if you positioned the mouse well after step 1. The spell is easier.
4. Sidestep right, step forward.
5. Take the stuff and turn around. A Will o Wisp spawns in the large room if you take the torch – blocking your way back... If you turn around fast enough and just wait you can watch it dying...
6. Step forward, sidestep right.

I tested this with M1 with red load!
X X X X X X X X If you step onto the square where the wall vanished you can see another wall in the South that is removable according to the map. Put it on the list. If you turn left and right you see two doors and maybe also an Earth Elemental behind one of them.


























Aim 40 D – To the North
X X X X X X X X Leave through the northern exit where you can see a pit. Turn left to find a Chalcedony in a wall.
X X X X X X X X In the northern niche you find a Boulder in a wall.
X X X X X X X X Go back beyond the pit, then north, east (Glowing sTone might be here), north. On the floor you see a Club, the wall contains another Boulder.
X X X X X X X X Return and follow the eastern passage this time. Beyond a pit the path forks in the North. Go to the West first.
--- --- --- --- --- --- --- X Encountered a Xorn who dropped an Eye and a Chalcedony.
X X X X X X X X In the southern niche you find a Glowing Stone in the wall.
X X X X X X X X Continue north until you see the inscription
"Visita interiora terrae rectificando invenies occultum lapidem" on a wall. This seems to be Latin and translates to

"Visit the interior of the earth to rectify it, you will find a hidden stone" or (German)

"Besuchen Sie das Innere der Erde, um es zu berichtigen, Sie werden einen versteckten Stein finden".

The wall here is illusionary.
X X X X X X X X Before stepping into the wall turn left to see a Scroll in an alcove. Go there, take it, step back and wait a second or two. A pit opens and closes again. Now read the Scroll. It says "Danger – Unstable Floor". Great! I put it back into the alcove.

Note: you can fall down here one level – or even more if you don't react fast.

Since this seems to be worth exploring (especially in context with the next entry), I put it on the list.
X X X X X X X X Now step into the illusionary wall. Just go in to find a Square Key and an Iron Key in alcoves. Furthermore, you get a Ruby here.
--- --- --- --- --- --- --- --- Problems getting the Ruby?

Just swap the keys in the alcoves, then grab into the northern wall to get the Ruby. Take the keys afterwards.
X X X X X X X X Continue to the East until you reach a larger area. This is where we entered the Dwarven Mines.
X X X X X X X X Return to the West and take the first passage to the South. In a niche to your left is the Elevator to the Fur Trader. We used it already.
X X X X X X X X At the next junction go east where you see the stairs up.
X X X X X X X X I store my Glowing Stones in the alcove here.
X X X X X X X X Just east of the stairs you can find another Boulder in a wall.
X --- --- --- --- --- --- --- Found an Iron Key behind the next door frame in the North (on the Square just southeast of the pit). From a dead Giggler? But how did he die here? Strange... I put it anyway on the list of Giggler drops below.
X X X X X X X X Go up the stairs and return to the Guilds to unload.


























Aim 41 – The Dwarven Maze








Summary
We are going to explore the western part of the Dwarven Mines called the Dwarven Maze.
X X X X X X X X Go to the Wine Cellar and down the stairs to the Sewers.
X X X X X X X X Go to the end of the Rat Lair where you found the Treasure Detection spell.
X --- --- X X X X X You might rest and/or cast some light spells. Then climb down the northern pit. Be prepared to meet enemies.

Note
When you climb down the southern pit you appear in a niche and might be blocked by enemies. Climbing down the northern pit gives you space to maneuver (at least a little...).
--- X X --- --- --- --- --- Iaido, Leif: did something wrong during "One, Two, Three, Four"... So I went back to the Temple, then down the stairs near the High Priest and in the Sewers down the stairs east of the Flood. Then repeated "Aim 40 B – One, Two, Three, Four" and went the same way back to the Rat Lair and climbed down.


























Aim 41 A – The Dwarven Treasure in the "MINES-Area"








Summary
Some riddles, an Earth Elemental and the Dwarven Treasure are waiting here.
X X X X X X X X Back in the Dwarven Mines... Most probably you have to fight some Munchers and or Rock Piles, before you can take a closer look.
X X X X X X X X In the Southeast you can see a door. Behind it you find a Plasma. Not sure what it is good for, so I leave it there for now (and put it on the famous list).

Each time you turn around on the door square two Boulders are fired. Good, if you need unlimited Boulders... If you step out backwards, nothing happens.
X X X X X X X X Now explore the path to the South. At the start, you see the inscription "One Two Three Four" on a wall to your left: You have to find 4 pressure plates and step onto them in the correct order. If you followed this guide, you should have done this already – otherwise the path to the South is blocked by a wall. You have to do Aim 40 B in this case before.
X X X X X X X X Find a Blast Spore in the southwestern corner.
X X X X X X X X Find your way to the East through two illusionary walls.
X X X X X X X X Kill the earth Elemental.
X X X X X X X X Finally you find the Dwarven Treasure – lots of gems and a Magic Purse for Sapphires in a Bag – in an alcove and a door to your right. If you take it, the door opens and you receive 1 Competition Point.
X X X X X X X X Step onto the door square. Cast the door opening spell. Step two steps forward. Take the Black Powder and the Torch. A Will o Wisp spawns when you take the torch. Let it die on the square behind you.
X X X X X X X X I returned to the Guilds here – but it's not necessary, since you won't find much more stuff until the next return point (except if you collect Rocks and Boulders...).


























Aim 41 B – The Northern Part of the Dwarven Maze








Summary
More riddles and lots of traps...
X X X X X X X X Return to where you found the Dwarven Treasure. Don't forget to cast light spells before entering the Mines. I use the way via the central stairs in the Mines.
X X X X X X X X Go to the East where you found the inscription "One Two Three Four". Of course you could have climbed down here from the Sewers as before – but this way we are (almost) sure to leave no enemies behind us in the "MINES-area" – and we avoid fights in the Sewers.
X X X X X X X X Take the next passage to the East.
X X X X X X X X At the next crossing you get the message "These runes means something like danger". Zed says "More precisely... left danger". Go south. After passing 4 pits, you come to the other side of the Solid Key door.
X X X X X X X X Return and at the crossing follow the eastern path.
X X X X X X X X At the next junction you see a door to the right. Zed says "More precisely... left danger" here. Go to the southwest first.
X X X X X X X X If you enter the square in front of the door, 4 Rock Piles spawn behind you blocking your way back. Kill them. Behind the door is nothing!
X X X X X X X X Continue north. The door to your left can be opened with an Emerald Key. I keep it closed.
X X X X X X X X Beyond the Emerald Key door you see two paths to the North and a door to the East.
X X X X X X X X Take the northwestern path first. Befroe you enter it, Zed says "More precisely... left danger"... In the corner lies a Glowing Stone.
--- --- --- --- --- --- --- --- Go to the North until you see a stairs down. Do NOT go to the West. If you do, a wall closes behind you and you can't go back. We explore the stairs later.
X X X X X X X X Next take the northeastern path.
X X X X X X X X Soon you come to a junction and get the message "These runes means something like danger". Zed says "More precisely... right danger". The pit to your left is an illusion – so is the ground to your right(it is a pit!). Continue north.
X X X X X X X X When you get the next message "These runes means something like danger". Zed says "More precisely... left danger" Go left two steps. You see a pit and a passage to the North. If you step north, a wall closes behind you and you can't go back. This would force you down a stairs to the next level. Return and go to the East.
X X X X X X X X At the next junction you see a door frame in the North and get the message "These runes means something like danger". Zed says "More precisely... right danger". There is nothing special in the southern area. You can go to the North directly - omit the next 3 sections in this case.
X X X X X X X X I take the southern path to clean this area from enemies.
X X X X X X X X When you come to a small room and go right there you come to the place with the invisible pit. Gando warns about it!
X X X X X X X X Take the other way. It ends at two doors. The door in front of you leads to the Emerald door, the other one into a small room. If you step in a pit opens behind you and you have to climb down... I keep both doors closed and return to the junction with the door frame to the North.
X X X X X X X X Go north, then 3 steps west.


























Aim 41 C – The Room with the Unstable Roof and Beyond








Summary
Even more riddles and traps – and an elevator.
X X X X X X X X From where you stand now, you can see a door to your left and a room to your right. Remember this square!
X X X X X X X X Turn right and one step forward. You can see now a gem lying on the floor in a niche.
X X X X X X X X The Unstable Roof Room
There are three hidden pressure plates here. One in front of the entrance door, one behind the exit door and one in front of the niche with the gem. All of them work once and spawn 2-4 Rock Piles in the gem niche. The last one additionally lets rain Rocks and Boulders from the roof (in fact, they are fired from the sides).

Furthermore, most of the squares in this room have the following ability: if the first Boulder drops onto it, more Rocks and Boulders are fired and 2-4 Rock Piles spawn in the gem niche (Rocks do nothing). Since dying Rock Piles also drop Boulders, they cause this behaviour also!

And there might be Rock Piles running already...
X X X X X X X X Step forward one more step. Boulders and Rocks start raining on you and in front of you 2-4 Rock Piles appear. Go back 2 steps (to the remembered square). Kill the Rock Piles (I use Fireballs).
X X X X X X X X In the niche you find a Chalcedony (Rock Piles might have moved it elsewhere).
X X X X X X X X Go to the South and through the door (summons more Rock Piles).
X X X X X X X X You see an inscription on the wall: "Beware unstable roof".Yes, we've noticed that...
X X X X X X X X Kill the new Rock Piles.
X X X X X X X X Find the door in the East. It can be opened with a Square Key, Bash or Fireball.
X X X X X X X X Go through (more Rock Piles...) To your right you see a stairs down. We explore it later.
X X X X X X X X Turn left and step forward. Look to the ceiling when entering this square – you see a pit opening there. On the wall you see the inscription "Elevator". If you touch the wall you are teleported to the Guilds (and can teleport back from there).
--- --- --- --- --- --- X --- A Xorn fell down from the Sewers after I left the Elevator square. Strange... Killed it.
--- --- X --- --- --- --- X If you are low on light you might use the Elevator now, cast some light spells and come back – otherwise continue.
X X X X X X X X Go back into the previous room and kill the Rock Piles, then return here. Try luring them onto a square in the eastern passage then finish them off with a Fireball and jump to the side (onto the Elevator square). Thus Boulders might hit the Eastern wall and most probably kill the Ruster lurking inside.
X X X X X X X X Next examine the walls on the eastern side. Iaido gives you a hint at the northern and southern wall: "This wall is about to crumble". But the wall to crumble is the one between them.
X X X X X X X X Crumble the middle wall (fight it. You here a Ruster crying and might find a VEN Egg when the wall has vanished. A Rock Pile might be also there.
X X X X X X X X Inside the wall on the right side is a small switch which opens the grate door in front of you. If you go through you are near the telporter to the canteen.
X X X X X X X X Use the Elevator to return to the Guilds.


























Interlude – The Hellion








This one came just into my mind.

I equipped the Hellion found in the Sewers to the first Champion in each group. Since I equipped it, none of my groups had a dream until now. This raises the following question: does an equipped Hellion prevent dreams?

I put it on the list...

















Statistics
25,2 30 32 32 33 28,5 34 34 Champion Levels (average total levels of all champions)
5555 5555 5555 5555 5555 5555 5555 5555 Guild doors opened (Fighter, Ninja, Priest, Wizard)
--- 0010 0010 --- 0010 0010 0010 0010 Missing Items for Guild doors (Fighter, Ninja, Priest, Wizard)
13 13 13 13 13 13 13 13 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Path of Ephesus: the map shows three removable walls. How can they be removed?
--- --- --- --- --- --- --- --- 0 – Path of Ephesus: explore four statues on the eastern wall
--- --- --- --- --- --- --- --- 0 – Pit of Ephesus: explore the grate door for "High Guild Members Only"
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
--- --- --- --- --- --- --- --- 1 – Cellar: explore the coin slot for "Four Gold Coins"
--- --- --- --- --- --- --- --- 1 – Path of Ephesus: explore the "beast" scrolls. Has something to be put into the empty alcove?
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch next to the Heresiarch
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold lock in the Heresiarch's rooms.
--- --- --- --- --- --- --- --- 2 – Temple: explore the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the strange sign on the wall opposite of the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the western entrance to the Iron Temple
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch in the northeastern corner of the main path (it gongs)
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the western room of the Followers of Heraclitus of Ephesus
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the northern third room
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch west of the High Apartments door
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the High Apartments
--- --- --- --- --- --- --- --- 2 – Temple: explore the room behind the Tree of Fear and Courage: the southern Altar closes and opens the pit next to it. What is this good for?
--- --- --- --- --- --- --- --- 2 – Temple: take the stuff in the northern corridor you saw during the Test of the Burning Hands
--- --- --- --- --- --- --- --- 2 – Temple: What does the Scroll "HLOR V FANG ANANANAS HLO" mean (found at the Poet Seer)?
--- --- --- --- --- --- --- --- 2 – Temple: explore the teleporter to the Future Machine in the Iron Temple
--- --- --- --- --- --- --- --- 2 – Temple: explore the teleporter to the Canteen in the Retirement Room
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the Materializers Room (it gongs)
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Gold Key door in the North
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing at the 4 Spitter Tree groups.
X X X X X --- --- X 3 – Sewers: explore the Xorn that spawns after crossing the river (?) on the square where the Bone Doll sings at the 4 Spitter Tree groups.
--- --- --- --- --- --- --- --- 3 – Sewers: deal with the Caterpillar that spawned at the 4 Spitter Tree groups when we went down the stairs east of the Flood
--- --- --- --- --- --- X --- 3 – Sewers: killed the Caterpillar – not sure whether this is the right thing to do
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Emerald Key door in the West
--- --- --- --- --- --- --- --- 3 – Sewers: explore the two strange walls where we found the Mace of Order in the Troll lair.
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing west of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the hidden stairs down south of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down in the South of the eastern corridor
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
X X X X X X X X 4 – Mines: explore the Dwarven Mines
--- --- --- --- --- --- --- --- 4 – Dwarven Fortress: explore the stairs down in the South
X X X X X X X X 4 – Dwarven Fortress: explore the Gold Key door in the South
--- --- --- --- --- --- --- --- 4 – Dwarven Fortress, West: explore the grate door near Pit D
--- --- --- --- --- --- --- --- 4 – Dwarven Fortress, West: explore the Iron Key door to the teleporter to the Officers' Canteen
X X X X X X X X 4 – Dwarven Fortress, West: explore the grate door to the West
--- --- --- --- --- --- --- --- 4 – Dwarven Mines: explore the Elevator to the Repository. Do this only, when you can take with you the following items: Thorn, VEN Egg, Skull Seeds, Dark Boots, Mirror of Dawn, Rope, Dragon Heart, Torch, MON Ruby and of course an Iron Key
--- --- --- --- --- --- --- --- 4 – Dwarven Mines: explore the golden thing beind a pit reachable most probably through a Sewers grate. Examine all 5 Sewers grates, where Water Elemenals can fall through. Their destinations in the Dwarven Mines are all beyound pits. But before, explore the Crypt in case you have to climb down the pits afterwards.
--- --- --- --- --- --- --- --- 4 – Dwarven Mines: book shelf with 9 Scrolls.
Do the following scrolls give hints for later:
1. "... always replace wood with stone to render the gallery stable...".
2. "...always prepare a hole to evacuate the wastes when digging..."
--- --- --- --- --- --- --- --- 4 – Dwarven Mines: explore the removable wall in the South of the large room behind the "Fireball squares"
X X X X X X X X 4 – Dwarven Mines: explore the Solid Key door in the large room
--- --- --- --- --- --- --- --- 4 – Dwarven Mines: explore the pit where we found the Scroll "Danger – Unstable Floor"
--- --- --- --- --- --- --- --- 4 – Dwarven Maze: explore the Plasma west of the removable wall to the Dwarven Treasure. Why is it here?
--- --- --- --- --- --- --- --- 4 – Dwarven Maze: explore the Emerald Key door in the West
--- --- --- --- --- --- --- --- 4 – Dwarven Maze: explore the stairs down north of the Emerald door where the wall closes behind you
--- --- --- --- --- --- --- --- 4 – Dwarven Maze: explore the path to the North in the northwestern corner








4 – Dwarven Maze: explore the stairs down in the Elevator room
X X X X X --- --- X 4 – Path of Ephesus: explore the Bone Doll singing where we came down through the Pit of Ephesus and found the Emerald key
--- --- --- --- --- --- --- --- 6 – Path of Ephesus: explore the Golem and its room
--- --- --- --- --- --- --- --- 6 – Path of Ephesus: explore the corridor north of the Golem since the flood might have transported items there (e. g. Items of dead Gigglers)
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further








Items
--- --- --- --- --- --- --- --- search the Philosophal Stone
--- --- --- --- --- --- --- X Snapdragon found which is a Sticky Plasma in real. What is it good for?
--- --- --- --- --- --- --- --- The Hellion – Does equipping it prevent dreams?
--- --- --- --- --- --- --- --- Drops
--- --- --- --- X X X --- Giggler – Sling and SAR Coin
--- X --- X X X X --- Giggler – Silver Coin
--- X --- --- --- X X X Giggler – GOR Coin
X X X X --- --- X X Giggler – Iron Key
X X --- X X --- --- X Giggler – Gold Key
--- --- X X --- --- --- --- Giggler – Emerald Key
X X X X X X X X Dwarven Mines: Alpha Worm – Solid Key
X X X X X X X X Dwarven Mines: Xorn – Eye and Chalcedony
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.


























Aim 42 – The Crypt








Summary
We are still searching for our sixth Monk Stuff
X X X X X X X X Take with you the Mace of Order.
X X X X X X X X Go to the Temple and in the southeastern corner down to the Sewers.
X X X X X X X X Go down the hidden stairs south of the River.
X X X X X X X X This looks like a good place for resting (and retreating...). Go down the next stairs.


























Aim 42 A – The Entrance Hall








Summary
Find some items
Find a Secret Passage in the North
--- --- --- --- --- --- --- --- I'd recommend to explore this room in "labyrinth mode" counter-clockwise.
--- --- --- --- --- --- --- --- Be prepared to fight a group of 4 Skeletons (Mace, Fireballs) ... They drop Scimitars and Wooden Shields. Leprechauns might also be here.
X X X X X X X X To your right you can see the inscription "The Black Crypt".
X --- --- X --- --- --- --- Zed gives you a hint:
The Blackcrypt says Zed...
...Hmm... The legend says a king is buried under the sign of the demon.
X X X X X X X X In the first northern passage you find a Leg Mail in an alcove...
X X X X X X X X ... and the Scroll "ZO EW NETA holds back Vechna Minions.".
X X X X X X X X The wall between the next two niches to the North is illusionary. Go through into the Tomb of Druafang.


























Aim 42 B – The Tomb of Druafang








Summary
Fight Druafang and get a Ra Key.
X X X X X X X X There are some Boulders lying around here. Rom the distance you can see something golde under one of them. Yes, it's a Gold Key.
X X X X X X X X If you step onto the northern pressure plate you get the message "The Grave of Druafang" and are attacked by a Skeleton from behind – Druafang is not yet dead...
X X X X X X X X The Skeleton drops a Ra Key and sometimes a Scimitar and/or Wooden Shield.
--- --- --- --- --- --- --- --- There is also a stairs going down, which we will put on our list for later.
X X X X X X X X Return to the previous room and continue you clounter-clockwise path.


























Aim 42 C – The Entrance Hall – continued








Summary
Find Weapons and Armour
Find the Altar of the Assault
X X X X X X X X When you come to the next passage to the North you can see a passage to the West (put it on the list...). Turning right you see a boulder. Stepping onto the next square spawns 1-4 Spectres near the stairs where you came down.
X X X X X X X X You find Hosen in an alcove.
X X X X X X X X Touching the western altar here gives the message "Who... who calls me..." and summons a Skeleton in fornt of you as soon as you step back. This works only once. I touch it.
X X X X X X X X Instead of going through the western passage, go to the South, then continue counter-clockwise.
X X X X X X X X You find a Small Shield in an alcove.
X X X X X X X X You find a Sword in an alcove.
X X X X X X X X You find a Helm in an alcove.
X X X X X X X X You find a Mail Aketon in an alcove.
--- --- --- --- --- --- --- --- Next you see an altar and get the message "Altar of the Assault". Touching it teleports you deep into the dungeon. We explore this later.
X --- --- --- --- --- --- X Finally you reach the stairs where you came down. If you did not yet encounter the Skeletons and Spectres, you might now search and kill them.
X X X X X X X X Since most groups are overloaded or have full inventory (or both...), we drop some items into the alcove where we found Mail Aketon.


























Aim 42 D – The Monk Staff








Summary
Find a Monk Staff
--- --- --- --- --- --- --- --- Note
Now it's time to find another Monk Staff. Since we are already heavily loaded, in contradiction to my usual procedure, I go just straight away and take it and explore the area more detailed later.
X X X X X X X X Take the passage to the West.
--- --- --- --- --- --- --- X Found a Silver Coin on the ground in front of the Gold Key door. Maybe from a Giggler killed by poison clouds.
X X X X X X X X Find a door in the North behind a pressure plate. The door opens if you step onto the pressure plate.
--- --- --- --- --- --- X --- Found a Gold Key on the pressure plate. Maybe from a Giggler killed by poison clouds.
--- --- X --- --- --- --- --- Found a GOR Coin on the door square. Maybe from a Giggler killed by poison clouds.
--- --- --- --- --- X --- --- Found an Emerald Key on the door square. Maybe from a Giggler killed by poison clouds.
--- --- --- --- --- --- --- X Found a Sling and a SAR Coin on the door square. Maybe from a Giggler killed by poison clouds.
X X X X X X X X Go through the door and onto another pressure plate. From there go two steps east. As soon as you leave the pressure plate, 1-4 Skeletons spawn and the door behind you closes. Great, that prevents Spectres from entering while we are dealing with the Skeletons. We'll worry about our way back later.
X X X X X X X X Kill the Skeletons.
X X X X X X X X Go north, east and then north as far as possible (10 steps).
X X X X X X X X The wall to your right is illusionary. Go through, then to the Northeast. At the next junction go west into a small room with two pressure plates. On the northern wall you can see the inscription "Thrice born" and some Skeletons behind a grate door.
X --- --- --- --- --- --- --- Encounted a Greater Water Elemental – brandished it with the Branch, then killed it.
X X X X X X X X Open the door and kill the Skeletons.
X X X X X X X X Step into the room and open the next door.
X X X X X X X X In an alcove you find a Monk Staff and a Foot Plate.
X X X X X X X X Leave the room and close the door.
--- --- --- --- X --- --- --- Found an Iron Key on the Southern door square. Maybe from a Giggler killed by poison clouds.
--- --- X --- --- --- --- --- Found a Sling and a SAR Coin on the Southern door square. Maybe from a Giggler killed by poison clouds.
X --- --- --- --- --- --- --- Found an Emerald Key on the Southern door square. Maybe from a Giggler killed by poison clouds.
X X X X X X X X If the door to the South is open, step onto the northern pressure plate again to close it.
X X X X X X X X Return to the closed door we wanted to worry about later...
X X X X X X X X Open the door with a fireball. Be prepared that there might be Spectres...
X X X X X X X X Don't forget that Skeletons might spawn behind you, when you leave the pressure plate.
X X X X X X X X Pick up the stuff we stored in the "Mail Aceton alcove".
X X X X X X X X Return to the Guilds.


























Aim 43 – Unlock Guild Leaders








Summary
Each champion group can now unlock the Guild Leader portraits.
X X X X X X X X Unlock Ninja Guild leader portrait – Leyla.
X X X X X X X X Unlock Wizard Guild leader portrait – Gothmog.
X X X X X X X X Unlock Priest Guild leader portrait – Mophus.
X X X X X X X X Unlock Fighter Guild leader portrait – Halk.
X X X X X X X X We have reached our first big goal: all Guild Leaders are unlocked now.









X X X X X X X X Note
Since none of the groups did dream anything since equipping the Hellion I de-equipped it now.


























Statistics
25,5 31 32 33 34 29 34 34 Champion Levels (average total levels of all champions)
all all all all all all all all Guild doors opened (Fighter, Ninja, Priest, Wizard)
--- --- --- --- --- --- --- --- Missing Items for Guild doors (Fighter, Ninja, Priest, Wizard)
13 13 13 13 13 13 13 13 Competition Points

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the ladder down
--- --- --- --- --- --- --- --- 0 – Priest Guild: explore the fountain with red eyes
--- --- --- --- --- --- --- --- 0 – Minotaur's Maze: explore the Guild items wall
--- --- --- --- --- --- --- --- 0 – Path of Ephesus: the map shows three removable walls. How can they be removed?
--- --- --- --- --- --- --- --- 0 – Path of Ephesus: explore four statues on the eastern wall
--- --- --- --- --- --- --- --- 0 – Pit of Ephesus: explore the grate door for "High Guild Members Only"
--- --- --- --- --- --- --- --- 1 – Storage Cellar: explore the fountain in the Chewer room
X X X X X --- --- --- 1 – Storage Cellar: explore the Iron Key door to the Waterskin
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
--- --- --- --- --- --- --- --- 1 – Cellar: explore the coin slot for "Four Gold Coins"
--- --- --- --- --- --- --- --- 1 – Path of Ephesus: explore the "beast" scrolls. Has something to be put into the empty alcove?
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch next to the Heresiarch
--- --- --- --- --- --- --- --- 2 – Temple: explore the Gold lock in the Heresiarch's rooms.
--- --- --- --- --- --- --- --- 2 – Temple: explore the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the strange sign on the wall opposite of the stairs down north of the donation trap.
--- --- --- --- --- --- --- --- 2 – Temple: explore the western entrance to the Iron Temple
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch in the northeastern corner of the main path (it gongs)
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the western room of the Followers of Heraclitus of Ephesus
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the northern third room
--- --- --- --- --- --- --- --- 2 – Temple: explore the torch west of the High Apartments door
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the High Apartments
--- --- --- --- --- --- --- --- 2 – Temple: explore the room behind the Tree of Fear and Courage: the southern Altar closes and opens the pit next to it. What is this good for?
--- --- --- --- --- --- --- --- 2 – Temple: take the stuff in the northern corridor you saw during the Test of the Burning Hands
--- --- --- --- --- --- --- --- 2 – Temple: What does the Scroll "HLOR V FANG ANANANAS HLO" mean (found at the Poet Seer)?
--- --- --- --- --- --- --- --- 2 – Temple: explore the teleporter to the Future Machine in the Iron Temple
--- --- --- --- --- --- --- --- 2 – Temple: explore the teleporter to the Canteen in the Retirement Room
--- --- --- --- --- --- --- --- 2 – Temple: explore the demon face in the Materializers Room (it gongs)
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing at the 4 Spitter Tree groups.
X X X X X --- --- X 3 – Sewers: explore the Xorn that spawns after crossing the river (?) on the square where the Bone Doll sings at the 4 Spitter Tree groups.
--- --- --- --- --- --- --- --- 3 – Sewers: deal with the Caterpillar that spawned at the 4 Spitter Tree groups when we went down the stairs east of the Flood
--- --- --- --- --- --- X --- 3 – Sewers: killed the Caterpillar – not sure whether this is the right thing to do
--- --- --- --- --- --- --- --- 3 – Sewers: explore the Emerald Key door in the West
--- --- --- --- --- --- --- --- 3 – Sewers: explore the two strange walls where we found the Mace of Order in the Troll lair.
X X X X X --- --- X 3 – Sewers: explore the Bone Doll singing west of the River
X X X X X X X X 3 – Sewers: explore the hidden stairs down south of the River
--- --- --- --- --- --- --- --- 3 – Sewers: explore the stairs down in the South of the eastern corridor
--- --- --- --- --- --- --- --- 3 – Sewers: check whether the Grey Hermit has something interesting to say later
--- --- --- --- --- --- --- --- 4 – Dwarven Fortress: explore the stairs down in the South
--- --- --- --- --- --- --- --- 4 – Dwarven Fortress, West: explore the grate door near Pit D
--- --- --- --- --- --- --- --- 4 – Dwarven Fortress, West: explore the Iron Key door to the teleporter to the Officers' Canteen
--- --- --- --- --- --- --- --- 4 – Dwarven Mines: explore the Elevator to the Repository. Do this only, when you can take with you the following items: Thorn, VEN Egg, Skull Seeds, Dark Boots, Mirror of Dawn, Rope, Dragon Heart, Torch, MON Ruby and of course an Iron Key
--- --- --- --- --- --- --- --- 4 – Dwarven Mines: explore the golden thing beind a pit reachable most probably through a Sewers grate. Examine all 5 Sewers grates, where Water Elemenals can fall through. Their destinations in the Dwarven Mines are all beyound pits. But before, explore the Crypt in case you have to climb down the pits afterwards.
--- --- --- --- --- --- --- --- 4 – Dwarven Mines: book shelf with 9 Scrolls.
Do the following scrolls give hints for later:
1. "... always replace wood with stone to render the gallery stable...".
2. "...always prepare a hole to evacuate the wastes when digging..."
--- --- --- --- --- --- --- --- 4 – Dwarven Mines: explore the removable wall in the South of the large room behind the "Fireball squares"
--- --- --- --- --- --- --- --- 4 – Dwarven Mines: explore the pit where we found the Scroll "Danger – Unstable Floor"
--- --- --- --- --- --- --- --- 4 – Dwarven Maze: explore the Plasma west of the removable wall to the Dwarven Treasure. Why is it here?
--- --- --- --- --- --- --- --- 4 – Dwarven Maze: explore the Emerald Key door in the West
--- --- --- --- --- --- --- --- 4 – Dwarven Maze: explore the stairs down north of the Emerald door where the wall closes behind you
--- --- --- --- --- --- --- --- 4 – Dwarven Maze: explore the path to the North in the northwestern corner








4 – Dwarven Maze: explore the stairs down in the Elevator room
X X X X X --- --- X 4 – Path of Ephesus: explore the Bone Doll singing where we came down through the Pit of Ephesus and found the Emerald key
--- --- --- --- --- --- --- --- 5 – Tomb of Druafang: explore the stairs down
--- --- --- --- --- --- --- --- 5 – Crypt: explore the area behind the passage from the entrrance room to the West (where we rushed through to find the Monk Staff) more detailed
--- --- --- --- --- --- --- --- 5 – Crypt: explore the Altar of the Assault
--- --- --- --- --- --- --- --- 6 – Path of Ephesus: explore the Golem and its room
--- --- --- --- --- --- --- --- 6 – Path of Ephesus: explore the corridor north of the Golem since the flood might have transported items there (e. g. Items of dead Gigglers)
--- --- --- --- --- --- --- --- 34 – Fur Trader: explore the Fur Trader further








Items
--- --- --- --- --- --- --- --- search the Philosophal Stone
--- --- --- --- --- --- --- X Snapdragon found which is a Sticky Plasma in real. What is it good for?
--- --- --- --- --- --- --- --- The Hellion – Does equipping it prevent dreams?
--- --- --- --- --- --- --- --- Drops
--- --- X --- X X X X Giggler – Sling and SAR Coin
--- X --- X X X X X Giggler – Silver Coin
--- X X --- --- X X X Giggler – GOR Coin
X X X X X --- X X Giggler – Iron Key
X X --- X X --- X X Giggler – Gold Key
X --- X X --- X --- --- Giggler – Emerald Key
--- --- --- --- --- --- --- --- Dreams
--- X --- X --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.



































End – continued in Guide 2